Pixel_Zealot wrote: »What are you on about?
Running a MagDK. It's completely juiceless.
4 dk premade team in Battlegrounds. They wrecked, but they still lost because they were too busy racking up kills to do the objective.
Nothing like getting whipped 4 ways to Oblivion.
Judas Helviaryn wrote: »Seriously though, let's go over the issues.
Sorcerers: Rune Prison is a freaking terror on the community. It invalidates ALL builds centered around blocking, dodge rolling, warding, tanking, or basically anything that isn't invisible. It terrorizes people to no end, knowing they could at any time be imprisoned into oblivion with this stupid spammable OP mega sorc burst skill.
Nightblades: Incapacitating Strike is obviously just too imba to keep as is. It needs its stun COMPLETELY removed, the damage HALVED, the extra damage buff removed, and needs to have its ult cost upped to compensate for the fact that NO OTHER CLASS IN THE GAME HAS AN ABILITY LIKE INCAP. More people quit from being incapped incessantly than ever before, and enough is enough!
Templar: Everything. Just everything. Their houses are too powerful, their jesus freaking beam is the best execute in the game, so much that you can just spam it and kill EVERYTHING, and their purges keep entire zergs alive.
So, let's nerf Take Flight!/s
RamiroCruzo wrote: »Walk on guys, another l2p thread~!