Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Rohamad_Ali wrote: »An you guys back there ... Arguing with each other over group size ... Just stop . We do this every time . We get told performance is going to improve . Instead it gets worse . When the dev won't chime in to dozens of threads the PvP players turn inward an attack each other . Nothing improves . Nothing changes .
Keep the fire on ZoS's feet . Stay focused .
Completely agree with you. Not actually arguing over group size. I think all playstyles and group sizes should be supported and viable. They all currently have their place the only issues atm is really game performance as you mention.
You should really get out of ur raid more often if you actually believe that the only issues are with performance and that every playstyle has its place.
Feel free to elaborate on the problem. 90% of the problems with the game stem from its poor performance imo. What do you feel the problems are.
I don't even know where to begin. From itemization to core game mechanics and abilities you name it.
You are playing in raids with dedicated healers making you immune to every debuff in the game and dedicated dmg dealers doing a surplus of dmg, melting everyone in ur path. Of course you would think that everything is fine. Step out of ur raid and when u start getting hit with procs, poisons, defiles, earthgores, roots, snares, siphoner, sloads, troll kings and every other bs in the game we will see if everyone have their place in cyrodil.
You run around in cyrodil and you hit some random guy with everything u have and you tickle his hp. Then u go to the next guy and you one shot him without an ult. You see a random guy spamming 15k burst heals and then the next guy who can't heal for ****.
The overall balance is so out of control to the point where it's easier to list the things that are actually OK than those that are not. All the classes feel OP and useless at the same time. Then u can add all the bugs, glitches, lag and fps drops that can actually get u killed if u are not in a group and u are lucky if you find a couple of decent fights every night.
It's alarming how uninformed you are about group play whilst criticising it so heavily. Raids are by no way immune to debuffs. We actually probably receive more debuffs in our fights than you would ever encounter when 1vXing or surfing. The difference is that we actively work to mitigate them in the way that any level of organisation could do.
For example let's take a 1v1 vs someone running forward momentum. They are completely immune to snares and roots whilst being able to damage. They can pick the location they fight avoiding siege and kiting enemies to avoid dmg. Sure you can be overwhelmed and unable to deal with the situation very easily but that's not unique to any playstyle.
Compare this to a group, we are often fighting inside objectives such as keeps with 10-20 siege surrounding us. We are fighting approximately 30-40 players normally each casting different debuffs and poisons etc.
We use retreating maneouvers for more optimal bar setups but that gives us the weakness that whenever we dmg or heal we lose our root and snare immunity. We often fight inside an unflagging keep where enemies can freely respawn if they are unable to simply res due to their excessive numbers as we move around. (Harder to keep on top of 30 players than just 2-3)
Finally Mmos will always have balancing issues and meta changes. It's part of what keeps them unique. Dealing with these changes is part of what makes good players a step above the bad. Cyro is an openworld game meaning that you will encounter good and bad players as well as varied fights, it's up to you as a player to gear and play effectively for those situations. You are more limited if you CHOOSE not to play in a group. Just as you face different challenges if you do between large, small groups and solo.
The majority of the time to core issue is that the game doesn't perform well so that you are unable to react to situations you would normally be able to manage. This is the advantage of group play. Someone has your back if you cant do something. The disadvantage is that those situations occur more and more based on the fights you are taking as a group.
When I say you are immune to debuffs it means That u have a way to deal them. Aka you have people purging you. You literally admitted that u have people giving u rapids. You don't have that luxury while playing solo. The vast majority of builds playing solo don't have access to purge. Do you even pay attention to the dozens of threads about sloads defiles etc? Or do u just simply ignore them because u don't really feel them?
Calling people uninformed while believing that those debuffs affect groups more than solo players is the definition of irony. Even in the most normal fights u can literally have 10 different debuffs on u. Major defile is like the most common debuff u have when playing solo. It's so funny to the point that even purge wouldn't help u cause all the debuffs will instantly reapply on you. And those debuffs are 100 times more effective when u are playing solo. If you have cost poisons on u and u run out of resources u will prob die. If u are in a group and u run out u still have dedicated healers with you.
You can choose to defend all that crap for whatever reason. Maybe u believe they are good for the game maybe not. But that's not what this is about. The point you made was all playstyles having a place. Which is flatout false. For better or for worse solo play relies on skill to overcome numbers. When u have all that skilless crap like oblivion dmg that were literally designed for Xv1 raining down on you and you end up playing with sload stacks cost poisons while ur healing is reduced by 80% then it's kinda obvious what is going to happen.
It's widely known that solo play is slowly becoming harder in every single patch and u are here calling me misinformed while u actually believe that lethal arrow and major defile affect more ur group than the solo player.
