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World bosses

  • DLM
    DLM
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    Iluvrien wrote: »
    Inhuman003 wrote: »
    This is also the reason we need Ultimate-World-Bosses that have an HP bar of a billion health and drop Epic Loot, Legendary Recipes or Writs for a group of individual to work together as a team for the same gold.
    https://forums.elderscrollsonline.com/en/discussion/420761/ultimate-super-world-boss#latest
    Jameliel wrote: »
    They need to drop something other than utter garbage. If I was one of the developers who worked on Craglorn, I would be embarrassed. So much so called group content with trash gear drops hardly anyone uses. Update it, add random drops like style pages or something. Do something about all the useless garbage drops. Eso feels like something comes out, then they abandon it....

    Dear. Azura. No.

    Please don't advocate for ZOS to put even more crafting items behind combat challenges. There is too much of this around already.

    It doesn't have to be new motifs... Just add existing motifs, the same ones from dailies/dungeons for instance, in their loot table as an extra way to obtain them.

    Honestly I'd rather see a daily, like the Mages/Fighters Guild dailies, where a vanilla WB is picked. Grant some tokens for completing it, add a vendor with various rewards to buy with these tokens and there you go.
    Edited by DLM on December 23, 2018 11:40AM
  • fred4
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    If you're struggling with a lot of adds or ground AOEs, then Bahraha's Curse is actually an OP set, subject to the caveat that it's a random proc. It's an option I use on my tank. I had forgotten about it. Thanks for pointing that out.

    The lava whip boss, in Stonefalls, is one that stands out to me as well. Really not the norm. To do him comfortably you have to be a tank. When you block, that cuts his triple whip attack short. It's very hard to deal with him when you use chaneled attacks (templar) and can't block cast attacks. Selective blocking works, absolutely, but it's a long fight, and you're liable to f up. This is, perhaps, a fight that highlights class differences more than others. A DK can flap wings and basically ignore the adds. A templar would probably AOE them down, but has the above-mentioned problems. I don't know if there is any channeling on part of the boss. If there is, then Crushing Shock spam might turn it into easy mode.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I laugh when some saying "you can solo World Bosses".
    1 per zone probably can be soloed by a (CP500+) DK or Sorcerers or a tank after 15 minutes.

    But the majority have mechanics now. DDs get one shotted regardless the CP. Is easier to solo a Dark Anchor without being level 50 (nor having a single CP), than a World Boss with full gear at high CP.

    And this changed with One Tamriel. Before all WB were a doddle to solo, even those that were numerous (3-4).
  • fred4
    fred4
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    I laugh when some saying "you can solo World Bosses".
    1 per zone probably can be soloed by a (CP500+) DK or Sorcerers or a tank after 15 minutes.

    But the majority have mechanics now. DDs get one shotted regardless the CP. Is easier to solo a Dark Anchor without being level 50 (nor having a single CP), than a World Boss with full gear at high CP.
    I'm guessing you enjoy questing, maybe fishing or housing? You certainly have not concerned yourself with combat in your time since One Tamriel, or at least not with solo combat, like duelling and vMA. What you're saying is completely off base. I can kind of understand your point of view, if you're rigidly sticking to one role (DD / tank / healer) in a group setting. Don't do that, though. If you ever decide to tackle vMA, then you'll find world bosses a doddle afterwards.
  • fred4
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    I'm running around testing world bosses to make sure I'm not talking rubbish. Currently with my full CP magplar, a light armor vMA build (see my first post). I can confirm that the Stonefalls lava whip boss is doable with that build, albeit he killed me a couple of times at first.
  • Jakx
    Jakx
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    They were solo-able before One Tamriel. I still think we shouldn't look to take away the few points in the game that require community and socialness to achieve things. Half the bosses are already solo-able. The ones that aren't make you group in an MMO. I know ESO pushes the boundaries of MMORPG with a TON of solo play which is great. So lets leave a few of the things that require player interaction be.
    Joined September 2013
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    I've done many, especially Craglorn, where people show up, but sit outside the circle and just watch.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    Also, catch me online and I'll gladly help. @DagonStoj PC NA
  • shack80
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    Almost all of them are easy to solo if you just have your build right and enough cps. Only few gives a little challenge even for experienced players.

    I am at 5 guilds and every time ppl ask for help Ill help unless in the middle on dungeon etc.
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