Agenericname wrote: »Everyone needs to learn. F it. It's a game. Who cares?
Tanked VSC last night for 5 hours! One competent (actually awesome, but rezzing all the time and other f-ery, meant group of about 30k, of which he was doing most, if not all!) dps, inexperienced dps and healer (I was doing 30% heals as tank), and yet, we got it.
If you care about people - taking the time is what you do.
I understand that some people have limited time, because of real life etc- but some people are just in a hurry to be toxic toward the next person.
I don't want to die IRL having been that person in game.
'Not like this...'
It's a game where you are playing with other people, and if you waste those people time because you didn't bother to check the basics, then expect some backlash, what is more toxic a natural reaction to substandard performance that is wasting everyone's time, and making the experience less fun, or someone that expects to be carried through the dungeon just because?
People always think about the "fun" of the casual, usually used in place of bad player, which is not necessarily true, and never think of the fun of the player who actually wanna get things done, and that would like that the people who decide to play that content at least knew the basics, when have we started accepting mediocrity as the standard?
If you wanna be a bad player and still do end game content, at least have the decency to either learn the basics, or just play a single player game, so the only one losing will be you.
I don't really get what;s the fun in spending 5 hours into a dungeon wasting time and money for NOTHING, what do you get out of it? The satisfaction of teaching to people who clearly don't give much of a ...?
OH, but you need time to learn this and that,.... you can learn that on easier content, you can learn combat on normal, and then go to vet when you are better, the truth is that you wanna get boosted by much better players.
How did you, or do you determine, if said person is expecting "to be carried?" As to which one of those is more toxic, since you can't always determine someone's true intentions or thoughts to be less than honorable, we use communication to convey those ideas.
How do you determine mediocrity? If the person's goal is to have fun, how do you know that it's not meeting their expectation? It sounds like an argument for meta builds across the board if that's the only metric for success.
Some people enjoy the challenge of working with other people, even those less skilled than themselves. Good for them. The world needs more of those people. You never know, investing a few minutes here and there may shave some time off the queues for non-tank characters later on.
I'm usually good until it gets toxic. Dying in a video game is less of an incentive to leave an otherwise decent group than bedtime is.
Agenericname wrote: »Everyone needs to learn. F it. It's a game. Who cares?
Tanked VSC last night for 5 hours! One competent (actually awesome, but rezzing all the time and other f-ery, meant group of about 30k, of which he was doing most, if not all!) dps, inexperienced dps and healer (I was doing 30% heals as tank), and yet, we got it.
If you care about people - taking the time is what you do.
I understand that some people have limited time, because of real life etc- but some people are just in a hurry to be toxic toward the next person.
I don't want to die IRL having been that person in game.
'Not like this...'
It's a game where you are playing with other people, and if you waste those people time because you didn't bother to check the basics, then expect some backlash, what is more toxic a natural reaction to substandard performance that is wasting everyone's time, and making the experience less fun, or someone that expects to be carried through the dungeon just because?
People always think about the "fun" of the casual, usually used in place of bad player, which is not necessarily true, and never think of the fun of the player who actually wanna get things done, and that would like that the people who decide to play that content at least knew the basics, when have we started accepting mediocrity as the standard?
If you wanna be a bad player and still do end game content, at least have the decency to either learn the basics, or just play a single player game, so the only one losing will be you.
I don't really get what;s the fun in spending 5 hours into a dungeon wasting time and money for NOTHING, what do you get out of it? The satisfaction of teaching to people who clearly don't give much of a ...?
OH, but you need time to learn this and that,.... you can learn that on easier content, you can learn combat on normal, and then go to vet when you are better, the truth is that you wanna get boosted by much better players.
How did you, or do you determine, if said person is expecting "to be carried?" As to which one of those is more toxic, since you can't always determine someone's true intentions or thoughts to be less than honorable, we use communication to convey those ideas.
How do you determine mediocrity? If the person's goal is to have fun, how do you know that it's not meeting their expectation? It sounds like an argument for meta builds across the board if that's the only metric for success.
Some people enjoy the challenge of working with other people, even those less skilled than themselves. Good for them. The world needs more of those people. You never know, investing a few minutes here and there may shave some time off the queues for non-tank characters later on.
