Vercingetorix wrote: »One of the primary issues plaguing PvP right now is the ability for two different faction characters to be on the same campaign

Vercingetorix wrote: »One of the primary issues plaguing PvP right now is the ability for two different faction characters to be on the same campaign - a notion that is idiotic at best, yet somehow is allowed in the game. This is blatant abuse and it in turn removes any competitive aspect of the game with cheating and griefing left unchecked. To address this issue, the solution I propose is actually quite simple: Lock accounts to a single faction and introduce a Faction Change Token in the Crown Store (with a 90-day cooldown upon use) to compensate.
So how would this work?When the patch goes live, ZoS pulls all existing characters out of all campaigns, resetting Home and Guest options as well as resetting all maps and leaderboards. Campaign durations will reset on the day this patch goes live. (7-day and 30-day)ZoS runs script for all existing accounts and upon your next login, you will be directed to the faction choice option. Your faction choice will be applied to all your current and all future characters on your account. New accounts will simply choose their faction first then be redirected to the character creation menu.Cadwell's Silver and Gold will be retooled as a set of achievements: Finishing any 2 faction questlines gives the first set of rewards and finishing all 3 faction questlines gives the final reward. This allows all existing players to retain any progress and still be eligible for the rewards, regardless of whatever faction is selected. The quests "Cadwell's Silver" and "Cadwell's Gold" will be retired. The player simply ports to either of the 2 remaining factions and can essentially complete them in any order rather than a predetermined order.The Faction Change Token can be used on an account once every 90 days. Upon being used, all characters on the account will have their Home and Guest campaign selections reset, forfeiting any current leaderboard progress as a result, but any AP gains will be retained.
I have the solution!
Let's get rid of PvP completely.
No more whining about PvP. No more performance issues about PvP. No more toxicity of PvPers!
It's win, win!
Of course then we'd have to address the whining of the PvE. The performance issues of the PvE. And the toxicity of the PvE.
Looks like there won't be much of a game left.
No one gives a crap about campaign score. Get over it or find a new game.
Everyone I know who faction swaps, myself included, does so to swap to the lowest pop faction for the AP bonuses.
I don’t know any serious PvPer who cares about any of the end of campaign rewards apart from the transmute crystals, which are available to everyone.
Locking factions would lock in the imbalances and it would prevent the talented groups that prefer fighting outnumbered from taking advantage of the many incentives already in the game that promote playing for the less-populated faction.
despite the fact we've had this conversation ad infinitum on these forums - here's the bottom line:
the cyrodiil map is huge, the pvp player base can not support multiple "healthy/active" campaigns.....
many of us with multiple characters on each alliance don't want to exile some of our characters to some pvp purgatory...
I get it their are jerks out there, and, many of you want to try to limit their impact on your gameplay...or, you want that "raw", intense feeling of alliance rivalry...
great, go recruit about another 10% of the eso player base to participate in cyrodiil, and, then we can faction lock campaigns...
now, if we were discussing faction switching timers - whole other story...I'm totally for some 2 to 12 hour faction switching cooldown period...
I have the solution!
Let's get rid of PvP completely.
No more whining about PvP. No more performance issues about PvP. No more toxicity of PvPers!
It's win, win!
Of course then we'd have to address the whining of the PvE. The performance issues of the PvE. And the toxicity of the PvE.
Looks like there won't be much of a game left.
But then what would you have to complain about?
I have the solution!
Let's get rid of PvP completely.
No more whining about PvP. No more performance issues about PvP. No more toxicity of PvPers!
It's win, win!
Of course then we'd have to address the whining of the PvE. The performance issues of the PvE. And the toxicity of the PvE.
Looks like there won't be much of a game left.
But then what would you have to complain about?
Good point!
TequilaFire wrote: »despite the fact we've had this conversation ad infinitum on these forums - here's the bottom line:
the cyrodiil map is huge, the pvp player base can not support multiple "healthy/active" campaigns.....
many of us with multiple characters on each alliance don't want to exile some of our characters to some pvp purgatory...
I get it their are jerks out there, and, many of you want to try to limit their impact on your gameplay...or, you want that "raw", intense feeling of alliance rivalry...
great, go recruit about another 10% of the eso player base to participate in cyrodiil, and, then we can faction lock campaigns...
now, if we were discussing faction switching timers - whole other story...I'm totally for some 2 to 12 hour faction switching cooldown period...
So instead we have one huge unhealthy campaign.