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Would you like to see a new PvP DLC / Expansion?

  • anadandy
    anadandy
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    ganj1234 wrote: »
    1. Group Dueling
    Allow options for 2v2, 3v3.... maxing out at 12v12 duels. These could be held in player homes, or perhaps in designated dueling areas across tamriel in PvE zones. Why do we need this? So players can hand select those whom they choose to fight against.

    Hammerdeath Arena is just begging for this treatment. I mean it's already there - it's a really great looking area - it just needs something.
  • Sergykid
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    yes one called "ultimate fixes and balances over the spells and classes"
    -PC EU- / battlegrounds on my youtube
  • ganj1234
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Another suggestion a friend of mine and I were talking about: CP and/or non-cp enabled pvp games (every man for themselves or 10 teams of 2) where you come in with no gear or weapons and nothing in your inventory. In non-cp, everyone is scaled to 160. In CP, you must be 160 to enter. The only advantage someone would have in these matches is their crafting level (not researched traits though, those are homogenized here).

    Everyone starts out with X amount of gold, and enough mats to craft a few white tier weapons of their choice (you also get to choose the traits -- all traits and trait items are available). Within the map there are chests, pouches, resource nodes and gold chests. Regular chests drop armor, jewelry and weapons; pouches drop improvement materials and style materials (these yield more than they normally would because the gear grind is essentially sped up here); resource nodes grant raw resources (these yield more than they normally would because the gear grind is essentially sped up here), and golden chests drop glyphs, food/drinks, poisons, potions and motif pages ***. These spawn at random locations all over the map. The only crafting done in this map is jewelry-crafting, blacksmithing, woodworking and clothing.

    You have the option to loot and craft gear in any trait (meaning you can craft the same armor sets that you can loot). There is no transmuting looted items. There would be a set # of non-proc sets to loot and craft, exclusive to this game mode (meaning they are not available outside this game mode). They would all be available in light, medium, and heavy. All jewelry, all weapons. There would be several crafting stations throughout the map, and they all allow you to craft every set available for use in this match. There is one style (with heavy, medium, and light variants) that all gear is looted/crafted in. Motif pages can only be gained through gold chests. If there were different versions of this map, there would be different styles.

    You don't take the gear with you when you leave the match, but you CAN deconstruct it and take the materials with you. In this mode, deconstructing yields 3x as many resources as it would in any other setting. Every piece of armor/weapon that is deconstructed could also yield a special kind of fragment. X number of these fragments could be combined to make costumes, skins, or mounts.

    All skill points are temporarily reset so that players can unlock and morph abilities that they did not have unlocked before (though they must be already unlocked and leveled). However, players are only able to use X amount of skill points in this match. You have access to all your abilities and passives, but perhaps there are also 2 skill lines exclusive to this game mode (meaning you can only use these skills and passives in this game mode).

    The matches could last 30 minutes - an hour where the objective would be first person/duo to X number of skills, or they could be open world maps in which players are kicked upon dying X amount of times, the winner/winning duo being the last group standing.

    This mode would be appealing to players who are casual and don't want to gear grind but want to pvp, players who dislike proc sets, and players who want to try out different builds/play styles without committing too much. Someone who rolls as a stamina night blade, for example, is able to temporarily re-roll as a magblade for the duration of the match. Also another great way to get crafting resources.

    The challenge in this game mode is unlocking the right skills, crafting/utilizing the right sets, and learning to fight without relying on proc sets/carefully honed builds (you might not get the potions, poisons, glyphs, food/drinks needed for a specific build -- that part is left up to RNG). It is meant to be an equal playing ground with its own challenges. Quick to pick up, but certainly not easy.
    Edited by ganj1234 on August 12, 2018 7:42PM
    @x.Elle_x - PC/NA DC magblade sweat and fashion extraordinaire✿ Guild: Black Fire
  • Lykanus
    Lykanus
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    The best thing that could happen i would see is splitting it up and make a balance one for PvE and one for PvP. That would help most. Mixing it up will never good work, it will always end up one side suffering and angry.

