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Fixing One of the Biggest Problems in PvP Today

  • Jammer480
    Jammer480
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    DenMoria wrote: »

    I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame. :)

    I absolutely refuse to join the banana republic of Cyrodiil...
    Livin' the dream...
  • Vercingetorix
    Vercingetorix
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    DenMoria wrote: »
    Jammer480 wrote: »
    jaws343 wrote: »
    jaws343 wrote: »
    I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.

    So with some of the proposed "solutions" I would have the following problems:

    1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.

    2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.

    And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.

    When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.

    Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.

    I'm sorry you would be punished for the actions of others but this change is absolutely imperative as the faction swapping scumbags are damaging pvp...and I disagree about which one is majority. What if there was the 1 time option to move all your characters to AD?

    I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame. :)

    Jokes aside, his issue isn't really much of one to be honest. He has one AD character but mostly EP characters. He mentions no EP guild, so what purpose do the other EP characters serve? If he's social on the AD character, then he should just move all of his stuff to AD. This change wouldn't hurt him at all - unless of course he has been flip-keep exploiting with his other characters...
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • DenMoria
    DenMoria
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    Jammer480 wrote: »
    DenMoria wrote: »

    I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame. :)

    I absolutely refuse to join the banana republic of Cyrodiil...

    I promise, the kitties are cuddly! Of course so are our leprechauns, but, hey, if you can't deal with being tall, gorgeous and golden as well, that's your problem. :)
  • Vercingetorix
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    Jammer480 wrote: »
    I absolutely refuse to join the banana republic of Cyrodiil...

    You joined an AD guild and have an AD character to play with AD players. I smell hypocrisy.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Grimfolly613
    Grimfolly613
    Soul Shriven
    Just need a lockout timer for a dif faction toons, a twenty minute wait, then the queue would deter most. Should be some kind of penalty for it. I get wanting to play with friends though so this would be more fair for all players
  • DenMoria
    DenMoria
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    Jammer480 wrote: »
    I absolutely refuse to join the banana republic of Cyrodiil...

    You joined an AD guild and have an AD character to play with AD players. I smell hypocrisy.

    I smell moonsugar myself, but that might just be me.
  • Jammer480
    Jammer480
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    Jammer480 wrote: »
    I absolutely refuse to join the banana republic of Cyrodiil...

    You joined an AD guild and have an AD character to play with AD players. I smell hypocrisy.

    I think you mistake me for someone else? I have no AD toons
    Livin' the dream...
  • DenMoria
    DenMoria
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    Jammer480 wrote: »
    Jammer480 wrote: »
    I absolutely refuse to join the banana republic of Cyrodiil...

    You joined an AD guild and have an AD character to play with AD players. I smell hypocrisy.

    I think you mistake me for someone else? I have no AD toons

    That's sad. AD is the best. And the best dressed too!
  • Vercingetorix
    Vercingetorix
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    Just need a lockout timer for a dif faction toons, a twenty minute wait, then the queue would deter most. Should be some kind of penalty for it. I get wanting to play with friends though so this would be more fair for all players

    Twenty minutes? That's a joke, right? That's not a penalty. There needs to be a strict lockout from exploiting in this game. What you are suggesting is merely a short cooldown on campaign exploiting... lmfao
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • jaws343
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    DenMoria wrote: »
    Jammer480 wrote: »
    jaws343 wrote: »
    jaws343 wrote: »
    I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.

    So with some of the proposed "solutions" I would have the following problems:

    1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.

    2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.

    And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.

    When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.

    Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.

    I'm sorry you would be punished for the actions of others but this change is absolutely imperative as the faction swapping scumbags are damaging pvp...and I disagree about which one is majority. What if there was the 1 time option to move all your characters to AD?

    I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame. :)

    Jokes aside, his issue isn't really much of one to be honest. He has one AD character but mostly EP characters. He mentions no EP guild, so what purpose do the other EP characters serve? If he's social on the AD character, then he should just move all of his stuff to AD. This change wouldn't hurt him at all - unless of course he has been flip-keep exploiting with his other characters...

