Vercingetorix wrote: »Are spies really that big of an issue?
I see people complaining and making accusations about it constantly in zone chat, but it seems like a lot of effort for very little gain. The Cyrodiil map has remained pretty much the same since the start of the game, and, depending on which alliances hold which keeps, the battles typically take place in the same spots over and over again.
Based on that, this seems like a fix for a problem that doesn't really exist.
It has nothing to do with "spies". It is the exploit of flipping an entire map between 2 factions several times within several coordinated groups, all with the same players' accounts. There's no competition when everyone is on every team. Choosing a faction should be an important choice - it could be where your friends are or perhaps the faction's aesthetics you enjoy - either way, the game as it is right now doesn't make faction choice matter in any way. Players flip-flop all day long, disrupting folks who just want to play the game rather than turn the entire map into a massive keep-flip farm.
Vercingetorix wrote: »Are spies really that big of an issue?
I see people complaining and making accusations about it constantly in zone chat, but it seems like a lot of effort for very little gain. The Cyrodiil map has remained pretty much the same since the start of the game, and, depending on which alliances hold which keeps, the battles typically take place in the same spots over and over again.
Based on that, this seems like a fix for a problem that doesn't really exist.
It has nothing to do with "spies". It is the exploit of flipping an entire map between 2 factions several times within several coordinated groups, all with the same players' accounts. There's no competition when everyone is on every team. Choosing a faction should be an important choice - it could be where your friends are or perhaps the faction's aesthetics you enjoy - either way, the game as it is right now doesn't make faction choice matter in any way. Players flip-flop all day long, disrupting folks who just want to play the game rather than turn the entire map into a massive keep-flip farm.
I agree.. The spirit of Cyrodiil was ruined when we were able to start faction swapping. There is no sense of pride and fighting for your alliance anymore. The way it is now people take the ""path of least resistance"... why fight against the zerg when I can be part of the zerg mentality.
This could be solved very easy by Zos allowing us to play any character for any faction but you had to choose once faction to play with for that whole campaign. So if you and YOUR FRIENDS decided you wanted to play AD next campaign, you would all pick AD when the campaign started. This means that essentially for the next 30 days or 7 depending on which campaigns you like to play all your characters are now AD. When the campaign end you can choose to change to another faction or keep playing for AD.
This would be sooooo much better than what we have now because now it is all faction swappers constantly moving from one faction to another mostly to play with the zerg. Not to mention that some people actually faction swap to purposely grief other players.
Vercingetorix wrote: »Are spies really that big of an issue?
I see people complaining and making accusations about it constantly in zone chat, but it seems like a lot of effort for very little gain. The Cyrodiil map has remained pretty much the same since the start of the game, and, depending on which alliances hold which keeps, the battles typically take place in the same spots over and over again.
Based on that, this seems like a fix for a problem that doesn't really exist.
It has nothing to do with "spies". It is the exploit of flipping an entire map between 2 factions several times within several coordinated groups, all with the same players' accounts. There's no competition when everyone is on every team. Choosing a faction should be an important choice - it could be where your friends are or perhaps the faction's aesthetics you enjoy - either way, the game as it is right now doesn't make faction choice matter in any way. Players flip-flop all day long, disrupting folks who just want to play the game rather than turn the entire map into a massive keep-flip farm.
I agree.. The spirit of Cyrodiil was ruined when we were able to start faction swapping. There is no sense of pride and fighting for your alliance anymore. The way it is now people take the ""path of least resistance"... why fight against the zerg when I can be part of the zerg mentality.
"Sense of Pride"????? It's a video-game. The very fact that you're even playing it should make you ashamed, not give you pride.
Vercingetorix wrote: »The pic below is exactly why accounts must be prevented from switching campaigns. Someone from either the house of smurfs or the banana republic came to the faction of the gods and decided to max out the number of camps that can occupy a campaign by a single faction.
