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Would you like to see a new PvP DLC / Expansion?

  • modaretto
    modaretto
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    Other
    I would like to see cyro and imperial city separate before anything new in pvp. It doesnt make sense. Kind of as if battlegrounds would be on the same queue and points from there would contribute to cyro as well. Other than storywise it is not convenient at all.
    Watches-the-wind (Templar healer) / PC EU

    Dragon's Crest
  • shaielzafine
    shaielzafine
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    Yes, I would pay for a dlc / expansion focused on pvp.
    idk wrote: »
    We already have group vs group in BGs (and Cyrodiil).

    The idea of adding something for the sake of adding it is a poor idea. We already have a second PvP zone in IC and it clearly has failed.

    It's completely different from IC, and what do you mean adding something for the sake of adding? Do you pvp in eso?
    I've participated in open world GvGs / guild group vs guild group. It's nothing like open world mass faction v faction sieges like Cyrodiil nor is it like 4v4v4 three way with objectives in a small arena. GvGs are 2 groups (maybe 3, one from each faction but usually just 2 groups) and it's held with people watching the scrim and a mediator in the middle calling and making sure everyone is ready. There's rounds (like round 1-5) where after wiping the other team each round they are allowed to resurrect each other and both sides get their ultimates back by trading a player each to light attack. There are specific rules if desired like maybe a cap on players (ex. 12 people each side, earthgore is allowed, something is not allowed, etc). When I participated through a guild I used to be in, we went to less populated campaign in a part of the map that wasn't populated. There were people from all 3 factions there and it was all coordinated by somebody from a common discord. It was good fun and we were all hanging out from different factions under a truce until the event was over and then of course people started killing each other as usual. It was actually pretty much like a custom game mode except you had random people walking by that would try to join in and had to be told it's a guild v guild. It's similar to how duels work but there's more people rather than 1v1, and there's rule sets. You also can't fight people from the same faction because that's how Cyrodiil works. Enabling group v group would be a system more like dueling but 2v2 or 5v5 or 12v12 at a time. I see people in Rawlkha or Stormhaven dueling all the time, I feel like there's a pvp population in ESO that would try this out if it was available like a button for dueling is. I know I'd like to go 3v3 against my own guildies but we're all the same faction so that's not happening. And if we want to do 4v4 in Battlegrounds it's not a guarantee we get matched with each other for deathmatch so there's that. There's not any custom game options for BGs like in Overwatch.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    No, I'm not interested in any new PvP modes / maps.
    Meh, I personally am not interested, but I also dont represent everyone. Maybe a new area so all the duel requests I get while I’m at a bank or crafting have somewhere to go to wail on each other
  • Tandor
    Tandor
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    No, I'm not interested in any new PvP modes / maps.
    Lord_Sando wrote: »
    We need some kind of free for all area pvp mode and or a option to tun on pvp mode in the regular questing zones that would be the dream. Imagine true open world pvp a option i think most would use.

    Dream on, nothing would be further from the truth. Adding open world PvP to a PvE-centric game would be an absolute disaster given the megaserver approach adopted with ESO.

    It could only work with separate PvP servers and then only for a short time after which most players would be sick of being ganked while interacting with a quest-giver and would apply to transfer back. The PvP population would then be so thinly spread across a massive game world that people would complain about the lack of action. I'd give PvP servers in this game 6 months at most before they were closed through lack of interest, not that ZOS would be remotely tempted to introduce them in the first place.

  • eso_lags
    eso_lags
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Linaleah wrote: »
    itzTJ wrote: »
    Linaleah wrote: »
    its bad enough that 2 our of 4 DLC packs/expansions per year are near useless to me (dungeon DLC's). pvp expansion/DLC will make it so that only one DLC is something I can actualy fully partake in. personaly

    now.. having some pvp features as PART of otherwise PVE pack, so that there is something for everyone? sure. (like Morrowind introducing battlegrounds for example) but another Imperial City. no. no. NO.

    Ya it is bad enough isnt it.. sadly most people will use those dungeons but that doesnt apply to pvp players...

