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World bosses

  • Waffennacht
    Waffennacht
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    Danikat wrote: »
    Tandor wrote: »
    Feric51 wrote: »
    Tandor wrote: »
    A simple request - would all those players who post that most or all world bosses are soloable please kindly indicate their number of champion points together with the quality of their gear?

    Just because it may be helpful to someone, I'll take the bait.

    No bait. Just a way of pointing out to those leveling up for the first (or even second or so) time that when some players claim that the game is too easy, that world bosses are soloable, that there's no challenge any more, they are talking as veteran players with a good many hundred champion points and pretty decent endgame gear - just in case those players who are leveling up with no champion points and only basic gear and who die in seconds when trying to solo world bosses think that they're failing at something they ought to be able to tackle when they're actually dealing with overland stuff that's meant for grouping at their stage of the game. I'm sure we've all seen a level 4 newbie walk into a world boss area and have his backside handed to him on a plate in seconds, and we've all seen a veteran player with a gazillion champion points successfully kiting the same boss for several minutes. Soloable to one player, not remotely so to the other!

    Difficulty levels are supposed to be aimed at an appropriate stage in the game, and someone running an alt with 750+ champion points with a meta build and BiS gear isn't expected to find a challenge in dealing with stuff that requires a group at the intended level when you're first running through the base game zones, and therefore shouldn't dismiss lightly the efforts of those players who struggle with that content, let alone brag about how easy it is to solo and then lobby for it to be made tougher for them. At the very least they ought to be open at the outset about the context in which they find this content so easy.

    Likewise, those non-CP players who are struggling with world bosses should recognise that they are intended to represent an early introduction to group content, and shouldn't lobby for them to be soloable. If you can't find someone to help out with a boss mob today, then try again tomorrow.

    That was me a while ago. Hardly a new player but a very slow casual - doing world bosses and public dungeons with my level 30-something character with 0 CP and no set gear (or at least no set bonuses, I had several pieces I'd picked up which were part of a set but nothing matching). If I asked for help I got told "you can solo it" or "lol that one's easy" and started to think I was actually doing something wrong. (And according to some people I was doing it wrong by attempting to play the game while levelling up instead of grinding one safe, easy spot until I hit the CP cap.)

    In a weird way it was helpful to find out that it's only easy if you've got hundreds of CP and high level set gear. Firstly because it meant I knew I was not supposed to be able to do it solo and to wait for help instead, and secondly because when I did get to level 50 and started getting CP I remembered that's the source of all those complaints that the game is too easy and boring - so I'm very careful about which points I assign on which characters to avoid running into that problem.

    Well with battle leveling you don't need CP, just gear the same level as you (and complete sets)

    Made a new character, invested 0 CP, soloed Summerset boss

    Advantage - knowledge of game + crafted gear

    Almost all bosses have a pattern, if you avoid the 1/2 attacks that are actually strong enough to kill, then it's a cake walk

    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Sevn
    Sevn
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    jlmurra2 wrote: »
    MaleAmazon wrote: »
    You can solo them.

    Some of them, maybe most. Just try to take on Limenauruus alone. I haven't seen many do that. every time I do that quest everyone waits for help.

    He's one of my favs to solo! By no means is it easy, but once you get through his minions it's much more manageable. You just have to make it through those 5 waves and they stop spawning, allowing you to fully focus on him.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • PlagueSD
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    Tandor wrote: »
    A simple request - would all those players who post that most or all world bosses are soloable please kindly indicate their number of champion points together with the quality of their gear?

    @Tandor
    f3qE0Ir.jpg


    Soloing 2 world bosses:

    Cynhamoth
    https://youtu.be/E62t_RS2KI4

    Hag Camp:
    https://youtu.be/yuCeum-vQQk
  • Soris
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    I think they need to buff them by alot and not with just health numbers. Along with other overland content. Everything is so easy once you reach max cp. They should add a normal and vet mode for each zone, so you can switch between when you port to a zone
    Edited by Soris on August 12, 2018 7:17PM
    Welkynd [Templar/AD/EU]
  • Inhuman003
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    This is also the reason we need Ultimate-World-Bosses that have an HP bar of a billion health and drop Epic Loot, Legendary Recipes or Writs for a group of individual to work together as a team for the same gold.
    https://forums.elderscrollsonline.com/en/discussion/420761/ultimate-super-world-boss#latest
  • qbit
    qbit
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    Danikat wrote: »
    Tandor wrote: »
    Feric51 wrote: »
    Tandor wrote: »
    A simple request - would all those players who post that most or all world bosses are soloable please kindly indicate their number of champion points together with the quality of their gear?

    Just because it may be helpful to someone, I'll take the bait.

    No bait. Just a way of pointing out to those leveling up for the first (or even second or so) time that when some players claim that the game is too easy, that world bosses are soloable, that there's no challenge any more, they are talking as veteran players with a good many hundred champion points and pretty decent endgame gear - just in case those players who are leveling up with no champion points and only basic gear and who die in seconds when trying to solo world bosses think that they're failing at something they ought to be able to tackle when they're actually dealing with overland stuff that's meant for grouping at their stage of the game. I'm sure we've all seen a level 4 newbie walk into a world boss area and have his backside handed to him on a plate in seconds, and we've all seen a veteran player with a gazillion champion points successfully kiting the same boss for several minutes. Soloable to one player, not remotely so to the other!

    Difficulty levels are supposed to be aimed at an appropriate stage in the game, and someone running an alt with 750+ champion points with a meta build and BiS gear isn't expected to find a challenge in dealing with stuff that requires a group at the intended level when you're first running through the base game zones, and therefore shouldn't dismiss lightly the efforts of those players who struggle with that content, let alone brag about how easy it is to solo and then lobby for it to be made tougher for them. At the very least they ought to be open at the outset about the context in which they find this content so easy.

    Likewise, those non-CP players who are struggling with world bosses should recognise that they are intended to represent an early introduction to group content, and shouldn't lobby for them to be soloable. If you can't find someone to help out with a boss mob today, then try again tomorrow.

    That was me a while ago. Hardly a new player but a very slow casual - doing world bosses and public dungeons with my level 30-something character with 0 CP and no set gear (or at least no set bonuses, I had several pieces I'd picked up which were part of a set but nothing matching). If I asked for help I got told "you can solo it" or "lol that one's easy" and started to think I was actually doing something wrong. (And according to some people I was doing it wrong by attempting to play the game while levelling up instead of grinding one safe, easy spot until I hit the CP cap.)

    In a weird way it was helpful to find out that it's only easy if you've got hundreds of CP and high level set gear. Firstly because it meant I knew I was not supposed to be able to do it solo and to wait for help instead, and secondly because when I did get to level 50 and started getting CP I remembered that's the source of all those complaints that the game is too easy and boring - so I'm very careful about which points I assign on which characters to avoid running into that problem.

    Gaslighting is all the rage among socially awkward nerds on the internet. I just expect it and laugh at them. Those same people will consider someone mentally handicapped if they miss a mechanics telegraph the first time they've done a boss. They pull 97k DPS apparently just by randomly hitting their keys by putting their face into the keyboard. They call people vegetables (something wrong with potatoes I guess). I don't get what goes through these peoples' heads.
  • Jameliel
    Jameliel
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    They need to drop something other than utter garbage. If I was one of the developers who worked on Craglorn, I would be embarrassed. So much so called group content with trash gear drops hardly anyone uses. Update it, add random drops like style pages or something. Do something about all the useless garbage drops. Eso feels like something comes out, then they abandon it....
  • Veinblood1965
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    I could barely solo any WB's as I had no rotation I was just using one or two spells all the time then a few weeks ago I learned to do rotations and went around and soloed almost all of them. There were a few exceptions though, two in Grahtwood and Coldharbor I died every time over and over. What I did was just waited around at those bosses and eventually others showed up and we took them down. The wait wasn't very long really, always seemed someone was wanting the same thing.

    In a few guilds I'm in if anyone asks for help with WB a lot of people help out, I didn't ask for help as I like to help, just hate asking lol. Good luck. Feel free to msg me ingame if you need help with a few.
  • AcadianPaladin
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    I agree with @Tandor . I can solo a good number of non-DLC bosses on my CP810 characters that have been working at it for two years. Soloing most non-DLC WBs and some of the non-DLC group dungeons is my 'end game' and the main reason I play now. I really don't want to see changes to WBs.

