Every templar in PVP wants this and has been asking for it (or something similar) for a very long time. Don't forget that the game is supposed to contain more activities and playstyles than your own.Doctordarkspawn wrote: »Nobody wants this.
Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this. As a templar tank who this seems made to benefit I dont like this, because quite frankly it's more of a nerf then anything. Yeah, It gives me more armor, but if I wanted more armor there's alot of ways to get it without nerfing my sustain consideribly as a magicka tank.
The normal ability was enough, it was a low cost armor ability that required you to sit still, you didn't need more encouragement to stay in an area. And even then, this is useless for most tanks because even then, most raids nowadays have anti-armor abilities. So why bother? Nobody runs armor, just mitigation. Just damage reduction, which is far superior, so who is this change even for?
Remove this change, it's not constructive to any tank I'm aware of. I'm downloading the PTS to test to see if I can live with it, but my first reaction is, it isn't worth it, and I dont see why this change was made.
Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
That's a PVP problem.
At the very least, keep the cost the same, remove the buff while standing in the circle. If you must screw us for the sake of PVP just call it a straight update and dont mess with it from there. Because that way everyone benefits, there was no real reason to increase the damn cost. Even with the new ability if you want the extra armor you stay put, the cost increase is what I'm adversed to because there's just no reason for it.
TLDR: Either do the following:
- Reduce cost back to live, remove the amplification of armor, keep all other changes.
- Keep cost increase, but remove the armor amp. Instead, have standing in the focus increase the additional buffs (The Magicka Regen, the Protection, the Healing Taken) by 50%.
Both of these would stay true to what the change is trying to do, adress PVP concerns, and have minimal impact on PVE, or give them something for the low cost armor ability they lost.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
That's a PVP problem.
At the very least, keep the cost the same, remove the buff while standing in the circle. If you must screw us for the sake of PVP just call it a straight update and dont mess with it from there. Because that way everyone benefits, there was no real reason to increase the damn cost. Even with the new ability if you want the extra armor you stay put, the cost increase is what I'm adversed to because there's just no reason for it.
TLDR: Either do the following:
- Reduce cost back to live, remove the amplification of armor, keep all other changes.
- Keep cost increase, but remove the armor amp. Instead, have standing in the focus increase the additional buffs (The Magicka Regen, the Protection, the Healing Taken) by 50%.
Both of these would stay true to what the change is trying to do, adress PVP concerns, and have minimal impact on PVE, or give them something for the low cost armor ability they lost.
it's not a cost increase..the duration is almost twice as long meaning you don't need to recast as often therefore the cost is the same if not slightly cheaper
A. Defile on Reverb Bash should be longer duration then Defile on Lethal Arrow, One is a situational stun utility ability the other is a bloody spammable.
B. This change forces you to use a Defile based set unless you're running bow, you simply will not have the stamina to keep applying it over and over again since again..Reverb Bash isn't a Spammable.
A. Defile on Reverb Bash should be longer duration then Defile on Lethal Arrow, One is a situational stun utility ability the other is a bloody spammable.
B. This change forces you to use a Defile based set unless you're running bow, you simply will not have the stamina to keep applying it over and over again since again..Reverb Bash isn't a Spammable.
A. Defile on Reverb Bash should be longer duration then Defile on Lethal Arrow, One is a situational stun utility ability the other is a bloody spammable.
B. This change forces you to use a Defile based set unless you're running bow, you simply will not have the stamina to keep applying it over and over again since again..Reverb Bash isn't a Spammable.
B is absolutely a good thing. Defile should be a specialized utility, not something every stam build can expect to keep up 100%.
Also let me say, and you can quote me on this...100% next patch they'll be nerfing Healing because of Complaints.
It's going to take one month of people dealing with Nightblades or Stamina Sorcs for example or Templars with access the current Defile Changes before people start demanding healing be nerfed.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.
Nobody wants this.
I dont want this.
I want this. As a PVE tank you can still stay in the same place if you want; doing so in PVP and in many of the newer dungeons that require movement make it a pain to keep up.
That's a PVP problem.
At the very least, keep the cost the same, remove the buff while standing in the circle. If you must screw us for the sake of PVP just call it a straight update and dont mess with it from there. Because that way everyone benefits, there was no real reason to increase the damn cost. Even with the new ability if you want the extra armor you stay put, the cost increase is what I'm adversed to because there's just no reason for it.
TLDR: Either do the following:
- Reduce cost back to live, remove the amplification of armor, keep all other changes.
- Keep cost increase, but remove the armor amp. Instead, have standing in the focus increase the additional buffs (The Magicka Regen, the Protection, the Healing Taken) by 50%.
Both of these would stay true to what the change is trying to do, adress PVP concerns, and have minimal impact on PVE, or give them something for the low cost armor ability they lost.
it's not a cost increase..the duration is almost twice as long meaning you don't need to recast as often therefore the cost is the same if not slightly cheaper
A. Defile on Reverb Bash should be longer duration then Defile on Lethal Arrow, One is a situational stun utility ability the other is a bloody spammable.
B. This change forces you to use a Defile based set unless you're running bow, you simply will not have the stamina to keep applying it over and over again since again..Reverb Bash isn't a Spammable.
B is absolutely a good thing. Defile should be a specialized utility, not something every stam build can expect to keep up 100%.
Again.
If you're using Snipe, you keep Defile up 100%
If you're using Dark Flare, you keep defile up 100%
If you're using Crest, you're keeping up 90% of the time
Duroks 100% of the time
Are you going to be spamming Reverb Bash who's only real utility over Shield Charge..is Defile? Nope..You're not..So they've made the one Utility ability in the game that actually has the soul purpose of applying that utility shittier then every other ability that applies in the game.
Please consider leaving the snare untouched on the Manifestation of Terror morph of the Nightblade Shadow ability, Aspect of Terror.
This morph is the only reliable skill in my toolkit as a Nightblade tank to properly handle Thurvokun's double Shalk heavy attack in Veteran Fang Lair hard mode. Fear is already an unreliable CC in PVE but this ability has a niche in that the snare allows my Nightblade tank to get through this fight by crippling the Shalk's mobility for a significant amount of time. By reducing the snare on this morph to 2 seconds, from 4 seconds I might not be able to comfortably handle this mechanic.
I think the snare could stay as 4 seconds on this morph. Concerning PVP, the Nightblades traps are a visual symbol on the ground, you should maybe be punished for triggering them.
I understand the effort to bring all snares in line, but please consider the out-of-the-box, non-meta builds you may be effecting with these balance changes. Bringing a Nightblade tank into vFL hard mode farming runs is already a challenge to justify, this will probably keep me out of that content which truly saddens me.
I mean I'm up for a challenge and adapting but I'm just voicing my opinion here.
Tagging @Tasear since you get the non-meta thing and are good at noting / passing issues along.