DoonerSeraph wrote: »"Sorcerers HATE HIM!
See how this incredibly simple trick makes your DK a MONSTER in Cyrodiil!"
Judas Helviaryn wrote: »Seriously though, let's go over the issues.
Sorcerers: Rune Prison is a freaking terror on the community. It invalidates ALL builds centered around blocking, dodge rolling, warding, tanking, or basically anything that isn't invisible. It terrorizes people to no end, knowing they could at any time be imprisoned into oblivion with this stupid spammable OP mega sorc burst skill.
Nightblades: Incapacitating Strike is obviously just too imba to keep as is. It needs its stun COMPLETELY removed, the damage HALVED, the extra damage buff removed, and needs to have its ult cost upped to compensate for the fact that NO OTHER CLASS IN THE GAME HAS AN ABILITY LIKE INCAP. More people quit from being incapped incessantly than ever before, and enough is enough!
Templar: Everything. Just everything. Their houses are too powerful, their jesus freaking beam is the best execute in the game, so much that you can just spam it and kill EVERYTHING, and their purges keep entire zergs alive.
So, let's nerf Take Flight!/s
I don't think anybody is going to be happy until all magicka and all special skills are removed from the game and we can only run around bopping each other with clubs while grunting.
themaddaedra wrote: »Savos_Saren wrote: »Whenever I type out Warden it autocorrects to warden.
Whoops it did it again.
D
K
Warden
God damnit
Wardens get DK wings from the SnB ulti, DK chains from the Fighters Guild, and the speed that DKs could only wish for. Why wouldn’t someone run a stamWarden in PVP?
...unless they’re Masochistic.
I think you forgot to mention Sub Assault, an aoe ability that hits harder than most ultis, and doesn't have any kind of warning where it's gonna hit. I still dunno why nobody ever talks about it. It's pure cancer especially in BGs.
So yes, you can make a stamden, spam Sub Assault and Dawnbreaker in BGs and pretend it's not ptw.
Salvas_Aren wrote: »Great idea how to deal with this:
User calls for nerf, Zeni looks at their main, Zeni nerfs this class instead of the class blaimed by user.
Problem solved.
Reistr_the_Unbroken wrote: »
Peekachu99 wrote: »themaddaedra wrote: »Savos_Saren wrote: »Whenever I type out Warden it autocorrects to warden.
Whoops it did it again.
D
K
Warden
God damnit
Wardens get DK wings from the SnB ulti, DK chains from the Fighters Guild, and the speed that DKs could only wish for. Why wouldn’t someone run a stamWarden in PVP?
...unless they’re Masochistic.
I think you forgot to mention Sub Assault, an aoe ability that hits harder than most ultis, and doesn't have any kind of warning where it's gonna hit. I still dunno why nobody ever talks about it. It's pure cancer especially in BGs.
So yes, you can make a stamden, spam Sub Assault and Dawnbreaker in BGs and pretend it's not ptw.
Sub Assault puts a pulsing glowing circle around the caster for three seconds and has an audio cue. Unless you’re blind and without your glasses, kinda hard to miss.
@Thogard you are a forum troll.
If you can't play StamDK just shut up innit. Its a great and simple class that just requires intelligence.
Most players can't play StamDK because there is no meta, why its a great class.
You could try the seventh legion fury thingy but thats CP only. Medium is best if you wanna do BGs and real Cyrodiil. Not saying what I run but you Stamdens get crucified with your pay to win shalks.
Jabbs_Giggity wrote: »Judas Helviaryn wrote: »Sorcerers: Rune Prison is a freaking terror on the community. It invalidates ALL builds centered around blocking, dodge rolling, warding, tanking, or basically anything that isn't invisible. It terrorizes people to no end, knowing they could at any time be imprisoned into oblivion with this stupid spammable OP mega sorc burst skill.
I don't have a problem playing against the skill so much. ZOS just needs to fix CC Immunity to actually work and reduce Breakfree/Dodgeroll cost for Mag players. 4300 Stamina to break free one CC (Less than 1/3 of Max Stamina pool of 12K), then you get hit with CC's/Immobilize/Snare right after as if Immunity did not proc...Judas Helviaryn wrote: »Nightblades: Incapacitating Strike is obviously just too imba to keep as is. It needs its stun COMPLETELY removed, the damage HALVED, the extra damage buff removed, and needs to have its ult cost upped to compensate for the fact that NO OTHER CLASS IN THE GAME HAS AN ABILITY LIKE INCAP. More people quit from being incapped incessantly than ever before, and enough is enough!
I have no problem fighting NB's that use Incap...turn up your volume and dodgeroll when you hear the Ambush/Lotus sound...Judas Helviaryn wrote: »Templar: Everything. Just everything. Their houses are too powerful, their jesus freaking beam is the best execute in the game, so much that you can just spam it and kill EVERYTHING, and their purges keep entire zergs alive.
