Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.
I'm sorry you would be punished for the actions of others but this change is absolutely imperative as the faction swapping scumbags are damaging pvp...and I disagree about which one is majority. What if there was the 1 time option to move all your characters to AD?
I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame.
Vercingetorix wrote: »
Vercingetorix wrote: »
I think you mistake me for someone else? I have no AD toons
Grimfolly613 wrote: »Just need a lockout timer for a dif faction toons, a twenty minute wait, then the queue would deter most. Should be some kind of penalty for it. I get wanting to play with friends though so this would be more fair for all players
Vercingetorix wrote: »Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Again, choose AD but be unable to PVP with the preferred majority of my characters. How about we don't punish the majority for the actions of the minority.
I'm sorry you would be punished for the actions of others but this change is absolutely imperative as the faction swapping scumbags are damaging pvp...and I disagree about which one is majority. What if there was the 1 time option to move all your characters to AD?
I say it should be in the next patch. EVERYBODY gets moved to AD. The other factions are lame.
Jokes aside, his issue isn't really much of one to be honest. He has one AD character but mostly EP characters. He mentions no EP guild, so what purpose do the other EP characters serve? If he's social on the AD character, then he should just move all of his stuff to AD. This change wouldn't hurt him at all - unless of course he has been flip-keep exploiting with his other characters...
Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
The problem inherent with trying to control factions by placing account-wide restrictions is that an increased number of players would simply create an additional account.
ZOS_BrianWheeler wrote: »We are still discussing Alliance association and Campaigns.
Vercingetorix wrote: »One of the primary issues plaguing PvP right now is the ability for two different faction characters to be on the same campaign - a notion that is idiotic at best, yet somehow is allowed in the game. This is blatant abuse and it in turn removes any competitive aspect of the game with cheating and griefing left unchecked. To address this issue, the solution I propose is actually quite simple: Lock accounts to a single faction and introduce a Faction Change Token in the Crown Store (with a 90-day cooldown upon use) to compensate.
So how would this work?When the patch goes live, ZoS pulls all existing characters out of all campaigns, resetting Home and Guest options as well as resetting all maps and leaderboards. Campaign durations will reset on the day this patch goes live. (7-day and 30-day)ZoS runs script for all existing accounts and upon your next login, you will be directed to the faction choice option. Your faction choice will be applied to all your current and all future characters on your account. New accounts will simply choose their faction first then be redirected to the character creation menu.Cadwell's Silver and Gold will be retooled as a set of achievements: Finishing any 2 faction questlines gives the first set of rewards and finishing all 3 faction questlines gives the final reward. This allows all existing players to retain any progress and still be eligible for the rewards, regardless of whatever faction is selected. The quests "Cadwell's Silver" and "Cadwell's Gold" will be retired. The player simply ports to either of the 2 remaining factions and can essentially complete them in any order rather than a predetermined order.The Faction Change Token can be used on an account once every 90 days. Upon being used, all characters on the account will have their Home and Guest campaign selections reset, forfeiting any current leaderboard progress as a result, but any AP gains will be retained.
VaranisArano wrote: »Vercingetorix wrote: »I think faction locks are unnecessary. I run EP on 10 characters in Vivec. I have 1 AD character that also mains Vivec for AD guild events. That character mains Vivec because that is the faction my guild decides to run in when they PVP on any faction. Those events are usually Friday nights.
So with some of the proposed "solutions" I would have the following problems:
1) Complete faction lock - No longer able to PVP with guild mates who run AD characters.
2) 24 hour lock - After playing Friday night, I am now unable to play PVP on my other 10 characters until Sunday. And if that lock is 48 hours, there goes my entire weekend of PVP.
And I am sure that I am not alone in this. Many people do not have toons solely in one faction because they have friends that play in other factions. And there is only 1 30-day CP campaign. Players don't want to play the 7-day campaign or non-CP and they shouldn't be forced to to play with friends on other alliances in those campaigns.
When the faction lock would occur, you could coordinate with your guild and simply choose AD to be with your guild. Having 2 characters in the same campaign on opposing factions is an exploit that needs correcting. Whether or not you are contributing to the exploit is irrelevant - others are and because of that, there needs to be a change.
