Agrippa_Invisus wrote: »
Define smoothly; cause early on in gw2 they cut down the view distance of zergs and caused zergs to appear suddenly 2 feet in front of you. When they removed that you pretty much only left with using just your basic attack in large fights because nothing else would register. Like I couldn’t even pvp on my ranger during those fights because I was condition based and relied on cooldown abilities that didn’t work in any zerg fight.
Agrippa_Invisus wrote: »
Define smoothly; cause early on in gw2 they cut down the view distance of zergs and caused zergs to appear suddenly 2 feet in front of you. When they removed that you pretty much only left with using just your basic attack in large fights because nothing else would register. Like I couldn’t even pvp on my ranger during those fights because I was condition based and relied on cooldown abilities that didn’t work in any zerg fight.
natefiaccob14_ESO wrote: »Cyro, specifically the vivec server, has turned into a completely unbalanced laggy zerg fest. It is no longer player v player. its player v lag. The population imbalance is one huge issue that is causing players to leave or just faction hope to the winning side with no penalty. Constant 30-60 man zergs on both ends causing mass disconnects and making the game unplayable. It is also riddled with bugs. The sprint bug where you cant do anything unless u hit shift again, weapon swap causing dismount, walls showing to be down when they are not and ur able to walk right thru them, doors saying they are at 0% but being unable to walk thru them or hit them because it didnt actually go away, skill lag where you need to hit the button multiple times for it to work, cc immunity not working at all. Time stop spam is another issue. Its made cyro even shittier. Constantly being spammed with no cooldowns to the point people cant rlly do much, add lag to that and its GG. If these problems arent resolved then cyro will become even more lopsided and more people will leave.
You forgot the worst bug, staying in combat more than 3/4 of the way walking from one keep to another.
Look at how towns were redesigned to allow for capture. The capture points were dropped in without love and care. In Bruma you've got guards standing around in a town that's supposed to have been overrun by daedra, and the townspeople are trying to fight for their lives, and... they just stand there. Occasionally they'll fight an NPC that's programmed to walk into them, but they look bad and thrown together. Meanwhile, there's a whole group of troops standing around not helping, not doing anything, and the townsfolk don't even know they're there. What?ESO after 4 years is just old news. It is the same crap over and over again. It is most apparent they could care less about the Cyrodiil problems.
14 days until CU beta
Ah... the 1.6 days...
We will stay in ESO until something better comes along - trust me we are all looking. We had entire guilds leave for a game like bless online, just hoping for a gem to tide them over. 250k people watched that launch on twitch, the mmo-pvp community want a fresh new game, however so many would stay and build a community in eso if the bugs just got fixed.
We will stay in ESO until something better comes along - trust me we are all looking. We had entire guilds leave for a game like bless online, just hoping for a gem to tide them over. 250k people watched that launch on twitch, the mmo-pvp community want a fresh new game, however so many would stay and build a community in eso if the bugs just got fixed.
We will stay in ESO until something better comes along - trust me we are all looking. We had entire guilds leave for a game like bless online, just hoping for a gem to tide them over. 250k people watched that launch on twitch, the mmo-pvp community want a fresh new game, however so many would stay and build a community in eso if the bugs just got fixed.
This is so true, especially on console. We keep trying other games because we all know ESO is broken and Zos has refused to completely fix it. I played wow for years and each time it broke, Blizzard took it offline immediately and fixed it. They also had game masters who were accessible. Every time something is broken in ESO, it takes months for Zos to fix it. Why? What is the core issue?
I see it like this - they marketed the game as the ultimate PVP alliance fights, but soon also made and fixed incredible PVE stuff. After overcoming the bad reputation of the early days and "ES doesn't need multiplayer" mindset, many players returned and even more ES players joined ESO for the first time.
So in a nutshell, there's far, far more PVE players and questers than PVPers.
Look at how towns were redesigned to allow for capture. The capture points were dropped in without love and care. In Bruma you've got guards standing around in a town that's supposed to have been overrun by daedra, and the townspeople are trying to fight for their lives, and... they just stand there.
Sure, these are PVE mechanics in a PVP zone, sure, but there was minimal development effort put into them. The mechanics work, sure, but they weren't integrated into the game with care to the rest of the game (especially story/quest-based).
If they don't care about doing the effort to make towns work while will they care about the rest of PVP.
ESO after 4 years is just old news. It is the same crap over and over again. It is most apparent they could care less about the Cyrodiil problems.
LegendaryMage wrote: »We will stay in ESO until something better comes along - trust me we are all looking. We had entire guilds leave for a game like bless online, just hoping for a gem to tide them over. 250k people watched that launch on twitch, the mmo-pvp community want a fresh new game, however so many would stay and build a community in eso if the bugs just got fixed.
This is so true, especially on console. We keep trying other games because we all know ESO is broken and Zos has refused to completely fix it. I played wow for years and each time it broke, Blizzard took it offline immediately and fixed it. They also had game masters who were accessible. Every time something is broken in ESO, it takes months for Zos to fix it. Why? What is the core issue?
Seems to me like most of their dev staff is nowadays (and for some time now) purely dedicated for PVE, Crownstore stuff, dungeons & trials and maybe some minor performance/bug/balance optimizations.
You know, things that they can actually (for the most part) pull off on a schedule, without making everything explode. Literally.
I mean it's clear to see based on what's going on.
Also, based on what I've seen over the years, I wouldn't be surprised if Brian was the only guy left there to actually work on PVP.
It's been so long without any PVP changes, @ZOS_BrianWheeler my man what the hell are you doing, what are they making you work on?
Can you please tell those incompetent suits there that one of the best PVP games out there with so much potential is absolutely going down the drain.
In an ideal world, this game should have been 50-50 between PVE & PVP, where you'd have dozens and dozens of PVP campaigns with thousands and thousands of players on each.
Now don't tell me none of those guys wouldn't make ZO$ any cash, they absolutely would. But no one bothered to setup this infrastructure, so I'm starting to think that it's not really possible to do it.
In other words, I have a feeling it's not about computing power or man-hours, I think it just won't float. But that's just my observation, could be wrong...
usmcjdking wrote: »The PVE/PVP unified approach has massively failed. In practice, not in theory. I still believe the approach is sound and works, but the work put behind balancing both equally is simply not there. The backlog of balance issues with PVP will require an entire dedicated patch; not some incremental "we changed sloads' but reviewing the degradation of PVP over the past 3 years and attempting to alleviate or outright remove some of the more blatantly imbalanced aspects that have occurred since then.
Cyro and PVP in general is too complicated from a design perspective. I mean I commend the team for at least trying to apply copious amounts of gauze to a gunshot wound but it's not going to stop the internal bleeding. It might be salvageable still, but Wheeler & CO need to try to stop any future gunshots instead of reacting to them.