Freddycruz89 wrote: »The "I want to switch factions on a whim so I can play with my friends on another faction" argument may as well be a signed confession. Please *Scoffs* Why aren't you already with them to begin with if they are really your friends and you play with them regularly? No, the truth is some people want to continue exploiting the loopholes and post seemingly rational excuses on the forum for why they wouldn't want a campaign faction lock.
For those saying "Oh well it's normal to have traitors in a war, that happens in real life too." Yes, yes it does. The difference is in real life, there are justice systems in place to deal with them; not in game. Tea b*gging only lets the other person know you consider them a challenge, and in a way, is nothing more than a backhanded compliment.
Will there still be spies and external methods of passing information, yes, but as some have already mentioned, the problem is the exploitation of the situation, not the situation itself. One Tamriel sort of makes sense (Don't even get me started on that!) for PvE, but for PvP, no. Just...no. Pick an alliance and stick to it. Your friends are in another alliance? Oh, well, that's too bad. You should've thought about that before you locked yourself into a faction locked campaign, and you can join them for the next one once this one ends.
It's not as difficult as people are making it look. Soldiers in real life can't just leave the military, go join the enemy for a while and then come back home to fight again as if nothing happened. Treason is treason and a traitor is a traitor no matter what their motives are.
"Oh no no no....I just went to fight with the terrorists because my friend Haleem fights with them, but he blew himself up on our last mission so I am back to fight with you guys" -__- no.
Carbonised wrote: »Carbonised wrote: »Alliance locking campaigns would go a long way in removing some of this behaviour.
As long as people can flip back and forth between different alliances, there's always going to be easy ways to grief, abuse or exploit.
I lead PvP groups for my guild once a week, we rotate factions so that everyone gets a go in Cyrodiil and Imperial City.
We do this purely for fun and to introduce guildies to Cyrodiil and PvP as it can be very daunting to inexperienced players.
I don't care about the alliance war, I just want to play, on any faction with my guildies and have fun.
Then have your guildmates or friends use the same alliance character for a campaign. How hard can it be.
I, too, started my pvp experience with a large guild, and you could not join in unless you were on an EP character, so yeah, that's really not a problem, and no excuse not to stick with alliance locking.
It's not guild play that's a problem here, it's a few individuals who deliberately abuse the system, like the OP write in their post above, or examples where someone is on one alliance in IC, then immediately logs onto another to gank someone who was farming stones with them etc etc.
We aren't an alliance locked guild, we are a casual guild with all 3 alliances present and some people don't have a toon of each alliance.
Locks do NOT prevent guesting in a different campaign. This is the reason 'i want to play with my friends' argument is bull. Anyone can guest in a diff faction campaign to be with friends for the night.
Locks just *help* prevent AP flipping, spying, rorting Emp & flip farming resources and nonsense pop lock rorts. Locks also prevents the bullying harrassment described.
DemonDruaga wrote: »Played mmo's with server vs. server PvP for years and never ever had this toxic BS going on.
1 account - 1 alliance
That would be the good start.
P.S. If someone already has several alliances - they must to choose and all their characters would belong to chosen alliance