adeptusminor wrote: »I do so much animation cancelling I'm able to pvp in Cyodiil from Deshaan.
Animation Cancelling ruined PvP, there is no proper fight to be had when you cannot truly respond to the actions of an enemy, especially one that is capable of firing 4 - 6 spells per second.
Its a shame truly.
Skill, LA, Bash - that's 3.
Add here Poison/Enchant and Proc on set.
All of that makes ppl frustrating. Because they feel themselves helpless against such huge damage in the one timestamp. And they are really helpless - that's not only just feeling.
Rework skill animations - and the gameplay would become much better
Also, the above combination of damage sources STILL does not in any way involve speeding up combat beyond what is “intended” or bypassing the GCD. Light attacks, bashes, poisons, and procs are not affected by the global skill cooldown, nor do they alter the global skill cooldown.
Yeah that's aka 1 spell per second, or put another way, 3 actions per second. The people many of us are trying to have a discussion with actually believe that they are being killed by cheaters performing 4+ abilitiesper second.Skill, LA, Bash - that's 3.
Add here Poison/Enchant and Proc on set.
All of that makes ppl frustrating. Because they feel themselves helpless against such huge damage in the one timestamp. And they are really helpless - that's not only just feeling.
Rework skill animations - and the gameplay would become much better
Most of the time "five skills in 1 second" ends up being 2 dot ticks, light attack, dizzying swing and executioner. Normally landed over two seconds as well but people like to exaggerate
Most of the time "five skills in 1 second" ends up being 2 dot ticks, light attack, dizzying swing and executioner. Normally landed over two seconds as well but people like to exaggerate
Lethal Arrow has a 1.1 second cast time.
I just got hit by five in a very short time period from the same guy.
Lag? Perhaps.
But that same guy does this same thing time and time and time and time and time again.
I’m going to say not lag.
Animation Cancelling ruined PvP, there is no proper fight to be had when you cannot truly respond to the actions of an enemy, especially one that is capable of firing 4 - 6 spells per second.
Its a shame truly.
A shame? More like a fallacy. NO ONE can fire 4-6 spells per second with animation cancelling/macroing because there is a GLOBAL COOLDOWN on skills. If you are on PC, there is even an add on you can install that visually displays the GCD.
Edit: here you go: http://www.esoui.com/downloads/info1625-ShowGlobalCooldown.html
Animation Cancelling ruined PvP, there is no proper fight to be had when you cannot truly respond to the actions of an enemy, especially one that is capable of firing 4 - 6 spells per second.
Its a shame truly.
animation cancel is fake. The only thing that actually cancels are light attacks, and that is light attack weaving and is part of a skillful rotation. Even if you cancel the animation of abilities or not, you will attack exactly in the same way. If i cast javelin and while it shoots i cast vampire bane, those will hit in the exact same time like i would block between them. The only win you can get here is casting a light attack between them, which as i said above is weaving and is perfectly acceptable and recommended.
DanielWinterborn wrote: »Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
It's actually very serious, with that 1 second cool down you are talking about, it should take 5-6 seconds to kill someone decent in PvP, enough time to swap bars and heal or go into mist form, fight back, etc. But it happens in BG's all the time, damage from the same player (mostly nb). One second you're full life going to the fight and then 5+ skills on you out of nowhere and you're dead. There are instances where I fight 4 players when I'm alone and I have enough time to purge + mistform and get out of there in time, other times dead in one second.
You heard it here folks, Nightblades cause lag...DanielWinterborn wrote: »Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
It's actually very serious, with that 1 second cool down you are talking about, it should take 5-6 seconds to kill someone decent in PvP, enough time to swap bars and heal or go into mist form, fight back, etc. But it happens in BG's all the time, damage from the same player (mostly nb). One second you're full life going to the fight and then 5+ skills on you out of nowhere and you're dead. There are instances where I fight 4 players when I'm alone and I have enough time to purge + mistform and get out of there in time, other times dead in one second.
NB skills are notorious for causing lag. Incap lags me it and causes a health dysenc constantly. The worst part is those scummy stealthers actually think skill had something to do with it.
Please just let this horse die already. Stop resurrecting it a million times over, only to be proven time and time and time again that you are wrong.
No. Animation cancelling does not allow multiple skills to be used within 1 second. The most you can do within a single second is use multiple distinct actions, ie a skill, a light/heavy attack, block, bash, etc. LA -> Skill -> Bash within a single GCD is valid, LA -> Skill -> Skill -> Bash is not.
No amount of animation cancelling can bypass the GCD. If you're dying to a player within less than 5 or 6 seconds, you are either dying to a lot of upfront burst damage, or you are being shredded by multiple dot's over that 5 or 6 seconds. You can see this any time you look at a combat log from an addon like Combat Metrics. Each actual skill is only being cast about every second or so, but between each skill cast dot's and delayed components are ticking away automatically.
I even pointed this out in another thread, where the OP tried posting their combat log to prove that animation cancelling was killing him, when in fact what was killing him was 5+ dot's, 1 of which was oblivion damage that cannot be mitigated (you can guess as to which set this came from). What killed him ultimately was him not countering those dot's, as he was actually on a Nightblade, and so could have used Cloak to defend himself, as any damage is hardcoded to miss when you are cloaked. All he had to do was hit Cloak a few times to ease some of the pressure off, and either get some healing going or purge the dot's, and he would have been good.
If you are dying to upfront burst damage, really the only way to counter that is to see it coming and get ready for it. Most builds that rely on burst, namely Nightblade's, actually cannot survive if that burst fails. A lot of top tier Magicka Nightblade's in fact have a rule, where if they don't think they can burst you down within 4 or 5 seconds, they won't even try taking you, because they know you'll likely win.
And finally, as I explained in another thread related to animation cancelling, if it was removed I can guarantee you would want it added back immediately. Any sort of defensive action, namely block and dodge roll, outright rely on animation cancelling to be done effectively.
Because Zenimax elected to have combat be active in ESO, you must actively block and dodge incoming attacks, rather than the game having it do it automatically based on a number. In order to do so, you actually have to be able to block or dodge when necessary. You cannot be stuck in some long animation, else you will die. That is why they implemented the priority system, where certain actions follow a hierarchy (dodge > block > bar swap > skill > light/heavy attack), and when you use a higher priority action, it will take precedence over any lower priority actions you are currently performing.
This is why animation cancelling is a thing in the first place, because blocking is a higher priority action, and so cancels your skill (and by extension your skill's animation). Even though it is called animation cancelling, you aren't actually cancelling the animation, but the whole action in itself. You can see this if you cancel a channeled skill or a skill with a cast time too quickly, the skill will be cancelled outright.
Waffennacht wrote: »Most of the time "five skills in 1 second" ends up being 2 dot ticks, light attack, dizzying swing and executioner. Normally landed over two seconds as well but people like to exaggerate
Lethal Arrow has a 1.1 second cast time.
I just got hit by five in a very short time period from the same guy.
Lag? Perhaps.
But that same guy does this same thing time and time and time and time and time again.
I’m going to say not lag.
Lethal arrow has a Health desync Bug and Animation Bug
It was cast 5 times, it's just that you didn't get to see any of it or have an opportunity to react
https://youtu.be/CQVaYYdH0y8
Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
Shadowmaster wrote: »Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
this is 100% not true just pointing out you are 100% wrong.
easy test, setup your macro with a delay and watch how many you can get in
not saying they dont have a gcd, just saying its not 1s