    If you balance all skills once for PvE and one time for PvP you can just focus on it and really really make a better outcome- for all sides.
  • AllPlayAndNoWork
    AllPlayAndNoWork
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    I'd like PvP (Cyro) to be spruced up a bit.
  • Rex-Umbra
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    Yes, I would pay for a dlc / expansion focused on pvp.
    I want Cyrodiil and Imperial city improved with more stuff to do.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Juhasow
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    I dont see the reason for the game to get additional PvP scenes with PvP at its current state. I would rathrer preffer to see more reasonable balance changes and overhaul of current PvP content like Cyrodill and IC instead of just getting new stuff which will be broken same as old ones are.
  • Iccotak
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    Yes, I would pay for a dlc / expansion focused on pvp.
    It would be nice to do something new with the PvP storyline now that Molag Bal was defeated in the story 4 years ago.
  • Franieck
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    No, I'm not interested in any new PvP modes / maps.
    PVP is awful in this game imo. I would be very disappointed to have 1 trimester of content wasted on pvp (since I would not even touch it). Plus, imagine having cool cosmetics locked behind pvp... that would be even worse! With that said, if they’d create something for pvp without locking any cosmetics behind it And adding smth to pve than I would not care.
  • LjAnimalchin
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Huh. TIL that most pve players are like those kids that can't stand to see another kid get a shiny new thing and cry and wail endlessly at their parents about it. I didnt think there would be anyone selfish enough to say that ZOS simply shouldn't make new PvP DLC.. unbelievable. It's like they want the game to die.

    Besides if ypu play mmorpg for quests and story.. you would be about ten million times better off going and playing one of the many triple a single player games on the market. You'd have a far better experience.
  • ganj1234
    ganj1234
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Franieck wrote: »
    PVP is awful in this game imo. I would be very disappointed to have 1 trimester of content wasted on pvp (since I would not even touch it). Plus, imagine having cool cosmetics locked behind pvp... that would be even worse! With that said, if they’d create something for pvp without locking any cosmetics behind it And adding smth to pve than I would not care.

    Every achievement based skin is locked behind veteran PVE content. There are only 3 motifs you can get from PVP (akaviri, and the two from battlegrounds). Most of the achievable costumes, except the ones coming this patch, are locked behind PVE quests. It shouldn't bother you that collectibles/cosmetics exist for players who devote themselves to PVP just because you do not choose to partake in PVP.
    @x.Elle_x - PC/NA DC magblade sweat and fashion extraordinaire✿ Guild: Black Fire
  • Linaleah
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    No, I'm not interested in any new PvP modes / maps.
    p00tx wrote: »
    Linaleah wrote: »
    itzTJ wrote: »
    Linaleah wrote: »
    itzTJ wrote: »
    Linaleah wrote: »
    its bad enough that 2 our of 4 DLC packs/expansions per year are near useless to me (dungeon DLC's). pvp expansion/DLC will make it so that only one DLC is something I can actualy fully partake in. personaly

    now.. having some pvp features as PART of otherwise PVE pack, so that there is something for everyone? sure. (like Morrowind introducing battlegrounds for example) but another Imperial City. no. no. NO.

    Ya it is bad enough isnt it.. sadly most people will use those dungeons but that doesnt apply to pvp players...

    Let me ask you this, Do you think its fair to have 1 pvp dlc and nearly 10 pve ones?

    selfishly? yes.

    objectively? this is why I said, pvp features should be one part of the DLCs that are released. what I will NOT like or support is pvp only DLC, and there is NOTHING that will change my mind, especially given my experiences with IC, up to and including missing out on majority of the story that actualy sounded interesting, what I managed to see of it - mainly because i couldn't even take a moment to enjoy it, must always watch out for the the lurking gankers, and don't even get me started on all the ways I HATE the way Tel Var is set up.

    unless they replace one of the dungeon DLC's with it, but even then.. nyah.

    I mean it is extremely selfish and your opinion ( or people who hold this same opinion ) should not be considered by any game dev but i understand why...

