THEDKEXPERIENCE wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
Yes, as it should be. It’s a grind for end game crafters who have been looking for stuff to do for years. This is the same to people like me as a new dungeon would be to you. This is the game for many people. You are actively choosing not to play it and want a reward. I don’t recall the NFL giving out Super Bowl rings to the Cleveland Browns because they happened to be a part of the NFL.jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Hahaha, exactly. Take a guess what I’m doing right now? If you guessed working from my home office in an apartment I pay for myself on an executive salary I worked many years for than you’d be right. I also took a vacation last week and have another one coming up tomorrow. Man ... I just suck at life!
THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
I love how Apache-kid gets accused of insulting people... while simultaneously insulting them.
that you get to exploit a broken system does NOT make it any less broken.
the fact that its only good for selling materials rather then using them yourself, a d retraiting existing jewelry is why its broken. that JC master writs are even more worthless than those provisioning 10 voucher writs asking for 2 perfect roe? is BROKEN.
and you know what else? this is NOT sustainable. your market of people who actualy would bother at current rates to upgrade their jewelry? is too bloody small.
P.S. ochre is not that rare. on PC its currently selling for 75 gold per. I mean... my droprates for it still suck, but at least ochre costs are on par with other furnishing node materials already... although... i have a feeling that despite it dropping less often, people are getting a lot of it because getting upgrade materials is THAT much of a drag.
THEDKEXPERIENCE wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Do you realize quite how insulting it is that other players feel that i should have to mine nodes for 100s of hours to get enough a purple jewelry set when i paid real life money for the access to it?
The current upgrade requirements for jewelry are unreasonable. Sorry. There's no argument to be had there for me.
It’s not insulting. You paid money for the privilege of playing the game. You were not promised to get exactly what you wanted in the timeframe you wanted it. I’ve been playing for years and I’m only at Undaunted 7 on one character because I find dungeon running more than once 90000000 times more boring that picking flowers. Should I get a complimentary Maelstrom staff for it?
I really can’t wait until the day they decide to put out CP180 gear that costs 1200 rubedite ingots for a helmet. If this is any indication the tears of salty millennials will be flowing like rivers. Salty rivers. That they didn’t learn to swim in, but want gold medals for because they once bought Wheaties or something.
[snip]
[Edit to remove bait.]
Priyasekarssk wrote: »I love how Apache-kid gets accused of insulting people... while simultaneously insulting them.
that you get to exploit a broken system does NOT make it any less broken.
the fact that its only good for selling materials rather then using them yourself, a d retraiting existing jewelry is why its broken. that JC master writs are even more worthless than those provisioning 10 voucher writs asking for 2 perfect roe? is BROKEN.
and you know what else? this is NOT sustainable. your market of people who actualy would bother at current rates to upgrade their jewelry? is too bloody small.
P.S. ochre is not that rare. on PC its currently selling for 75 gold per. I mean... my droprates for it still suck, but at least ochre costs are on par with other furnishing node materials already... although... i have a feeling that despite it dropping less often, people are getting a lot of it because getting upgrade materials is THAT much of a drag.
Another paid troll ? Why cant ZOs take out all bias and look at their own game honestly rather than defending ?
If players consider jewellery crafting a failure it is. Truth cannot be changed. It doesnt matter how many paid trolls try to convince players.
Lets see the truth here
"Jewellery griding is a failure and a *** design" . Period . Any argument is waste of time and not going to change the truth.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
Put a honest poll without any bias. See it for yourself. There is no need proof for universal truth like " Sun rises in the east". Or go to public game forums and see rage for yourself.
Again jewellery grinding is complete failure.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Do you realize quite how insulting it is that other players feel that i should have to mine nodes for 100s of hours to get enough a purple jewelry set when i paid real life money for the access to it?
The current upgrade requirements for jewelry are unreasonable. Sorry. There's no argument to be had there for me.
It’s not insulting. You paid money for the privilege of playing the game. You were not promised to get exactly what you wanted in the timeframe you wanted it. I’ve been playing for years and I’m only at Undaunted 7 on one character because I find dungeon running more than once 90000000 times more boring that picking flowers. Should I get a complimentary Maelstrom staff for it?
I really can’t wait until the day they decide to put out CP180 gear that costs 1200 rubedite ingots for a helmet. If this is any indication the tears of salty millennials will be flowing like rivers. Salty rivers. That they didn’t learn to swim in, but want gold medals for because they once bought Wheaties or something.
[snip]
[Edit to remove bait.]
Ohhhh i see how it is. You actually desire to see other people mad. Just like to see others have to waste their time doing something that isn't fun. That bolded portion right there makes you come off as old and miserable. I actually feel bad for you now. The desire to want to see something as crazy as a gear level increase to cp 180 is insanity. At a lost for other words tbh.