Um, being able to play characters that are different factions on the same campaign is NOT an exploit. Its currently allowed within the game (and some might argue currently encouraged). In the past this wasn't allowed, but the campaigns have changed to allow it. Its not against the current intent of the game. Though ZOS occasionally talked about changing it,m they haven't done anything to change cross-faction game.
You may not like it and want it to be changed, but that doesn't make it an exploit to play different factions on the same campaign. Until ZOS actually decides to do something to limit cross-faction play, such as your suggestion here, cross-faction play on the same campaign is permitted in ESO.
Please don't call things exploits that aren't actually exploits.
bongtokin420insd16 wrote: »To play Devil's advocate:
I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though)
The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.
I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.
Oreyn_Bearclaw wrote: »I wouldnt hold your breath...
I also think you are overstating the issue. I just dont think there are that many people that are parking in alternate alliances to spy on zone chat. People want AP for themselves, and every alliance has a streamer that can easily be followed by anyone without wasting the effort. There are bigger fish to fry that dont require fundamentally changing the entire game.
Tan9oSuccka wrote: »
You might be surprised. In my home campaign, people roll alts to take Scrolls and deliver them back to the enemy. They talk smack, and scout numbers and pushes. These trolls take over siege and fire it away from keeps.
It happens way too much to be honest.
bongtokin420insd16 wrote: »Imagine your account being tagged "Pact deserter" for two hours wherever you go. And im talking play time not IRL. So not like the justice system where you log off but the timer still rolls, but rather like an XP scroll, where it stops and starts on log. So you'd have to go play the game for two real hours before gaining AP again.
bongtokin420insd16 wrote: »To play Devil's advocate:
I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though)
The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.
I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.
That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.
Vercingetorix wrote: »bongtokin420insd16 wrote: »To play Devil's advocate:
I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though)
The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.
I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.
That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.
Faction swapping with a paltry cost of 150k AP is pointless. The folks abusing the system bank nearly a million AP or more. The only price effective in limiting faction swapping is THE WALLET. Tying faction changes to the crown store WILL limit the amount of exploiters in PvP, especially when the token has a 90-day cooldown.
Vercingetorix wrote: »bongtokin420insd16 wrote: »To play Devil's advocate:
I like playing the 30 day campaign, and i do so across 2 factions. I don't log on and see who's winning, i log on and if a buddy wants to run i join. Color, etc is not important. It helps actually my understanding of Cyro to see the factions from all sides. But im not hardcore and will never be emp so maybe thats why i care little. *(Domininon or Death though)
The other issue is when the anniversary event rolls around and i want to take my third faction pve character into cyro, i don't want to be stopped cause im alliance locked. I want to be free lol.
I do, however, see the issue with flipping and swapping. So why not lockdown AP? If you've bled for the pact in the last 2 hours and earned AP, your account is flagged red and only red characters can earn AP. This applies to you and anyone you group with. So feel free to flip to blue within those two hours, but gains by you and your group give you 0 AP. If all those flippers are doing it just for AP, this will stop it, or help to. No one is going to group with someone that blocks AP.
That would help. I agree that there could be some other options/costs associated with switching factions within a campaign other than locking the account. What about limiting the number of times your account can switch campaigns for free? For example, within a 30 day campaign you can only switch factions X(5) number of times and a 7 day campaign you can switch X(2) number of times. Anymore than that will cost 150,000 AP.
Faction swapping with a paltry cost of 150k AP is pointless. The folks abusing the system bank nearly a million AP or more. The only price effective in limiting faction swapping is THE WALLET. Tying faction changes to the crown store WILL limit the amount of exploiters in PvP, especially when the token has a 90-day cooldown.
What if the AP cost would double for each swap? 1=150k, 2=300k, 3=600k, etc
VaranisArano wrote: »So I could finally make that DC character I made prior to One Tamriel join the Ebonheart Pact like all my other characters?
Sign me up!
(Problem is, lots of people have friends on other factions. I think I'm a bit of a rarity in that all my friends and guilds are Ebonheart Pact.)