No bait. Just a way of pointing out to those leveling up for the first (or even second or so) time that when some players claim that the game is too easy, that world bosses are soloable, that there's no challenge any more, they are talking as veteran players with a good many hundred champion points and pretty decent endgame gear - just in case those players who are leveling up with no champion points and only basic gear and who die in seconds when trying to solo world bosses think that they're failing at something they ought to be able to tackle when they're actually dealing with overland stuff that's meant for grouping at their stage of the game. I'm sure we've all seen a level 4 newbie walk into a world boss area and have his backside handed to him on a plate in seconds, and we've all seen a veteran player with a gazillion champion points successfully kiting the same boss for several minutes. Soloable to one player, not remotely so to the other!
Difficulty levels are supposed to be aimed at an appropriate stage in the game, and someone running an alt with 750+ champion points with a meta build and BiS gear isn't expected to find a challenge in dealing with stuff that requires a group at the intended level when you're first running through the base game zones, and therefore shouldn't dismiss lightly the efforts of those players who struggle with that content, let alone brag about how easy it is to solo and then lobby for it to be made tougher for them. At the very least they ought to be open at the outset about the context in which they find this content so easy.
Likewise, those non-CP players who are struggling with world bosses should recognise that they are intended to represent an early introduction to group content, and shouldn't lobby for them to be soloable. If you can't find someone to help out with a boss mob today, then try again tomorrow.
That was me a while ago. Hardly a new player but a very slow casual - doing world bosses and public dungeons with my level 30-something character with 0 CP and no set gear (or at least no set bonuses, I had several pieces I'd picked up which were part of a set but nothing matching). If I asked for help I got told "you can solo it" or "lol that one's easy" and started to think I was actually doing something wrong. (And according to some people I was doing it wrong by attempting to play the game while levelling up instead of grinding one safe, easy spot until I hit the CP cap.)
In a weird way it was helpful to find out that it's only easy if you've got hundreds of CP and high level set gear. Firstly because it meant I knew I was not supposed to be able to do it solo and to wait for help instead, and secondly because when I did get to level 50 and started getting CP I remembered that's the source of all those complaints that the game is too easy and boring - so I'm very careful about which points I assign on which characters to avoid running into that problem.
MaleAmazon wrote: »You can solo them.
Some of them, maybe most. Just try to take on Limenauruus alone. I haven't seen many do that. every time I do that quest everyone waits for help.
A simple request - would all those players who post that most or all world bosses are soloable please kindly indicate their number of champion points together with the quality of their gear?

https://youtu.be/E62t_RS2KI4
https://youtu.be/yuCeum-vQQk
No bait. Just a way of pointing out to those leveling up for the first (or even second or so) time that when some players claim that the game is too easy, that world bosses are soloable, that there's no challenge any more, they are talking as veteran players with a good many hundred champion points and pretty decent endgame gear - just in case those players who are leveling up with no champion points and only basic gear and who die in seconds when trying to solo world bosses think that they're failing at something they ought to be able to tackle when they're actually dealing with overland stuff that's meant for grouping at their stage of the game. I'm sure we've all seen a level 4 newbie walk into a world boss area and have his backside handed to him on a plate in seconds, and we've all seen a veteran player with a gazillion champion points successfully kiting the same boss for several minutes. Soloable to one player, not remotely so to the other!
Difficulty levels are supposed to be aimed at an appropriate stage in the game, and someone running an alt with 750+ champion points with a meta build and BiS gear isn't expected to find a challenge in dealing with stuff that requires a group at the intended level when you're first running through the base game zones, and therefore shouldn't dismiss lightly the efforts of those players who struggle with that content, let alone brag about how easy it is to solo and then lobby for it to be made tougher for them. At the very least they ought to be open at the outset about the context in which they find this content so easy.
Likewise, those non-CP players who are struggling with world bosses should recognise that they are intended to represent an early introduction to group content, and shouldn't lobby for them to be soloable. If you can't find someone to help out with a boss mob today, then try again tomorrow.
That was me a while ago. Hardly a new player but a very slow casual - doing world bosses and public dungeons with my level 30-something character with 0 CP and no set gear (or at least no set bonuses, I had several pieces I'd picked up which were part of a set but nothing matching). If I asked for help I got told "you can solo it" or "lol that one's easy" and started to think I was actually doing something wrong. (And according to some people I was doing it wrong by attempting to play the game while levelling up instead of grinding one safe, easy spot until I hit the CP cap.)
In a weird way it was helpful to find out that it's only easy if you've got hundreds of CP and high level set gear. Firstly because it meant I knew I was not supposed to be able to do it solo and to wait for help instead, and secondly because when I did get to level 50 and started getting CP I remembered that's the source of all those complaints that the game is too easy and boring - so I'm very careful about which points I assign on which characters to avoid running into that problem.
AoDD33pfri3d wrote: »The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.
Absolutely not. Most can be soloed easily, some with a little challenge.
They need to be made more difficult. After all they are not only a boss but a world boss.
AoDD33pfri3d wrote: »The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.
MartiniDaniels wrote: »Majority of them are soloable on low cp etc if you don't do mistakes and have good sustain. Some of them are difficult yeah, but what's so critical to solo them, you receive just one random item, that's all.
