Savos_Saren wrote: »BUG Report: BALORGH
This set seems to have inconsistency in it's damage buff. I've measured it several times in PTS and come up with the following results:
After using Ferocious Leap (125 ultimate x 2= 250 spell power increase), I'd glance at my tooltip to see what damage Ferocious Leap would cause (I know you can't Leap directly after a Leap- so I was using it as a "control" baseline for damage increases). This is with an Oblivion Damage enchant on my weapon (so no spell power enchant proc)
The baseline of my Ferocious Leap (only buffed by Molten Armaments) is: 21020
After Leaping, I got the following readings (again, only buffed by Molten Armaments)
-22008
-22201
-22008
-21987
-22049
-21941
So, it appears that there's some sort of deviation that the set considers. But I'm not quite sure what it would be.
As a side note: I also discovered that you can get a consistent Leap for 21647 (Slimecraw) or a slightly higher Leap of 21704 (Domihaus- but it's a proc). I'll probably end up sticking with my old friend, Valkyn, though. He's been with me since COA came out.
I'd imagine that Balorgh would work best for MagSorcs by using Rune Cage, Meteor, Mage's Fury. (I plan to thoroughly test this out in PVP)
They need to make it so that it cannot stack from multiple people.
That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".
No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
inb4 500 ultimate soulassaults
You see, with such stats nothing prevents me from using Sload from the backbar and have really good stats on the mainbar.(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Spell Damage
(4 items) Adds 129 Weapon Damage
James-Wayne wrote: »Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
inb4 500 ultimate soulassaults
I'm curious more of how Overload works... If it applies on activation it very deadly, if it applies when spent fully then not so much.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
I've tested this set, and what you've heard is incorrect.
Am I the only one who wishes theyd cut back on releasing new sets? They struggle to find something different and then its either not worth changing your current gear out for, or completely OP.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
I've tested this set, and what you've heard is incorrect.
I bet you didn't test it.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
I've tested this set, and what you've heard is incorrect.
I bet you didn't test it.
And you would be wrong. At least you're consistent.
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
I've tested this set, and what you've heard is incorrect.
I bet you didn't test it.
And you would be wrong. At least you're consistent.
Well i provide data, you seem to fail at doing so...
Joy_Division wrote: »@Savos_Saren - I'm told it's not how much ultimate your ability costs, rather how much you actually have stored.
I've tested this set, and what you've heard is incorrect.
I bet you didn't test it.
And you would be wrong. At least you're consistent.
Well i provide data, you seem to fail at doing so...
Wrong again. I provided my data in a thread that inquired about this 2-piece specifically, but I'll write a synopsis here.
I tested this set on a target dummy and the ult I tested it with was Incap. Regardless of the amount of ult I had when I used Incap the follow-up damage remained the same with a deviation of 200 points. The deviation was independent of the amount of ult I had at the time of its activation. It appeared to be random.
I tested this set when I had 70 ult, 100 ult, 200 ult, and 500 ult. The follow-up damage remained consistent +/- 200 points.
Savos_Saren wrote: »@Joy_Division , @Daus , @BohnT
Gentlemen- I've tested this set further and it doesn't do more damage based off of excess, stored ultimate. Here's my results:
I've been testing it out on PTS. It's an "Okay" set. It doesn't go off of your maxed out Ultimate, though... only the amount "consumed" by the ultimate (ie: Ferocious Leap only gets 125x2=250spell damage even if I don't leap until it reaches 500 ultimate saved... so, no, definitely not 1000 spell damage!)
I just tested it out on a controlled target dummy (3mil health):
Ferocious Leap (buffed with Molten Armaments) tooltip damage: 21020
Non-Crit Leaps at ~125 ultimate:
17678
18491
18435
18435
16749
Critical Leaps at ~125 ultimate:
27969
27679
25123
31029
Non-Crit Leaps at 500 ultimate:
18435
20686
20686
Critical Leaps at 500 ultimate:
27967
I apologize for not having more numbers from 500 ultimate- but it's incredibly boring to wait to build up to the max! The fact that my leap was still the same damage at 125 ultimate and 500 ultimate proves that it's not based on the amount stored.
