It still can have permanent uptime... What opponent isn't critting you once every 5 seconds...
As far as being only a back bar set, that's the choice that has to be made.
The fact that it can still have 100% uptime is still the problem in my opinion. No set should have 15% reduced damage for 100% of the time.
True, that's why I don't mind the duration reduction. I do mind however that it now is pretty useless against DoT builds and I think that's pretty weak for a 5 pc bonus that you pretty much will have to run on your front bar.
Dots cannot crit?
It still can have permanent uptime... What opponent isn't critting you once every 5 seconds...
As far as being only a back bar set, that's the choice that has to be made.
The fact that it can still have 100% uptime is still the problem in my opinion. No set should have 15% reduced damage for 100% of the time.
With direct damage?
Rune cage nerf was very justified, stam builds could and can still break free, mag builds now can choose to dodge roll it. Now we don’t have to hope to high hell the skill doesn’t bug out, as an unavoidable cc. But I agree wizards repost was too much a nerf. Just reduce the uptime slightly and keep the proc conditions.
Justified? Turning a skill into a version that just drops block and isn’t even a guarantee it does? For the cost of 3k+ mag and a GCD? No thanks. It’s a waste.
Do you think the change to Defensive Rune was justified also? Really?
Rune cage nerf was very justified, stam builds could and can still break free, mag builds now can choose to dodge roll it. Now we don’t have to hope to high hell the skill doesn’t bug out, as an unavoidable cc. But I agree wizards repost was too much a nerf. Just reduce the uptime slightly and keep the proc conditions.
Justified? Turning a skill into a version that just drops block and isn’t even a guarantee it does? For the cost of 3k+ mag and a GCD? No thanks. It’s a waste.
Do you think the change to Defensive Rune was justified also? Really?
What part of “Rune Cage” did you read as “Defensive Rune”? Have you really been crutching on Rune Cage so much you can’t function without a ridiculously overtuned, Snipe range, unblockable, undodgeable, 5 second stun, that half the time bugs out and becomes unbreakable? Making it dodgeable is the least ZOS could do to make it bearable for everyone else.
Defensive rune wasn't needed imho. But rune cage offered to much, it was almost guaranteed kill skill. When it goes to Wizards Riposte, I think that 5s duration and 10s cd would be perfectly fine. 100% uptime was bull$hit though.
Waffennacht wrote: »How.... How can someone look at the available sets and go:
"Riposte, yeah, that's the one set that needs nerfing right now"
???
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.