    Let me ask you this, Do you think its fair to have 1 pvp dlc and nearly 10 pve ones?

    selfishly? yes.

    objectively? this is why I said, pvp features should be one part of the DLCs that are released. what I will NOT like or support is pvp only DLC, and there is NOTHING that will change my mind, especially given my experiences with IC, up to and including missing out on majority of the story that actualy sounded interesting, what I managed to see of it - mainly because i couldn't even take a moment to enjoy it, must always watch out for the the lurking gankers, and don't even get me started on all the ways I HATE the way Tel Var is set up.

    unless they replace one of the dungeon DLC's with it, but even then.. nyah.

    I mean it is extremely selfish and your opinion ( or people who hold this same opinion ) should not be considered by any game dev but i understand why...

    Saying there should be no pvp dlcs when every dlc is a pve dlc is bad for the game. In fact, having this many pve dlcs is bad for the game. I take it you're the questing/lore/story type. And thats fine, i enjoy that stuff too. But pvp is my favorite thing.. And i would never say there should be no more pve dlcs til they give us a pvp one. Because IMO more of the games players are pve. But i think us pvp players are over due for a new zone..

    And i do agree with you. I wish they would give us both pve and pvp in each update... But the fact is we arent going to get a pvp and pve zone in one update ever (not even once).. Furthermore we are never going to get a pvp zone (like IC) where pve players can go just for the story and experience. Zos isnt going to do more than they have to.

    So while i get what you're saying my mind isnt going to change either. We need something new for pvp. And not bg maps. A new zone with some kind of new achievement, like emp. Sadly i dont think we will ever get it..
  • Enslaved
    Enslaved
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    Yes, I would pay for a dlc / expansion focused on pvp.
    I would love to see new PvP expansion for Cyrodiil.

    I would suggest that it would take place on isles where IC is located, just outside it.
    We could have 4th faction in Cyrodiil controlling these islands and 3 bridges leading to them. This would make rather stale Cyrodiil more fun for a while.
  • cazlonb16_ESO
    cazlonb16_ESO
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    The active PvP population can barely keep the content already available alive. It would make absolutely no sense for ZOS to release a PvP centered DLC, neither business wise nor regardning the health of the game.
    Lord_Sando wrote: »
    We need some kind of free for all area pvp mode and or a option to tun on pvp mode in the regular questing zones that would be the dream. Imagine true open world pvp a option i think most would use.

    I always wonder why they don't have pvp servers with open pvp.

    Because it would be a huge money sink to make a miniscule part of the playerbase happy. Open PvP servers failed horribly even for the likes of DaoC.
  • SilverWF
    SilverWF
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    Other
    Depends

    If something like we already have and (especially!) with current unbalansed gear system - apparently NO

    If it would be really something new (no crappy battle roale btw), with changed mechs etc - well, I might give it a try
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • EvilCroc
    EvilCroc
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    No, I'm not interested in any new PvP modes / maps.
    No, PvP should stay in current reservation.
    Edited by EvilCroc on August 6, 2018 9:14AM
  • Aurayna
    Aurayna
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    No, I'm not interested in any new PvP modes / maps.


    I would like to see an expansion which focuses mainly on exploration and PvE and more interaction in your home IE: sleep capabilities - eating at table etc ...

    PvP is something that doesn't interest me.
    PC - EU
  • dodgehopper_ESO
    dodgehopper_ESO
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    How about they add more things to capture in Cyrodiil. There's certainly a few towns now that could be objectives.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Korprok
    Korprok
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    Other
    imho Cyrodill and AvAvA needs a HUGE update in the near future both content and performance wise. The campaigns will be left in the dust once Camelot Unchained launch.
  • AlexanderDeLarge
    AlexanderDeLarge
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    Other
    They shouldn't even consider it until they fix the technical issues that the PVP side of the game has already.
    Difficulty scaling is desperately needed. 10 years. 7 paid expansions. 22 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the vast majority of this game.

