Zyk, you've admitted yourself in many posts that you don't play often or group often these days, yet you post a lot on here as some sort of AD figurehead. I think you're very out of touch and giving a very poor reflection on what actually occurs in this game anymore.
No, I post as someone who knows the history of PC NA and who has an opinion. It's pretty obvious that a *significant* competitive imbalance continues to exist.
What exactly am I failing to describe accurately?
Last week there was a time just after prime time where EP had 2 bars to AD and DC's 3 bars. We pushed past Ales and Alessia.
If a competition imbalance exists, perhaps try to get your faction's level to our ability. Some of us, players like Xylena, Agrippa, Frozn amongst others, have worked bloody hard at getting our faction to where it is.
You're failing to describe where the issue really is and how to address it. Look at your own ranks, and fix it.
Zyk, you've admitted yourself in many posts that you don't play often or group often these days, yet you post a lot on here as some sort of AD figurehead. I think you're very out of touch and giving a very poor reflection on what actually occurs in this game anymore.
No, I post as someone who knows the history of PC NA and who has an opinion. It's pretty obvious that a *significant* competitive imbalance continues to exist.
What exactly am I failing to describe accurately?
Last week there was a time just after prime time where EP had 2 bars to AD and DC's 3 bars. We pushed past Ales and Alessia.
If a competition imbalance exists, perhaps try to get your faction's level to our ability. Some of us, players like Xylena, Agrippa, Frozn amongst others, have worked bloody hard at getting our faction to where it is.
You're failing to describe where the issue really is and how to address it. Look at your own ranks, and fix it.
No, actually, I'm describing the problem exactly as it is. While others are focusing on population, I am saying it has more to to with the aptitude of the players. While you want to paint an idealistic picture about why it is the way it is, the fact is, as others have noted in this thread, there are a huge number of ex-AD playing for strong EP guilds. This has been a problem for a very long time.
This is reflected directly in the GvG and small scale scenes in which AD has a minuscule presence. In these communities, everyone knows AD is where you go to farm casuals.
The problem isn't that AD hasn't developed good players. It's RNG. I would guess all three factions have developed approximately the same number of bad, mediocre, decent and good players. The problem lies in where those decent and good players currently choose to play.
Meanwhile we had multiple (3+) AD pugs giving us hate because we dared to run an organized group and happen to be waiting for our group to assemble on the bridge before moving forward. Never mind the significant role we played in keeping EP from pushing across that bridge. How fitting that they lost control of it when we weren’t there and started crying for help. Still no acknowledgement by the pugs.
Sure, attitude of individuals plays a large factor in what determines the kind of gamer someone is. It's not everything though, and it's completely unrealistic to change the collective or individual attitudes of what is essentially a random group of people. In part, what AD needs is players with better attitudes to switch over. That's included with overall aptitude.There's just nothing correct about any of this. I don't even see that many ex AD players in my faction. In fact, quite a few of ours have gone to AD! With Ni moving over too, the population isn't the issue. The quality isn't an issue as I have stated man for man there is no quality difference between all 3 factions.
It's ATTITUDE. And a post like this which basically laments everything but doesn't try to fix the issue cements this attitude. Get out there and help fix it.
Sure, attitude of individuals plays a large factor in what determines the kind of gamer someone is. It's not everything though, and it's completely unrealistic to change the collective or individual attitudes of what is essentially a random group of people. In part, what AD needs is players with better attitudes to switch over. That's included with overall aptitude.There's just nothing correct about any of this. I don't even see that many ex AD players in my faction. In fact, quite a few of ours have gone to AD! With Ni moving over too, the population isn't the issue. The quality isn't an issue as I have stated man for man there is no quality difference between all 3 factions.
It's ATTITUDE. And a post like this which basically laments everything but doesn't try to fix the issue cements this attitude. Get out there and help fix it.
If you don't see the ex-AD running with EP, you have either deluded yourself, aren't paying attention or you just don't remember. I'm not the only one who has noted it. If all the players who started with AD and are currently playing with EP switched back to AD, I think that would solve many of the competitive balance issues noted in this thread.
But please, continue with the populist platitudes. With only better ATTITUDES, we can MAKE CYRODIIL GREAT AGAIN!