    I see plenty of lower level characters (and some higher levels) that get quickly destroyed by non-DLC WBs so it is a matter of cp, experience, knowledge and what your objectives are.

    Note that several times I have said 'non-DLC'. As primarily a soloist, I avoid DLC WB and DLC group dungeons since they are ramped up beyond my interest. Since (for me) DLC WBs really do require a group, I'm not interested in wasting my time trying to find one. If I pass by a DLC WB and the fight is ongoing I'll join in. Otherwise I pass it by.
    Edited by AcadianPaladin on December 20, 2018 7:08PM
    PC NA(no Steam), PvE, mostly solo
  • dazee
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    Most of them are soloable with a strong build although Wubbles (Wuvyus) in Vvardenfell would definitely give even a powerful build some issues.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • dazee
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    idk wrote: »
    The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.

    Absolutely not. Most can be soloed easily, some with a little challenge.

    They need to be made more difficult. After all they are not only a boss but a world boss.

    Theyre fine how they are. World boss just means a boss out in the world. theres no requirement for it to be a ridiculous swarm of players mobbing one enemy like in other ancient mmos.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • GraphicArtistYT
    GraphicArtistYT
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    The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.

    That's what happens when they buffed them too much.
  • MartiniDaniels
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    Majority of them are soloable on low cp etc if you don't do mistakes and have good sustain. Some of them are difficult yeah, but what's so critical to solo them, you receive just one random item, that's all.
  • Taleof2Cities
    Taleof2Cities
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    Majority of them are soloable on low cp etc if you don't do mistakes and have good sustain. Some of them are difficult yeah, but what's so critical to solo them, you receive just one random item, that's all.

    That's not the OP's point, however.

    OP is probably trying to clear the World Bosses for the achievements ... and isn't interested in soloing them. The issue is that no one in zone is "available" to help with a clear.
  • idk
    idk
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    dazee wrote: »
    idk wrote: »
    The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.

    Absolutely not. Most can be soloed easily, some with a little challenge.

    They need to be made more difficult. After all they are not only a boss but a world boss.

    Theyre fine how they are. World boss just means a boss out in the world. theres no requirement for it to be a ridiculous swarm of players mobbing one enemy like in other ancient mmos.

    Ancient MMOs. lol

    I can take your response and state that it is ridiculous that WBs can be killed so easily solo.

    I have no issues with quests being easy but think it is laughable to call give what we all world bosses that title. It is meaningless to kill one and just as absurd to defend them being so easy.
  • CrimsonGTX
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    I feel the world bosses need a buff so that they do require a group of people. Right now they can be solo'd pretty easily to the point they feel more like a glorified NPC with a lot of health/resistance.

    I feel the same about Dolmens and Geysers....although I love seeing Reefhammer nuke players :D
    Sorc & Warden Main - PC NA(CP 1k+) & Xbox NA (CP 1k+)
  • Iluvrien
    Iluvrien
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    Inhuman003 wrote: »
    This is also the reason we need Ultimate-World-Bosses that have an HP bar of a billion health and drop Epic Loot, Legendary Recipes or Writs for a group of individual to work together as a team for the same gold.
    https://forums.elderscrollsonline.com/en/discussion/420761/ultimate-super-world-boss#latest
    Jameliel wrote: »
    They need to drop something other than utter garbage. If I was one of the developers who worked on Craglorn, I would be embarrassed. So much so called group content with trash gear drops hardly anyone uses. Update it, add random drops like style pages or something. Do something about all the useless garbage drops. Eso feels like something comes out, then they abandon it....

    Dear. Azura. No.

    Please don't advocate for ZOS to put even more crafting items behind combat challenges. There is too much of this around already.
  • Hoolielulu
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    I'm still working on solo world bosses. I can get about half way before everything falls apart. I'm getting better! Just changed up my rotation so we'll see what happens when I get used to it.

    People can do it. I think when they say it's "easy" they mean "with practice, proper gear and a solid rotation".
  • dazee
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    Dolmens are solo content. theyre done in groups only in a couple zones. WBs are solo content too but only once you've become powerful enoguh and soloing them is your reward for doing so. I can't imagine the pain of farming certain sets if they made WB non soloable. They know what theyre doing with WB and Dolmens.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • NoMoreChillies
    NoMoreChillies
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    firedrgn wrote: »
    Tandor wrote: »
    A simple request - would all those players who post that most or all world bosses are soloable please kindly indicate their number of champion points together with the quality of their gear?