AoDD33pfri3d wrote: »The world bosses needs to change so anyone can solo them, it's very frustrating when no one wants to help zone or guild. Which means no completion or daily done.
Absolutely not. Most can be soloed easily, some with a little challenge.
They need to be made more difficult. After all they are not only a boss but a world boss.
Theyre fine how they are. World boss just means a boss out in the world. theres no requirement for it to be a ridiculous swarm of players mobbing one enemy like in other ancient mmos.
Inhuman003 wrote: »This is also the reason we need Ultimate-World-Bosses that have an HP bar of a billion health and drop Epic Loot, Legendary Recipes or Writs for a group of individual to work together as a team for the same gold.
https://forums.elderscrollsonline.com/en/discussion/420761/ultimate-super-world-boss#latest
They need to drop something other than utter garbage. If I was one of the developers who worked on Craglorn, I would be embarrassed. So much so called group content with trash gear drops hardly anyone uses. Update it, add random drops like style pages or something. Do something about all the useless garbage drops. Eso feels like something comes out, then they abandon it....
https://www.youtube.com/watch?v=SvO2Gtr8jTQ
https://www.youtube.com/watch?v=ruPGbNn0EYk
https://www.youtube.com/watch?v=tljRIh5TUAI
https://www.youtube.com/watch?v=B_1KGktK67gMaleAmazon wrote: »You can solo them.
Some of them, maybe most. Just try to take on Limenauruus alone. I haven't seen many do that. every time I do that quest everyone waits for help.
Hoolielulu wrote: »I'm still working on solo world bosses. I can get about half way before everything falls apart. I'm getting better! Just changed up my rotation so we'll see what happens when I get used to it.
People can do it. I think when they say it's "easy" they mean "with practice, proper gear and a solid rotation".
Hoolielulu wrote: »I'm still working on solo world bosses. I can get about half way before everything falls apart. I'm getting better! Just changed up my rotation so we'll see what happens when I get used to it.
People can do it. I think when they say it's "easy" they mean "with practice, proper gear and a solid rotation".
It's mainly about gear. You should not be a pure damage dealer, wearing only damage sets, like an earlier poster indicated. You'd be too squishy. You need some defensive and sustain buffs, but you don't need a proper rotation. That's only what you do in a dungeon / trial group to put up the best times or to avoid mistakes or bypass mechanics, by keeping the fight short. None of that applies to world bosses. There is no great pressure. You can usually take your time.
Try it with a PvP build. I'm serious. A balanced build that has damage, sustain and defenses sorted for solo PvP suits the world bosses and vMA. Not an exact PvP build, but one that's fairly close. For example, on magplar I run 1x damage set (Spell Strategist, Julianos, Spinner, Overwhelming Surge), 1x sustain / damage set (Amber Plasm, Shacklebreaker, Bright Throat), a (very) defensive monster set (Pirate Skeleton), vMA resto back bar (sustain, no great problem if you don't have it, just better sustain / less heavy attacks), and Protective jewelry. If you can't make Protective jewelry, then either heavy armor (not my cup of tea) or Fortified Brass in light / medium will do the trick.
In terms of skills, yes you should keep your buffs up, Templar rune, Mutagen and Elemental Drain in this case. Beyond that it helps to lay down some AOE (Blazing Spear, Elemental Blockade), but mainly you just spam Sweeps and weave light attacks. Your DPS, at full CP, will be 15 to 20K, single target, and it's fine. There is arguably a rotation for your buffs, but it's nothing so complicated as one performed by top dungeon / trial players.
As a magblade you have Swallow Soul and Sap Essence, which both heal you. As a sorc you have Power Surge / Crit Surge. As a warden, spamming Cliff Racer heals you, as do loads of other warden skills. As a stamblade you have Leeching Strrikes and get resistances from Surprise Attack. You will probably want Vigor as well, though. If in doubt, any class can get added healing from running a single heal over time (Rally, / Forward Momentum, Mutagen / Rapid Regen), combined with Troll King. Bloodthirst and Blood Craze are the stamina equivalents of healing vhile attacking, as with magplar Sweeps. As a magsorc you shield and can use the Twilight to heal. As any magicka class you can use Healing Ward. As a DK you can heal from dual-wiekd / Troll King, or you should think about blocking.
Most world bosses are easy to solo for experienced full CP players. Far too easy, to be honest. A few are harder. I like the hunter camp, in the Rift, as it consists of 3 nasty NPCs that fight a bit like PvPers. There is also a mag DK-type boss in Stonefalls, who will whip you to death, unless you are an outright tank or always blocking him at the rght moment. In general, though, if you build for solo play, not a specific role (tank / healer / DD), you should have few problems.
This is what I do, and it makes it easy. No doubt someone will come along who nukes most world bosses with a full DPS rotation, while understanding their mechanics and dodge rolling their attacks. That is not necessary, though.
CrimsonGTX wrote: »I feel the world bosses need a buff so that they do require a group of people. Right now they can be solo'd pretty easily to the point they feel more like a glorified NPC with a lot of health/resistance.
I feel the same about Dolmens and Geysers....although I love seeing Reefhammer nuke players