I don't see why having more then one account would be unfair. There really isn't much easy benefit. Everything you get out of it requires more time input, just like having twinks on the same account. I also have never seen someone getting banned for it, while it would be easy to do so, since ZOS can track the IP.
Merlin13KAGL wrote: »You're grasping here.So 2 examles:
1)You logging on account A.Get hireling.Close A.Logging to acc B.Get hireling from B.
It's not against ToS.
2)You are logging to account A,then on B.You have 2 open clients and get hirelings from A first,then from B.It's an issue because when you switch to B,Account A will receive benefit as a result by mail while afk.
Next example:
1)You run 4 accounts.Kill mob on one of them and loot it one by one on accounts:2,3,4.It's against rules because you get more items and as ZOS post to me it's can be explotation of game resources.
2)You run 1 account with 3 friends.You kill mob ,your friends loot them and give you all loot.As a result you will get x4 loot and only you make dmg while friends just stand near.It's also should be against rules as in number 1 example.
Hirelings don't require action beyond login, so it's not a reasonable comparison. You don't have to actually go to the virtual mail box. You don't even interact with an NPC. There's two keypresses involved, at most to collect a mail attachment, something you could probably do from multiple accounts at once.
Using your same logic, if you have two accounts, one of which has hirelings, the other of which does not, account #2 is not going to magically receive hireling drops by simply being grouped with account #1.
In your other examples, #1 has one person playing at any given time. #2 has four.
You're trying to justify getting the benefit of example two, with the unintended mechanic of example one.
They're not the same things, and you know it.
Merlin13KAGL wrote: »You're grasping here.So 2 examles:
1)You logging on account A.Get hireling.Close A.Logging to acc B.Get hireling from B.
It's not against ToS.
2)You are logging to account A,then on B.You have 2 open clients and get hirelings from A first,then from B.It's an issue because when you switch to B,Account A will receive benefit as a result by mail while afk.
Next example:
1)You run 4 accounts.Kill mob on one of them and loot it one by one on accounts:2,3,4.It's against rules because you get more items and as ZOS post to me it's can be explotation of game resources.
2)You run 1 account with 3 friends.You kill mob ,your friends loot them and give you all loot.As a result you will get x4 loot and only you make dmg while friends just stand near.It's also should be against rules as in number 1 example.
Hirelings don't require action beyond login, so it's not a reasonable comparison. You don't have to actually go to the virtual mail box. You don't even interact with an NPC. There's two keypresses involved, at most to collect a mail attachment, something you could probably do from multiple accounts at once.
Using your same logic, if you have two accounts, one of which has hirelings, the other of which does not, account #2 is not going to magically receive hireling drops by simply being grouped with account #1.
In your other examples, #1 has one person playing at any given time. #2 has four.
You're trying to justify getting the benefit of example two, with the unintended mechanic of example one.
They're not the same things, and you know it.
For both examples the result at the end similar but the methods not.
Ok, here's what I would like you to do:Merlin13KAGL wrote: »You're grasping here.So 2 examles:
1)You logging on account A.Get hireling.Close A.Logging to acc B.Get hireling from B.
It's not against ToS.
2)You are logging to account A,then on B.You have 2 open clients and get hirelings from A first,then from B.It's an issue because when you switch to B,Account A will receive benefit as a result by mail while afk.
Next example:
1)You run 4 accounts.Kill mob on one of them and loot it one by one on accounts:2,3,4.It's against rules because you get more items and as ZOS post to me it's can be explotation of game resources.
2)You run 1 account with 3 friends.You kill mob ,your friends loot them and give you all loot.As a result you will get x4 loot and only you make dmg while friends just stand near.It's also should be against rules as in number 1 example.
Hirelings don't require action beyond login, so it's not a reasonable comparison. You don't have to actually go to the virtual mail box. You don't even interact with an NPC. There's two keypresses involved, at most to collect a mail attachment, something you could probably do from multiple accounts at once.
Using your same logic, if you have two accounts, one of which has hirelings, the other of which does not, account #2 is not going to magically receive hireling drops by simply being grouped with account #1.
In your other examples, #1 has one person playing at any given time. #2 has four.
You're trying to justify getting the benefit of example two, with the unintended mechanic of example one.
They're not the same things, and you know it.
Example one to clarify what means playing and "logging"
Second one to clarify termin "explotation of game resources"
For both examples the result at the end similar but the methods not.Since 1) in ToS i do not see clarification for methods that do not authorized by ZOS 2) the game mechanics allowed you to do such things it's worked as indeed.That's why i choose methods on my own without fearing to get ban.
Merlin13KAGL wrote: »Ok, here's what I would like you to do:Merlin13KAGL wrote: »You're grasping here.So 2 examles:
1)You logging on account A.Get hireling.Close A.Logging to acc B.Get hireling from B.
It's not against ToS.
2)You are logging to account A,then on B.You have 2 open clients and get hirelings from A first,then from B.It's an issue because when you switch to B,Account A will receive benefit as a result by mail while afk.
Next example:
1)You run 4 accounts.Kill mob on one of them and loot it one by one on accounts:2,3,4.It's against rules because you get more items and as ZOS post to me it's can be explotation of game resources.
2)You run 1 account with 3 friends.You kill mob ,your friends loot them and give you all loot.As a result you will get x4 loot and only you make dmg while friends just stand near.It's also should be against rules as in number 1 example.
Hirelings don't require action beyond login, so it's not a reasonable comparison. You don't have to actually go to the virtual mail box. You don't even interact with an NPC. There's two keypresses involved, at most to collect a mail attachment, something you could probably do from multiple accounts at once.
Using your same logic, if you have two accounts, one of which has hirelings, the other of which does not, account #2 is not going to magically receive hireling drops by simply being grouped with account #1.
In your other examples, #1 has one person playing at any given time. #2 has four.
You're trying to justify getting the benefit of example two, with the unintended mechanic of example one.
They're not the same things, and you know it.
Example one to clarify what means playing and "logging"
Second one to clarify termin "explotation of game resources"
For both examples the result at the end similar but the methods not.Since 1) in ToS i do not see clarification for methods that do not authorized by ZOS 2) the game mechanics allowed you to do such things it's worked as indeed.That's why i choose methods on my own without fearing to get ban.
On account #1, I would like you move a set distance to an NPC, say a vendor. I'd like you to sell 3 specific items, repair, and purchase 1 specific item. I would like you then to go over to a different NPC, repeat the process with different items. Finally, go to a third NPC and buy back 5 of the 6 items you sold.
At the same time, On account two, I'd like you to craft some things at a blacksmithing station, enchanting station, and alchemy station. Account #2 should then proceed to account #1's character and trade specified items in return for other specified items.
On account #3, I would like you to engage in a fight with an enemy (mudcrab is fine), and use the skills requested at the times requested, and moving in the pattern dictated during this test.
Do all of this at the same time, by yourself, without automation, and we'll call it valid.
Playing the game means active, not idle, which is what all of your non-automated alt accounts are while you are active with the one you're actually controlling at any given moment.
One requires interaction on the part of a character. The other simply requires presence.
You know what you're doing. You know what you're asking. Semantics aside, it's wrong and you're simply trying to find a justification around it.
What you are describing is not reasonable possible for any encounter that is remotely worthwhile, and you know it.
OMG how difficult is this to understand, you cannot be logged in to more than 1 account at a time.
Playing - account logged in to the server.
Olupajmibanan wrote: »
OMG how difficult is this to understand, you cannot be logged in to more than 1 account at a time.
Playing - account logged in to the server.
Not stated anywhere, so be careful with unconfirmed statements.