    Personally I prefer playing EP, prefer the starting location of the map, and prefer playing with many of the EP players on the server.

    And keep flip exploiting? It takes 20-30 minutes minimum to get through the queue into vivec on a good day. This keep flipping thing everyone is complaining about is only happening in dead campaigns where 1 faction runs the board and no-one shows up to fight. This isn't feasible in campaigns that actually have a population. Entire groups just can't log out and instantly jump into another faction without waiting for this queue. And in the time it takes for a group to do this, the faction they left will have already reached the population limit.


    Edited by jaws343 on July 10, 2018 8:55PM
  • VaranisArano
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    jaws343 wrote: »
    I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.

    So with some of the proposed "solutions" I would have the following problems:

    1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.

    2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.

    And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.

    When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.

    Um, being able to play characters that are different factions on the same campaign is NOT an exploit. Its currently allowed within the game (and some might argue currently encouraged). In the past this wasn't allowed, but the campaigns have changed to allow it. Its not against the current intent of the game. Though ZOS occasionally talked about changing it,m they haven't done anything to change cross-faction game.

    You may not like it and want it to be changed, but that doesn't make it an exploit to play different factions on the same campaign. Until ZOS actually decides to do something to limit cross-faction play, such as your suggestion here, cross-faction play on the same campaign is permitted in ESO.

    Please don't call things exploits that aren't actually exploits.
    Edited by VaranisArano on July 10, 2018 9:05PM
  • Tandor
    Tandor
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    The problem inherent with trying to control factions by placing account-wide restrictions is that an increased number of players would simply create an additional account.
  • Vercingetorix
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    Tandor wrote: »
    The problem inherent with trying to control factions by placing account-wide restrictions is that an increased number of players would simply create an additional account.

    The ability to exploit would be that much more difficult to avhieve. I guarantee you that it wouldn’t be as widespread as you claim it would be. Laziness is core component of human nature - ain’t nonody got time to juggle accounts from scratch.
    Edited by Vercingetorix on July 11, 2018 4:05PM
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Grimfolly613
    Grimfolly613
    Soul Shriven
    Twenty minutes? That's a joke, right? That's not a penalty. There needs to be a strict lockout from exploiting in this game. What you are suggesting is merely a short cooldown on campaign exploiting... lmfao


    You're not wrong won't argue there. The duration of said lockout can remain up to debate. 20 mins, a day, a week it's all the same to me win or lose I'm EP. It's either that or pay ap to switch, charge enough ap, and people may decide it's better to stay put.
    Edited by Grimfolly613 on July 10, 2018 9:29PM
  • Universe
    Universe
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    Here is ZOS response from april:
    We are still discussing Alliance association and Campaigns.

    I hope they will include some kind of a campaign faction lock in update 19(one of the next incremental patches).
    One can only hope :D
    Edited by Universe on July 10, 2018 9:33PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    Years ago, it used to be one character in the campaign and you couldn't bring a character of another faction to that campaign. ZOS decided, despite the fact MANY people told them that it would be a VERY BAD idea to remove the faction lock, decided to remove the faction lock. Now, we are paying for the mistake.

    I seriously doubt that ZOS will ever correct their mistake. It should have NEVER been where you could play an opposing faction in the same campaign.
  • Joy_Division
    Joy_Division
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    And here I thought the post would be about poor server performance, over-tuned proc sets, the untenable disparity between CP and no CP, the lack of stable guilds who care about the game, and class balance.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • LeagueTroll
    LeagueTroll
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    One of the primary issues plaguing PvP right now is the ability for two different faction characters to be on the same campaign - a notion that is idiotic at best, yet somehow is allowed in the game. This is blatant abuse and it in turn removes any competitive aspect of the game with cheating and griefing left unchecked. To address this issue, the solution I propose is actually quite simple: Lock accounts to a single faction and introduce a Faction Change Token in the Crown Store (with a 90-day cooldown upon use) to compensate.