    Saying there should be no pvp dlcs when every dlc is a pve dlc is bad for the game. In fact, having this many pve dlcs is bad for the game. I take it you're the questing/lore/story type. And thats fine, i enjoy that stuff too. But pvp is my favorite thing.. And i would never say there should be no more pve dlcs til they give us a pvp one. Because IMO more of the games players are pve. But i think us pvp players are over due for a new zone..

    And i do agree with you. I wish they would give us both pve and pvp in each update... But the fact is we arent going to get a pvp and pve zone in one update ever (not even once).. Furthermore we are never going to get a pvp zone (like IC) where pve players can go just for the story and experience. Zos isnt going to do more than they have to.

    So while i get what you're saying my mind isnt going to change either. We need something new for pvp. And not bg maps. A new zone with some kind of new achievement, like emp. Sadly i dont think we will ever get it..

    I know I'm being selfish. you know why? BECAUSE Imperial City. becasue as a pve player i cannot just go into imperial city to experience the story, or maybe farm a little, why? I get murdered.

    now imagine. imperial city, but there are separate campaigns. you can zone into pvp enabled campaign. or pve only. this is in part what I mean when I say DLC with something for both.

    and I can hear it already.. why would anyone go into pvp campaign when there is pve version and well that's kinda the point, but fine.. unique titles. unique outfit rewards. something that can only be gotten in pvp enabled version, while still allowing people who are not into pvp.. to you know, ACTUALLY EXPERIENCE THE STORY.

    I hate IC as it is right now. i despise it. its stressful, its annoying, you can leave it with fewer Tel Var than you came in with, it SUCKS. I personaly do NOT want another IC. not unless it comes with pve only version.

    and you know what? it IS possible. we cannot say "they are not going to give us both" becasue they did give us both. battlegrounds were introduced with morrowind.

    P.S. I have also yet to finish all the storylines in Cyrodill. why? becasue its a pvp zone and because ganking have been known to happen there. so.. there is that.

    As an avid and almost exclusive PvPer, I can't walk into most trials and a handful of vet DLC dungeons, because I instantly get slaughtered, and I'll likely never be able to experience the story or get those achievements/titles. It goes both ways. I mean, I'm sure I could gimp my way through or get a carry, but I'd be rotten at it either way because my gear and build is wrong for it and I have no idea what I'm doing in there mechanics-wise.

    On the other hand, both of us could learn one another's respective play styles and learn how to adapt to a new environment, and probably do pretty well, given enough time and practice. Hell, we could even team up and help one another, instead of pitting ourselves against each other in this weird "us vs them" dynamic that oddly exists between PvEers and PvPers.

    One thing to remember about IC is that the "looking over your shoulder" bit is part of the storyline. It's immersive and lets you feel like you're really part of the story, instead of just passively watching things unfold. You can't just stomp through it with minimal effort, like we do with the overland PvE content.

    i did IC story, so to speak, on a single character, missing most of it becasue of that looking over my shoulder (as in, I couldn't just relax into the dialogue like I normally do) i did it with guildies helping, if I had to do it alone, I never would have been able to finish. as it is, it took months. (not an exaggeration, pretty much did a single leg of the quest per weekend)

    and as much as I appreciate the offer - there is no way to bridge the gab between pve and pvp playstyles, we are literally diametricaly opposed to each other in our goals and preferences. becasue it goes beyond getting right right gear set and bar set up. I don't enjoy fighting other players. I don't enjoy it so much that despite wanting red dye from battlegrounds for over a year now, i still haven't been able to force myself to enter even one more battleground after I forced myself through first mayhem's meta achievement for the wreath. there are people who enjoy pvp, or pve or both. and there are people who enjoy one or the other, but NOT both. there is no fixing that.

    which is way the best we could hope for is mixed updates.. which coincidentally is what we are getting tomorrow, seeing as they are launching base game update with new battleground and I think a few other things for pvp?