All organised and skilled play is getting more difficult each patch not just solo. How many groups do you see which can really take on well defended keeps or perform that we'll these days.
I'm not defending poor itemization and bugged sets but equally it's going to happen in an Mmo how you deal with it is on you. You are choosing to play solo and you must work out how to overcome the challenges which come with that. For example class / item sets / ability selection are all under your control for that environment. Even as a solo player enemy selection is for the most part too. It's less the case as a group.
You're the one who calls us immune to effects so yes you are uninformed active mitigation is not immunity.
This is a multiplayer game. Why wouldn't you work as a team to achieve better results and a different game experience / fight selection.
All playstyles do have a place. They are all possible with varying levels of success. Just because you can't pug stomp quite so hard doesn't mean you don't have a place now.
PS : If I sum all my chars...
VaranisArano wrote: »Yo is my game bugged ?
I add a fifth person to group and every time without fail it tells me “are you sure? You will now be a large group”
Am I zerging? Am I the problem?
The game is telling you that to make sure that you realize your group is too big for 4-man group activities like group dungeons. Given that the Alliance War groupfinder works for groups of 2 to 24 players, you're fine. Except for the the people who's definition of a zerg equals "one more person than is in my group." I've been called a zerg when I was in a group of 12 people and no extra PUGs around, so YMMV.
I agree that ballgroups can create (more) lagg, I dont agree that because of that we should stop playing what we like. But also dont act that ballgroups are the only reason that lagg excist. Because sometimes you and Etaniel do make it look like you think that.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »
Ball groups didn't cause that lag. The pug zerg and zone groups were 100% to blame the lag didn't stop until we prevented them from respawning and faction stacking without groups you would have the same effect almost constantly.
ballgroups the cure to lag
idk what to say anymore - apart from factions stacks can be too well organised too - but they´d be affected by the same things that´d affect ballgrps.
I cant wait to see the coding for the "Derras magic make things I don't like bad feature" it seems like you have put a lot of thought into it so far. I'll wait for you to elaborate on your ideas and 'fixes'. I hope that you won't disappoint by trying to suggest that pug zergs will be affected by a group size reduction.
Izanagi.Xiiib16_ESO wrote: »Once again, I don't care about the ball group play style in itself, I don't give a crap if I get stomped by one, people can enjoy any and every type of gameplay *until* it impacts server performance, and then I get loud about it because it's our jobs as players to do something. Saying Zos is responsible, posting thousands of forums posts blaming them telling them to get their act together has shown to serve *zero* purpose over the last 4 years. We get one acknowledgment message from Matt Firor in 4 years, yeeehaaaw.
I agree 100% about what you said here. That's why most people who have played this game since release competitively and actively understand that running a group with the actual max group size is not an option and decide to cap their group at 16 instead of 24 to help server performances. People realized that 16 is the perfect balance between being able to counter massive numbers thrown at us while limiting the lag caused as much as possible.
What is your suggestion exactly @Etaniel? What would be a convenient max group size? Before you answer this question, please consider all the aspects of the question. Do you think that a group of X members could be able to capture a well defended objective? If the answer is no, do you advice them to stack with other guilds in a massive guilds VS guilds in the same area to capture said objective?
All that sounds boring af, at least for me. Until they decide to release battlegrounds (real battlegrounds and not the arena-like style we have right now) with 10-16players on each side, we are going to seek our own fights away from our faction as much as possible & too bad for them if the enemy team has to throw 50 players at us instead of stepping up their game play and :
1) min/max a nightblade and bomb us at the proper time
2) Chain / Frozen Gate players out of the ball
Stop blaming a 16men raid for lagging the server. Blame players for not using the tools to break them.
I don’t think you drop to 16 with lag and the server in mind. You do it because you then have a way to justify yourselves as not being a zerg while also not really having to push any micro skill.
Why not drop to 8 or under?
Destro vd stacking is far too easy.
Assuming you actually want a discussion. Groups below 8 have a very different playstyle and goal compared to groups higher.
For example the aim of our group is to be able to have a reliable outcome of winning any fight the map may present. Regardless of the numbers of enemies against us. With that goal in mind we look to the minimum number of players to accomplish (usually between 12 and 16, depending on day, group comp and opposition).
I'm fascinated by this new 'micro skill' that people keep mentioning, first Thogard now you. He wouldn't talk about it so perhaps you will?
Your group aims to fight other small groups and small-medium amounts of pugs. For this you use single target skills, a combination of survival sets or survival focused classes and ultimates along with coordinated burst.