I'm usually good until it gets toxic. Dying in a video game is less of an incentive to leave an otherwise decent group than bedtime is.
If you don;t care about learning the basics before entering a difficult dungeon, that shows lack of care, it also shows disrespect to your other members who are maybe trying to get the dungeon done.
At least have the decency to learn the absolute basics before entering a vet dungeon, so you won;t be a dead weight to others, otherwise expect a kick, or others just won't play with you.
As i said before, i don;t like mediocrity, when i do something i always wanna give it my best. Regardless of the content.
lack of care means, oh well, who cares it';s just a game it's not like i'm playing with other people... They will just boost me through.... This is the message you are sending.
I ask again. How do you learn the basics? For me, I learned through the first 50 levels what worked for me. How to roll dodge. How to avoid the red. Which staves worked the best (for me). Which magicka worked the best (for me). Which race worked (for me). Etc. What are you talking about when you say "the basics". Is it general skills, general mechanics and general stats that you can learn in those first 50 levels that a new player has to go through or are you talking about something different? Meta builds? Meta Gear? Meta behavior?
Where do you learn this stuff (other than endless hours of boring gameplay and reading builds by OTHER PEOPLE (which, of course means that you are not unique, you are just copying somebody else)) or are you talking about mentorships and guild training.
Maybe you mean reading walkthroughs (or watching) of the game online? Reading a guide about what to expect? Memorizing endless stats on bosses?
Honestly - I keep seeing this "learn the basics". I know the "basics" I can survive just fine on my own and in small groups most of the time, but I am sure I am not good enough for your crew as I am not good enough for (and it seems like more and more lately) for some other crews. I don't wear the right armor or gear. I don't use the right staff. I don't use the exact combo they want.
What is actually wanted to fit in? How do we ever grow?
I've met so many great folks on ESO, but the majority don't seem to want to teach or help or have anything to do with anyone who's not hugely in to a time-suck to have massive CP and the "best" or everything and have massive amounts of money, etc.
What are the "basics". Just tell me. Just tell us, you know, the normal players who hit ESO for a few hours a day or maybe just on the weekends for a few hours 'cause we have families and friends and obligations and lives to live outside of gaming and, hey, we like to play other games too!Agenericname wrote: »Everyone needs to learn. F it. It's a game. Who cares?
Tanked VSC last night for 5 hours! One competent (actually awesome, but rezzing all the time and other f-ery, meant group of about 30k, of which he was doing most, if not all!) dps, inexperienced dps and healer (I was doing 30% heals as tank), and yet, we got it.
If you care about people - taking the time is what you do.
I understand that some people have limited time, because of real life etc- but some people are just in a hurry to be toxic toward the next person.
I don't want to die IRL having been that person in game.
'Not like this...'
It's a game where you are playing with other people, and if you waste those people time because you didn't bother to check the basics, then expect some backlash, what is more toxic a natural reaction to substandard performance that is wasting everyone's time, and making the experience less fun, or someone that expects to be carried through the dungeon just because?
People always think about the "fun" of the casual, usually used in place of bad player, which is not necessarily true, and never think of the fun of the player who actually wanna get things done, and that would like that the people who decide to play that content at least knew the basics, when have we started accepting mediocrity as the standard?
If you wanna be a bad player and still do end game content, at least have the decency to either learn the basics, or just play a single player game, so the only one losing will be you.
I don't really get what;s the fun in spending 5 hours into a dungeon wasting time and money for NOTHING, what do you get out of it? The satisfaction of teaching to people who clearly don't give much of a ...?
OH, but you need time to learn this and that,.... you can learn that on easier content, you can learn combat on normal, and then go to vet when you are better, the truth is that you wanna get boosted by much better players.
How did you, or do you determine, if said person is expecting "to be carried?" As to which one of those is more toxic, since you can't always determine someone's true intentions or thoughts to be less than honorable, we use communication to convey those ideas.
How do you determine mediocrity? If the person's goal is to have fun, how do you know that it's not meeting their expectation? It sounds like an argument for meta builds across the board if that's the only metric for success.
