Zos is aware of the grind to get the matts to upgrade jewelry. I believe they stated as much on an ESO live. No, I am not providing the link. Pretty sure it was provided in some of the many threads on this subject over the past two weeks.
Zos apparently wanted it to be special to upgrade jewelry. Besides, I have never found crafting fun, just something that is needed sometimes.
Edit: BTW I am not in agreement with Zos. Just stating what their stance seems to be. ofc I want to be able to upgrade jewelry like anything else. However, it seems this is more for trait change.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Zos is aware of the grind to get the matts to upgrade jewelry. I believe they stated as much on an ESO live. No, I am not providing the link. Pretty sure it was provided in some of the many threads on this subject over the past two weeks.
Zos apparently wanted it to be special to upgrade jewelry. Besides, I have never found crafting fun, just something that is needed sometimes.
Edit: BTW I am not in agreement with Zos. Just stating what their stance seems to be. ofc I want to be able to upgrade jewelry like anything else. However, it seems this is more for trait change.
Zos is aware of the grind to get the matts to upgrade jewelry. I believe they stated as much on an ESO live. No, I am not providing the link. Pretty sure it was provided in some of the many threads on this subject over the past two weeks.
Zos apparently wanted it to be special to upgrade jewelry. Besides, I have never found crafting fun, just something that is needed sometimes.
Edit: BTW I am not in agreement with Zos. Just stating what their stance seems to be. ofc I want to be able to upgrade jewelry like anything else. However, it seems this is more for trait change.
then why the heck did they make master writs award the same amount of vouchers for 10 times the cost? why the heck did they make FURNITURE, even green quality furniture - cost 10 times as much as its other crafting skills?
so they want using gold jewelry to still be special. fine. that does NOT excuse all of the above. not to mention purple jewelry., let alone blue or green. since when are THEY special?
Apache_Kid wrote: »ProfesseurFreder wrote: »I disagree. I'm enjoying the process, and I don't expect or want immediate results. There's a reason it's called "progression."
"Progression" isn't fun or fulfilling when it's a simple two-button combination such as running til you see a node, stopping, then pressing a button. That's a process that is impossible to enjoy for most of us.
Zos is aware of the grind to get the matts to upgrade jewelry. I believe they stated as much on an ESO live. No, I am not providing the link. Pretty sure it was provided in some of the many threads on this subject over the past two weeks.
Zos apparently wanted it to be special to upgrade jewelry. Besides, I have never found crafting fun, just something that is needed sometimes.
Edit: BTW I am not in agreement with Zos. Just stating what their stance seems to be. ofc I want to be able to upgrade jewelry like anything else. However, it seems this is more for trait change.
then why the heck did they make master writs award the same amount of vouchers for 10 times the cost? why the heck did they make FURNITURE, even green quality furniture - cost 10 times as much as its other crafting skills?
so they want using gold jewelry to still be special. fine. that does NOT excuse all of the above. not to mention purple jewelry., let alone blue or green. since when are THEY special?
That has been the source of other threads in these forums.
As it stands now jewelry master writs are pretty worthless since the value is out of balance with the costs. I believe this was pointed out on PTS as well.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
THEDKEXPERIENCE wrote: »Apache_Kid wrote: »ProfesseurFreder wrote: »I disagree. I'm enjoying the process, and I don't expect or want immediate results. There's a reason it's called "progression."
"Progression" isn't fun or fulfilling when it's a simple two-button combination such as running til you see a node, stopping, then pressing a button. That's a process that is impossible to enjoy for most of us.
Yeah cause running the same dungeon with the same NPC patterns hundreds of times to a point where you could do it in your sleep is so skillful.
Who are you to say what is fun or fulfilling to another person?
Can we just close this nonsense thread?
Either you are fine with it and look forward to the grind or you can just buy what you want. If you choose to do neither that’s fine too. But asking for major overhauls to a system that has been out for 15 or 1 days because your time running the content you like is impacted and you’re actively avoiding paying for the materials - while criticizing the many people who are looking forward to it - is ridiculous.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
THEDKEXPERIENCE wrote: »Apache_Kid wrote: »ProfesseurFreder wrote: »I disagree. I'm enjoying the process, and I don't expect or want immediate results. There's a reason it's called "progression."
"Progression" isn't fun or fulfilling when it's a simple two-button combination such as running til you see a node, stopping, then pressing a button. That's a process that is impossible to enjoy for most of us.
Yeah cause running the same dungeon with the same NPC patterns hundreds of times to a point where you could do it in your sleep is so skillful.
Who are you to say what is fun or fulfilling to another person?
Can we just close this nonsense thread?
Either you are fine with it and look forward to the grind or you can just buy what you want. If you choose to do neither that’s fine too. But asking for major overhauls to a system that has been out for 15 or 1 days because your time running the content you like is impacted and you’re actively avoiding paying for the materials - while criticizing the many people who are looking forward to it - is ridiculous.
THEDKEXPERIENCE wrote: »Apache_Kid wrote: »ProfesseurFreder wrote: »I disagree. I'm enjoying the process, and I don't expect or want immediate results. There's a reason it's called "progression."
"Progression" isn't fun or fulfilling when it's a simple two-button combination such as running til you see a node, stopping, then pressing a button. That's a process that is impossible to enjoy for most of us.
Yeah cause running the same dungeon with the same NPC patterns hundreds of times to a point where you could do it in your sleep is so skillful.
Who are you to say what is fun or fulfilling to another person?
Can we just close this nonsense thread?
Either you are fine with it and look forward to the grind or you can just buy what you want. If you choose to do neither that’s fine too. But asking for major overhauls to a system that has been out for 15 or 1 days because your time running the content you like is impacted and you’re actively avoiding paying for the materials - while criticizing the many people who are looking forward to it - is ridiculous.
oh now i understand why you are defending it. because YOU personaly are profiting from selling all to rare mats to the select few who can afford it. and to hell with the rest of the player population amirite? and who cares that the costs are out of proportion with even normal selling prices of gold jewelry bought off pvp vendor. pfft...
Apache_Kid wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
It was. You said people who think the system is ok have a lot of time in their hands (ie, the usual "hard core players are jobless people living in their mother's basements").
I have a full-time job, so do many of my guildies and none of them are complaining that the system is too hard.
Funny I haven't talked to a single person on my friends list or guild-mate that thinks the current cost of 10x upgrade mats to change the color on a jewelry. Weird how you are in the guilds with all the masochists.
THEDKEXPERIENCE wrote: »Fleshreaper wrote: »You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.
Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.
Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.
Just don’t make burner accounts.
rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.
mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.
and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.
and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
And before One Tamriel, the release of Wrothgar also made the materials gatherable.
So expect a similar change to jewelcrafting with the next major update.
Personally, I'm hoping for a jewelry hireling at the very least.
hiring would help, but not enough. and again. BASE MATERIALS ARE NOT THE PROBLEM. UPGRADE MATERIALS ARE. unless they do away with the grain system? jewelry upgrading and JC portion of furniture crafting will continue to be broken, becasue adding more sources of NODES is not going to magically make upgrade materials refine 10 times as often.
they have to
change
grains
to full tempers
or reduce
upgrade
costs
Savos_Saren wrote: »ZOS- we've tried to tell you since Summerset Beta. It takes waaaaaaay too much grinding to improve jewelry. Especially if you craft jewelry sets. I've been leveling jewelry crafting since the pre-launch and I can only level one necklace to Epic (purple quality) and two rings to green quality. It's *** boring. You need to adjust the deconstruction to align it with other deconstructions.
When you deconstruct a piece of armor- you don't get raw materials... you get refined materials. So what's the logic behind deconstructing a ring and getting raw materials? It's a blatant flaw in game design. This game is about aligning skills/passives to each other. Do the same with jewelry. Why, pray tell, would you implement a new concept in the game that takes MONTHS to reap the benefits???
@ZOS_GinaBruno @ZOS_RichLambert please adjust accordingly.
do you want to have every mats in a day and finish all your upgrades?
You are taking advantage of this unhealthy situation, that is. I was going to upgrade my jewelry set but at this point there is no reason to do so, because it's pricy as hell. Let's say I do have materials, I farm them when I have nothing better to do (just like you do). But what is the point in upgrading my current set if I can sell the mats and, as you said, became a millioner? What would I get upgrading it? Small bits of dps? And for how long exactly? The balance will change in few months and I there is a huge chance that I will have to upgrade yet another one set. It is not stupid or bad to take advantage of it and sell everything. IT IS JUST NOT WHAT JEWELRY CRAFTING WAS CREATED FOR! If it was intended to help few rich people in this game to upgrade their sets and for everyone else to work for them as farming slaves then yeah, it's perfectly fine. But honestly, do you think that is how crafting should work? Profit those who sell materials for it? Which is basically have nothing to do with actual crafting? That is was intended to be useless for crafters themselves?Not yet but I most certainly will. I’m a millionaire in this game for a reason. I do stuff like this when I’m not PVPing.
And, for what it’s worth, I always sell everything at better prices than anyone I know, so it’s hardly like I’m taking advantage of anyone.
Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
Zos is aware of the grind to get the matts to upgrade jewelry. I believe they stated as much on an ESO live. No, I am not providing the link. Pretty sure it was provided in some of the many threads on this subject over the past two weeks.
Zos apparently wanted it to be special to upgrade jewelry. Besides, I have never found crafting fun, just something that is needed sometimes.
Edit: BTW I am not in agreement with Zos. Just stating what their stance seems to be. ofc I want to be able to upgrade jewelry like anything else. However, it seems this is more for trait change.
then why the heck did they make master writs award the same amount of vouchers for 10 times the cost? why the heck did they make FURNITURE, even green quality furniture - cost 10 times as much as its other crafting skills?
so they want using gold jewelry to still be special. fine. that does NOT excuse all of the above. not to mention purple jewelry., let alone blue or green. since when are THEY special?
