Be great for ww other than that no
Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
Lord_Ninka wrote: »Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
How strange. I get the same behaviour as yesterday, including getting the bonus I should have had from my previous ultimate.
Same ultimate used twice, Soul Harvest IV, 70 cost:
I also checked that it wasn't just the UI, and I did indeed deal more damage when the character overview said I had the higher stats from using more ultimate.
Lord_Ninka wrote: »Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
How strange. I get the same behaviour as yesterday, including getting the bonus I should have had from my previous ultimate.
Same ultimate used twice, Soul Harvest IV, 70 cost:
I also checked that it wasn't just the UI, and I did indeed deal more damage when the character overview said I had the higher stats from using more ultimate.
I didn't bother checking the UI in the character sheet (I don't trust it). I tested this on the target dummy and compared the damage each time. Do that and let me know if you see a different between using Soul Harvest with 70 ult vs 500. Just a heads up a damage differentiation of 200 points was normal for me, but it appeared to be random and independent of the amount of ult used.
Have people been exiting combat between using ults? Rereading the tooltip again, I wonder if it’s supposed to be something like ult consumed = total cost of ultimates used during the duration of combat (as in, regardless of ult stored at the time of each cast: cast soul harvest > 140 dmg, cast soul harvest again > 280 dmg, cast ele rage > 780 dmg). If people aren’t controlling for that, it might account for the deviations that people are seeing and would definitely make the set worth using in longer fights. But imo it’d also be stupid powerful for vAS for example, so probably not. Just speculating while I continue to neglect testing it myself.
Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
That's because it doesn't buff the Incap itself - the weapon damage buff is applied afterwards.
Check to see what the damage on your skills is after those Incaps.
Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
That's because it doesn't buff the Incap itself - the weapon damage buff is applied afterwards.
Check to see what the damage on your skills is after those Incaps.
I'm aware. I was tested my Surprise Attack damage following Incap.
This set is not going to reach a consensus for pvp and pve.
It seems designed with pvp in mind - which is why it appears useless in pve.
The proposed buff would be rediculous for any pvp scenario. You´d get 600 spd for using incap. Please no?
IxSTALKERxI wrote: »From my tests it is ultimate consumed of the previous ultimate used. Based off character sheet weapon damage.
It doesn't work on overload.
I'm not a scientist though.
Lord_Ninka wrote: »exeeter702 wrote: »
That's a lie. I just tested it. Used Incap with 70 ult, and with 500 ult. Zero difference in follow-up damage.
No, it's not a lie. I expect what you see there is exactly the bug I mentioned. Assuming that it behaves the same on our characters, it would give the big bonus if you used an ultimate a third time. I tested thoroughly and am not making things up. How thoroughly did you test it?
I used Incap with 70 ult, 100 ult, 200 ult, and 500 ult. There was no difference for me.
That's because it doesn't buff the Incap itself - the weapon damage buff is applied afterwards.
Check to see what the damage on your skills is after those Incaps.
I'm aware. I was tested my Surprise Attack damage following Incap.
Here's my Lethal Arrow damage after using Corrosive Armor on stamina DK:
210 ultimate: 52 196
500 ultimate: 56 468
There is a difference for me atleast. Maybe it isn't working with Incap specifically?
WrathOfInnos wrote: »If you are still concerned, I suggested in a later post that it could stay 2X the ulti cost as weapon or spell damage if the duration was increased significantly (to around 40s). Then using incap for an example it would effectively be 140 weapon damage with 100% uptime, which is not much different than mixing 1 veli and 1 kena.
arkansas_ESO wrote: »WrathOfInnos wrote: »If you are still concerned, I suggested in a later post that it could stay 2X the ulti cost as weapon or spell damage if the duration was increased significantly (to around 40s). Then using incap for an example it would effectively be 140 weapon damage with 100% uptime, which is not much different than mixing 1 veli and 1 kena.
This would just create more issues. Could you imagine popping WW ulti and having ~800 weapon damage for the better part of a minute?