    So how would this work?
    When the patch goes live, ZoS pulls all existing characters out of all campaigns, resetting Home and Guest options as well as resetting all maps and leaderboards. Campaign durations will reset on the day this patch goes live. (7-day and 30-day)
    ZoS runs script for all existing accounts and upon your next login, you will be directed to the faction choice option. Your faction choice will be applied to all your current and all future characters on your account. New accounts will simply choose their faction first then be redirected to the character creation menu.
    Cadwell's Silver and Gold will be retooled as a set of achievements: Finishing any 2 faction questlines gives the first set of rewards and finishing all 3 faction questlines gives the final reward. This allows all existing players to retain any progress and still be eligible for the rewards, regardless of whatever faction is selected. The quests "Cadwell's Silver" and "Cadwell's Gold" will be retired. The player simply ports to either of the 2 remaining factions and can essentially complete them in any order rather than a predetermined order.
    The Faction Change Token can be used on an account once every 90 days. Upon being used, all characters on the account will have their Home and Guest campaign selections reset, forfeiting any current leaderboard progress as a result, but any AP gains will be retained.

    I don’t see how account have to be faction locked to achieve this. I do support faction lock per account per campaign though. Playing cp on 1 faction, no cp on another should not be griefing.
  • TequilaFire
    TequilaFire
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    jaws343 wrote: »
    I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.

    So with some of the proposed "solutions" I would have the following problems:

    1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.

    2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.

    And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.

    When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.

    Um, being able to play characters that are different factions on the same campaign is NOT an exploit. Its currently allowed within the game (and some might argue currently encouraged). In the past this wasn't allowed, but the campaigns have changed to allow it. Its not against the current intent of the game. Though ZOS occasionally talked about changing it,m they haven't done anything to change cross-faction game.

    You may not like it and want it to be changed, but that doesn't make it an exploit to play different factions on the same campaign. Until ZOS actually decides to do something to limit cross-faction play, such as your suggestion here, cross-faction play on the same campaign is permitted in ESO.

    Please don't call things exploits that aren't actually exploits.

    While some change factions without malice, there are definitely those that exploit the spirit of the game by abusing the privilege. ZOS has stated a solution is being discussed so something will be done about it and you will have those that are abusing to thank for it.
    Edited by TequilaFire on July 11, 2018 12:23PM
  • dtsharples
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    It just needs to be similar to how it was originally intended, without the obvious flaw that allowed people to bypass it.

    You have an EP DK, and you set campaign to Vivec, that character is fixed to Vivec for the entirety of the campaign duration.
    Only your other EP characters can join the Vivec campaign for the entirety of the campaign duration.

    You have a DC Templar, you set their campaign to Shor, that character is fixed to Shor for the entirety of the campaign duration.
    Only your other DC characters can join the Shor campaign........

    Basically, the 1st of your characters to choose a campaign after the reset determines the faction you will play for the duration, until the next reset.

    IMO Guest campaigns also need removing entirely, I see zero point of a guest campaign - and all campaigns should be 7 days duration. This will mean any significant push by any faction will have a somewhat profound impact on the end scoring.
    Oh, and it goes without saying to make PVDoor count as so little that it becomes almost trivial towards the scoring.

    Sure, it wont solve every issue that we are seeing in Cyrodiil, but if something isn't done about Cyro soon I think its gonna hit some real long-lasting issues that will be detrimental to everyone.
  • bongtokin420insd16
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    To play Devil's advocate:

    I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though :) )

    The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.

    I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.

    Kaz_Wastelander PS4NA
  • bongtokin420insd16
    bongtokin420insd16
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    Imagine your account being tagged "Pact deserter" for two hours wherever you go. And im talking play time not IRL. So not like the justice system where you log off but the timer still rolls, but rather like an XP scroll, where it stops and starts on log. So you'd have to go play the game for two real hours before gaining AP again.
    Kaz_Wastelander PS4NA
  • Jammer480
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    To play Devil's advocate:

    I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though :) )

    The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.

    I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.

    That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.
    Livin' the dream...
  • Tan9oSuccka
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    I wouldnt hold your breath...

    I also think you are overstating the issue. I just dont think there are that many people that are parking in alternate alliances to spy on zone chat. People want AP for themselves, and every alliance has a streamer that can easily be followed by anyone without wasting the effort. There are bigger fish to fry that dont require fundamentally changing the entire game.