Vilestride wrote: »Sure, attitude of individuals plays a large factor in what determines the kind of gamer someone is. It's not everything though, and it's completely unrealistic to change the collective or individual attitudes of what is essentially a random group of people. In part, what AD needs is players with better attitudes to switch over. That's included with overall aptitude.There's just nothing correct about any of this. I don't even see that many ex AD players in my faction. In fact, quite a few of ours have gone to AD! With Ni moving over too, the population isn't the issue. The quality isn't an issue as I have stated man for man there is no quality difference between all 3 factions.
It's ATTITUDE. And a post like this which basically laments everything but doesn't try to fix the issue cements this attitude. Get out there and help fix it.
If you don't see the ex-AD running with EP, you have either deluded yourself, aren't paying attention or you just don't remember. I'm not the only one who has noted it. If all the players who started with AD and are currently playing with EP switched back to AD, I think that would solve many of the competitive balance issues noted in this thread.
But please, continue with the populist platitudes. With only better ATTITUDES, we can MAKE CYRODIIL GREAT AGAIN!
Well no you can't just this responsibility on the players. The AD faction as a whole has a responsibility to create environments that these top teir players would want to be in, with regard to any geoup size.
I can only speak from my own experience so i will. You noted before how many ex AD players Drac has and you are correct. Infact, we recently just gained another. But this is no wrong doing of any of these players. AD, as a whole, simple failed to provide them with the kind of gameplay they want. That is your factions responsibility, not individuals. I will use elongs analogy. If madrid is an appealing team for a player to aspire playing with, a player is not in the wrong for going to play with them. It is the responsibility of the opponents to step up. Nothing else.
Vilestride wrote: »Well no you can't just this responsibility on the players. The AD faction as a whole has a responsibility to create environments that these top teir players would want to be in, with regard to any geoup size.
I can only speak from my own experience so i will. You noted before how many ex AD players Drac has and you are correct. Infact, we recently just gained another. But this is no wrong doing of any of these players. AD, as a whole, simple failed to provide them with the kind of gameplay they want. That is your factions responsibility, not individuals. I will use elongs analogy. If madrid is an appealing team for a player to aspire playing with, a player is not in the wrong for going to play with them. It is the responsibility of the opponents to step up. Nothing else.
Izanagi.Xiiib16_ESO wrote: »So far I believe DC is the only faction to have recieved Low population bonus on Vivec? Kinda says enough to me that AD doesn't really struggle so much.
I think if you are unhappy with your factions results (as @Agrippa_Invisus commented 2 of your faction's guilds were at bleakers) you should start with your own guilds contribution. Some of your guild members were at bleakers instead of defending the map too.
The majority of the time most of AD can be found pushing either in a straight line to BRK or to Ash.
The guilds which push backline keeps for AD are normally the ones who leave straight away afterwards. AD doesn't spread out and defend keeps often. Either they will be there in force or not at all.
I understand you are frustrated but its much more beneficial to actually make a difference and improve this problem in game then it is to come and complain about players supposedly preventing you from getting a low pop bonus by playing PVP for your faction.GlorphNoldorin wrote: »What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
You and your mentality is at the root of the problem. EP stacks guilds (VV PM Kush) in prime time and runs around as a faction stack. Until guilds come on, nothing about 'get gud' will counter this. When DC and AD guilds come on, for a period, Prime time is relatively even fought.
EP already has a guild advantage. DC guilds are leaving either temporarily or permanently. Add to that a population imbalance through out all of the off peak day. Can you seriously just say "get good.' The score reflects this. 8k win and 11k to third in last campaign. It will be much the same this campaign.
The scroll score has made the scoring worse but what you are seeing is AD and DC losing population as they get tired of a) the lag bugs and general performance {emp keep takes are one of the worst performance sin this game)
and b) getting out numbered, faction stacked, for large portions of the day.
Where are these AD and DC going? Maybe to EP given the pop difference or just out of pvp until something changes.
I believe what Frozn is referring to is the fact that DC is in need of more guilds which can go and engage large amounts of players and split them up at backline keeps being hardcore enough to hold them there for long enough for an effective push. Where as AD need to spread out more when their guilds are doing so to maximise their effectiveness.