Just no....not sure if this is sarcasm or serious...Templar House is a Joke! House vision needs to be omitted from the Templar playstyle - it doesn't work and is incredibly weak...I main a MagPlar and StamPlar since launch and the direction ZOS is going with mobile battles, just no. Rune lasts 8 seconds while Sorc/DK get Major Resolve/Ward for 24 seconds and is mobile. NB's getting by using their spammable. Cleanse cost almost 4K Magicka and the buffs you remove are IMMEDIATELY re-applied in less than a second. Don't even get me started on Radiant...with an 18K Tooltip as a channeled execute there have been more times I have died casting it on a player UNDER 10% health and they live! All while I die because I cannot defend while channeling it...
Please re-evaluate your opinions if you have not proficiently played the classes.
As for DK's - Fix the Perma CC/Immobilize combo. Too long has this been going on where CC Immunity DOES NOT APPLY. Other than that, I think DK's are in a good spot and have been very fairly balanced as of recent patches.
Judas Helviaryn wrote: »Seriously though, let's go over the issues.
Sorcerers: Rune Prison is a freaking terror on the community. It invalidates ALL builds centered around blocking, dodge rolling, warding, tanking, or basically anything that isn't invisible. It terrorizes people to no end, knowing they could at any time be imprisoned into oblivion with this stupid spammable OP mega sorc burst skill.
Nightblades: Incapacitating Strike is obviously just too imba to keep as is. It needs its stun COMPLETELY removed, the damage HALVED, the extra damage buff removed, and needs to have its ult cost upped to compensate for the fact that NO OTHER CLASS IN THE GAME HAS AN ABILITY LIKE INCAP. More people quit from being incapped incessantly than ever before, and enough is enough!
Templar: Everything. Just everything. Their houses are too powerful, their jesus freaking beam is the best execute in the game, so much that you can just spam it and kill EVERYTHING, and their purges keep entire zergs alive.
So, let's nerf Take Flight!/s
really? taking flight is the dk ability you go after????? How about fossilize.... rc was just glitch and took forever to cc break... fossilize stuns you twice by design....
On topic, we got nerfed hard in 1.7, same as siege weapons and NPC.
Zenimax know StamDKs are quiet types and don't want too much trouble, our GDB was kinda strong at 50% hp, the nerf to 30% was cool. But... what other class skills do StamDK use?
Wings. Volatile (just for nb). Seen some good use of claw and noxious but not my style. Take Flight and Corrosive are the only reason most play StamDK. Dawnbreaker with Werewolf are better but not as fun.
No space on bar for fosilize in open world but it is extremely strong, talons are just broken and cc spammable so I don't use them.
We are the most underloved class by ZOS and therefore the most under-rated. Thing is after the GDB nerf there wasn't much to change except bring some poison dots for those that expect no templars. Its our passives that carry us like most stamina classes.
DK always been OP like every other class in the hands of the right player, we are just quiet on forum because we chilling. Only hype we get is the odd /w saying 'omg stam dk is still good'.
edit* - oh and @thogard spamming every stam dk build advice post saying we are useless..... weirdo
https://youtube.com/watch?v=jwuubChFXTE
Oh y’all got jokes?
All I’m looking for is some cc immunity. Y’all can keep your jokes.
Dragon-knights are secure man, nothing like job security to boost confidence and BDE.
Whomever is the lead Dragonknight in Zos knows what he is about.
The turnover for the Sorc and NB lead is worse than a Spinal Tap drummer.
Templar lead is just dragging along waiting for their pension, no more effort than absolutely necessary.
Judas Helviaryn wrote: »Seriously though, let's go over the issues.
Sorcerers: Rune Prison is a freaking terror on the community. It invalidates ALL builds centered around blocking, dodge rolling, warding, tanking, or basically anything that isn't invisible. It terrorizes people to no end, knowing they could at any time be imprisoned into oblivion with this stupid spammable OP mega sorc burst skill.
Spammable? You don't realize how much I've smashed the Rune Cage button and nothing happens.
JumpmanLane wrote: »
Oh y’all got jokes?
All I’m looking for is some cc immunity. Y’all can keep your jokes.
Dragon-knights are secure man, nothing like job security to boost confidence and BDE.
Whomever is the lead Dragonknight in Zos knows what he is about.
The turnover for the Sorc and NB lead is worse than a Spinal Tap drummer.
Templar lead is just dragging along waiting for their pension, no more effort than absolutely necessary.
Geeze SERIOUSLY LEARN TO PLAY. All this “nerf everything that kills me”. is getting REALLY pathetic. People start these threads hoping someone at ZOS sees it. It’s pitiful.
If people spent as much time playing and thinking about their builds, they wouldn’t need to beat a class in the forums.
xenowarrior92eb17_ESO wrote: »make petrify dodgeable and im good.