The_Outsider wrote: »The_Outsider wrote: »I'm not quite sure what you mean? Are you saying that cancelling light attacks is different from cancelling abilities? If so, that's not the case. You can completely cancel the animations of both a light attack and an ability and still get the damage from both. Example: light attack, surprise attack, weapon swap. Both do damage, but you didn't see the animation for either the LA or the SA.The_Outsider wrote: »animation cancel is fake. The only thing that actually cancels are light attacks, and that is light attack weaving and is part of a skillful rotation. Even if you cancel the animation of abilities or not, you will attack exactly in the same way. If i cast javelin and while it shoots i cast vampire bane, those will hit in the exact same time like i would block between them. The only win you can get here is casting a light attack between them, which as i said above is weaving and is perfectly acceptable and recommended.
Well you can also cancel the animations of abilities by blocking, bashing, weapon swapping, or rolling.
the point was that the only thing that is actually canceled, not just visually. Only light attacks are actually canceled with the effect being kept, the abilities get only their visual effect canceled, but not any benefit from it, unlike the light attacks which benefits you for skipping the animation time and still firing the hit
even if you cancel an ability animation or not, you will only cast 2 abilities in two seconds. If you cancel the animation of a light attack, in those two seconds u`ll do more damage because the light attack still hit even if canceled. The ability hits if canceled, but it doesn't provide any benefit, it's only visually, which in the light attack case, it provides benefit, it doesn't cancel the animation only visually, the light attack timer also overlaps with abilities timer
Okay, I think I see what you're saying: that there's no benefit to cancelling abilities? That is the point I disagree with. I would lose tons of time over the course of a boss fight if I didn't cancel my last ability on each bar with a barswap. It would be a massive DPS loss if I waited for the ability animation to finish instead of cancelling it-- this is part of a proper "weave."
Also any PVPer that still bash cancels executes or 1h/shield builds that weave bashes for damage know that cancelling abilities can have a great deal of benefit.
with cancel or not, two abilities will fire in 2 seconds. Cast hail of arrows then cast caltrops then cast again hail of arrows or whatever you want. Even if you do cancel the animation of the ability or not, if you press one ability per second you will fire one ability per second
I mean, you really don't see them if it's done properly. If I nail it, you'll see my khajiit kind of twitch twice for the LA and the SA. So you're right, technically you see them....And most of the time you'll see the ability ani fully play out it's just on barswap or when I need to bash/roll or w/eThe_Outsider wrote: »I'm not quite sure what you mean? Are you saying that cancelling light attacks is different from cancelling abilities? If so, that's not the case. You can completely cancel the animations of both a light attack and an ability and still get the damage from both. Example: light attack, surprise attack, weapon swap. Both do damage, but you didn't see the animation for either the LA or the SA.The_Outsider wrote: »animation cancel is fake. The only thing that actually cancels are light attacks, and that is light attack weaving and is part of a skillful rotation. Even if you cancel the animation of abilities or not, you will attack exactly in the same way. If i cast javelin and while it shoots i cast vampire bane, those will hit in the exact same time like i would block between them. The only win you can get here is casting a light attack between them, which as i said above is weaving and is perfectly acceptable and recommended.
Well you can also cancel the animations of abilities by blocking, bashing, weapon swapping, or rolling.
the point was that the only thing that is actually canceled, not just visually. Only light attacks are actually canceled with the effect being kept, the abilities get only their visual effect canceled, but not any benefit from it, unlike the light attacks which benefits you for skipping the animation time and still firing the hit
You DO see animations; only partial animations, true, but it’s not like your character or another person’s character is just standing there doing absolutely nothing while the damage ticks away. You also still see all of the status effects, buff/debuff icons, and various other visual “tells” associated with skills (i.e. when I weapon swap cancel the recovery animation of Volatile Familiar, I still see the pulses from the familiar — I just don’t just see the last few milliseconds of the recovery animation when the skill is initially cast).
If you can’t tell that someone has cast, for instance, burning embers on you because they weapon-swap cancelled the recovery animation, animation cancelling is not the problem.
The_Outsider wrote: »Shadowmaster wrote: »Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
this is 100% not true just pointing out you are 100% wrong.
easy test, setup your macro with a delay and watch how many you can get in
not saying they dont have a gcd, just saying its not 1s
You are correct it is 0.9 seconds...
The_Outsider wrote: »Shadowmaster wrote: »Is this actually a serious post?
This can't be right?
ESO has a 1 second global cooldown between skill casts.
