dwemer_paleologist wrote: »They need to make it so that it cannot stack from multiple people.
That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".
No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.
Amen!
that is exactly what i have been trying to say now for a very long time!
Well Said!
these guys want everything and anything nerfed that stops them from killing Groups of people.
no one should be that powerfull.
you should be able to win against 1 person Maybe 2, but to fight 3 or more people is rediculas!
thats over powered build and should not be able to happen.
Moon hunter
2: Spell Damage
3: Spell Damage
4: Spell Critical
5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.
Vs clever alchemist
(2 Items) Adds 1206 Maximum Health
(3 Items) Adds 1206 Maximum Health
(4 Items) Adds 129 Spell Damage
(4 Items) Adds 129 Weapon Damage
(5 Items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.
The set is totally out of balance in its current form.
Clever Alchemist provides less damage (782) and has a higher cooldown (66% cooldown)
Moonhunter gives you: 858 spelldamage and has a cooldown of ~40%.
This should be looked at especially with the huge power poisons have already, now you get further buffed for using already overperfoming things (talking pvp)
Emma_Overload wrote: »Moon hunter
2: Spell Damage
3: Spell Damage
4: Spell Critical
5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.
Vs clever alchemist
(2 Items) Adds 1206 Maximum Health
(3 Items) Adds 1206 Maximum Health
(4 Items) Adds 129 Spell Damage
(4 Items) Adds 129 Weapon Damage
(5 Items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.
The set is totally out of balance in its current form.
Clever Alchemist provides less damage (782) and has a higher cooldown (66% cooldown)
Moonhunter gives you: 858 spelldamage and has a cooldown of ~40%.
This should be looked at especially with the huge power poisons have already, now you get further buffed for using already overperfoming things (talking pvp)
You're comparing apples to oranges. Alchemist lets you choose exactly when you proc it. This new set relies on rng to proc. Also, uptime for Alchemist can be close to 100% if you use infused potion enchants on your jewelry.
Any chance we will get an improvement for an old werewolf set?
Salvation:
Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.
The last bonus should have a way higher weapon damage bonus to be attractive(~300) or an additional stam bonus while in werewolf.
JerryAlder wrote: »I propose a small change for making VYKOSA monster set a possible option for endgame PVE tanking. I don't know if this would make it too strong for PVP but If you simply change the cooldown to 10 sec (down from 15sec) it would line up with your rotation. Tanks have to taunt every 10sec to keep up major debuffs so this change is necessary or you can't use this set in pve tanking.
They need to make it so that it cannot stack from multiple people.
That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".
No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
Salvation:
Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.
The last bonus should have a way higher weapon damage bonus to be attractive(~300) or an additional stam bonus while in werewolf.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
Doesn't CONSUMED mean used? I think the terminology is incorrect here. Cosumed would mean no matter how much Ultimate I have, I only get the bonus based on what I used/consumed. The tooltip should be changed to correctly specify the amount gained, such as "gain spell/weapon damage based on double your Ultimate at the time of casting"
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
Have you considered how this set is going to work with bombblades and Incap's additional damage? It's going to be... out of balance.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
can you look into sloads not stacking on one target and not procing of siege its still very broken
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
Have you considered how this set is going to work with bombblades and Incap's additional damage? It's going to be... out of balance.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
great, so now a mDK pooking people from range with a staff can leap with a 50k tooltip and oneshoot everyone? brillian game design my dear combat designer. This with clever alchmeist will turn Cyrodril into a bomb fest.
Lord_Dexter wrote: »None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets
Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.
Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
ZOS_Liforce wrote: »Clearing up concerns on Balorgh:
Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!
As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
Doesn't CONSUMED mean used? I think the terminology is incorrect here. Cosumed would mean no matter how much Ultimate I have, I only get the bonus based on what I used/consumed. The tooltip should be changed to correctly specify the amount gained, such as "gain spell/weapon damage based on double your Ultimate at the time of casting"
Lord_Dexter wrote: »None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets
Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.
Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades
One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.
Lord_Dexter wrote: »Lord_Dexter wrote: »None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets
Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.
Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades
One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.
I mentioned about Moon Hunter set if you read.
Lord_Dexter wrote: »Lord_Dexter wrote: »None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets
Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.
Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades
One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.
I mentioned about Moon Hunter set if you read.
He meant the poison one though.