@mehrunesflagon, I have mats for sale. I'm not a bot. Do you think everyone selling items at traders are bots?
THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
SidewalkChalk5 wrote: »Agreed, the Jewelry crafting grind is obscene. The fractional mats are 100% of the problem.
THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
I suggest you read his post again. He is not asking for 10% but, as you would probably put it, 90%.
He is merely suggesting the upgrade costs should be in line with the rest of the hard crafts upgrading.
No sense arguing about it nor suggesting he wants a hand out. He is merely stating his opinion and that he has been fully active in getting his jewelry crafting going. Certainly does not sound like entitlement.
I really can’t wait until the day they decide to put out CP180 gear that costs 1200 rubedite ingots for a helmet. If this is any indication the tears of salty millennials will be flowing like rivers. Salty rivers. That they didn’t learn to swim in, but want gold medals for because they once bought Wheaties or something.
This is pointless You just don't get it. Congrats on finding a whole stone of ochre tho! It is not rare as you think it is and costs 50 gold, and it seems you have no idea how the market in this game works but hey, to each their own!Just last night I found a rare jewelry furniture stone, ochre. I listed it for 9,999 gold in my guild store. If someone pays it then it’s a fair price. If they don’t, then I’ll lower it in a few days.
You’re on a soap box about capitalism essentially.
jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
Put a honest poll without any bias. See it for yourself. There is no need proof for universal truth like " Sun rises in the east". Or go to public game forums and see rage for yourself.
Again jewellery grinding is complete failure.
just your opinion then...
Most parts of the jewelry-crafting system is ok. Research time for traits (in terms of time it´s the same as woodworking), amount of materials needed to craft a ring/neck, the rarity of the raw-material, getting to level 50....These things are ok to deal with. However, the system with 10x dust to get 1 temper is overkill. And the fact that it´s pure RNG to get these dusts when refining raw-materials or deconstructing gear doesn´t make it better.
You might say "buy it from the guild-traders then", and sure that´s a valid way, but it´s not appealing to everyone, especially now when the new materials is very expensive. Sure, prices will drop over time, but that doesn´t mean the design of the jewelry-crafting system is appealing.
And the "I had to grind for this view" mentality is in my opinion not suitable in a game. I don´t know why some of you play the game and it´s non of my business, but I play for the sake of entertainment/fun. As it stands now, jewelry-crafting is the exact opposite of fun for me. For the sake of perspective, you would have to run any vet-trial on HM a minimum of 80 times or deconstruct 160 golden jewelry (from golden vendor for example) to upgrade one ring to gold. If people really think that is a healthy grind......I want the lol-button back.I really can’t wait until the day they decide to put out CP180 gear that costs 1200 rubedite ingots for a helmet. If this is any indication the tears of salty millennials will be flowing like rivers. Salty rivers. That they didn’t learn to swim in, but want gold medals for because they once bought Wheaties or something.
No offense, but this is some really toxic mentality (in addition to the other things you´ve written in this thread). I can tell you it´s not about entitlement or "participating-trophies". And the only one that shows signs of entitlement here is you who thinks you somewhat "deserve" X for spending a lot of time doing something in a video-game. And applying IRL mentality to a game.....just lol.
I couldn´t care less if someone had their first set of gold-jewelry two days after Summerset release, it wouldn´t bother me at all. It didn´t bother me with transmutation system or with vMA weapon being rewarded after every round, even though I had spend countless hours grinding certain gear before ZOS made some QoL changes. Because many of those hours grinding gear wasn´t enjoyable. Jewelry crafting was not supposed to be something extremely exclusive meant for end-game players (who will be the ones maxing it out first), but a QoL change that would ease the grind for dungeon and trial gear. At the moment it just replaced one grind with another.
And the question you should ask yourself is: Am I more entitled to certain content in this game because I spend more time doing [insert whatever here] than someone that didn´t spend as much time? The answer to that question is no.
You know it´s flawed design when people are doing vet-trials not because of the gear that drops or going for scores, but so they can deconstruct the jewelry they get from last boss.
Priyasekarssk wrote: »Most parts of the jewelry-crafting system is ok. Research time for traits (in terms of time it´s the same as woodworking), amount of materials needed to craft a ring/neck, the rarity of the raw-material, getting to level 50....These things are ok to deal with. However, the system with 10x dust to get 1 temper is overkill. And the fact that it´s pure RNG to get these dusts when refining raw-materials or deconstructing gear doesn´t make it better.
