VaranisArano wrote: »The faction that crowned an Emperor currently gets the health buff because ideally the other two factions now focus them together to dethrone the emperor.
If the alliances aren't focusing the defending emp faction because the health bonus is too strong, then thats a problem with the health bonus.
If the other alliances aren't focusing the defending emp faction because they'd rather fight each other and not care about the objectives, that's a different problem with a different solution.
I suspect its both. Only some players on each faction actually care about the dethrone and so those fewer players that care have to face the emp buffed faction, making them feel terribly outgunned. When the two opposing factions actually focus the emp faction as intended, that health buff is a nice buff but hardly overpowered for the defending emp faction, especially when its down to the hard defense of the last emp keep.
VaranisArano wrote: »The faction that crowned an Emperor currently gets the health buff because ideally the other two factions now focus them together to dethrone the emperor.
If the alliances aren't focusing the defending emp faction because the health bonus is too strong, then thats a problem with the health bonus.
If the other alliances aren't focusing the defending emp faction because they'd rather fight each other and not care about the objectives, that's a different problem with a different solution.
I suspect its both. Only some players on each faction actually care about the dethrone and so those fewer players that care have to face the emp buffed faction, making them feel terribly outgunned. When the two opposing factions actually focus the emp faction as intended, that health buff is a nice buff but hardly overpowered for the defending emp faction, especially when its down to the hard defense of the last emp keep.
The best ideals are often the worst direction to go.
ezeepeezee wrote: »I agree with you. If I had my way, every keep, town, or otherwise major strategic location would have an associated territory, for which ownership would give the controlling faction's players buffs while in that territory. But the buffs should be associated with defense of the territory, e.g. HP buff for open field territory, range buff for territory with lots of verticality (cliffs, walls, etc.), and so on. Scrolls would only add faction-wide increases to resources gained - increased AP gains, shipments of alchemy mats, that kind of thing.
The design of Cyrodiil is incredibly simplistic. Like mind-blowingly poor. In the rest of the game there are all kinds of different, interesting visuals and terrain that would be an absolute blast to PVP in. In Cyrodiil you get 95% open fields, with some rocks and logs. It's really, really bad. In fact I think that much of the game's perceived lack of balance is due to the layout of Cyrodiil - like of course high damage ranged classes are going to overperform in an environment with nothing but open fields..
Cyrodiil doesn't just need tuning. It needs a complete overhaul. The layout, the scoring, the buffs, just the entire system. Everything.
VaranisArano wrote: »The faction that crowned an Emperor currently gets the health buff because ideally the other two factions now focus them together to dethrone the emperor.
If the alliances aren't focusing the defending emp faction because the health bonus is too strong, then thats a problem with the health bonus.
If the other alliances aren't focusing the defending emp faction because they'd rather fight each other and not care about the objectives, that's a different problem with a different solution.
I suspect its both. Only some players on each faction actually care about the dethrone and so those fewer players that care have to face the emp buffed faction, making them feel terribly outgunned. When the two opposing factions actually focus the emp faction as intended, that health buff is a nice buff but hardly overpowered for the defending emp faction, especially when its down to the hard defense of the last emp keep.
Drastically reduced the under-population and Underdog evaluation periods. This will result in alliances getting Underdog or under-population bonus scoring adjustments more frequently.
While under the benefit of Underdog or under-population, capturing and holding your native objectives will give a bonus towards Campaign Scoring.
hey once IA logs on you know KC is about to be PvDoored. Objective play, there you go!
VaranisArano wrote: »*snip*
Fact is, when you play objectives, you often PvDoor something that's left undefended simply because most PVPers don't want to sit and guard the back keeps. Either that, or you are joining the zerging around the emp ring. There's rarely a middle ground and players who focus objectives just can't win.
VaranisArano wrote: »We laugh, but yeah. That's objective play and its not actually a bad thing. I mean, I don't enjoy it as an EP player, but I don't condemn IA for it either. Here's why:
I can't stand when people are all like "OMG get off the emp ring and stop zerging!"
"Okay, I guess we'll get off the emp ring and hit this back keep!"
Nobody wants to sit around and defend the back keeps waiting for them to be hit, so the cry goes up "OMG, stop PVDooring!"
