paulsimonps wrote: »A single person cannot over taunt, over taunting only happens if a second person taunts the target that you have already taunted and you or a third party tries to taunt the target again too early.
paulsimonps wrote: »A single person cannot over taunt, over taunting only happens if a second person taunts the target that you have already taunted and you or a third party tries to taunt the target again too early.
It's a 15 second window on when "too early" is counted, from what I've heard in-game. That true?
Silver_Strider wrote: »Tank Taunts
Idiot with an Ice Staff taunts off.
Tank tries to get aggro back.
Idiot gets REKT.
Boss goes rampant for 10-15 seconds while tank is spamming taunt to try to reestablish aggro.
If your group isn't dead at this point, yay.
If they are, repeat steps 1-5 until rage quit.
Silver_Strider wrote: »Tank Taunts
Idiot with an Ice Staff taunts off.
Tank tries to get aggro back.
Idiot gets REKT.
Boss goes rampant for 10-15 seconds while tank is spamming taunt to try to reestablish aggro.
If your group isn't dead at this point, yay.
If they are, repeat steps 1-5 until rage quit.
VaranisArano wrote: »Silver_Strider wrote: »Tank Taunts
Idiot with an Ice Staff taunts off.
Tank tries to get aggro back.
Idiot gets REKT.
Boss goes rampant for 10-15 seconds while tank is spamming taunt to try to reestablish aggro.
If your group isn't dead at this point, yay.
If they are, repeat steps 1-5 until rage quit.
Most of the ice staff users listen when I tell them "hey, that's a taunt." Most of them are newer players who are happy to not have boss aggro now that they know.
For everyone else, "You taunt it, you tank it."
Three different taunts in 15 seconds and the boss loses aggro, ignoring taunt until immunity wears off. (which is most definitely not what you want.)paulsimonps wrote: »A single person cannot over taunt, over taunting only happens if a second person taunts the target that you have already taunted and you or a third party tries to taunt the target again too early.
It's a 15 second window on when "too early" is counted, from what I've heard in-game. That true?
There is a rumor, that if you taunt 3 times within 15 seconds, the mob locks onto the last taunt. But if you are the only one taunting, that is what you want. The mob to be locked on the tank.
paulsimonps wrote: »A single person cannot over taunt, over taunting only happens if a second person taunts the target that you have already taunted and you or a third party tries to taunt the target again too early.
paulsimonps wrote: »A single person cannot over taunt, over taunting only happens if a second person taunts the target that you have already taunted and you or a third party tries to taunt the target again too early.
This pretty much.
If there are two tanks and they need to swap a second taunt by the same tank should not occur until 2 seconds remain on the first taunt. If the first tanks second taunt occurred earlier then the boss would gain immunity when the second tank taunted.
This is only an issue if the first tank needs to taunt back in a short period of time since immunity merly means the boss will not respond to a taunt from another tank for a short duration.
Of course this also happens when a dps does a heavy attack with an ice staff but that pretty much only happens with new players leveling up a character.
As explained it is only a issue with more than one people taunting more than two times in 15 secs.
Earlier you could overtaunt by youself, but that was a long time ago.
VaranisArano wrote: »According to http://esoacademy.com/taunts-and-taunting/
"Over-Taunting is a thing! In ESO Live 18 the developers stated that if multiple players try to Taunt the enemy more than 3 times in 12 seconds the enemy will become immune to Taunts. This only works when multiple players taunt the enemy several times so you can no longer over-Taunt by yourself with only one player applying Taunts."
VaranisArano wrote: »According to http://esoacademy.com/taunts-and-taunting/
"Over-Taunting is a thing! In ESO Live 18 the developers stated that if multiple players try to Taunt the enemy more than 3 times in 12 seconds the enemy will become immune to Taunts. This only works when multiple players taunt the enemy several times so you can no longer over-Taunt by yourself with only one player applying Taunts."
@VaranisArano While close, that too is incorrect. You can test this pretty easily. Have someone taunt a target dummy. Retaunt it 10s later. And then have another person taunt it another 10s later. Taunt immunity will apply. That's 3 taunts by 2 people in 20s.
The time between the second and third taunt is irrelevant (unless of course it's >15s, in which case the second taunt has worn off and the target is untaunted). You could have the third taunt come 1s after the second taunt or 14s after the second taunt, and it won't matter--only the time between the first two taunts determine whether or not that third taunt will apply immunity.