EP is currently doing it to AD this campaign. DC did the same thing to players last campaign. All factions are doing stupid crap like this. This is a great example of why a faction lock is needed in this game.
Agreed, I don't care who is doing it to who, it's absolute bs. I think if ZOS would try to implement a fix, the kids that do this kinda crap would leave the game(and go back to COD) and sadly the pvp might become a ghost town. lol
SakuraRush wrote: »Vercingetorix wrote: »The pic below is exactly why accounts must be prevented from switching campaigns. Someone from either the house of smurfs or the banana republic came to the faction of the gods and decided to max out the number of camps that can occupy a campaign by a single faction.
EP is currently doing it to AD this campaign. DC did the same thing to players last campaign. All factions are doing stupid crap like this. This is a great example of why a faction lock is needed in this game.
Agreed, I don't care who is doing it to who, it's absolute bs. I think if ZOS would try to implement a fix, the kids that do this kinda crap would leave the game(and go back to COD) and sadly the pvp might become a ghost town. lol
It's a very small number of people doing it and each faction probably knows who is doing it. Hell it might even be the same fellow doing it to all the factions because he is a well known troll.
Faction locking wouldn't help this anyway. On console you can just make an infinite number of accounts if need be. It's the same reason there is no ending the botting on console.
ZOS_BrianWheeler wrote: »Campaign lockouts based on Alliance swapping on a temporary level have been discussed and are still on going.
It will be great if you would implement a campaign alliance lock(account based) so we will once again have more alliance loyalty and less treason/plays all sides kind of gameplay.
I would suggest the following:
Char example 1 joins campaign 1. Char example 1 Alliance: AD
Char example 2 can't join campaign 1 for the duration of the campaign. Char example 2 Alliance: EP
Char example 3 can't join campaign 1 for the duration of the campaign. Char example 3 Alliance: DC
*If char example 1 abandoned campaign 1(penalty of ap, 500K-1M/other AP), only then it is possible to join campaign 1 with other alliance chars(only if they are all same alliance) and only after 24-72 hours have passed since char 1 abandoned the campaign.
*Once the campaign has ended, all players will receive a campaign reset(free of charge) so they may choose with which alliance to play(Only one alliance, AD/EP/DC). This reset will encourage to play until the end of campaign and not use the above option.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »even if zos does implement a faction lock, spies can still communicate and share plans through other means outside the game which ZOS has zero control over.
Night_Wolf2112 wrote: »I find it very odd that the majority of players complaining about this issue are EP! Not that it means anything... but are you covering for something?
Oreyn_Bearclaw wrote: »I wouldnt hold your breath...
I also think you are overstating the issue. I just dont think there are that many people that are parking in alternate alliances to spy on zone chat. People want AP for themselves, and every alliance has a streamer that can easily be followed by anyone without wasting the effort. There are bigger fish to fry that dont require fundamentally changing the entire game.
Everyone I know who faction swaps, myself included, does so to swap to the lowest pop faction for the AP bonuses.
I don’t know any serious PvPer who cares about any of the end of campaign rewards apart from the transmute crystals, which are available to everyone.
Locking factions would lock in the imbalances and it would prevent the talented groups that prefer fighting outnumbered from taking advantage of the many incentives already in the game that promote playing for the less-populated faction.
I'm not gonna restrict myself to a 3rd of the campaign experience just because some take the war too seriously.
Very few players are spies, most just get bored with their factions situation or annoyed with chat blabbering so they switch.
I'm not gonna restrict myself to a 3rd of the campaign experience just because some take the war too seriously.
Very few players are spies, most just get bored with their factions situation or annoyed with chat blabbering so they switch.
Boy that sounds like a lot of fun...just go to battle grounds, the campaigns I play in are competitive, that's what makes it a blast...(PS4 vivec). There are spies everywhere and a lot of smack talk.
And what are you experiencing that's different between the 3 factions?
This sounds like a thread you don't belong in.