"Okay...I guess we're back to the defended keeps...on the emp ring...where the PUGs are..." and a zerg forms.
Fact is, when you play objectives, you often PvDoor something that's left undefended simply because most PVPers don't want to sit and guard the back keeps. Either that, or you are joining the zerging around the emp ring. There's rarely a middle ground and players who focus objectives just can't win.
The problem is, as a Solo player i do not give two ***** about who is EMP and who is not. Yeah, the extra HP is nice, but not enough so, that i would even consider contributing to the "campaign" by sieging or taking keeps.
So while i am not concerned about the offensive/defensive bonuses, i do think the OP is on to something. If there were more tangible rewards for having EMP, it would rank higher on my list of concerns.
To keep in line with OP's thought pattern, the faction with EMP should not get buffed, but rather get rewarded, and thus motivated to keep the EMP.
The easy solution i see here, is to do some scaling AP bonus. 25% / 50% / 75% etc. based on time EMP has reingned or something?
VaranisArano wrote: »We laugh, but yeah. That's objective play and its not actually a bad thing. I mean, I don't enjoy it as an EP player, but I don't condemn IA for it either. Here's why:
I can't stand when people are all like "OMG get off the emp ring and stop zerging!"
"Okay, I guess we'll get off the emp ring and hit this back keep!"
Nobody wants to sit around and defend the back keeps waiting for them to be hit, so the cry goes up "OMG, stop PVDooring!"
"Okay...I guess we're back to the defended keeps...on the emp ring...where the PUGs are..." and a zerg forms.
Fact is, when you play objectives, you often PvDoor something that's left undefended simply because most PVPers don't want to sit and guard the back keeps. Either that, or you are joining the zerging around the emp ring. There's rarely a middle ground and players who focus objectives just can't win.
While I can't speak to the actions of that particular group, typically groups that pvdoor do not stick around to defend. In that case, it's not beneficial because it just leads to more pvdoor when the keeps they take and then abandon are taken back.
That is the antithesis of PVP. It goes against the grain of Cyrodiil and is therefore not beneficial. Everyone in Cyrodiil should be, ultimately, looking for fights.
VaranisArano wrote: »hey once IA logs on you know KC is about to be PvDoored. Objective play, there you go!
We laugh, but yeah. That's objective play and its not actually a bad thing. I mean, I don't enjoy it as an EP player, but I don't condemn IA for it either. Here's why:
I can't stand when people are all like "OMG get off the emp ring and stop zerging!"
"Okay, I guess we'll get off the emp ring and hit this back keep!"
Nobody wants to sit around and defend the back keeps waiting for them to be hit, so the cry goes up "OMG, stop PVDooring!"
"Okay...I guess we're back to the defended keeps...on the emp ring...where the PUGs are..." and a zerg forms.
Fact is, when you play objectives, you often PvDoor something that's left undefended simply because most PVPers don't want to sit and guard the back keeps. Either that, or you are joining the zerging around the emp ring. There's rarely a middle ground and players who focus objectives just can't win.
@NightbladeMechanicsNightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
NightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
VaranisArano wrote: »
Gotta make sure the jumping sorc isn't streaking away to put down a rez camp for their buddies
VaranisArano wrote: »NightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
Gotta make sure the jumping sorc isn't streaking away to put down a rez camp for their buddies
VaranisArano wrote: »NightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
Gotta make sure the jumping sorc isn't streaking away to put down a rez camp for their buddies
False. Sorcs don’t have friends
Izanagi.Xiiib16_ESO wrote: »VaranisArano wrote: »NightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
Gotta make sure the jumping sorc isn't streaking away to put down a rez camp for their buddies
False. Sorcs don’t have friends
That's why they can summon pets to compensate.
Izanagi.Xiiib16_ESO wrote: »VaranisArano wrote: »NightbladeMechanics wrote: »Am I the only one who feels like the meta of objective play is often chasing the jumping sorc across the map?
Yes?
Ok, I'll sit back down now.
Gotta make sure the jumping sorc isn't streaking away to put down a rez camp for their buddies
False. Sorcs don’t have friends
That's why they can summon pets to compensate.
I talk to mine.
Izanagi.Xiiib16_ESO wrote: »I mean Atro, scamp, matriarch, daedroth and You is a large 5m group already