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Hopes for Wolfhunter

zTrok
zTrok
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Hey guys! Just wanted to check to see what people are looking forward to most with the upcoming Wolfhunter DLC. Could be anything from new sets, to balance changes! Whatever it is you're looking forward to, I want to hear it.
  • Arobain
    Arobain
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    i want new sets, and i want some work on werewolves
  • Apache_Kid
    Apache_Kid
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    New skin to get that i only need 3 other friends to get instead of 11!
    Edited by Apache_Kid on June 23, 2018 2:12AM
  • Doctordarkspawn
    Doctordarkspawn
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    I'd -like- to get more werewolf buffs and lore and stuff.
  • Iccotak
    Iccotak
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    An improved Werewolf model, some buffs that make Werewolves more viable for builds. Much like how Vampires are the go to for many builds
  • Earrindo
    Earrindo
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    Some awesome hircine themed armors to show off some skin and wolf themed everything!
    Would also love to have werewolves be more interesting, but I'm not gonna hold my breath.

    And wolf guardians for wardens!
  • Strider__Roshin
    Strider__Roshin
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    Can't wait to find out what will proc on my next!
  • Rocki
    Rocki
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    I hope we can clear the whole thing on Vet without fights resetting or other bugs that stop you from completing it.

    Fixing the existing dungeons first would be nice.

    CoH2 has a bug where the adds before Illambris Amalgram don't die properly. Vet WGT has a similar issue where on the last boss, the adds don't die properly and the boss gets stuck in the immune phase. Fang Lair has issues on the first and second boss with everything despawning and the fight resetting. Bloodroot Forge has only just had the invisible lava issue fixed and according to the tank I last did it with, there's now a new bug where heavy attacks aren't being telegraphed, or if they are it's only for a split second and you have no time to react.

    So yeah, maybe a bit of polish on the existing dungeons instead of churning out more.

    Edited by Rocki on June 23, 2018 8:29AM
  • ArchMikem
    ArchMikem
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    Daus wrote: »
    Can't wait to find out what will proc on my next!

    Yet you dont have to complain about them criting.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Doctordarkspawn
    Doctordarkspawn
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    Daus wrote: »
    Can't wait to find out what will proc on my next!

    We told you the crit change wouldn't do nothin'.

    Removing those sets wont either. But go ahed, keep cryin'.
  • The_Red_Viper
    The_Red_Viper
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    Werewolves being viable for magicka builds.

    Different models and skins for combat pets.
  • Chrlynsch
    Chrlynsch
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    Werewolves being viable for magicka builds.

    Different models and skins for combat pets.

    Some of my favorite pvp Battleground matches have been on an argonian templar healer.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • casparian
    casparian
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    Class balance and performance fixes. I'm still enjoying the existing dungeons so I don't care at all about new ones. I just want the classes to make sense and the game to work.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Fischblut
    Fischblut
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    I want lot of cool creepy werewolf-themed cosmetics :) And if rewards for completing those dungeons will be very cool too, I want the dungeons to be sane, so I don't have to pug it hundreds of times for just a chance to earn those :D
  • coop500
    coop500
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    I want a werewolf focused monster set~ One that's good for werewolves I mean
    Edited by coop500 on June 23, 2018 3:23PM
    Hoping for more playable races
  • Vaoh
    Vaoh
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    coop500 wrote: »
    I want a werewolf focused monster set~ One that's good for werewolves I mean

    Inb4 another Fire AoE set that doesn’t match anything but only exists because the last boss had a mechanic that looked similar to it....

    Fr though I’d love a werewolf monster set and/or a real Ice Damage DPS monster set. Iceheart is a defensive set.... not even close to anything that could be considered for an “Ice Mage DPS”.

    It still gets me how we had TWO DLCS, one about Nord Dungeons and the other about Dragons/Necromancy/Snow, yet not a single monster set had ice damage.

    Falkreath Hold had the boss Cernunnon who dropped huge Ice Meteor attacks on the players, yet they chose a flaming ring for the monster set....
    Scalecaller Peak has a *ton* of Ice-based attacks all around the dungeon and takes place on a snowy mountain, and Zaan has some Ice Damage attacks along with the adds/blizzard mechanic, yet we got a beam of fire for the monster set....
    Fang Lair is all full of Necromantic attacks, and Thurvokun uses a bunch of Ice-based attacks, yet the monster set is a big pool of bile as a proc.....

    So my hope is for an ICE MAGE DPS MONSTER SET.
    Edited by Vaoh on June 23, 2018 4:28PM
  • BigBadVolk
    BigBadVolk
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    Vaoh wrote: »
    coop500 wrote: »
    I want a werewolf focused monster set~ One that's good for werewolves I mean

    Inb4 another Fire AoE set that doesn’t match anything but only exists because the last boss had a mechanic that looked similar to it....

    Fr though I’d love a werewolf monster set and/or a real Ice Damage DPS monster set. Iceheart is a defensive set.... not even close to anything that could be considered for an “Ice Mage DPS”.