    "ESO doesn't need a harder overland" on YouTube for a video of a naked level 3 character AFKing in front of a bear for a minute and a half before dying
  • pod88kk
    pod88kk
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Just to shut the pvpers up about there being no new content? Absofruitely
  • MattT1988
    MattT1988
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    No, I'm not interested in any new PvP modes / maps.
    Fix what’s already there first.
  • ayu_fever
    ayu_fever
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    No, I'm not interested in any new PvP modes / maps.
    pee vee pee ???
    what is that?

    ohhhh its that area of the game where the children complain about things and then the “changes and balance” ruin MY pve experience!!!

    everytime a PVP’er cries, a nerf is born.

    yeah, go play fortnite or call of duty if you want silly pvp nonsense.
    this is ELDER SCROLLS and WE are pve here.

    #PVEplayersmatter
    PS4 NA

    all characters are members of the ebonheart pact master race
    BLOOD FOR THE PACT

    main character:
    Rebekah Straight-Fire, breton templar healer: THE FATEBRINGER (dungeons, trials, pvp)
    —MERIDIA’S LUSTRANT— 1100+CP; alliance rank 21 (major grade 1); Rebekah is the most devoted and loyal follower of the lady of infinite energies and the highest ascendant of meridia’s purified legion and was forged from meridia’s brilliant radiance of purity.

    other meta toons-
    Alexa Straight-Fire, breton warden healer: THE ALCHEMIST (dungeons, trials)
    Sasha Straight-Fire, nord dragonknight tank: THE UNBREAKABLE (dungeons, trials)
    Freyja Straight-Fire, nord warden tank: THE ICEBERG (dungeons, trials)
    Ororo Straight-Fire, dark elf magsorc: THE SHOCKWAVE (dungeons, trials)
    Michonne Straight-Fire, redguard stamDK: THE EVISCERATOR (dungeons, trials)

    just for fun toons-
    Rhea Straight-Fire, wood elf warden stam healer: THE RANGER
    Shiva Straight-Fire, high elf warden ice mage: THE CRYOMANCER
    Morgana Straight-Fire, dark elf necromancer solo play: THE DEATHSINGER
    Lucille Straight-Fire, dark elf nightblade solo play: THE VOIDWALKER
    Diana Straight-Fire, nord templar tank: THE CLERIC
    Falsetto Straight-Fire, orc stamsorc werewolf: THE THUNDERHOWL
  • Beardimus
    Beardimus
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    Other
    100% would like a full on focus on PVP for a DLC. However i'm unure we need to split the population further.

    Lets sort Cyrodiil
    Lets sort BattleGrounds
    Lets restart Imperial City

    I'd be happy with a refresh on all the above.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Guppet
    Guppet
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    Yes, I would pay for a dlc / expansion focused on pvp.
    40v40 battleground. Think old AV but with siege engines. I’d pay £40 for that.

    I know there are 3 factions, but they don’t all need to be there for everything.

    This would enable them to do 3 maps for this game mode for each combination of alliance v alliance.

    They would have to make you be true to your characters faction though. Bring back some faction pride.
    Edited by Guppet on August 6, 2018 12:19PM
  • Enslaved
    Enslaved
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Guppet wrote: »
    40v40 battleground. Think old AV but with siege engines. I’d pay £40 for that.

    even 20v20 would be amazing, like GvG event thingy
  • anadandy
    anadandy
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    Other
    As suggested upthread, I'd like to see IC separated from Cyrodiil campaigns - maybe make it a PVP in between all out AW and BGs (which are not the answer to smaller scale PVP, imo)

    I'd also just really love for them to do SOMETHING with Cyrodiil - it's probably one of the most beautiful and well designed zones (artistically) in the game and it is neglected and unappreciated.
  • Koronach
    Koronach
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    Other
    I honestly couldn't care less about pvp, unless they make abilities work differently in pvp and in pve they will never have balance. I am not against them adding more pvp content though, a lot of people like it. If adding new pvp content helps improve the health of the game I'm all for it. They just better do a better job of maintaining the servers and do a better job on fixing things.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    No, I'm not interested in any new PvP modes / maps.
    This is coming from a strictly PvE’er, this game should be and should always hve been balanced around PvP. That way we could at least keep up. This middle ground nonsense is detrimental to both sides, but no. Now we have learning by rote PvE weaving/animation cancelling and heavy armour proc PvP with armour and skills that should do the same thing in both environments but hordes of players saying “no! This should be speeate!” Sorry, a ball of fire is a ball of fire! A heavy attack from an axe is a heavy attack from an axe! There is no difference.