You might say "buy it from the guild-traders then", and sure that´s a valid way, but it´s not appealing to everyone, especially now when the new materials is very expensive. Sure, prices will drop over time, but that doesn´t mean the design of the jewelry-crafting system is appealing.
And the "I had to grind for this view" mentality is in my opinion not suitable in a game. I don´t know why some of you play the game and it´s non of my business, but I play for the sake of entertainment/fun. As it stands now, jewelry-crafting is the exact opposite of fun for me. For the sake of perspective, you would have to run any vet-trial on HM a minimum of 80 times or deconstruct 160 golden jewelry (from golden vendor for example) to upgrade one ring to gold. If people really think that is a healthy grind......I want the lol-button back.I really can’t wait until the day they decide to put out CP180 gear that costs 1200 rubedite ingots for a helmet. If this is any indication the tears of salty millennials will be flowing like rivers. Salty rivers. That they didn’t learn to swim in, but want gold medals for because they once bought Wheaties or something.
No offense, but this is some really toxic mentality (in addition to the other things you´ve written in this thread). I can tell you it´s not about entitlement or "participating-trophies". And the only one that shows signs of entitlement here is you who thinks you somewhat "deserve" X for spending a lot of time doing something in a video-game. And applying IRL mentality to a game.....just lol.
I couldn´t care less if someone had their first set of gold-jewelry two days after Summerset release, it wouldn´t bother me at all. It didn´t bother me with transmutation system or with vMA weapon being rewarded after every round, even though I had spend countless hours grinding certain gear before ZOS made some QoL changes. Because many of those hours grinding gear wasn´t enjoyable. Jewelry crafting was not supposed to be something extremely exclusive meant for end-game players (who will be the ones maxing it out first), but a QoL change that would ease the grind for dungeon and trial gear. At the moment it just replaced one grind with another.
And the question you should ask yourself is: Am I more entitled to certain content in this game because I spend more time doing [insert whatever here] than someone that didn´t spend as much time? The answer to that question is no.
You know it´s flawed design when people are doing vet-trials not because of the gear that drops or going for scores, but so they can deconstruct the jewelry they get from last boss.
Well said. Loot system in ESO is near broken. Players already complained lot of times and ZOs seems not interested in fixing it. Instead , ZOs put more mindless grinding into the game. It makes the game uninteresting and unplayable.
Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
Put a honest poll without any bias. See it for yourself. There is no need proof for universal truth like " Sun rises in the east". Or go to public game forums and see rage for yourself.
Again jewellery grinding is complete failure.
just your opinion then...
Paid troll ? Your opinion doesnt matter. Its all ESO players opinion. Only players and consumers opinion count. What now ?
Jewellery crafting is huge success? All will ROFL . Jewellery crafting already become a laughing stock.
THEDKEXPERIENCE wrote: »Side note ... how do you think I became ESO rich? By doing stuff like this while other people “had fun”. Working the guild stores is one of my favorite things to do in this game. I’ve spent entire days traveling to every guild store in Tamriel to buy up materials and resell them at a profit.
You call it taking advantage ... and I agree ... I am taking advantage of lazy gamers who want everything NOWNOWNOW! For that, you should be thanking me. As long as you got the gold, I’ll be there with the gear. Welcome to ESO Economics 101.
jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
Put a honest poll without any bias. See it for yourself. There is no need proof for universal truth like " Sun rises in the east". Or go to public game forums and see rage for yourself.
Again jewellery grinding is complete failure.
just your opinion then...
Paid troll ? Your opinion doesnt matter. Its all ESO players opinion. Only players and consumers opinion count. What now ?
Jewellery crafting is huge success? All will ROFL . Jewellery crafting already become a laughing stock.
paid troll?
you referring to yourself there?
link the data that it is all eso players opinion.
jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »jedtb16_ESO wrote: »Priyasekarssk wrote: »THEDKEXPERIENCE wrote: »Fine, you want 10% of a handout.
Game is for everyone. No mentally sane person like mindless grinding. Jewellery crafting is a complete failure excluding trait changes. . More than 99 percent of population hates griding in jewellery crafting. Its stupid design in game only to annoy and irritate consumers.
Period.
Are you a paid troll defending a stupid design in game which everyone hates ?
the bit in bold....
please link your source for that data
Put a honest poll without any bias. See it for yourself. There is no need proof for universal truth like " Sun rises in the east". Or go to public game forums and see rage for yourself.
Again jewellery grinding is complete failure.
just your opinion then...
Paid troll ? Your opinion doesnt matter. Its all ESO players opinion. Only players and consumers opinion count. What now ?
Jewellery crafting is huge success? All will ROFL . Jewellery crafting already become a laughing stock.
paid troll?
you referring to yourself there?
link the data that it is all eso players opinion.