redspecter23 wrote: »I want to see a low pop bonus and low score bonus so insane that players can be losing the campaign but be so excited to log in and play that they could still lose but love every second of it. Basically, I want a campaign bonus structure set up so that the losing side feels like they're winning.
Agrippa_Invisus wrote: »Well, to be fair, a large part of that lead is -- for once -- AD's own fault.
Last night around 11-12 central a couple of AD guilds took Bleakers from DC while Chalman was blue and EP was pushed back to just its Trikeeps and BRK.
EP takes back Chalman. DC retakes Ash. AD numbers at Bleakers increase. EP takes back Sej and Drake. DC takes Brin and Nik.
AD numbers at Bleakers remain high, including the organized guilds.
Alessia goes Red. Roe goes blue. The Bleakers farce continues. Easily half or more of the AD population is at Bleakers by this point.
Black Boot lights up. EP hits Faregyl. Fewer than 10 defenders at Fare from what I could count. DOZENS of AD at Bleakers still, including organized guilds -- yes, plural.
Bloodmayne lights while we're flipping Faregyl and flips shortly after. Both scrolls get pulled and we don't see an AD guild until climbing the steps of BRK with the scroll (and every keep south of it being red). The knightly guild gets wiped flat by an EP scroll raid and that's that. DC takes the other scroll.
I'll post a pic of the map later, when I'm not at work, but seriously -- this was a self inflicted wound. Those two guilds could easily have defended the majority of the AD home keeps (along with all the other AD at Bleakers) with little trouble and at the very least would have been almost impossible to dislodge from Faregyl.
Instead, by giving away both scrolls for a farming opportunity, the late evening AD gave away any chance at keeping the early points close.
It was so bad at one point the potential points for eval were +110 points for both EP and DC and +1 for AD. That point being Bleakers.
What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
This is a pretty heavy load and you know it. AD and DC have produced as many "gud" players as EP. The problem is that because of the social dynamics in the game, many have decided to join EP.What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
Agrippa_Invisus wrote: »Well, to be fair, a large part of that lead is -- for once -- AD's own fault.
Last night around 11-12 central a couple of AD guilds took Bleakers from DC while Chalman was blue and EP was pushed back to just its Trikeeps and BRK.
EP takes back Chalman. DC retakes Ash. AD numbers at Bleakers increase. EP takes back Sej and Drake. DC takes Brin and Nik.
AD numbers at Bleakers remain high, including the organized guilds.
Alessia goes Red. Roe goes blue. The Bleakers farce continues. Easily half or more of the AD population is at Bleakers by this point.
Black Boot lights up. EP hits Faregyl. Fewer than 10 defenders at Fare from what I could count. DOZENS of AD at Bleakers still, including organized guilds -- yes, plural.
Bloodmayne lights while we're flipping Faregyl and flips shortly after. Both scrolls get pulled and we don't see an AD guild until climbing the steps of BRK with the scroll (and every keep south of it being red). The knightly guild gets wiped flat by an EP scroll raid and that's that. DC takes the other scroll.
I'll post a pic of the map later, when I'm not at work, but seriously -- this was a self inflicted wound. Those two guilds could easily have defended the majority of the AD home keeps (along with all the other AD at Bleakers) with little trouble and at the very least would have been almost impossible to dislodge from Faregyl.
Instead, by giving away both scrolls for a farming opportunity, the late evening AD gave away any chance at keeping the early points close.
It was so bad at one point the potential points for eval were +110 points for both EP and DC and +1 for AD. That point being Bleakers.
With all respect Sir Agrippa, this isn't just a one night thing. This thread will get locked, but I'm gonna post anyway. EP has pretty much 24-7 coverage on Vivec. Even Shor has 3 bars or locked on weekends when the lag gets too heavy on Vivec. One guild I know of, really does play both EP and AD. 2 other guilds moved off DC to try and balance out a losing AD side in the last couple months. Which isn't helping very much so far. So we have one completely dominate faction, one that can't muster much at all, and another that's kind of in the middle, but losing ground weekly (outside of primetime weekdays, and thats ONLY for a couple hours) Then it's back to domination red.
For all those guilds who say they just want good fights, that's hard to believe when your running a ball group against a loose (albeit alot) of un-organized pugs in the pugs' tri-keep. Rather than searching out the other ball groups to fight. Call it what it is... AP farming pugs. It's NOT competition, it's NOT honorable, and it's NOT fun for anyone on the receiving end.
At first the pugs will like the thrill of trying to put this ball group down. But after awhile it gets old, and they stop coming to Cyrodiil, knowing there's little to no good leaders to run with, and getting run over by ball groups isn't fun anymore. Guilds used to look for other guilds to fight and many times bring the fight away from the keeps out in the open terrain. Or they take a keep in order to get a response from one of the other competitive guilds. I just don't see that anymore.
