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PTS Update 19 - Feedback Thread for Item Sets & General Itemization

  • IAVITNI
    IAVITNI
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    code65536 wrote: »
    Aliyavana wrote: »
    They need to make it so that it cannot stack from multiple people.

    That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".

    No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.

    Amen!
    that is exactly what i have been trying to say now for a very long time!
    Well Said!

    these guys want everything and anything nerfed that stops them from killing Groups of people.

    no one should be that powerfull.
    you should be able to win against 1 person Maybe 2, but to fight 3 or more people is rediculas!
    thats over powered build and should not be able to happen.

    The difference is how easy it is to apply Sloads. If 5 dks can apply burning embers to me simultaneously, I'm losing to co-ordination, not numbers. 5 Sloads can be applied to me from a light attack, no co-ordination required.

    And it is perfectly reasonable that an experienced player can beat 1-5 newbies. Nobody ever x's on players of equal or somewhat equal skill level. That's like saying a trained marine with a fully loaded carbine has no chance of killing 5 monkeys waving sticks. Planet of the Apes monkeys were as smart as the average human militia so just don't...

    If 5 players want to lightning destro heavy attack me I should be able to kill them. But if they all run sloads I can only laugh at poor balance decisions before I die.

    It's not the fact that the xv1'ers can suddenly kill that solo player, it's how little effort and investment (skill/gearwise) that goes into their win.

    If I spent months learning how to best synergize skills, maintain my rotation and understand offensive/defensive windows, why should I lose to 5 players that equipped a set and light attacked me and know the bare minimum of combat mechanics?

    It's ok to try and decrease the gap between the floor and the ceiling, but the floor and ceiling can't be so close that you can't walk between them.

    I can run Durok, Sloads and Za'an's and screw up every singe offensive/defensive rotation and still give the best players a run for their money when I wouldn't normally last a second against them with sloppy gameplay. Sets should not equal player skill.
  • Emma_Overload
    Emma_Overload
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    BohnT wrote: »
    Moon hunter
    2: Spell Damage
    3: Spell Damage
    4: Spell Critical
    5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.

    Vs clever alchemist
    (2 Items) Adds 1206 Maximum Health

    (3 Items) Adds 1206 Maximum Health

    (4 Items) Adds 129 Spell Damage

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.


    The set is totally out of balance in its current form.

    Clever Alchemist provides less damage (782) and has a higher cooldown (66% cooldown)

    Moonhunter gives you: 858 spelldamage and has a cooldown of ~40%.

    This should be looked at especially with the huge power poisons have already, now you get further buffed for using already overperfoming things (talking pvp)

    You're comparing apples to oranges. Alchemist lets you choose exactly when you proc it. This new set relies on rng to proc. Also, uptime for Alchemist can be close to 100% if you use infused potion enchants on your jewelry.

    Edited by Emma_Overload on July 11, 2018 7:02AM
    #CAREBEARMASTERRACE
  • JerryAlder
    JerryAlder
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    I propose a small change for making VYKOSA monster set a possible option for endgame PVE tanking. I don't know if this would make it too strong for PVP but If you simply change the cooldown to 10 sec (down from 15sec) it would line up with your rotation. Tanks have to taunt every 10sec to keep up major debuffs so this change is necessary or you can't use this set in pve tanking.
  • Derra
    Derra
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    BohnT wrote: »
    Moon hunter
    2: Spell Damage
    3: Spell Damage
    4: Spell Critical
    5: When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.

    Vs clever alchemist
    (2 Items) Adds 1206 Maximum Health

    (3 Items) Adds 1206 Maximum Health

    (4 Items) Adds 129 Spell Damage

    (4 Items) Adds 129 Weapon Damage

    (5 Items) When you drink a potion you feel a rush of energy, increasing your Weapon and Spell Damage by 653 for 15 seconds.


    The set is totally out of balance in its current form.

    Clever Alchemist provides less damage (782) and has a higher cooldown (66% cooldown)

    Moonhunter gives you: 858 spelldamage and has a cooldown of ~40%.

    This should be looked at especially with the huge power poisons have already, now you get further buffed for using already overperfoming things (talking pvp)

    You're comparing apples to oranges. Alchemist lets you choose exactly when you proc it. This new set relies on rng to proc. Also, uptime for Alchemist can be close to 100% if you use infused potion enchants on your jewelry.

    which is a very naive assesment of the situation entirely ignoring the dmg loss from not having dmg enchants (840 wpn/spdmg missing).

    bohns comparison is fitting.
    <Noricum>
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    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • RaptorRodeoGod
    RaptorRodeoGod
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    Zer0oo wrote: »
    Any chance we will get an improvement for an old werewolf set?