That has been the source of other threads in these forums.
As it stands now jewelry master writs are pretty worthless since the value is out of balance with the costs. I believe this was pointed out on PTS as well.
yes it was pointed out on pts. maybe it needs to be pointed out continuously, until maybe, just maybe they hear. what flabbergasts me is that they did increase spawn rates of JC nodes, so they listened to this much. and they seemed to have listened when epople complained about dwemmer furniture being far too expensive to craft and made clockwork furniture require only one style mat instead of 20... and then they backslide again. why? WHY?
Current generation of instant gratification having problems with something that takes time. In other news, the sky is blue.
jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
You are taking advantage of this unhealthy situation, that is. I was going to upgrade my jewelry set but at this point there is no reason to do so, because it's pricy as hell. Let's say I do have materials, I farm them when I have nothing better to do (just like you do). But what is the point in upgrading my current set if I can sell the mats and, as you said, became a millioner? What would I get upgrading it? Small bits of dps? And for how long exactly? The balance will change in few months and I there is a huge chance that I will have to upgrade yet another one set. It is not stupid or bad to take advantage of it and sell everything. IT IS JUST NOT WHAT JEWELRY CRAFTING WAS CREATED FOR! If it was intended to help few rich people in this game to upgrade their sets and for everyone else to work for them as farming slaves then yeah, it's perfectly fine. But honestly, do you think that is how crafting should work? Profit those who sell materials for it? Which is basically have nothing to do with actual crafting? That is was intended to be useless for crafters themselves?Not yet but I most certainly will. I’m a millionaire in this game for a reason. I do stuff like this when I’m not PVPing.
And, for what it’s worth, I always sell everything at better prices than anyone I know, so it’s hardly like I’m taking advantage of anyone.
Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
THEDKEXPERIENCE wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
Yes, as it should be. It’s a grind for end game crafters who have been looking for stuff to do for years. This is the same to people like me as a new dungeon would be to you. This is the game for many people. You are actively choosing not to play it and want a reward. I don’t recall the NFL giving out Super Bowl rings to the Cleveland Browns because they happened to be a part of the NFL.jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Hahaha, exactly. Take a guess what I’m doing right now? If you guessed working from my home office in an apartment I pay for myself on an executive salary I worked many years for than you’d be right. I also took a vacation last week and have another one coming up tomorrow. Man ... I just suck at life!
jedtb16_ESO wrote: »THEDKEXPERIENCE wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
Yes, as it should be. It’s a grind for end game crafters who have been looking for stuff to do for years. This is the same to people like me as a new dungeon would be to you. This is the game for many people. You are actively choosing not to play it and want a reward. I don’t recall the NFL giving out Super Bowl rings to the Cleveland Browns because they happened to be a part of the NFL.jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Hahaha, exactly. Take a guess what I’m doing right now? If you guessed working from my home office in an apartment I pay for myself on an executive salary I worked many years for than you’d be right. I also took a vacation last week and have another one coming up tomorrow. Man ... I just suck at life!
yup....
after a decades of work, fiscal prudence and both personal and social responsibility i am now retired with the time and money to follow my hobbies.
i must be a complete failure...
jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Do you realize quite how insulting it is that other players feel that i should have to mine nodes for 100s of hours to get enough a purple jewelry set when i paid real life money for the access to it?
The current upgrade requirements for jewelry are unreasonable. Sorry. There's no argument to be had there for me.
Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »jedtb16_ESO wrote: »Apache_Kid wrote: »Apache_Kid wrote: »THEDKEXPERIENCE wrote: »generalmyrick wrote: »im enjoying the grind.
No, he's right.
Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.
the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........
the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..Pr0fischimmler wrote: »Savos_Saren wrote: »I don't think you realize the grind just yet...
So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.
So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry.
Think about it. ONE.
Maybe, juuuust maybe,
Gold Jewelry still isn't meant to be given out like a participation trophy.
not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..
also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...
p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
Sure ... and you can too ... if you work for it.
Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.
If it takes too long for you then it simply isn’t for you.
There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.
Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.
Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.
Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.
That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.
It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.
But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
I literally stated in my post that I only view JC as a jewelry transmuting system at this point. I pick up nodes as I go but I will not spend extra gold or extra time farming mats outside of the minimal time i already spend doing it. So I am barely participating. I am not altering how i currently play outside of researching traits.
Also nothing I said in my post was wrong.
nothing said in your post was either right or wrong... it's was just your opinion.
Yea i wasn't wrong. Thank you.
you weren't right either.
Yes i was. Jewelry crafting in its current form is restrictive to most players. Those are facts.
really?
lets unpick a bit of what you said...
'The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain.'
do you realize quite how insulting that is?
Do you realize quite how insulting it is that other players feel that i should have to mine nodes for 100s of hours to get enough a purple jewelry set when i paid real life money for the access to it?
The current upgrade requirements for jewelry are unreasonable. Sorry. There's no argument to be had there for me.