    It still gets me how we had TWO DLCS, one about Nord Dungeons and the other about Dragons/Necromancy/Snow, yet not a single monster set had ice damage.

    Falkreath Hold had the boss Cernunnon who dropped huge Ice Meteor attacks on the players, yet they chose a flaming ring for the monster set....
    Scalecaller Peak has a *ton* of Ice-based attacks all around the dungeon and takes place on a snowy mountain, and Zaan has some Ice Damage attacks along with the adds/blizzard mechanic, yet we got a beam of fire for the monster set....
    Fang Lair is all full of Necromantic attacks, and Thurvokun uses a bunch of Ice-based attacks, yet the monster set is a big pool of bile as a proc.....

    So my hope is for an ICE MAGE DPS MONSTER SET.

    I think we wont see one till they redo Ice to be a DPS thingy again, but for that they should probably look into the whole elemental damage thingy (passives/weps/procsets and such) but agree I'd be happy for some Ice and pure Magic (like Nerien'eth) monster sets
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Rain_Greyraven
    Rain_Greyraven
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    I'm excited for the DLC and but I would much rather have a Vampire hunter DLC

    One that makes flags Vampires for full PVP
    And Full loot

    That would be fun.
    "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”

    ― Robert E. Howard


    So you want to be a game developer? Here is the best way to go about it.
  • Girl_Number8
    Girl_Number8
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    zTrok wrote: »
    Hey guys! Just wanted to check to see what people are looking forward to most with the upcoming Wolfhunter DLC. Could be anything from new sets, to balance changes! Whatever it is you're looking forward to, I want to hear it.

    No class killing nerfs and make the dead classes relevant again with buffs~ :)
  • VerboseQuips
    VerboseQuips
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    Agreed with the comments about ice mage DPS and Magicka Werewolf builds up there.

    In addition, alternate fur textures (for example, to match the Summerset wolves colours) and fur paintings would be great.

    And I hope we'll get more werecreatures down the line, previous games had wereboars and werebears. ESO has werebats. And the lore mentions werelions, werevultures, werecrocodiles and weresharks and a unique weredaedroth. Also, it'd be great to see the Hernes return (with maybe some unique crafting style?).

    I had some ideas about a vampire/werewolf DLC, that I expressed elsewhere, but it wouldn't fit in a dungeon DLC...

    However, a Dungeon DLC could also bring some quality of life improvements. Among which
    • An ESO+ player, who has the crafting bags, should be allowed to fillet a fish even though his inventory is full
    • When the inventory is full, we should be allowed to empty a container in the inventory that contains exactly one item (this would simply replace the container by the said item).
    • Not sure it still is an issue, and I haven't had the case since the launch of Summerset, but we should be able to retrieve crafting items from the in-game mails if we have the crafting bags, especially from the hirelings mails, even when our inventories are full.
    My characters:
    Main and crafter: A Breton magicka templar named Erwann Sorril
    Alt 1: A Bosmer sorcerer named Tuuneleg
    Alt 2: An Imperial dragonknight named Gaius Tullius Hastifer
    Alt 3: An Argonian vampire/nightblade named Observe-le-Xanmeer
    Alt 4: A Nord werewolf/dragonknight named Sigurd Hurlevent
    Alt 5: A Breton sorcerer named Gilian Sorril (he's Erwann's younger brother)
    Alt 6: A Khajiit nightblade named Jolan-dar
    Alt 7: A Nord warden named Sigurmar Hurlevent (he's Sigurd's younger brother)
    Alt 8: An Altmer templar named Oioriel
    Alt 9: An Argonian stamina Warden named Danse-avec-les-Rainettes
    Alt 10: A Redguard templar named Neemokh af-Corelanya
    Alt 11: A Nord stamina sorcerer named Olga Écoute-Vent
    Alt 12: A Breton magicka Warden named Ian Sorril
    Alt 13: A Dunmer magicka necromancer named Ilmoran Dren
    Alt 14: An Orc stamina necromancer named Norgol gro-Borziel
    Alt 15: A Nord magicka necromancer named Thorgen Givresang
    Alt 16: An Imperial magicka dragonknight named Publius Valeirus Hastifer (Just call him "Valerio" - he's Gaius younger troublemaker of a brother)
    Main in NA (For collaborative events): A Breton magicka nightblade named Titouan Sorril (long-lost brother of Erwann and Gilian)
  • Starlight_Knight
    Starlight_Knight
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    Balance changes - oh god please balance changes,
    Oh and combat pet skins :#
  • Xoelarasizerer
    Xoelarasizerer
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    All I want, amidst the gameplay tweaks with the update,
    is for Werewolf players to be able to resurrect team mates.

    It might be finicky as the same button as the "turn off Werewolf now" button, but I'd rather have it than not have it.
    Edited by Xoelarasizerer on June 24, 2018 1:29PM
  • Vanthras79
    Vanthras79
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    Balance changes - oh god please balance changes,
    Oh and combat pet skins :#

    I like your enthusiasm. Just hope you'll be ready if you get ZOS'd.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

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