Sure, attitude of individuals plays a large factor in what determines the kind of gamer someone is. It's not everything though, and it's completely unrealistic to change the collective or individual attitudes of what is essentially a random group of people. In part, what AD needs is players with better attitudes to switch over. That's included with overall aptitude.There's just nothing correct about any of this. I don't even see that many ex AD players in my faction. In fact, quite a few of ours have gone to AD! With Ni moving over too, the population isn't the issue. The quality isn't an issue as I have stated man for man there is no quality difference between all 3 factions.
It's ATTITUDE. And a post like this which basically laments everything but doesn't try to fix the issue cements this attitude. Get out there and help fix it.
If you don't see the ex-AD running with EP, you have either deluded yourself, aren't paying attention or you just don't remember. I'm not the only one who has noted it. If all the players who started with AD and are currently playing with EP switched back to AD, I think that would solve many of the competitive balance issues noted in this thread.
But please, continue with the populist platitudes. With only better ATTITUDES, we can MAKE CYRODIIL GREAT AGAIN!
What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
He's right. I'm sorry, but he's right.
You can't keep blaming your own faction's failings on our superiority.
We have good pugs, good veteran players who tell people to go to the right places at the right time, faction pride, a unified faction and an ability to work together.
Our playerbase is no more skilled than the others. We simply want to win. The other faction's play the "we don't play the map" card, because they can't beat us.
Real Madrid have won the Champions League 3 times in a row. Are they destroying football? Are they hell. It's up to the other teams to compete.
PenguinInACan wrote: »Vilestride wrote: »Sure, attitude of individuals plays a large factor in what determines the kind of gamer someone is. It's not everything though, and it's completely unrealistic to change the collective or individual attitudes of what is essentially a random group of people. In part, what AD needs is players with better attitudes to switch over. That's included with overall aptitude.There's just nothing correct about any of this. I don't even see that many ex AD players in my faction. In fact, quite a few of ours have gone to AD! With Ni moving over too, the population isn't the issue. The quality isn't an issue as I have stated man for man there is no quality difference between all 3 factions.
It's ATTITUDE. And a post like this which basically laments everything but doesn't try to fix the issue cements this attitude. Get out there and help fix it.
If you don't see the ex-AD running with EP, you have either deluded yourself, aren't paying attention or you just don't remember. I'm not the only one who has noted it. If all the players who started with AD and are currently playing with EP switched back to AD, I think that would solve many of the competitive balance issues noted in this thread.
But please, continue with the populist platitudes. With only better ATTITUDES, we can MAKE CYRODIIL GREAT AGAIN!
Well no you can't just this responsibility on the players. The AD faction as a whole has a responsibility to create environments that these top teir players would want to be in, with regard to any geoup size.
I can only speak from my own experience so i will. You noted before how many ex AD players Drac has and you are correct. Infact, we recently just gained another. But this is no wrong doing of any of these players. AD, as a whole, simple failed to provide them with the kind of gameplay they want. That is your factions responsibility, not individuals. I will use elongs analogy. If madrid is an appealing team for a player to aspire playing with, a player is not in the wrong for going to play with them. It is the responsibility of the opponents to step up. Nothing else.
AD has been attempting to "step up" for awhile now. I don't see these ex AD players hopping back to their homes. AD is the convenient faction. Convenient to farm and convenient to play on when their EP raids are done. The population is way too small to try and argue competitive rosters. It's not a "madrid is appealing" analogy. It's a "madrid is the only team in the league" analogy. Now other teams are working their way around the league but nobody wants to take a chance on going back because we just don't have enough people running around Cyro to shuffle players like that anymore.
I'm not really going to reply any further if you're going to use rhetoric from that badly haired orange man. You can make it better for yourselves by starting to work harder for your faction and stop asking for hand outs and help. Instead of crying about losing a couple of skilled players, and not having the leadership, Why don't you fill the void Zyk? Instead of all the pointing and yelling, Why don't YOU do something?
Just tossing in here the false similarities of Pro sports teams (at least in the U.S.)
Many championship teams lose players over salary caps by the next season. Some are lost in drafts because of free agency or trades. Sometimes a whole team moves to a different city!
