Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
yeah thats what Im saying. Unless he/she buys scrolls you will most defintely not be the first 9-trait jewelry crafter. It's literally passive time spent. What is the accomplishment in having that completed? All I felt after researching all 9 traits for the other professions was relief. Any sense of accomplishment felt from that would be absurd to me.
THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
generalmyrick wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
yeah thats what Im saying. Unless he/she buys scrolls you will most defintely not be the first 9-trait jewelry crafter. It's literally passive time spent. What is the accomplishment in having that completed? All I felt after researching all 9 traits for the other professions was relief. Any sense of accomplishment felt from that would be absurd to me.
you accomplished something that took months and all you felt was relief???
for real?
generalmyrick wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
yeah thats what Im saying. Unless he/she buys scrolls you will most defintely not be the first 9-trait jewelry crafter. It's literally passive time spent. What is the accomplishment in having that completed? All I felt after researching all 9 traits for the other professions was relief. Any sense of accomplishment felt from that would be absurd to me.
you accomplished something that took months and all you felt was relief???
for real?
generalmyrick wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
yeah thats what Im saying. Unless he/she buys scrolls you will most defintely not be the first 9-trait jewelry crafter. It's literally passive time spent. What is the accomplishment in having that completed? All I felt after researching all 9 traits for the other professions was relief. Any sense of accomplishment felt from that would be absurd to me.
you accomplished something that took months and all you felt was relief???
for real?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
generalmyrick wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
Not unless they have $$$ you can buy insta research scrolls on the crown store, people were 8 traits on day 1 since one was bugged.
yeah thats what Im saying. Unless he/she buys scrolls you will most defintely not be the first 9-trait jewelry crafter. It's literally passive time spent. What is the accomplishment in having that completed? All I felt after researching all 9 traits for the other professions was relief. Any sense of accomplishment felt from that would be absurd to me.
you accomplished something that took months and all you felt was relief???
for real?
THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
hiring would help, but not enough. and again. BASE MATERIALS ARE NOT THE PROBLEM. UPGRADE MATERIALS ARE. unless they do away with the grain system? jewelry upgrading and JC portion of furniture crafting will continue to be broken, becasue adding more sources of NODES is not going to magically make upgrade materials refine 10 times as often.
they have to
change
grains
to full tempers
or reduce
upgrade
costsApache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
THIS. so much THIS.
even while using solely writ voucher scrolls, and messing up with how I split up my research I'm going to hit trait master in about 3 days (could have been earlier if i didn't double up on the same trait for both rings and necklaces) I'm going to have 9 traits in both in couple of months worst case scenario. this part is FINE. as is getting basic crafting mats.
and yet all of it is STILL POINTLESS becasue upgrading white jewelry I'll be able to craft? is STILL PROHIBITIVE and will continue to be prohibitive even after prices start dropping, becasue you will continue to need 10 time as much upgrade mats. i mean... i CAN use it as trait changing system. but that's about it.
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
hiring would help, but not enough. and again. BASE MATERIALS ARE NOT THE PROBLEM. UPGRADE MATERIALS ARE. unless they do away with the grain system? jewelry upgrading and JC portion of furniture crafting will continue to be broken, becasue adding more sources of NODES is not going to magically make upgrade materials refine 10 times as often.
they have to
change
grains
to full tempers
or reduce
upgrade
costsApache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
THIS. so much THIS.
even while using solely writ voucher scrolls, and messing up with how I split up my research I'm going to hit trait master in about 3 days (could have been earlier if i didn't double up on the same trait for both rings and necklaces) I'm going to have 9 traits in both in couple of months worst case scenario. this part is FINE. as is getting basic crafting mats.
and yet all of it is STILL POINTLESS becasue upgrading white jewelry I'll be able to craft? is STILL PROHIBITIVE and will continue to be prohibitive even after prices start dropping, becasue you will continue to need 10 time as much upgrade mats. i mean... i CAN use it as trait changing system. but that's about it.