    Salvation:
    Set bonus
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1096 Maximum Stamina
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.

    The last bonus should have a way higher weapon damage bonus to be attractive(~300) or an additional stam bonus while in werewolf.

    This is a pretty good point. There's no reason not to slot Automaton's or Hunding's over this set.
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • Lord_Eomer
    Lord_Eomer
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    JerryAlder wrote: »
    I propose a small change for making VYKOSA monster set a possible option for endgame PVE tanking. I don't know if this would make it too strong for PVP but If you simply change the cooldown to 10 sec (down from 15sec) it would line up with your rotation. Tanks have to taunt every 10sec to keep up major debuffs so this change is necessary or you can't use this set in pve tanking.

    If proc affects only single target till cooldown finishes then it should be fine
  • pieratsos
    pieratsos
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    code65536 wrote: »
    Aliyavana wrote: »
    They need to make it so that it cannot stack from multiple people.

    That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".

    No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.

    It's absolutely because of the sloads part.
  • Aliyavana
    Aliyavana
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    delete
    Edited by Aliyavana on July 11, 2018 7:33PM
  • Bergzorn
    Bergzorn
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    What your game and your forums have in common is - both are full of Sload's Semblance. The removal of one damage tick won't change much about that.
    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • ZOS_Liforce
    ZOS_Liforce
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.
    Edited by ZOS_GinaBruno on July 12, 2018 3:40PM
    ESO Combat Designer and Skeleton Enthusiast
    Staff Post
  • Synozeer
    Synozeer
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Doesn't CONSUMED mean used? I think the terminology is incorrect here. Cosumed would mean no matter how much Ultimate I have, I only get the bonus based on what I used/consumed. The tooltip should be changed to correctly specify the amount gained, such as "gain spell/weapon damage based on double your Ultimate at the time of casting"

    Edited by Synozeer on July 12, 2018 3:50PM
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  • Transairion
    Transairion
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    If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    Is this why Overload/all Ults lost the ability to hoard up to 1000 Ultimate, so we couldn't get 2000 Spell/Weapon Damage? :(

    Salvation:
    Set bonus
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 1096 Maximum Stamina
    (5 items) Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased by 150.

    The last bonus should have a way higher weapon damage bonus to be attractive(~300) or an additional stam bonus while in werewolf.

    I'd much prefer if this set (combined with WW changes) would allow to remain a Werewolf to not time out of their form for an extended period... that is, at LEAST not dropping WW form in the middle of every boss fight and having to piddle away until you regain the 200+ Ultimate to transform.

    It would help PvE werewolves a LOT if the single Werewolf focused set was more useful. Not bugged back to 1500 WD useful, of course. I just don't understand why there's so many downsides on top of having to transform back into a WW over and over, compared to vampire having negligible downside and the freedom to go any role, any build. At least if we CHOOSE to build for perma-wolf uptime, can't that be an option?
    Edited by Transairion on July 12, 2018 3:52PM
  • technohic
    technohic
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    Synozeer wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Doesn't CONSUMED mean used? I think the terminology is incorrect here. Cosumed would mean no matter how much Ultimate I have, I only get the bonus based on what I used/consumed. The tooltip should be changed to correctly specify the amount gained, such as "gain spell/weapon damage based on double your Ultimate at the time of casting"

    Are you debating with a green name on what the sets supposed to be? Lol

    I like the idea of the set just so it gives me something for not just spamming ultimates on cool down. Now it feels like I waste ultimate if I use a cheaper one after a while.
  • Sandman929
    Sandman929
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Thanks for that, this is an interesting set.
  • Feanor
    Feanor
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    @code65536

    5 Embers at least leave me counterplay. I can shield through for example, or try to take out an opponent in the window the mitigation gives me. Outside a 5k “efficient” purge there is nothing you can do about Sload’s and it’s reapplied right after you purged.

    Also you don’t actually have to fight outnumbered in the true sense to see multiple Sload procs on you. Two or three random LA from someone not even close are enough. It’s a crutch set for easy kills and everyone but ZOS knows it.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
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    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • NBrookus
    NBrookus
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Have you considered how this set is going to work with bombblades and Incap's additional damage? It's going to be... out of balance.
  • Sandman929
    Sandman929
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    NBrookus wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Have you considered how this set is going to work with bombblades and Incap's additional damage? It's going to be... out of balance.