    I have seem some one hand and shield guys just go to town on wb .

    Rivenspire:
    https://www.youtube.com/watch?v=SvO2Gtr8jTQ
    Deshaan:
    https://www.youtube.com/watch?v=ruPGbNn0EYk
    Alikr Desert:
    https://www.youtube.com/watch?v=tljRIh5TUAI
    Craglorn Anomaly:
    https://www.youtube.com/watch?v=B_1KGktK67g

    currently have changed build to 2H. will record some more and post a full thread of them
    feel free to msg me if you want details
    Edited by NoMoreChillies on December 23, 2018 1:55AM
    Insulting people on the internet is cowardly.
  • GreenhaloX
    GreenhaloX
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    jlmurra2 wrote: »
    MaleAmazon wrote: »
    You can solo them.

    Some of them, maybe most. Just try to take on Limenauruus alone. I haven't seen many do that. every time I do that quest everyone waits for help.

    There are a few that you need another to interrupt. I know Wuyuvus in Vvardenfell is one. I can't remember the others. Yeah, you can't solo those. Even with Summerset, the crap queen and the Gravald the Salamander boss are soloable, but the others are just too much hp. 5 to 9 mil hp, forget that.. Even if I could, I have no patience for that.

    The Minotaur boss in the Gold Coast, I did soloed twice; both unintentionally actually. I normally could do the DLC bosses fine with just two. Even if I can solo them, I just don't go seeking to do it. Man, soloing that for what? Crap drops and low XP. So, for the Minotaur, I was on my hybrid DK tank with my 2H. I was there with another lower CP toon. He started the fight. Ok, I jumped in. Not too long into the fight he died and died again. Next thing I realized, he had high-tailed outta there. So yeah, I said screw it and took a bit, but finished it. Second time was on my magsorc. Same situation; just two of us. Again, the other player/toon just kept dying at the beginning, and same, left. So, I had to finish it. I hate to lose or die, I guess. So, it sucked and was fighting for my toon's life, but got it done.
  • fred4
    fred4
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    Hoolielulu wrote: »
    I'm still working on solo world bosses. I can get about half way before everything falls apart. I'm getting better! Just changed up my rotation so we'll see what happens when I get used to it.

    People can do it. I think when they say it's "easy" they mean "with practice, proper gear and a solid rotation".

    It's mainly about gear. You should not be a pure damage dealer, wearing only damage sets, like an earlier poster indicated. You'd be too squishy. You need some defensive and sustain buffs, but you don't need a proper rotation. That's only what you do in a dungeon / trial group to put up the best times or to avoid mistakes or bypass mechanics, by keeping the fight short. None of that applies to world bosses. There is no great pressure. You can usually take your time.

    Try it with a PvP build. I'm serious. A balanced build that has damage, sustain and defenses sorted for solo PvP suits the world bosses and vMA. Not an exact PvP build, but one that's fairly close. For example, on magplar I run 1x damage set (Spell Strategist, Julianos, Spinner, Overwhelming Surge), 1x sustain / damage set (Amber Plasm, Shacklebreaker, Bright Throat), a (very) defensive monster set (Pirate Skeleton), vMA resto back bar (sustain, no great problem if you don't have it, just better sustain / less heavy attacks), and Protective jewelry. If you can't make Protective jewelry, then either heavy armor (not my cup of tea) or Fortified Brass in light / medium will do the trick.

    In terms of skills, yes you should keep your buffs up, Templar rune, Mutagen and Elemental Drain in this case. Beyond that it helps to lay down some AOE (Blazing Spear, Elemental Blockade), but mainly you just spam Sweeps and weave light attacks. Your DPS, at full CP, will be 15 to 20K, single target, and it's fine. There is arguably a rotation for your buffs, but it's nothing so complicated as one performed by top dungeon / trial players.