As I said in my other post in the PTS: if you want guaranteed damage- I'd still recommend Slimecraw, 1pc Kena+Domihaus, 1pc Kena + 1pc Balrogh, or even 2pc Domihaus (it procs quite often).
Hope this helps!
They need to make it so that it cannot stack from multiple people.
That makes no sense. If multiple people hitting you with Sloads is killing you, it's doing so because of the "multiple" part, not because of the Sloads part. After all, people don't say, "only one Warden's fetcherfly should be allowed to do damage on me".
No, you're probably not going to survive 5 people hitting you with Sloads. But you probably wouldn't survive 5 DKs all putting their Burning Embers on you either.
Savos_Saren wrote: »@Joy_Division , @Daus , @BohnT
Gentlemen- I've tested this set further and it doesn't do more damage based off of excess, stored ultimate. Here's my results:
I've been testing it out on PTS. It's an "Okay" set. It doesn't go off of your maxed out Ultimate, though... only the amount "consumed" by the ultimate (ie: Ferocious Leap only gets 125x2=250spell damage even if I don't leap until it reaches 500 ultimate saved... so, no, definitely not 1000 spell damage!)
I just tested it out on a controlled target dummy (3mil health):
Ferocious Leap (buffed with Molten Armaments) tooltip damage: 21020
Non-Crit Leaps at ~125 ultimate:
17678
18491
18435
18435
16749
Critical Leaps at ~125 ultimate:
27969
27679
25123
31029
Non-Crit Leaps at 500 ultimate:
18435
20686
20686
Critical Leaps at 500 ultimate:
27967
I apologize for not having more numbers from 500 ultimate- but it's incredibly boring to wait to build up to the max! The fact that my leap was still the same damage at 125 ultimate and 500 ultimate proves that it's not based on the amount stored. It is disconcerning, though, that the leaps vary as widely as they do. It's an extensive gap between 18435 and 20686 @ 500 ultimate. So, it theoretically could be bugged to be multiplicative *sometimes*… but it's not consistent. I did notice that, while wearing the set, my damage would change if I teleported between zones.
As I said in my other post in the PTS: if you want guaranteed damage- I'd still recommend Slimecraw, 1pc Kena+Domihaus, 1pc Kena + 1pc Balrogh, or even 2pc Domihaus (it procs quite often).
Hope this helps!
Balorgh Monster Set
Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.
- All Jewelry Crafting Writs received in the future will see this increased Voucher value; this change will not impact any Jewelry Crafting Master Writs already present in game.
Savos_Saren wrote: »@Joy_Division , @Daus , @BohnT
Gentlemen- I've tested this set further and it doesn't do more damage based off of excess, stored ultimate. Here's my results:
I've been testing it out on PTS. It's an "Okay" set. It doesn't go off of your maxed out Ultimate, though... only the amount "consumed" by the ultimate (ie: Ferocious Leap only gets 125x2=250spell damage even if I don't leap until it reaches 500 ultimate saved... so, no, definitely not 1000 spell damage!)
I just tested it out on a controlled target dummy (3mil health):
Ferocious Leap (buffed with Molten Armaments) tooltip damage: 21020
Non-Crit Leaps at ~125 ultimate:
17678
18491
18435
18435
16749
Critical Leaps at ~125 ultimate:
27969
27679
25123
31029
Non-Crit Leaps at 500 ultimate:
18435
20686
20686
Critical Leaps at 500 ultimate:
27967
I apologize for not having more numbers from 500 ultimate- but it's incredibly boring to wait to build up to the max! The fact that my leap was still the same damage at 125 ultimate and 500 ultimate proves that it's not based on the amount stored. It is disconcerning, though, that the leaps vary as widely as they do. It's an extensive gap between 18435 and 20686 @ 500 ultimate. So, it theoretically could be bugged to be multiplicative *sometimes*… but it's not consistent. I did notice that, while wearing the set, my damage would change if I teleported between zones.
As I said in my other post in the PTS: if you want guaranteed damage- I'd still recommend Slimecraw, 1pc Kena+Domihaus, 1pc Kena + 1pc Balrogh, or even 2pc Domihaus (it procs quite often).
Hope this helps!
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus