datoliteb16_ESO wrote: »Magicka sorcs since the last update definately need looked at. I extensively play BGs and recently its just been full of sorcs doing the following:
- Magicka sorcs running Zaans waiting for proc with light attacks then streak + dawnbreaker burst.
- Magicka sorcs pet builds - you cannot get close to them due to targetting the pets and when you do they just hide behind their pets again, use their pet heals or streak.
- Magicka sorcs doing 20+ kills in death match when everyone else is struggling to get 10+ due to their execute.
- Magicka sorcs streak away into the distance when the going get tough.
- Magicka sorcs having great shields and doing insane damage.
- High ranking PvPers changing to Magicka sorcs as they seem to be the current PvP meta.
I'm not usually one for complaining on the forums but they definitely need looked at as they are currently too strong in this update.
PS there also seems to be a distinct lack of stamina players in BGs as well ... the recent update to two-handers appears to be contributing to the problems as well.
Every time I think to myself "magsorcs aren't that bad, I beat them all the time" I go on my magsorc alt and play 2 BGs and get 50 kills (no exaggeration) and then I remember why people main them. EZ mode.
Joy_Division wrote: »
Waffennacht wrote: »Joy_Division wrote: »
Nah, that was some broken BS. There is no comparing what... 25k (after BS) with a hard CC, 1 GCD, burst.
No set proc combinations can provide 50K tooltip single GCD burst now
Magicka sorcs since the last update definately need looked at. I extensively play BGs and recently its just been full of sorcs doing the following:
- Magicka sorcs running Zaans waiting for proc with light attacks then streak + dawnbreaker burst.
- Magicka sorcs pet builds - you cannot get close to them due to targetting the pets and when you do they just hide behind their pets again, use their pet heals or streak.
- Magicka sorcs doing 20+ kills in death match when everyone else is struggling to get 10+ due to their execute.
- Magicka sorcs streak away into the distance when the going get tough.
- Magicka sorcs having great shields and doing insane damage.
- High ranking PvPers changing to Magicka sorcs as they seem to be the current PvP meta.
I'm not usually one for complaining on the forums but they definitely need looked at as they are currently too strong in this update.
PS there also seems to be a distinct lack of stamina players in BGs as well ... the recent update to two-handers appears to be contributing to the problems as well.
I thought last patch was pretty balanced. Maybe ranges magica needed a bit of a buff.
I'm not sure what they were thinking adding un dodgable cc upping bleed damage and adding unmitigated damage. At first glance it looks like an attempt to balance the ranged cc. In retrospect it hurt heavy armor tank types with nowhere to go the most I think.
I'm just not sure what they were thinking.
My least favorite period was “wrecking blowgate”. It wasn’t technically the worst ability to fight back, but having all the DKs spinning around in circles with wham wham WHAM got old.
Elsterchen wrote: »Always look on the bright side:
- doors function perfectly
- the risk of beeing send to the sky and fall down again is minimal
- no more mosquitos or deer in cyro taking your attention (or induce lag)
- you actually can enter cyrodiil (... until next midyear meyham clutters portlines again)
IZZEFlameLash wrote: »Elsterchen wrote: »Always look on the bright side:
- doors function perfectly
- the risk of beeing send to the sky and fall down again is minimal
- no more mosquitos or deer in cyro taking your attention (or induce lag)
- you actually can enter cyrodiil (... until next midyear meyham clutters portlines again)
If this is the bright side the game has. The game is in such a sorry state. Lol
TequilaFire wrote: »If you will notice he compensated for lack of LOS by jumping to avoid ground attacks and make himself a harder target by keeping his momentum up.
Probably why jumping while in combat should cost stamina.
the game needs an MO and a mission statement to improve not only its PR but to give a baseline of what the game is shooting for . such as:
1. skill should take priorotiy over gear in terms of power and damage. i.e a set should not be so strong - it carries a player.
2. invidivual players should have opporunity to surive in 1vX situations or escape , if played well.
3. each major CC, snare- channel- -proc set MUST have a counter. each set that is strong- must have a real COST. EG - molag kena- one of the sets you guys actually designed well. its balanced.
4. CC;s and SNARES, IMMOBILIZATIONS- MUST not stack- esp when one has immunity
5. each class must have inherent strengths- AND weaknesses- that gear can only subside- but not remove. (now we re seeing DK;s with better speed than stam sorcs, more healing like a templar- and oh theyre still DK's. gear must not be so strong that it removes inherent clas defining characteristings
6. teamwork and co-ordination should be able to outplay raw damage output and nubmers- ie. skills > zergs
7. all classes should have equal potential to perform as a DPS and get kills . IE - mag sorcs should not dominate the leaderboards on account of a player spamming fury - one button a whole game.
8. gear must not be so strong that it removes inherent clas defining characteristings
9. the PTS should be a dynamic testing ground for these changes- so that rather than whacking with a wood every month- you are putting every day (to use the terrible golfing analagy you yourself used in desrcribing your appraoch. and yeah - still no closer to the hole. just overshooting it by a mile every time. )
10. there should be diversity in classes, builds, and playstyles in pvp AND pve. each with inherent strenghts AND weaknesses.
just a short list- barely the tip of the iceberg- but ZOS has never even come close to addressing this game in terms of what it should to be. and what it could be- nor what it WANTS it to be. unless you have a goal for what balance means- how can you understand what it looks like. to quote Alcast- "wrobel has no clue man, no idea".
dont be shutting this down for unproductive comments zos- this is about as productive as you guys have been in terms of addressing balance- ever. the fact you guys stick your heads in the sand when it comes to this is a joke. put your 4 combat balance designers in there against 4 noobs with sloads- and you ll understand what we endure every day.
IMHO - ZOS should have their own MO PINNED to the top of the forums and to their designers heads so they get it in their heads what theyre doing everyday.
Joy_Division wrote: »