Test object: Sorc, no cp allocated, 64 Points magicka, no passives 2pc light Balorgh, used skill mage's wrath and storm atronach, no weapon equipped
No ult used: 437 Damage with MW
202 ult used twice in a row: ~542 Damage with MW (varies due to the bug described below)
500 ult used after using ~202 ult: 584 Damage with MW (varies due to the bug described below)
202 ult used afer using 500 ult: 697 with MW (doesn't vary as the game always counts +300 ult)
What does this mean?
The set is bugged.
It works like this:
1. You use and ult with a cost of x while having y ultimate (y>=x)
2. now you only get the damage buff for 2*x
3. now you use another ult again you will now get 2*(y-x)+2*x weapon and spelldamage
This is the reason why the damage is consistent after using an ultimate when you spent 500 ult before (if you use the same ult again)
the ult isn't working with overload at all
Test object: Sorc, no cp allocated, 64 Points magicka, no passives 2pc light Balorgh, used skill mage's wrath and storm atronach, no weapon equipped
No ult used: 437 Damage with MW
202 ult used twice in a row: ~542 Damage with MW (varies due to the bug described below)
500 ult used after using ~202 ult: 584 Damage with MW (varies due to the bug described below)
202 ult used afer using 500 ult: 697 with MW (doesn't vary as the game always counts +300 ult)
What does this mean?
The set is bugged.
It works like this:
1. You use and ult with a cost of x while having y ultimate (y>=x)
2. now you only get the damage buff for 2*x
3. now you use another ult again you will now get 2*(y-x)+2*x weapon and spelldamage
This is the reason why the damage is consistent after using an ultimate when you spent 500 ult before (if you use the same ult again)
the ult isn't working with overload at all
This is some seriously good coding. ZOS keeping us on our toes, love it.
Test object: Sorc, no cp allocated, 64 Points magicka, no passives 2pc light Balorgh, used skill mage's wrath and storm atronach, no weapon equipped
No ult used: 437 Damage with MW
202 ult used twice in a row: ~542 Damage with MW (varies due to the bug described below)
500 ult used after using ~202 ult: 584 Damage with MW (varies due to the bug described below)
202 ult used afer using 500 ult: 697 with MW (doesn't vary as the game always counts +300 ult)
What does this mean?
The set is bugged.
It works like this:
1. You use and ult with a cost of x while having y ultimate (y>=x)
2. now you only get the damage buff for 2*x
3. now you use another ult again you will now get 2*(y-x)+2*x weapon and spelldamage
This is the reason why the damage is consistent after using an ultimate when you spent 500 ult before (if you use the same ult again)
the ult isn't working with overload at all
This is some seriously good coding. ZOS keeping us on our toes, love it.
I guess it comes down to this:
Server substracts the cost of your ult pool first and then put the ult to zero afterwards.
And because of this coding it's seen as drained by the next ult but that's just a random guess
With Fiery Rage that’s 500 for me. I fail to see how dropping that using MA+Balorgh is not insanely powerful. Coordinated with Horn it is a massive damage boost that is invaluable in certain dungeons and probably trials as well.
Lord_Ninka wrote: »btw, it behaves exactly the same with Incapacitating Strike IV as it does with Soul Harvest IV and as I've described above. I'm kinda sorry to say this (and kinda not) but I think the guy who was so quick to call my explanation a lie just didn't look properly at the numbers himself if he doesn't have a unique bug that only happens to him.
It also doesn't matter if you use two different ultimates, the bonus is still twice the ultimate you had saved up (the previous time). I think BohnT agrees, even though I'm not sure they realise this - note that 2*(y-x) + 2*x = 2*y
So again, it's clearly a bug that it gives the bonus according to the previous ultimate cast instead of the current, but apart from that you get a 1k wp dmg and sp dmg bonus (more with modifiers) if you save up 500 ultimate before firing, no matter the cost of your ultimate.