    As a magblade you have Swallow Soul and Sap Essence, which both heal you. As a sorc you have Power Surge / Crit Surge. As a warden, spamming Cliff Racer heals you, as do loads of other warden skills. As a stamblade you have Leeching Strrikes and get resistances from Surprise Attack. You will probably want Vigor as well, though. If in doubt, any class can get added healing from running a single heal over time (Rally, / Forward Momentum, Mutagen / Rapid Regen), combined with Troll King. Bloodthirst and Blood Craze are the stamina equivalents of healing vhile attacking, as with magplar Sweeps. As a magsorc you shield and can use the Twilight to heal. As any magicka class you can use Healing Ward. As a DK you can heal from dual-wiekd / Troll King, or you should think about blocking.

    Most world bosses are easy to solo for experienced full CP players. Far too easy, to be honest. A few are harder. I like the hunter camp, in the Rift, as it consists of 3 nasty NPCs that fight a bit like PvPers. There is also a mag DK-type boss in Stonefalls, who will whip you to death, unless you are an outright tank or always blocking him at the rght moment. In general, though, if you build for solo play, not a specific role (tank / healer / DD), you should have few problems.

    This is what I do, and it makes it easy. No doubt someone will come along who nukes most world bosses with a full DPS rotation, while understanding their mechanics and dodge rolling their attacks. That is not necessary, though.
  • Hoolielulu
    Hoolielulu
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    fred4 wrote: »
    Hoolielulu wrote: »
    I'm still working on solo world bosses. I can get about half way before everything falls apart. I'm getting better! Just changed up my rotation so we'll see what happens when I get used to it.

    People can do it. I think when they say it's "easy" they mean "with practice, proper gear and a solid rotation".

    It's mainly about gear. You should not be a pure damage dealer, wearing only damage sets, like an earlier poster indicated. You'd be too squishy. You need some defensive and sustain buffs, but you don't need a proper rotation. That's only what you do in a dungeon / trial group to put up the best times or to avoid mistakes or bypass mechanics, by keeping the fight short. None of that applies to world bosses. There is no great pressure. You can usually take your time.

    Try it with a PvP build. I'm serious. A balanced build that has damage, sustain and defenses sorted for solo PvP suits the world bosses and vMA. Not an exact PvP build, but one that's fairly close. For example, on magplar I run 1x damage set (Spell Strategist, Julianos, Spinner, Overwhelming Surge), 1x sustain / damage set (Amber Plasm, Shacklebreaker, Bright Throat), a (very) defensive monster set (Pirate Skeleton), vMA resto back bar (sustain, no great problem if you don't have it, just better sustain / less heavy attacks), and Protective jewelry. If you can't make Protective jewelry, then either heavy armor (not my cup of tea) or Fortified Brass in light / medium will do the trick.

    In terms of skills, yes you should keep your buffs up, Templar rune, Mutagen and Elemental Drain in this case. Beyond that it helps to lay down some AOE (Blazing Spear, Elemental Blockade), but mainly you just spam Sweeps and weave light attacks. Your DPS, at full CP, will be 15 to 20K, single target, and it's fine. There is arguably a rotation for your buffs, but it's nothing so complicated as one performed by top dungeon / trial players.

    As a magblade you have Swallow Soul and Sap Essence, which both heal you. As a sorc you have Power Surge / Crit Surge. As a warden, spamming Cliff Racer heals you, as do loads of other warden skills. As a stamblade you have Leeching Strrikes and get resistances from Surprise Attack. You will probably want Vigor as well, though. If in doubt, any class can get added healing from running a single heal over time (Rally, / Forward Momentum, Mutagen / Rapid Regen), combined with Troll King. Bloodthirst and Blood Craze are the stamina equivalents of healing vhile attacking, as with magplar Sweeps. As a magsorc you shield and can use the Twilight to heal. As any magicka class you can use Healing Ward. As a DK you can heal from dual-wiekd / Troll King, or you should think about blocking.

    Most world bosses are easy to solo for experienced full CP players. Far too easy, to be honest. A few are harder. I like the hunter camp, in the Rift, as it consists of 3 nasty NPCs that fight a bit like PvPers. There is also a mag DK-type boss in Stonefalls, who will whip you to death, unless you are an outright tank or always blocking him at the rght moment. In general, though, if you build for solo play, not a specific role (tank / healer / DD), you should have few problems.

    This is what I do, and it makes it easy. No doubt someone will come along who nukes most world bosses with a full DPS rotation, while understanding their mechanics and dodge rolling their attacks. That is not necessary, though.