    I'm guessing they have, and they think that's going to be super cool. At least this is a set that does no damage or healing on it's own. I like that direction.
  • chris211
    chris211
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    can you look into sloads not stacking on one target and not procing of siege its still very broken
    Edited by chris211 on July 12, 2018 5:24PM
  • Aliyavana
    Aliyavana
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    chris211 wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    can you look into sloads not stacking on one target and not procing of siege its still very broken

  • ManDraKE
    ManDraKE
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    great, so now a mDK pooking people from range with a staff can leap with a 50k tooltip and oneshoot everyone? brillian game design my dear combat designer. This with clever alchmeist will turn Cyrodril into a bomb fest.
  • Lord_Eomer
    Lord_Eomer
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    NBrookus wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Have you considered how this set is going to work with bombblades and Incap's additional damage? It's going to be... out of balance.

    Give battle spirit nerf and make it 1x ult cost buff in pvp
  • Lord_Eomer
    Lord_Eomer
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    ManDraKE wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    great, so now a mDK pooking people from range with a staff can leap with a 50k tooltip and oneshoot everyone? brillian game design my dear combat designer. This with clever alchmeist will turn Cyrodril into a bomb fest.

    You need go test before commenting about 50k leap. Stop making assumptions without testing.

    If damage buff apply after ultimate finished then it should not be an issue.
    Edited by Lord_Eomer on July 12, 2018 6:23PM
  • Lord_Eomer
    Lord_Eomer
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    None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets

    Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.

    Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades
    Edited by Lord_Eomer on July 12, 2018 6:33PM
  • pieratsos
    pieratsos
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    None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets

    Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.

    Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades

    One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.
  • Strider__Roshin
    Strider__Roshin
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    That's going to be quite the interesting 2-piece
  • Qwazzy
    Qwazzy
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    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    @Liam12548 stack em' up
    Smallscale/Solo player on multiple servers

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  • Toc de Malsvi
    Toc de Malsvi
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    Synozeer wrote: »
    Clearing up concerns on Balorgh:

    Balorgh grants bonus Spell and Weapon Damage based on twice the amount of Ultimate CONSUMED. For example, if you use Dragon Leap right as you gain 125 Ultimate, you will gain 250 Spell and Weapon Damage for 10 seconds. If you save up 500 Ultimate before using Dragon Leap, you will instead gain 1000 Spell and Weapon Damage for 10 seconds!

    As of right now, Balorgh is granting bonus Spell and Weapon Damage based on the second to last Ultimate cast, instead of the last one. We are investigating this bug and plan to address it.

    Doesn't CONSUMED mean used? I think the terminology is incorrect here. Cosumed would mean no matter how much Ultimate I have, I only get the bonus based on what I used/consumed. The tooltip should be changed to correctly specify the amount gained, such as "gain spell/weapon damage based on double your Ultimate at the time of casting"

    No I think you are looking at this wrong. You always use/consume all your ultimate resource, your specific ultimate however has a specific minimum cost to even begin using/consuming ultimate resources. You do not generally gain a benefit for ultimate used/consumed beyond that cost.

    Overload is the exception to the rule not the rule itself.
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  • Lord_Eomer
    Lord_Eomer
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    pieratsos wrote: »
    None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets

    Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.

    Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades

    One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.

    I mentioned about Moon Hunter set if you read.
  • Feanor
    Feanor
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    pieratsos wrote: »
    None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets

    Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.

    Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades

    One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.

    I mentioned about Moon Hunter set if you read.

    He meant the poison one though.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Lord_Eomer
    Lord_Eomer
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    Feanor wrote: »
    pieratsos wrote: »
    None of Heavy Armor or Light Armor set are impreasive, disappointed to see another junk sets

    Change 5th piece effect for both of heavy and light armors set or they will fail like 50 other existing junk sets.

    Moon Hunter set 5th piece bonus should change as it will give good burst in PVP to mag blades

    One of the light armor sets gives 600 spell dmg with prety much 60% uptime. I wouldnt exactly call that junk.

    I mentioned about Moon Hunter set if you read.

    He meant the poison one though.

    Moon Hunter set is poison one,

    https://eso-sets.com/set/moon-hunter
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