    You might be surprised. In my home campaign, people roll alts to take Scrolls and deliver them back to the enemy. They talk smack, and scout numbers and pushes. These trolls take over siege and fire it away from keeps.

    It happens way too much to be honest.
  • Jammer480
    Jammer480
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    You might be surprised. In my home campaign, people roll alts to take Scrolls and deliver them back to the enemy. They talk smack, and scout numbers and pushes. These trolls take over siege and fire it away from keeps.

    It happens way too much to be honest.

    100% true... and they will set up siege equip close to a keep but not where the actual assault is taking place and not use the equipment.
    Edited by Jammer480 on July 11, 2018 1:56PM
    Livin' the dream...
  • DenMoria
    DenMoria
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    Imagine your account being tagged "Pact deserter" for two hours wherever you go. And im talking play time not IRL. So not like the justice system where you log off but the timer still rolls, but rather like an XP scroll, where it stops and starts on log. So you'd have to go play the game for two real hours before gaining AP again.

    And nobody would care. It's the "Pact" after all.
  • Vercingetorix
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    Jammer480 wrote: »
    To play Devil's advocate:

    I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though :) )

    The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.

    I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.

    That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.

    Faction swapping with a paltry cost of 150k AP is pointless. The folks abusing the system bank nearly a million AP or more. The only price effective in limiting faction swapping is THE WALLET. Tying faction changes to the crown store WILL limit the amount of exploiters in PvP, especially when the token has a 90-day cooldown.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Jammer480
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    Jammer480 wrote: »
    To play Devil's advocate:

    I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though :) )

    The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.

    I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.

    That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.

    Faction swapping with a paltry cost of 150k AP is pointless. The folks abusing the system bank nearly a million AP or more. The only price effective in limiting faction swapping is THE WALLET. Tying faction changes to the crown store WILL limit the amount of exploiters in PvP, especially when the token has a 90-day cooldown.

    What if the AP cost would double for each swap? 1=150k, 2=300k, 3=600k, etc
    Livin' the dream...
  • Vercingetorix
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    Jammer480 wrote: »
    Jammer480 wrote: »
    To play Devil's advocate:

    I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though :) )

    The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.

    I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.

    That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.

    Faction swapping with a paltry cost of 150k AP is pointless. The folks abusing the system bank nearly a million AP or more. The only price effective in limiting faction swapping is THE WALLET. Tying faction changes to the crown store WILL limit the amount of exploiters in PvP, especially when the token has a 90-day cooldown.

    What if the AP cost would double for each swap? 1=150k, 2=300k, 3=600k, etc

    No, the cost to swap (if you are trying to keep it in-game and not use crowns) MUST be prohibitively expensive. You'd need an upfront cost of 1mil AP minimum. The swap itself must have a penalty or otherwise the swap cost does nothing to stop the abuse it's supposed to curtail. Crowns are the best way to do it because it's not something that can really be farmed by exploits to finance future exploits. If a person wants to exploit, they're spending a ton of crowns and waiting 90 days in-between each use to do so. At that point, the exploit isn't really much of one anymore since the cost greatly outweighs any potential benefit.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • Hammy01
    Hammy01
    ✭✭✭✭✭
    So I could finally make that DC character I made prior to One Tamriel join the Ebonheart Pact like all my other characters?

    Sign me up!

    (Problem is, lots of people have friends on other factions. I think I'm a bit of a rarity in that all my friends and guilds are Ebonheart Pact.)

    This could be solved very easy by Zos allowing us to play any character for any faction but you had to choose once faction to play with for that whole campaign. So if you and YOUR FRIENDS decided you wanted to play AD next campaign, you would all pick AD when the campaign started. This means that essentially for the next 30 days or 7 depending on which campaigns you like to play all your characters are now AD. When the campaign end you can choose to change to another faction or keep playing for AD.

    This would be sooooo much better than what we have now because now it is all faction swappers constantly moving from one faction to another mostly to play with the zerg. Not to mention that some people actually faction swap to purposely grief other players.
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