    last but not least. part of the problem with us vs them dynamic is that it wouldn't be nearly as bad if not for gameplay balancing. all too often either pvp suffers becasue of pve balancing, or pve suffers of pvp balancing. so every time there is a round of nerfs that makes classes more balanced for one style of gameplay while making them unviable for the other? the us vs them divide will continue to grow. unfortunately.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • TerraDewBerry
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Oh heck yeah!!! I want a new Cyrodiil size map. I don't care if they just use the Cyrodiil land mass and just make it different.. just something new and fun!
  • gepe87
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    Yes, I would pay for a dlc / expansion focused on pvp.
    ZOS, PVE players might play antoher game when they are tired/complete new PVE stuff, but PVP's...Well they are always here. Give us some improvement.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • ganj1234
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    Yes, I would pay for a dlc / expansion focused on pvp.
    The game needs to balance things for pvp and pve separately for sure. Things that work for PVE overperform in PVP, and things that need to get nerfed for PVP end up becoming useless in PVE (or vise versa I suppose). Imperial City is suppose to be a high-risk pvp/pve zone. The only thing is that the rewards are meh. Tel var isn't enough incentive for most if not some people. I'm sorry you didn't feel as though you could enjoy the DLC. This next update should help spread out the map in cyrodil, and the new battlegrounds map seems like a cool step in the right direction. We'll have to wait and see, but the devs definitely need to examine both aspects of the game and make sure everyone is content with the mechanics, sets, and amount/kind of content available.
    Edited by ganj1234 on August 12, 2018 10:44PM
    @x.Elle_x - PC/NA DC magblade sweat and fashion extraordinaire✿ Guild: Black Fire
  • Jamdarius
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    Fix latency issues in cyrodil, fix random kicking to login screen - that will keep Cyrodil alive.
  • DanteYoda
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    No, I'm not interested in any new PvP modes / maps.
    Nope sorry not even interested in the stuff we have now..
  • WeylandLabs
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    They solved that problem with the "Call of Duty" map packs for BGs.

    Notice the hype of that included a new arena for BGs ? Cutting corners is smart... PvP issue solved. Lol
    Edited by WeylandLabs on August 13, 2018 12:31AM
  • burglar
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    Yes, I would pay for a dlc / expansion focused on pvp.
    ESO really needs PvP content to be integrated into the game like they had originally planned. As it is now, no one has any incentive to play beyond mere interest. In Dark Age of Camelot, the game ESO's AvA is modelled after, the relics (elder scrolls) affected populations inside and outside of the PvP areas. Keep ownsership would also control access to an important dungeon, like how imperial city was supposed to work, but instead was changed.

    It could be an issue of accessibility, but I think PvP could be more accessible if they slowed down combat a bit. I know that's not idea, and probably a bad idea, but I imagine some people just don't have the attention or energy to aim like an FPS and hit specific button combos while watching what's happening on screen.
    Bosmer Melee Magicka Nightblade
  • phairdon
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    Yes, I would pay for a dlc / expansion focused on pvp.
    Lord_Sando wrote: »
    We need some kind of free for all area pvp mode and or a option to tun on pvp mode in the regular questing zones that would be the dream. Imagine true open world pvp a option i think most would use.

    This game could not handle pve area's being opened up for pvp as well. We all know how bad cyrodiil is performance wise.
    We also know how laggy certain area's in pve zones are. Especially in some of the cities.
    An opt out option would be required, if open world pvp became a thing in this game. Who the hell wants to be ganked trying to complete quests throughout each zone? Can almost see what would happen. Players would camp quest area's picking off anyone attempting to pick up or complete quests. The pve side would die very quickly.
    Edited by phairdon on August 13, 2018 4:41AM
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • LadyNalcarya
    LadyNalcarya
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    Yes, I would pay for a dlc / expansion focused on pvp.
    I honestly think that the game could use more repeatable content. Such as trials, dungeons, pvp modes... Dont get me wrong, I like story quests, but they have pretty much 0 replay value, stories are mostly streamlined and you decisions dont change much. I'm mostly happy with the quality of writing etc, but it's like a tv show episode, you watch it once and that's about it.
    Repeatable/group content though is a different story, it keeps players in game for a very long time. It doesnt have to be competitive, btw, content like house building is also important for the health of the game.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
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