After you use a skill, you can't use another skill no matter if you block cancelled the animation until another second has passed.
this is 100% not true just pointing out you are 100% wrong.
easy test, setup your macro with a delay and watch how many you can get in
not saying they dont have a gcd, just saying its not 1s
You are correct it is 0.9 seconds...
It’s like latency+0.8s+latency. Client has to receive a message from server that GCD is done, so the travel time of that message plays a factor. The skill queueing can get buggy and you can actually cut out the latency on one side of that equation but when skill queueing is going you will not be able to light attack weave.
For most Americans a 1s GCD is practical to use.
Mister_DMC wrote: »Please make ESO combat turn based
aetherial_heavenn wrote: »My only problem with the emphasis on LA weaving and ani cancelling is my ping. Australians and Japanese players have it rough. Ani cancelling when you average 360 ping is a lottery. Buggy cc breaks and buggy snipe are exponentially worse. It's not all a l2p issue. More a learn to build issue. I just don't rely on them and i use a heavy attack rotation.
But that means i will never ever be top flight dps. Not that i want to be. I main healers. But others with high latency do want to be competitive dps. So there's that to consider.
I'm not sure why skills have long animations when you can cancel them and the damage still lands.
I dueled for fun with a friend who is an absolute master of animation cancelling, he beat me 19/20 times, and we chatted about how he uses feather touches on block between every move so they all land within a very short space of time. It's real, it works, and its a gankers dream. I try to do it but I'm not nearly so good at it as him. He pops out of stealth, delivers 4 or 5 attacks, and disappears again, within less than a second. Kudos to him for mastering it so well, but it really shouldn't be possible, it just makes no sense. If you cancel an attack before it completes, the damage shouldn't land, that's pretty obvious and yet the game doesn't work that way.
Stop spreading misinformation. It is impossible for your friend to do what you are describing. There is a global cooldown for skills. You literally cannot activate more than one skill in less than a second. What people CAN do is set up burst attacks by activating delayed release skills (e.g. Warden shalks) and then landing light attack + instant skill at the precise moment the delayed skills fire off. If your proc sets proc at the same time? Even better. That’s related to player skill and clever burst rotations, however — not animation cancelling that supposedly bypasses the GCD.
Also, lag and health desync issues can occasionally add to the illusion that players are able to spam abilities in a second.
Please stop participating in discussions about gameplay mechanics if you are as clueless as you are. Global cooldown of 1 second means you can activate 1 skill each second. So over the course of 5 seconds, you can activate 5 seperate skills.aetherial_heavenn wrote: »My only problem with the emphasis on LA weaving and ani cancelling is my ping. Australians and Japanese players have it rough. Ani cancelling when you average 360 ping is a lottery. Buggy cc breaks and buggy snipe are exponentially worse. It's not all a l2p issue. More a learn to build issue. I just don't rely on them and i use a heavy attack rotation.
But that means i will never ever be top flight dps. Not that i want to be. I main healers. But others with high latency do want to be competitive dps. So there's that to consider.
This animation canceling is impossible at 300+ ping, it breaks and skills wont go off even without animation canceling..I'm not sure why skills have long animations when you can cancel them and the damage still lands.
I dueled for fun with a friend who is an absolute master of animation cancelling, he beat me 19/20 times, and we chatted about how he uses feather touches on block between every move so they all land within a very short space of time. It's real, it works, and its a gankers dream. I try to do it but I'm not nearly so good at it as him. He pops out of stealth, delivers 4 or 5 attacks, and disappears again, within less than a second. Kudos to him for mastering it so well, but it really shouldn't be possible, it just makes no sense. If you cancel an attack before it completes, the damage shouldn't land, that's pretty obvious and yet the game doesn't work that way.
Stop spreading misinformation. It is impossible for your friend to do what you are describing. There is a global cooldown for skills. You literally cannot activate more than one skill in less than a second. What people CAN do is set up burst attacks by activating delayed release skills (e.g. Warden shalks) and then landing light attack + instant skill at the precise moment the delayed skills fire off. If your proc sets proc at the same time? Even better. That’s related to player skill and clever burst rotations, however — not animation cancelling that supposedly bypasses the GCD.
Also, lag and health desync issues can occasionally add to the illusion that players are able to spam abilities in a second.
WTF are you on about.. Even with 300 ping i can fire off 5 skills in less than 1 seconds... they are all cast instant over and over.. no idea what this global cooldown BS you are going on about is..
When the ping doesn't mess it up of course.. A low ping customer can spam skills with no cooldown.. you are spreading the misinfo.