Our groups aims to fight other large groups and massive amounts of pugs. For this we use specific roles to maximise our effectiveness. We still use all our abilities in a similar way to you, and trust that our group members have our back too just like you when you focus down single players one by one after kiting them out or shalk db hit a stack.
I would say that shalk+db on a clueless pug is also far too easy but unless im wrong about your group I would expect you to actually prefer harder fights just like we do.
Feel free to actually reply sensibly if you want to talk about it more.
Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Izanagi.Xiiib16_ESO wrote: »Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Fortunately I made a seperate post about the changes I would make quite some months ago.
https://forums.elderscrollsonline.com/en/discussion/375313/pvp-patch-4-0-0-bringing-the-fight-back-to-cyrodiil-podcast-dracast-episode-5
Izanagi.Xiiib16_ESO wrote: »Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Fortunately I made a seperate post about the changes I would make quite some months ago.
https://forums.elderscrollsonline.com/en/discussion/375313/pvp-patch-4-0-0-bringing-the-fight-back-to-cyrodiil-podcast-dracast-episode-5
Yeah read that back then.
Still don´t how you´d get the idea any of these changes would improve the games performance as none of the changes aims at changing combat behaviour of people.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Fortunately I made a seperate post about the changes I would make quite some months ago.
https://forums.elderscrollsonline.com/en/discussion/375313/pvp-patch-4-0-0-bringing-the-fight-back-to-cyrodiil-podcast-dracast-episode-5
Yeah read that back then.
Still don´t how you´d get the idea any of these changes would improve the games performance as none of the changes aims at changing combat behaviour of people.
Adjusting rewards. Promoting campaign play. Diminishing nightcapping effectiveness. Giving more weight to holding multiple objectives. Yeh I'm sure none of that would impact how players play at all
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Fortunately I made a seperate post about the changes I would make quite some months ago.
https://forums.elderscrollsonline.com/en/discussion/375313/pvp-patch-4-0-0-bringing-the-fight-back-to-cyrodiil-podcast-dracast-episode-5
Yeah read that back then.
Still don´t how you´d get the idea any of these changes would improve the games performance as none of the changes aims at changing combat behaviour of people.
Adjusting rewards. Promoting campaign play. Diminishing nightcapping effectiveness. Giving more weight to holding multiple objectives. Yeh I'm sure none of that would impact how players play at all
Oh it would change certain aspects of how people play.
It wouldn´t change the dynamics of the aspect of the game that causes the lag though - you know - the fighting.
People are succesful in current fight dynamics - and you can´t offer them a big enough carrot or long term goal that tastes sweeter than winning the next encounter.
That´s why i believe that you have to change fight dynamics in a way that the current lagcausing behavior becomes unsuccessful thus undesireable.
Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Izanagi.Xiiib16_ESO wrote: »Since everything i reply is apparently the words of a loony for you why would i bother - how would you go about fixing performance? It´s apparent that it can´t be fixed on serverside/gamecode level - otherwise it would have been done.
How would you change the undesireable status quo?
Fortunately I made a seperate post about the changes I would make quite some months ago.
https://forums.elderscrollsonline.com/en/discussion/375313/pvp-patch-4-0-0-bringing-the-fight-back-to-cyrodiil-podcast-dracast-episode-5
Yeah read that back then.
Still don´t how you´d get the idea any of these changes would improve the games performance as none of the changes aims at changing combat behaviour of people.
Adjusting rewards. Promoting campaign play. Diminishing nightcapping effectiveness. Giving more weight to holding multiple objectives. Yeh I'm sure none of that would impact how players play at all
Oh it would change certain aspects of how people play.
It wouldn´t change the dynamics of the aspect of the game that causes the lag though - you know - the fighting.
People are succesful in current fight dynamics - and you can´t offer them a big enough carrot or long term goal that tastes sweeter than winning the next encounter.
That´s why i believe that you have to change fight dynamics in a way that the current lagcausing behavior becomes unsuccessful thus undesireable.
I think you vastly underestimate the effectiveness of rewards to drive player behaviour. Let's look at double AP week. Players who hate pvp join the servers so they don't miss out on simple AP which has completely garbage rewards. Imagine if you could get something actually worthwhile in exchange for spreading out and defending different areas of the map rather than pushing I'm one line with the whole faction
Like what. We don’t fight small to medium sized groups we put ourselves across the map in between two faction Zergs in a resource/gate/tower/keep and attempt to farm despite the numbers.
The only difference is our lack of interest in playing the map and capping objectives.
That and we run double damage sets on our dd’s. We only use bs/trans in terms of defensive sets. The rest is damage and our sustain comes from self weaving or the occasional synergy undaunted command/shard.