Problem here is, there are no over-arching systems in this game to spread the love around like real Pro sports.There are no contracts binding players to any faction or guild. So the Madrid comparison falls a bit short. Soccer as a league won't allow them to be champs forever.But then again, I live in the U.S. where we really could care less about any sport unless there's bodies being thrown at each other rofl. (aka U.S. football and Hockey) So I don't know how Soccer works in this regard.
I know it might seem derailing, but I think we can see the imagery/comparisons here clear enough?
Who is this AD you speak of? AD isn't a sentient entity of any kind. It's not a collective. AD is the name of a team. AD can't make itself more or less appealing because it doesn't have that capability. No faction does. AD doesn't have an owner that can hire a new general manager who can hire a new coach and sign better players.
I have noted many times that the ultimate problem is that EP is the most attractive destination for competitive-minded players -- and even casuals who can't stand losing. Again, we basically agree here.
AD isn't unattractive because of a fault inherent to the faction. It's just the way the game evolved socially based on countless factors like who became friends, who became enemies, who quit and who stayed.
What responsibility do we have as players to correct the current imbalance? We have total responsibility because we can reasonably presume ZOS will not provide a solution. If we don't fix it, then who will?
kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.
PenguinInACan wrote: »kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.
The "bleakers situation" is a pretty bad example of AD's "late night" guild presence. There were probably two 8-12 man guild groups and a bunch of solos that stayed at bleakers. I was in one of the groups that was there when the farming was getting started and we left after seeing EP and DC start ignoring each other and pushing south. leaving 16-24 people (when we left) up north fighting however many EP/DC stayed. One 11 man group is not going to be able to defend against the "pug zerg" that was running south that night. I don't care who you are, 11 people (with 5-8 pugs/VD procs) vs 30-40 people (50% of which are fresh off of guild raids) and scattershot stacks isn't going to work. All of this happened in less than 20 minutes.
If you know of a way to fight 11v30 in the current meta please share. I would love to see some footage of complete keep defenses in under 12 man raids/hear some tips on how to counter 10 time stops and 5 scattershot stacks with a limited comp/not stacking with 20 pugs or another guild and not defaulting to retreating to a resource to camp/string out to attempt to farm AP while losing the keep.
PenguinInACan wrote: »kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.
The "bleakers situation" is a pretty bad example of AD's "late night" guild presence. There were probably two 8-12 man guild groups and a bunch of solos that stayed at bleakers. I was in one of the groups that was there when the farming was getting started and we left after seeing EP and DC start ignoring each other and pushing south. leaving 16-24 people (when we left) up north fighting however many EP/DC stayed. One 11 man group is not going to be able to defend against the "pug zerg" that was running south that night. I don't care who you are, 11 people (with 5-8 pugs/VD procs) vs 30-40 people (50% of which are fresh off of guild raids) and scattershot stacks isn't going to work. All of this happened in less than 20 minutes.
If you know of a way to fight 11v30 in the current meta please share. I would love to see some footage of complete keep defenses in under 12 man raids/hear some tips on how to counter 10 time stops and 5 scattershot stacks with a limited comp/not stacking with 20 pugs or another guild and not defaulting to retreating to a resource to camp/string out to attempt to farm AP while losing the keep.
Defending is by far easier than attacking. Enemies self funnel into a choke point allowing you to hit them at their weakest whilst under friendly siege. Its a perfect situation.
Scattershots and meatbags can be used not just by enemy factions.. and timestops are easily counterable.
Also pugs only proc VD on you if you stay in them. In a keep defense they normally stay upstairs so it isn't really a problem.
I guess the point is that whilst you were at bleakers (using your numbers) there were around 30+ AD there 2 of which were groups. You said that EP had 30-40. Seems like even numbers taking into account that the majority of those AD were in organised groups.
I haven't got clips from this patch because both my guilds haven't started to upload yet (but we will).
This was made a month ago:https://youtu.be/H_Gq8RClMEc
I was playing in a 10 man literally last night during primetime (EU) and it was completely fine fighting zergs as we would normally do (away from our faction btw). All it requires is the right group comp and leader and its not really a problem to fight those numbers of pugs. Especially in defense situations. Sieging and taking a keep with all the counter siege is really difficult currently.
