When the patch goes live, ZoS pulls all existing characters out of all campaigns, resetting Home and Guest options as well as resetting all maps and leaderboards. Campaign durations will reset on the day this patch goes live. (7-day and 30-day)
ZoS runs script for all existing accounts and upon your next login, you will be directed to the faction choice option. Your faction choice will be applied to all your current and all future characters on your account. New accounts will simply choose their faction first then be redirected to the character creation menu.
Cadwell's Silver and Gold will be retooled as a set of achievements: Finishing any 2 faction questlines gives the first set of rewards and finishing all 3 faction questlines gives the final reward. This allows all existing players to retain any progress and still be eligible for the rewards, regardless of whatever faction is selected. The quests "Cadwell's Silver" and "Cadwell's Gold" will be retired. The player simply ports to either of the 2 remaining factions and can essentially complete them in any order rather than a predetermined order.
The Faction Change Token can be used on an account once every 90 days. Upon being used, all characters on the account will have their Home and Guest campaign selections reset, forfeiting any current leaderboard progress as a result, but any AP gains will be retained.
VaranisArano wrote: »So I could finally make that DC character I made prior to One Tamriel join the Ebonheart Pact like all my other characters?
Sign me up!
(Problem is, lots of people have friends on other factions. I think I'm a bit of a rarity in that all my friends and guilds are Ebonheart Pact.)
Vercingetorix wrote: »VaranisArano wrote: »So I could finally make that DC character I made prior to One Tamriel join the Ebonheart Pact like all my other characters?
Sign me up!
(Problem is, lots of people have friends on other factions. I think I'm a bit of a rarity in that all my friends and guilds are Ebonheart Pact.)
There's very few guilds that exist as strictly single-faction members only. Most are All-3-Factions for general purpose activities. Those who wish to coordinate factions with their friends will likely do so through Discord, Line, or some other social media.
Are spies really that big of an issue?
I see people complaining and making accusations about it constantly in zone chat, but it seems like a lot of effort for very little gain. The Cyrodiil map has remained pretty much the same since the start of the game, and, depending on which alliances hold which keeps, the battles typically take place in the same spots over and over again.
Based on that, this seems like a fix for a problem that doesn't really exist.
The pic below is exactly why accounts must be prevented from switching campaigns. Someone from either the house of smurfs or the banana republic came to the faction of the gods and decided to max out the number of camps that can occupy a campaign by a single faction.
Vercingetorix wrote: »The pic below is exactly why accounts must be prevented from switching campaigns. Someone from either the house of smurfs or the banana republic came to the faction of the gods and decided to max out the number of camps that can occupy a campaign by a single faction.
EP is currently doing it to AD this campaign. DC did the same thing to players last campaign. All factions are doing stupid crap like this. This is a great example of why a faction lock is needed in this game.
Vercingetorix wrote: »VaranisArano wrote: »So I could finally make that DC character I made prior to One Tamriel join the Ebonheart Pact like all my other characters?
Sign me up!
(Problem is, lots of people have friends on other factions. I think I'm a bit of a rarity in that all my friends and guilds are Ebonheart Pact.)
There's very few guilds that exist as strictly single-faction members only. Most are All-3-Factions for general purpose activities. Those who wish to coordinate factions with their friends will likely do so through Discord, Line, or some other social media.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »so your asking for the post one-tamriel faction mechanics to be changed just to please the PvP crowd... how about no and leave it as it is.
TequilaFire wrote: »shadowwraith666 wrote: »so your asking for the post one-tamriel faction mechanics to be changed just to please the PvP crowd... how about no and leave it as it is.
No just in PvP campaigns is all most of us are asking so PvE has no reason to cry about it.
shadowwraith666 wrote: »so your asking for the post one-tamriel faction mechanics to be changed just to please the PvP crowd... how about no and leave it as it is.
I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.
Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.
I'm sorry you would be punished for the actions of others but this change is absolutely imperative as the faction swapping scumbags are damaging pvp...and I disagree about which one is majority. What if there was the 1 time option to move all your characters to AD?