So in closing, until ZoS or EP makes a change, we're going to end up with a lopsided campaign that isn't fun for anyone.
GlorphNoldorin wrote: »What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
You and your mentality is at the root of the problem. EP stacks guilds (VV PM Kush) in prime time and runs around as a faction stack. Until guilds come on, nothing about 'get gud' will counter this. When DC and AD guilds come on, for a period, Prime time is relatively even fought.
EP already has a guild advantage. DC guilds are leaving either temporarily or permanently. Add to that a population imbalance through out all of the off peak day. Can you seriously just say "get good.' The score reflects this. 8k win and 11k to third in last campaign. It will be much the same this campaign.
The scroll score has made the scoring worse but what you are seeing is AD and DC losing population as they get tired of a) the lag bugs and general performance {emp keep takes are one of the worst performance sin this game)
and b) getting out numbered, faction stacked, for large portions of the day.
Where are these AD and DC going? Maybe to EP given the pop difference or just out of pvp until something changes.
Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrant the response "no sh#t"
Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrents the response "no sh#t"
What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
It's not about getting gud, it's about having dedicated leaders that are good...and know what they're doing. Too few of those around, so all the loose pugs just herd up in numbers. Only thing they can do.
This is incorrect. It's a cop out that history has proven wrong. We were here before in 1.5 and the problem was fixed for a long time by players stepping up to solve it.Agrippa_Invisus wrote: »It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
This is incorrect. It's a cop out that history has proven wrong. We were here before in 1.5 and the problem was fixed for a long time by players stepping up to solve it.Agrippa_Invisus wrote: »It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
The problem was created by choices made by individuals and can be corrected the same way. It may not be realistic to expect it, it may not happen, but it is possible.
It doesn't have to be perfect. Most recognize there is a problem. Now we need people to step up and do something about it. Again, it's not just about big groups like Drac an Omni. The larger issue is the small groups that endlessly torment randoms and the overall aptitude of the average EP player compared to the average AD player.
I say groups because it goes beyond guilds. EP has a large community of experienced players that play with each other in different configurations.
AD has been a running joke in every Discord community I've observed for more than a year. Even decent players who stick with AD make jokes about AD. It has, by far, the lowest representation in small scale and GvG. Everyone knows there's a problem but few want to do anything about it. Kudos to all those who have stepped up and tried.
Agrippa_Invisus wrote: »Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrant the response "no sh#t"
Correct me if I'm wrong here, but a lot of the forum complaining about how AD (or any other faction) needs better leadership, more people, whatever... just doesn't fly for the prime time guilds like Drac, IVS, or Omni.
We play where there's triple pop locked. Everything's fair in that regard. EP typically gets its hat handed to it in a heavy double team and the map evens out.
The problem has always been and always will be the swinging pendulum that is off hour dominance. No amount of faction swapping of the prime time guilds is going to fix that and berating any of said guilds for not stepping in to fix a particular faction's problem is a fallacious argument. Even if all the best guilds and players swap (and many have to AD already!), that off hour problem is the issue behind who wins the campaign.
It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
ZOS needs to step in and implement some sort of dynamic pop cap to correct the off hours population issues. ZOS fixing the problem they created in the first place is the way to handle this. Not screaming at EP players and guilds and telling them they're destroying the game.
Agrippa_Invisus wrote: »Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrant the response "no sh#t"
Correct me if I'm wrong here, but a lot of the forum complaining about how AD (or any other faction) needs better leadership, more people, whatever... just doesn't fly for the prime time guilds like Drac, IVS, or Omni.
We play where there's triple pop locked. Everything's fair in that regard. EP typically gets its hat handed to it in a heavy double team and the map evens out.
The problem has always been and always will be the swinging pendulum that is off hour dominance. No amount of faction swapping of the prime time guilds is going to fix that and berating any of said guilds for not stepping in to fix a particular faction's problem is a fallacious argument. Even if all the best guilds and players swap (and many have to AD already!), that off hour problem is the issue behind who wins the campaign.
It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
ZOS needs to step in and implement some sort of dynamic pop cap to correct the off hours population issues. ZOS fixing the problem they created in the first place is the way to handle this. Not screaming at EP players and guilds and telling them they're destroying the game.
Yep, blame us Aussies!!!!
Agrippa_Invisus wrote: »I don't remember that 1.5 was anywhere near as perfect as you remember, and I know for a fact that player off hour overpopulation problems on campaigns has been an issue since Auriel's Bow, Bloodthorn, and other servers existed.
What AD and DC needs is to git gud and stop relying on numbers to overcome their opponents, sad truth.
Agrippa_Invisus wrote: »I don't remember that 1.5 was anywhere near as perfect as you remember, and I know for a fact that player off hour overpopulation problems on campaigns has been an issue since Auriel's Bow, Bloodthorn, and other servers existed.