PenguinInACan wrote: »kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.
The "bleakers situation" is a pretty bad example of AD's "late night" guild presence. There were probably two 8-12 man guild groups and a bunch of solos that stayed at bleakers. I was in one of the groups that was there when the farming was getting started and we left after seeing EP and DC start ignoring each other and pushing south. leaving 16-24 people (when we left) up north fighting however many EP/DC stayed. One 11 man group is not going to be able to defend against the "pug zerg" that was running south that night. I don't care who you are, 11 people (with 5-8 pugs/VD procs) vs 30-40 people (50% of which are fresh off of guild raids) and scattershot stacks isn't going to work. All of this happened in less than 20 minutes.
If you know of a way to fight 11v30 in the current meta please share. I would love to see some footage of complete keep defenses in under 12 man raids/hear some tips on how to counter 10 time stops and 5 scattershot stacks with a limited comp/not stacking with 20 pugs or another guild and not defaulting to retreating to a resource to camp/string out to attempt to farm AP while losing the keep.
Defending is by far easier than attacking. Enemies self funnel into a choke point allowing you to hit them at their weakest whilst under friendly siege. Its a perfect situation.
Scattershots and meatbags can be used not just by enemy factions.. and timestops are easily counterable.
Also pugs only proc VD on you if you stay in them. In a keep defense they normally stay upstairs so it isn't really a problem.
I guess the point is that whilst you were at bleakers (using your numbers) there were around 30+ AD there 2 of which were groups. You said that EP had 30-40. Seems like even numbers taking into account that the majority of those AD were in organised groups.
I haven't got clips from this patch because both my guilds haven't started to upload yet (but we will).
This was made a month ago:https://youtu.be/H_Gq8RClMEc
I was playing in a 10 man literally last night during primetime (EU) and it was completely fine fighting zergs as we would normally do (away from our faction btw). All it requires is the right group comp and leader and its not really a problem to fight those numbers of pugs. Especially in defense situations. Sieging and taking a keep with all the counter siege is really difficult currently.
PenguinInACan wrote: »kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.
The "bleakers situation" is a pretty bad example of AD's "late night" guild presence. There were probably two 8-12 man guild groups and a bunch of solos that stayed at bleakers. I was in one of the groups that was there when the farming was getting started and we left after seeing EP and DC start ignoring each other and pushing south. leaving 16-24 people (when we left) up north fighting however many EP/DC stayed. One 11 man group is not going to be able to defend against the "pug zerg" that was running south that night. I don't care who you are, 11 people (with 5-8 pugs/VD procs) vs 30-40 people (50% of which are fresh off of guild raids) and scattershot stacks isn't going to work. All of this happened in less than 20 minutes.
If you know of a way to fight 11v30 in the current meta please share. I would love to see some footage of complete keep defenses in under 12 man raids/hear some tips on how to counter 10 time stops and 5 scattershot stacks with a limited comp/not stacking with 20 pugs or another guild and not defaulting to retreating to a resource to camp/string out to attempt to farm AP while losing the keep.
kpittsniperb14_ESO wrote: »Have you played daytime early/late afternoon NA lately? 3-4 bars EP running around against 1-2 bars of DC/AD swarming the map and taking everything in sight like locusts while gaining a massive campaign lead....which is what this thread is about. It's a shame that the pvp population is in such an unhealthy state that it cannot even support 1 competitive campaign anymore. When was the last time any faction won this campaign (Vivec, Thornblade, Wabba) by such a huge margin? Given this, is it really that surprising that organized AD groups aren't really playing the map anymore and are just looking for fights?
Well to be fair in the situation that Agrippa brought up (Bleakers last night) these AD guilds that were farming DC and EP pugs could have EASILY defended at least 1 side of the map and saved one of the scrolls especially with the help of their AD pugs.
At the time there were no DC guilds running, only pug groups. During the times you mention there isn’t much competition whatsoever and AD have at least 2 (now when Venatus are playing even 3) late night/aussie guilds/groups so it shouldn't be a problem at all to defend against 'pug zergs'. Organized groups will always be > than pug zergs if done right.