Some people enjoy the challenge of working with other people, even those less skilled than themselves. Good for them. The world needs more of those people. You never know, investing a few minutes here and there may shave some time off the queues for non-tank characters later on.
I'm usually good until it gets toxic. Dying in a video game is less of an incentive to leave an otherwise decent group than bedtime is.
If you don;t care about learning the basics before entering a difficult dungeon, that shows lack of care, it also shows disrespect to your other members who are maybe trying to get the dungeon done.
At least have the decency to learn the absolute basics before entering a vet dungeon, so you won;t be a dead weight to others, otherwise expect a kick, or others just won't play with you.
As i said before, i don;t like mediocrity, when i do something i always wanna give it my best. Regardless of the content.
lack of care means, oh well, who cares it';s just a game it's not like i'm playing with other people... They will just boost me through.... This is the message you are sending.
I ask again. How do you learn the basics? For me, I learned through the first 50 levels what worked for me. How to roll dodge. How to avoid the red. Which staves worked the best (for me). Which magicka worked the best (for me). Which race worked (for me). Etc. What are you talking about when you say "the basics". Is it general skills, general mechanics and general stats that you can learn in those first 50 levels that a new player has to go through or are you talking about something different? Meta builds? Meta Gear? Meta behavior?
Where do you learn this stuff (other than endless hours of boring gameplay and reading builds by OTHER PEOPLE (which, of course means that you are not unique, you are just copying somebody else)) or are you talking about mentorships and guild training.
Maybe you mean reading walkthroughs (or watching) of the game online? Reading a guide about what to expect? Memorizing endless stats on bosses?
Honestly - I keep seeing this "learn the basics". I know the "basics" I can survive just fine on my own and in small groups most of the time, but I am sure I am not good enough for your crew as I am not good enough for (and it seems like more and more lately) for some other crews. I don't wear the right armor or gear. I don't use the right staff. I don't use the exact combo they want.
What is actually wanted to fit in? How do we ever grow?
I've met so many great folks on ESO, but the majority don't seem to want to teach or help or have anything to do with anyone who's not hugely in to a time-suck to have massive CP and the "best" or everything and have massive amounts of money, etc.
What are the "basics". Just tell me. Just tell us, you know, the normal players who hit ESO for a few hours a day or maybe just on the weekends for a few hours 'cause we have families and friends and obligations and lives to live outside of gaming and, hey, we like to play other games too!Agenericname wrote: »Everyone needs to learn. F it. It's a game. Who cares?
Tanked VSC last night for 5 hours! One competent (actually awesome, but rezzing all the time and other f-ery, meant group of about 30k, of which he was doing most, if not all!) dps, inexperienced dps and healer (I was doing 30% heals as tank), and yet, we got it.
If you care about people - taking the time is what you do.
I understand that some people have limited time, because of real life etc- but some people are just in a hurry to be toxic toward the next person.
I don't want to die IRL having been that person in game.
'Not like this...'
It's a game where you are playing with other people, and if you waste those people time because you didn't bother to check the basics, then expect some backlash, what is more toxic a natural reaction to substandard performance that is wasting everyone's time, and making the experience less fun, or someone that expects to be carried through the dungeon just because?
People always think about the "fun" of the casual, usually used in place of bad player, which is not necessarily true, and never think of the fun of the player who actually wanna get things done, and that would like that the people who decide to play that content at least knew the basics, when have we started accepting mediocrity as the standard?
If you wanna be a bad player and still do end game content, at least have the decency to either learn the basics, or just play a single player game, so the only one losing will be you.
I don't really get what;s the fun in spending 5 hours into a dungeon wasting time and money for NOTHING, what do you get out of it? The satisfaction of teaching to people who clearly don't give much of a ...?
OH, but you need time to learn this and that,.... you can learn that on easier content, you can learn combat on normal, and then go to vet when you are better, the truth is that you wanna get boosted by much better players.
How did you, or do you determine, if said person is expecting "to be carried?" As to which one of those is more toxic, since you can't always determine someone's true intentions or thoughts to be less than honorable, we use communication to convey those ideas.
How do you determine mediocrity? If the person's goal is to have fun, how do you know that it's not meeting their expectation? It sounds like an argument for meta builds across the board if that's the only metric for success.