Sometimes i feel like the people on opposite sides of this issue are arguing two different issues. No one is complaining about the research times. It's all about the 10x requirement for upgrade mats @Linaleah
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
hiring would help, but not enough. and again. BASE MATERIALS ARE NOT THE PROBLEM. UPGRADE MATERIALS ARE. unless they do away with the grain system? jewelry upgrading and JC portion of furniture crafting will continue to be broken, becasue adding more sources of NODES is not going to magically make upgrade materials refine 10 times as often.
they have to
change
grains
to full tempers
or reduce
upgrade
costsApache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
THIS. so much THIS.
even while using solely writ voucher scrolls, and messing up with how I split up my research I'm going to hit trait master in about 3 days (could have been earlier if i didn't double up on the same trait for both rings and necklaces) I'm going to have 9 traits in both in couple of months worst case scenario. this part is FINE. as is getting basic crafting mats.
and yet all of it is STILL POINTLESS becasue upgrading white jewelry I'll be able to craft? is STILL PROHIBITIVE and will continue to be prohibitive even after prices start dropping, becasue you will continue to need 10 time as much upgrade mats. i mean... i CAN use it as trait changing system. but that's about it.
Sometimes i feel like the people on opposite sides of this issue are arguing two different issues. No one is complaining about the research times. It's all about the 10x requirement for upgrade mats @Linaleah
yes. yes it is. which is the point I was making. or do i need more coffee for more clarity of my posts? or are you agreeing with me?
THEDKEXPERIENCE wrote: »Patience is a skill.
Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
hiring would help, but not enough. and again. BASE MATERIALS ARE NOT THE PROBLEM. UPGRADE MATERIALS ARE. unless they do away with the grain system? jewelry upgrading and JC portion of furniture crafting will continue to be broken, becasue adding more sources of NODES is not going to magically make upgrade materials refine 10 times as often.
they have to
change
grains
to full tempers
or reduce
upgrade
costsApache_Kid wrote: »THEDKEXPERIENCE wrote: »Crafts_Many_Boxes wrote: »Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.
A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
Call it insane if you want but it’s enjoyable to me. I have every mount I want, and buy a crown crate or two to gamble for new ones when I feel like it. The titles are fine too, but still, not a big deal to me.
Being the only dude on XBox who can craft 9 trait jewelry first, however, is an enormous deal to me. When I was the first person in my old guild who was a 9 trait wood crafter I had people lined up for new shields and staves. I enjoyed helping them. I would imagine I will do the same in a few months. Critizing what other people do for enjoyment is petty at best.
If you like pro wrestling and I like the opera who am I to tell you what you like is lesser than what I do?
Waiting to be a 9-trait jewelry crafter is not the part of the grind that anyone is upset about and a total straw-man. The issue is the 10x cost of mats to upgrade an item. Unless you buy research scrolls, every person on the Xbox server will be able to craft 9-trait jewelry at exactly the same time you are.
THIS. so much THIS.
even while using solely writ voucher scrolls, and messing up with how I split up my research I'm going to hit trait master in about 3 days (could have been earlier if i didn't double up on the same trait for both rings and necklaces) I'm going to have 9 traits in both in couple of months worst case scenario. this part is FINE. as is getting basic crafting mats.
and yet all of it is STILL POINTLESS becasue upgrading white jewelry I'll be able to craft? is STILL PROHIBITIVE and will continue to be prohibitive even after prices start dropping, becasue you will continue to need 10 time as much upgrade mats. i mean... i CAN use it as trait changing system. but that's about it.
Sometimes i feel like the people on opposite sides of this issue are arguing two different issues. No one is complaining about the research times. It's all about the 10x requirement for upgrade mats @Linaleah
yes. yes it is. which is the point I was making. or do i need more coffee for more clarity of my posts? or are you agreeing with me?
Sorry I'm agreeing with you
I can even SORT OF see the argument for keeping the cost for gold jewelry to be 10x the mats but for green blue and purple? Nah thats lame as hell. Those colors should be accesible to all players at the same level it is to upgrade clothing, smithing, and woodworking items to green blue and purple.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
THEDKEXPERIENCE wrote: »Patience is a skill.
Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
It was. You said people who think the system is ok have a lot of time in their hands (ie, the usual "hard core players are jobless people living in their mother's basements").
I have a full-time job, so do many of my guildies and none of them are complaining that the system is too hard.
Savos_Saren wrote: »I don't think people are putting thought into the deconstruction process. It's not on par with all the other deconstruction processes.
With blacksmithing, clothing, woodworking- when you deconstruct an item- you have a chance to get the refined material and a refined temper of whatever quality the item was in.
HOWEVER, with jewelry crafting- when you deconstruct a necklace/ring- you get base materials. Which means that its a much, much longer grind to create a similar item. (even at blue or purple quality)
I'm just saying that ZOS needs to bring it on par with the other crafting styles.
ProfesseurFreder wrote: »I disagree. I'm enjoying the process, and I don't expect or want immediate results. There's a reason it's called "progression."