Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Excellent. Completely irrelevant, but excellent, nonetheless.dwemer_paleologist wrote: »the more heal you can do the less damage you should be able to do.
JPcrazysquirrel3 wrote: »PvE tank, here.
Leave muh Green Dragon Blood alone!
Merlin13KAGL wrote: »Excellent. Completely irrelevant, but excellent, nonetheless.dwemer_paleologist wrote: »the more heal you can do the less damage you should be able to do.
It is about time to buff green dragonblood. This heal need to be changed to 33% of max health. It's been stuck in a bad place for far too long. This heal is only good when you are in execute range.
With the changes to unblockable and undodgeable skills, this skill is even worse. Blocking to use green dragon blood at 20% hp? Too bad, here is a poison injection tick for 3.5k. Take this mages fury as well for 7k. Don't worry, here comes subterranian assault for 5k. The reasoning behind green dragon blood cannot be defended anymore. It is abysmal and a waste of magicka.
Please, for the love of all things dragon, buff green dragon blood.
Peekachu99 wrote: »Then they’d have to take away the stam and health recovery to balance it somewhat. What you’re asking for is actually a nerf.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Lord_Ninka wrote: »Green Dragon Blood is very effective on some builds and 33% of max health would be very over-powered. It doesn't need a buff just because it doesn't work so well for your specific build. You can just choose a self-heal that does work with your build.
It is about time to buff green dragonblood. This heal need to be changed to 33% of max health. It's been stuck in a bad place for far too long. This heal is only good when you are in execute range.
With the changes to unblockable and undodgeable skills, this skill is even worse. Blocking to use green dragon blood at 20% hp? Too bad, here is a poison injection tick for 3.5k. Take this mages fury as well for 7k. Don't worry, here comes subterranian assault for 5k. The reasoning behind green dragon blood cannot be defended anymore. It is abysmal and a waste of magicka.
Please, for the love of all things dragon, buff green dragon blood.
Lol, just lol haha you aint serious right? Stam dks have amazing healing to a point where you dont even need rally anymore and you can run forward instead. Besides that green db is made for high Hp setups and thus still has its place very much(especially as it can crit too now).
Agreed Munster1404, only bad thing about GDB is the grafix effect
@sly007 just make sure I understand you right, you want GDB to be a fixed 33% of max health, Heal?
So at tank build with 60k Health, would have a spamable, insta self heal at 20k,
+8% for 5 pieces of Heavy armor
25% for Major Mending,
10% maybe for Argonian
10% from CP
Give or take a little you know have a 30k Insta self heal, that could Crit.... a few CP in the right place and you got a 45K heal
And I didn't take a Powered sword or the Ritual as mundus...
I'm glad you thought this throu
dwemer_paleologist wrote: »Merlin13KAGL wrote: »Excellent. Completely irrelevant, but excellent, nonetheless.dwemer_paleologist wrote: »the more heal you can do the less damage you should be able to do.
oohh on the contrary, you see @sly007 is asking for a greater heal on a Tank class here in this thread, and with that change it will need balances.
so it should most assuredly be well noted and documented that with those heals should bring on less damage.
dwemer_paleologist wrote: »Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
well said, all truth.
that is exactly what is happening here.
Didn't you say that a 65k hp tank should still be a threat in a nerf sorc thread?dwemer_paleologist wrote: »Kinda like shields, eh? Except reversed, of course - those are useless in only one situation, OP in all others.
If that kind of design is no issue for you, then please give us similar sets for other classes. That is: sets that completely wreck that class within 10 secs by only spamming light attacks.
You are aware that any competent sorc will kill your light attack spamming behind twice over in the same time period, yes?
"Completely wreck" indeed...
You just don't have any idea what you are talking about.
You aren't using the most stupid opponent there is someone who should never ever be a threat to an exceptional player yet this set gives everyone, even a 65k health tank the opportunity to apply 3.5k oblivion dps on an enemy that is actively defending himself with the tools his class is build around.
"He should never be a threat". And why, exactly, should he not be a threat?
Gotta love these "rules" players invent for themselves and then get mad when others don't follow them.
well said, all truth.
that is exactly what is happening here.
Would be op if you do that. 3 clicks to full health... no