Some people enjoy the challenge of working with other people, even those less skilled than themselves. Good for them. The world needs more of those people. You never know, investing a few minutes here and there may shave some time off the queues for non-tank characters later on.
I'm usually good until it gets toxic. Dying in a video game is less of an incentive to leave an otherwise decent group than bedtime is.
If you don;t care about learning the basics before entering a difficult dungeon, that shows lack of care, it also shows disrespect to your other members who are maybe trying to get the dungeon done.
At least have the decency to learn the absolute basics before entering a vet dungeon, so you won;t be a dead weight to others, otherwise expect a kick, or others just won't play with you.
As i said before, i don;t like mediocrity, when i do something i always wanna give it my best. Regardless of the content.
lack of care means, oh well, who cares it';s just a game it's not like i'm playing with other people... They will just boost me through.... This is the message you are sending.
Basics would be, not stand in red, learn how to use abilities with at least some effect, learn a basic rotation, no need for extremely hard rot for vet trials, just a basic rotation, dodgeroll, and that's it, at least those should be learned, i don;t even require that you use all the best abilities etc, just don;t be a dead weight, that;s all, seems decently reasonable to me, if you can;'t even do that, then i don;t know, it's pretty damn easy, just don;t spam light attack, do something, sprinkle some abilities between those light attacks, i don;t even require ac, just do something to not be completely and utterly useless.
But again, if you don;t even show interest into learning those basics skills that don;t even necessarily require to watch a video to learn, then there is no point teaching you, because there is a clear lack of care, you don;t teach to people who don;t care, it's wasted breath.
Enemy-of-Coldharbour wrote: »As long as people are willing to learn the mechanics, I've got the time and patience.
Everyone needs to learn. F it. It's a game. Who cares?
Tanked VSC last night for 5 hours! One competent (actually awesome, but rezzing all the time and other f-ery, meant group of about 30k, of which he was doing most, if not all!) dps, inexperienced dps and healer (I was doing 30% heals as tank), and yet, we got it.
If you care about people - taking the time is what you do.
I understand that some people have limited time, because of real life etc- but some people are just in a hurry to be toxic toward the next person.
I don't want to die IRL having been that person in game.
'Not like this...'
It's a game where you are playing with other people, and if you waste those people time because you didn't bother to check the basics, then expect some backlash, what is more toxic a natural reaction to substandard performance that is wasting everyone's time, and making the experience less fun, or someone that expects to be carried through the dungeon just because?
People always think about the "fun" of the casual, usually used in place of bad player, which is not necessarily true, and never think of the fun of the player who actually wanna get things done, and that would like that the people who decide to play that content at least knew the basics, when have we started accepting mediocrity as the standard?
If you wanna be a bad player and still do end game content, at least have the decency to either learn the basics, or just play a single player game, so the only one losing will be you.
I don't really get what;s the fun in spending 5 hours into a dungeon wasting time and money for NOTHING, what do you get out of it? The satisfaction of teaching to people who clearly don't give much of a ...?
OH, but you need time to learn this and that,.... you can learn that on easier content, you can learn combat on normal, and then go to vet when you are better, the truth is that you wanna get boosted by much better players.
I think you mean TEACH. Because I'm the teacher in the above scenario and I was glad to oblige.
Toxic exit is over there ->
No, if you read the comment i made before i said that i was willing to put it up if the group was at least decent, but i won;'t teach to players who don;t give a single f.
But you can take the moral highground, even though in the end you are just being used, don;t teach to people who don't care.
Toxic exit, don;t make me laugh, i refuse to accept mediocrity, and i refuse to teach to people who don;t care.
Time is precious, and i prefer spending it with people who care, rather then people who don't and are just using you as a way to get to then end while not putting any effort, but go on, waste your time.
Depends on the group. How nice they are and the group interaction. Also my available time and what we are wiping on. I will always give pugs at least a few tries.
Partially agree with you. Once you have seen a couple of videos, PUGs are a good way to learn the mechanics under different conditions. Running with the guild is great, but you don't always play that dungeons with 48K DDs. Sometimes playing it with average/below average people allows you to:Also I never do DLC pugs. Stay away. Bad touch.