We don’t use eg’s to save us
Micro is generally referred to in RTS or MOBA games for the ability to micromanage multiple different characters or units at once. Its very strange to me that you think that players in groups also don't manage sustain (using different tools), character movement to mitigate damage, uptime of buffs, focus damage and aoe dmg. Its almost like you have no clue how competent large groups play.Micro is the ability to play your character and small things like self sustaining/weaving, characters movements to mitigate the most damage, uptime of own buffs, killing single target or a cone clump with comboed abilities with the Use of animation cancel and understanding of skill order.
-When you spam aoe’s all that goes out the window.
-When you have the luxury to stack 8k more hp that goes out the window
-When you don’t need to rely on self sustaining your resource pool because you can spell sym/master Resto.
-when you can make individual player mistakes and still go unpunished due to eg/stacked healing/hp
Macro is where and what you play around. The knowledge of the games map positioning, and other classes/tools available to the enemy and yourself. Dumping aoe ults.
Even then it’s propped up by numbers/eg/health stacking
Certainly if they dropped group in their group setup which relies on teamwork this would absolutely be the case. Some of our players play only in raids because they don't have time/enjoy ESO otherwise, a lot play in smaller groups or solo quite frequently you can check our and their channels to see this.A majority of your players are fundamentally less micro inclined and would struggle if they were removed from the safety blanket of numbers because they wouldn’t know how or be able to put in practice self sustaining/mitigating/buffing/self healing/and killing for the enemies alone.
“I would say that destro+vd on a clueless pug or even an organized group is far too easy but unless I’m wrong about your group I would expect you to actually prefer harder fights like we do.”
Even in a competent group run in, fishing for vd’s is not skill. You layer your aoe’s and catch a proc.
Small scale fights aren’t just ult oriented there’s an entire brawl phase where micro skill comes into play and setting up burst with your teammates while also preventing (cc,body block,peeling) enemy pressure.
The less players you have the more they have to be able to hold their own. When you were at 12 you could have dropped to 8 and done 5 dps 2 heals 1 rapids (if you wanted to maintain that playstyle) but instead you chose to add 4 more because numbers is easier.
Joy_Division wrote: »11 pages from a trollish OP. Not bad.
Vilestride wrote: »I guess counter-strike just didn't work out for the ESO small-scale community.
Vilestride wrote: »It's a good thing you transferred all your mirco to the ESO pro scene then. Keen to watch you guys in BGs on the ESL big-screen.
Vilestride wrote: »It's a good thing you transferred all your mirco to the ESO pro scene then. Keen to watch you guys in BGs on the ESL big-screen.
Are you trying to imply that I'm a tryhard... with the context of that implication being a debate about which type of PvP we try is harder?
i don't know how to respond lol.
Thank you?
Vilestride wrote: »Vilestride wrote: »It's a good thing you transferred all your mirco to the ESO pro scene then. Keen to watch you guys in BGs on the ESL big-screen.
Are you trying to imply that I'm a tryhard... with the context of that implication being a debate about which type of PvP we try is harder?
i don't know how to respond lol.
Thank you?
You're welcome.
It's cute watching top teams in the C's forget they're playing in the C's.
Vilestride wrote: »Vilestride wrote: »It's a good thing you transferred all your mirco to the ESO pro scene then. Keen to watch you guys in BGs on the ESL big-screen.
Are you trying to imply that I'm a tryhard... with the context of that implication being a debate about which type of PvP we try is harder?
i don't know how to respond lol.
Thank you?
You're welcome.
It's cute watching top teams in the C's forget they're playing in the C's.
are you challenging me to a BG match? you know i'm down for that. just LMK when. bring your best 4. i'll have to play an alt so that our brackets/MMR are similar, but I'll stream it or record and upload a video. it'll be fun. bring your earthgores.
I've gotten a ton of warnings for naming and shaming so i have to watch what i say or i'll get banned lol. It's unfortunate.
Vilestride wrote: »Vilestride wrote: »Vilestride wrote: »It's a good thing you transferred all your mirco to the ESO pro scene then. Keen to watch you guys in BGs on the ESL big-screen.
Are you trying to imply that I'm a tryhard... with the context of that implication being a debate about which type of PvP we try is harder?
i don't know how to respond lol.
Thank you?
You're welcome.
It's cute watching top teams in the C's forget they're playing in the C's.
are you challenging me to a BG match? you know i'm down for that. just LMK when. bring your best 4. i'll have to play an alt so that our brackets/MMR are similar, but I'll stream it or record and upload a video. it'll be fun. bring your earthgores.
I've gotten a ton of warnings for naming and shaming so i have to watch what i say or i'll get banned lol. It's unfortunate.
Banned!, Oh no.
And no need for stream. I'll watch it on the cloud 9 channel.