    Too late now though, I already crafted my impen sloads lo
    Edited by Bobby_V_Rockit on August 6, 2018 1:35PM
  • Linaleah
    Linaleah
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    No, I'm not interested in any new PvP modes / maps.
    itzTJ wrote: »
    Linaleah wrote: »
    itzTJ wrote: »
    Linaleah wrote: »
    its bad enough that 2 our of 4 DLC packs/expansions per year are near useless to me (dungeon DLC's). pvp expansion/DLC will make it so that only one DLC is something I can actualy fully partake in. personaly

    now.. having some pvp features as PART of otherwise PVE pack, so that there is something for everyone? sure. (like Morrowind introducing battlegrounds for example) but another Imperial City. no. no. NO.

    Ya it is bad enough isnt it.. sadly most people will use those dungeons but that doesnt apply to pvp players...

    Let me ask you this, Do you think its fair to have 1 pvp dlc and nearly 10 pve ones?

    selfishly? yes.

    objectively? this is why I said, pvp features should be one part of the DLCs that are released. what I will NOT like or support is pvp only DLC, and there is NOTHING that will change my mind, especially given my experiences with IC, up to and including missing out on majority of the story that actualy sounded interesting, what I managed to see of it - mainly because i couldn't even take a moment to enjoy it, must always watch out for the the lurking gankers, and don't even get me started on all the ways I HATE the way Tel Var is set up.

    unless they replace one of the dungeon DLC's with it, but even then.. nyah.

    I mean it is extremely selfish and your opinion ( or people who hold this same opinion ) should not be considered by any game dev but i understand why...

    Saying there should be no pvp dlcs when every dlc is a pve dlc is bad for the game. In fact, having this many pve dlcs is bad for the game. I take it you're the questing/lore/story type. And thats fine, i enjoy that stuff too. But pvp is my favorite thing.. And i would never say there should be no more pve dlcs til they give us a pvp one. Because IMO more of the games players are pve. But i think us pvp players are over due for a new zone..

    And i do agree with you. I wish they would give us both pve and pvp in each update... But the fact is we arent going to get a pvp and pve zone in one update ever (not even once).. Furthermore we are never going to get a pvp zone (like IC) where pve players can go just for the story and experience. Zos isnt going to do more than they have to.

    So while i get what you're saying my mind isnt going to change either. We need something new for pvp. And not bg maps. A new zone with some kind of new achievement, like emp. Sadly i dont think we will ever get it..

    I know I'm being selfish. you know why? BECAUSE Imperial City. becasue as a pve player i cannot just go into imperial city to experience the story, or maybe farm a little, why? I get murdered.

    now imagine. imperial city, but there are separate campaigns. you can zone into pvp enabled campaign. or pve only. this is in part what I mean when I say DLC with something for both.

    and I can hear it already.. why would anyone go into pvp campaign when there is pve version and well that's kinda the point, but fine.. unique titles. unique outfit rewards. something that can only be gotten in pvp enabled version, while still allowing people who are not into pvp.. to you know, ACTUALLY EXPERIENCE THE STORY.

    I hate IC as it is right now. i despise it. its stressful, its annoying, you can leave it with fewer Tel Var than you came in with, it SUCKS. I personaly do NOT want another IC. not unless it comes with pve only version.

    and you know what? it IS possible. we cannot say "they are not going to give us both" becasue they did give us both. battlegrounds were introduced with morrowind.