1.5 was a total nightmare at a competitive level. AD had been the strongest faction on Thornblade, the main 30 day campaign, until DiE switched over to EP at the end of 1.4. A lot of other AD who weren't in DiE saw the writing on the wall and switched over with them. That tilted the table in EP's favor and playing AD became much more difficult.
By the time Havoc was formed, it was normal for EP to cap all opponent scrolls overnight and each afternoon Eastern time presented an uphill battle for AD and DC heading into prime time. Like now, this process fed itself with more and more players from AD and DC switching over to "play with friends" until Thornblade was effectively a buff server by the end of 1.5. Heading into 1.6, pretty much all AD and DC guilds scattered, playing wherever the strong EP guilds were not. TB would never recover.
That's when VE made the decision to switch to DC (late 1.6/early 2.0). Like what happened with the DiE switch over, many players saw the writing on the wall and switched over with them. As EP's dominance faded, many EP who had switched from AD returned to AD. Through 2.0 and approximately 2.3, DC had an edge, but there was a general sense of parity.
At the start of 2.3, AD effectively lost RAGE which triggered the departure of many hardcore AD players. What started as a trickle became a flood that eventually resulted in the current dynamic.
The problem isn't with the game or with any of the factions. Though modern games should have competitive balance mechanisms, the main problem is the collective choices made by the players in this game. We created this mess and we can also solve it. It starts by good players currently playing on EP deciding to switch to a different faction for better fights.
EP and DC share a lot of small scale players. AD needs a *lot* of help in this area. Stop farming AD randoms and pugs and start helping them.
Zyk, you've admitted yourself in many posts that you don't play often or group often these days, yet you post a lot on here as some sort of AD figurehead. I think you're very out of touch and giving a very poor reflection on what actually occurs in this game anymore.
Izanagi.Xiiib16_ESO wrote: »I believe what Frozn is referring to is the fact that DC is in need of more guilds which can go and engage large amounts of players and split them up at backline keeps being hardcore enough to hold them there for long enough for an effective push. Where as AD need to spread out more when their guilds are doing so to maximise their effectiveness.
Agrippa_Invisus wrote: »Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrant the response "no sh#t"
Correct me if I'm wrong here, but a lot of the forum complaining about how AD (or any other faction) needs better leadership, more people, whatever... just doesn't fly for the prime time guilds like Drac, IVS, or Omni.
We play where there's triple pop locked. Everything's fair in that regard. EP typically gets its hat handed to it in a heavy double team and the map evens out.
The problem has always been and always will be the swinging pendulum that is off hour dominance. No amount of faction swapping of the prime time guilds is going to fix that and berating any of said guilds for not stepping in to fix a particular faction's problem is a fallacious argument. Even if all the best guilds and players swap (and many have to AD already!), that off hour problem is the issue behind who wins the campaign.
It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
ZOS needs to step in and implement some sort of dynamic pop cap to correct the off hours population issues. ZOS fixing the problem they created in the first place is the way to handle this. Not screaming at EP players and guilds and telling them they're destroying the game.
Zyk, you've admitted yourself in many posts that you don't play often or group often these days, yet you post a lot on here as some sort of AD figurehead. I think you're very out of touch and giving a very poor reflection on what actually occurs in this game anymore.
No, I post as someone who knows the history of PC NA and who has an opinion. It's pretty obvious that a *significant* competitive imbalance continues to exist.
What exactly am I failing to describe accurately?
Vilestride wrote: »Agrippa_Invisus wrote: »Vilestride wrote: »Enlighten us zyk. How would not playing for EP suddenly lead to 'good fights' by your definition?
When there are only maybe 3 competitive guilds in the game statements like "top guilds mostly fight PUGs" only warrant the response "no sh#t"
Correct me if I'm wrong here, but a lot of the forum complaining about how AD (or any other faction) needs better leadership, more people, whatever... just doesn't fly for the prime time guilds like Drac, IVS, or Omni.
We play where there's triple pop locked. Everything's fair in that regard. EP typically gets its hat handed to it in a heavy double team and the map evens out.
The problem has always been and always will be the swinging pendulum that is off hour dominance. No amount of faction swapping of the prime time guilds is going to fix that and berating any of said guilds for not stepping in to fix a particular faction's problem is a fallacious argument. Even if all the best guilds and players swap (and many have to AD already!), that off hour problem is the issue behind who wins the campaign.
It's four years into this game's lifespan and it's been proven, conclusively IMO, that players CAN NOT fix this problem. They have failed repeatedly through many good faith efforts (and a few bad ones) to try to make things better. Either it's too far in one direction or not enough. We don't have access to reports and stats telling us where the perfect point is.
ZOS needs to step in and implement some sort of dynamic pop cap to correct the off hours population issues. ZOS fixing the problem they created in the first place is the way to handle this. Not screaming at EP players and guilds and telling them they're destroying the game.
No correction required. I agree with this 100%.
Off hours population imbalance is a problem. Prime time competitve parity is not.