    Hey cool, thanks! This is way more detailed advice than anyone else has given me for WBs. :D
  • Sylvermynx
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    @fred4 -

    Nice! Not sure I'll ever go there, but I've bookmarked your post - because who knows. Games tend to bite you in the butt.... so.... I might go there someday.

    Eh. Probably not. Still a really great informative post.
  • fred4
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    SInce someone mentioned Grahtwood, I just soloed the 6 bosses, there, with my templar. No problem. The two Senche tigers, Nindaeril's Perch, were dangerous. They CC you frequently. You need stam sustain to break free, such as Amber Plasm or Shacklebreaker on a mag char, and tri-stat potions. They hit hard. You need to be fairly tanky. I used the templar burst heal at times, but shielding or (with more experience) blocking at the right moment should also work. This fight could go either way, if you're not tanky enough. My templar was, and it did from 15K to 25K DPS in these fights.
  • General_Zeranth
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    Heck at CP 810 I still have troubles with some of the vanilla zone World Bosses. The Shivering Shrine and Cave of Memories in Stonefalls is hell for all but my Pet Sorc.

    And yes I'm not running the most amazing gear usually just the basic crafted starters for my alt characters but even then Aurig (Shivering Shrine) rips me apart with her triple lava whip attack or when I block that the multitude of scamps she summons just fireball me to death.
    And the other one the magic enemy keeps freezing me in place while the others focus me down and tear my meager health bar apart.
    Trying hard to be a self sufficient stamina dps but some of those bosses are nightmares for solo players. Vigor is useful but stamina sustain is rough early on for me.

    I own up to my own weaknesses but when I ask for help I get no response or a snarky, "Git gud scrub." Xbox NA server folks ftw.
    Xbox - NA

    Self confessed Master Angler title chaser.

    Titles Earned: 10/∞
  • Hotdog_23
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    Some are easier than others to solo especially the new one's added the last 2 years that are harder to do alone except for a pet sorc who have a built in tank so they are not really soloing them.

    Those that did solo them before murkmire it would be a lot tougher now will the nerf to shields.

    World bosses are meant to be group activities and not solo.
  • idk
    idk
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    CrimsonGTX wrote: »
    I feel the world bosses need a buff so that they do require a group of people. Right now they can be solo'd pretty easily to the point they feel more like a glorified NPC with a lot of health/resistance.

    I feel the same about Dolmens and Geysers....although I love seeing Reefhammer nuke players :D

    I agree. While I cannot recall a time I could not solo WBs in the original zones and many of the DLC ones, it would be nice to actually have a the term world boss actually mean something.

    I have no issues with the current quest difficulty but what we call world bosses are not worthy of the title.
  • Everstorm
    Everstorm
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    25k health, a decent amount of resists and a sustainable self heal is really all you need to survive. The trick is of course to also do enough damage to kill the darn thing before the weekly maintenance...
    I do feel it's easier/more convenient on PC than on console for the simple reason of add ons like Dressroom that let's you switch gear and skills in a second instead of having to rummage through your inventory and skill list to switch from dps to a tankier jack of all trades set up.
    On my stamblade with Bahraha's Curse, 7th Legion and Pirate Skeleton I solo'd almost all of them. Except for the usual suspects like Wuwu, the Toad on Summerset, Deeshan Guar, etc.
    But back to the complaints of the OP: the rewards are meager, I did them for the achievements and the motifs but once that's done there is very little reason to keep doing them, except to try out a new setup now and then.
    Edited by Everstorm on December 23, 2018 7:42AM
  • Rackdaniels
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    When I couldn’ t find ppl to kill wbs I had to learn solo them.At first used to struggle with worldbosses on my main stamblade but I learned to carrie more defensive gear with me and things got easier.Just with hundings and brass fotress,all medium,I managed to solo my first world bosses.In Summerset,I went even more defensive,and managed to solo Reef and Keelsplitter with same gear but changed weapons from dw/bow to dw/2h(axe for bleeds),just to get Rally and Brawler shield(small but amazing for stamblade) for more survivability.Fights took 15-20 mins but boy,did that felt good.I am average player,giving averege hints,but this is something that worked for me who does not have access for top gear or meta builds.I also learned not to hurry with burning bosses because that will most likely get you killed,just burn 100k at the time if you are not top player.
    Edited by Rackdaniels on December 23, 2018 10:42AM
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