    P.S. I have also yet to finish all the storylines in Cyrodill. why? becasue its a pvp zone and because ganking have been known to happen there. so.. there is that.
    Edited by Linaleah on August 6, 2018 1:55PM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Cously
    Cously
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    A focused pvp dlc could be called Arena or something, many qol and performance stuff. We can entertain several modes, must be included at least one 12 x 12 or something (2 teams only) and a 1 x 1 arena. All with leaderboards. Gods knows the unlimited possibilities we could have with 64 x 64 x 64 battlefields on existing maps out there, after all why would the alliance war be fought only in cyrodiil. Yes, I know the first concern is our pvp pop is so small it wouldn't support it and eventually kill cyrodiil...but just look at the midyear mayhem, with the right motivation they can get even casuals to pvp. We are like dogs and cookies, they can easily massively increase pvp population for all modes with great rewards that make a difference like gold, cosmetics, houses, gear, achievements, lots of xp and ap, etc. Probably won't happen but feels horrible they don't want to do that step. We also need to review the justice system and implement it in its full glory and possible a mode for open pvp in all zones (all optional of course, with a toggle or something). How can it be possible anyone would complain about a optional feature. Ppl who don't like pvp just stay out of the way in the discussion it will be optional. Battles, duels and whatever should be forbbiden in places like cities, etc. A guard will send you to oblivion if you steal a fruit but wont interrupt brawls on the wayshrine, that is wrong.
  • Linaleah
    Linaleah
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    No, I'm not interested in any new PvP modes / maps.
    Cously wrote: »
    A focused pvp dlc could be called Arena or something, many qol and performance stuff. We can entertain several modes, must be included at least one 12 x 12 or something (2 teams only) and a 1 x 1 arena. All with leaderboards. Gods knows the unlimited possibilities we could have with 64 x 64 x 64 battlefields on existing maps out there, after all why would the alliance war be fought only in cyrodiil. Yes, I know the first concern is our pvp pop is so small it wouldn't support it and eventually kill cyrodiil...but just look at the midyear mayhem, with the right motivation they can get even casuals to pvp. We are like dogs and cookies, they can easily massively increase pvp population for all modes with great rewards that make a difference like gold, cosmetics, houses, gear, achievements, lots of xp and ap, etc. Probably won't happen but feels horrible they don't want to do that step. We also need to review the justice system and implement it in its full glory and possible a mode for open pvp in all zones (all optional of course, with a toggle or something). How can it be possible anyone would complain about a optional feature. Ppl who don't like pvp just stay out of the way in the discussion it will be optional. Battles, duels and whatever should be forbbiden in places like cities, etc. A guard will send you to oblivion if you steal a fruit but wont interrupt brawls on the wayshrine, that is wrong.

    we are staying In a discussion becasue 1. the original post was gauging interest in general. how many people would. how many wouldn't. 2. becasue we'd like to make sure it IS 100% optional, but also doesn't completely exclude us either. pve/pvp mode toggle is likely the best solution for that.

    I have seen posts from pve people asking for pve only mode for IC and Cyrodil, just to allow us to quest and delve in piece and get shut down. even though that TOO would be optional. see the conundrum?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Septimus_Magna
    Septimus_Magna
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Ive been playing this game since beta 2014 and it still surprises me that there only have been 3 updates to PVP content. Imperial City (which really is a PVE zone with PVP enabled), Battlegrounds and Dueling. So really Battlegrounds have been the only real addition to PVP in over 4 years.

    I understand more people play PVE than PVP but at least give an update every 2 years for PVP in Cyrodiil. It could be as easy as changing some of the terrain, keeps, resources and outposts.

    Fixing Imperial City is also high on my list. How cool would it be if there was something to fight for in IC? Like emperor in overland Cyrodiil but in close quarters, with real PVP objectives and no PVE mobs. I bet a group of motivated and creative PVP players could come up with something fun, now its just a dead zone.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • TheNightflame
    TheNightflame
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    Other
    even during midyear mayhem, imp city and the sewers were empty sans 1 player i saw in every other district. i waited by molag bal for hours while watching a movie and no group attempted him
  • G1Countdown
    G1Countdown
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    No, I'm not interested in any new PvP modes / maps.
    Gythral wrote: »
    What needs to be done is work on the existing formats, sorting out the stability & making IC stand alone like Battlegrounds, not further diluting the population

    Completely agree. IC hurts Cyrodiil's population greatly.
  • Starshadw
    Starshadw
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    Other
    Not unless they:

    1. Finally separate out the IC population from the overland Cyro population so the former doesn't count as part of the latter
    2. If the new DLC is again another "zone," the population should be separate from the overland Cyro population
  • Hurtfan
    Hurtfan
    ✭✭✭✭✭
    Yes, I would pay for a dlc / expansion focused on pvp.
    yep
    For the Pact!
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