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Jewelycrafting is NOT fun. (Get ready for more and more grinding!)

  • TelvanniWizard
    TelvanniWizard
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    They will soon start selling the mats in the crown store, to help skiping the grind they have created...
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    The grind is not needed. If you need to grind then you are not really playing the game. Main reason I don’t do PvE is that after you get the gear you want there’s no reason to do the content. Once you get what you need you have ran through the content so many times there’s no fun or challenge.

    If you’re not having fun what are you doing. I like crafting cause I can make gear just the way I want it a little weaker then most dropped sets but adding jewelry with the materials needed is like not having it in game at all.

    You’re not getting it. For a lot of people the long arduous grind is fun. Personally I PVP a lot, but when I’m not in PVP like 80% of the time I’m just running around picking flowers. I’ll do this for like 3 hours on a Sunday while sipping coffee just to relax.

    It took my about 18 months to get 9 traits on everything else. No issue at all if this takes me a long while. If it’s 3 months before I can get 3 gold pieces of jewelry so be it. I got a lot of coffee.

    Hey all the love to you but if I have three hours of a weekend to spend on the game I want them to count. If I need to make armor or weapons I can just gather what I need no problem even when I farm for them. With jewelry you need to farm nodes and dolmens/dungeons to get a piece of jewelry that breaks down to a raw material literally 1/10 of what you need to even refine it. Getting raw materials from a finished piece which it self is not a heavy drop and you have a pointless grind on your hands.

    You have 3 hours to sit back and relax farming more power to you, I don’t have that time to just pick flowers.
    I can spend a whole week farming and still not have enough for 3 purple pieces. That’s not okay. I have too much things I can do with that time things I actually enjoy. I don’t sub to farm I sub to enjoy the game.

    Then do something else and buy the jewelry in a few weeks. Regardless of how you do it, it’s not gonna be quick.

    Quick is not my point here if I need armor and have no metal for some reason I can in less then a day in just an hour farm what I need. To even make a crafted white ring or necklace is ridiculous.
    I’m a crafter I should not need to buy anything to get what I need I need food I make it armor and weapons I accept that I all have lower stats that’s fine with me. I put in the work to get enough skill points to do all the crafting on my main and still play him. I don’t mind putting in work but weeks of farming or outright buying stuff is not okay.

    You loss that whole do it yourself if it takes you a month to do so. Buying mats should be easier and faster then farming, farming should be reasonable weeks of searching to make or upgrade is not reasonable. No other crafting works this way.

    We all know it’s like this so trail and dungeons gold drops stay “rare” but we can upgrade everything else jewelry has entered that group of things we can change, so do it all that’s way not half baked.

    to the bit i put in bold...

    how is it ridiculous? 10 plat for a ring 15 for a neck. getting that amount of material is trivial.

    you mean 100 and 150, right?

    i'm talking about the material used to make the ring and the neck. 10 and 15. farming the dust is no more difficult than farming anything else.

    I'm talking about that material as well. you need 10 times as much mats for cp 160. granted, its the same as other crafting skills, so it doesn;t bother me. upgrade materials on the other hand? DO.

    having to grind 10 times as long for upgrade materials while we don't even have hirelings for jewelry bringing us extra tempers, etc? is NUTS. (and then there's trait stones.. some of which require a lot of extra specialized grind)

    mostly I was just correcting your 10 and 15. its 10 times that. not horrible, but still a very different number.
    Edited by Linaleah on June 6, 2018 7:41AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • jedtb16_ESO
    jedtb16_ESO
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    Linaleah wrote: »
    Linaleah wrote: »
    The grind is not needed. If you need to grind then you are not really playing the game. Main reason I don’t do PvE is that after you get the gear you want there’s no reason to do the content. Once you get what you need you have ran through the content so many times there’s no fun or challenge.

    If you’re not having fun what are you doing. I like crafting cause I can make gear just the way I want it a little weaker then most dropped sets but adding jewelry with the materials needed is like not having it in game at all.

    You’re not getting it. For a lot of people the long arduous grind is fun. Personally I PVP a lot, but when I’m not in PVP like 80% of the time I’m just running around picking flowers. I’ll do this for like 3 hours on a Sunday while sipping coffee just to relax.

    It took my about 18 months to get 9 traits on everything else. No issue at all if this takes me a long while. If it’s 3 months before I can get 3 gold pieces of jewelry so be it. I got a lot of coffee.

    Hey all the love to you but if I have three hours of a weekend to spend on the game I want them to count. If I need to make armor or weapons I can just gather what I need no problem even when I farm for them. With jewelry you need to farm nodes and dolmens/dungeons to get a piece of jewelry that breaks down to a raw material literally 1/10 of what you need to even refine it. Getting raw materials from a finished piece which it self is not a heavy drop and you have a pointless grind on your hands.

    You have 3 hours to sit back and relax farming more power to you, I don’t have that time to just pick flowers.
    I can spend a whole week farming and still not have enough for 3 purple pieces. That’s not okay. I have too much things I can do with that time things I actually enjoy. I don’t sub to farm I sub to enjoy the game.

    Then do something else and buy the jewelry in a few weeks. Regardless of how you do it, it’s not gonna be quick.

    Quick is not my point here if I need armor and have no metal for some reason I can in less then a day in just an hour farm what I need. To even make a crafted white ring or necklace is ridiculous.
    I’m a crafter I should not need to buy anything to get what I need I need food I make it armor and weapons I accept that I all have lower stats that’s fine with me. I put in the work to get enough skill points to do all the crafting on my main and still play him. I don’t mind putting in work but weeks of farming or outright buying stuff is not okay.

    You loss that whole do it yourself if it takes you a month to do so. Buying mats should be easier and faster then farming, farming should be reasonable weeks of searching to make or upgrade is not reasonable. No other crafting works this way.

    We all know it’s like this so trail and dungeons gold drops stay “rare” but we can upgrade everything else jewelry has entered that group of things we can change, so do it all that’s way not half baked.

    to the bit i put in bold...

    how is it ridiculous? 10 plat for a ring 15 for a neck. getting that amount of material is trivial.

    you mean 100 and 150, right?

    i'm talking about the material used to make the ring and the neck. 10 and 15. farming the dust is no more difficult than farming anything else.

    I'm talking about that material as well. you need 10 times as much mats for cp 160. granted, its the same as other crafting skills, so it doesn;t bother me. upgrade materials on the other hand? DO.

    having to grind 10 times as long for upgrade materials while we don't even have hirelings for jewelry bringing us extra tempers, etc? is NUTS. (and then there's trait stones.. some of which require a lot of extra specialized grind)

    mostly I was just correcting your 10 and 15. its 10 times that. not horrible, but still a very different number.

    i edited my post..... perhaps if you read that.
  • James-Wayne
    James-Wayne
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    The problem is they are targeting casual players for their content and the players that stick around to complete everything they add a gruelling painful grind to it to keep them going to the next content patch.


    @ZOS_RichLambert you always talk about pain points and fixing those as your number one priority but you keep creating more, tell us there is a glimmer of hope in sight.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

    TENTH ANNIVERSARY - Thanks for sticking with us for 10 years.
    James-Wayne you earned this badge 9:56AM on 4th of February 2024.
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  • MajBludd
    MajBludd
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    Buy the mats from the traders
  • MehrunesFlagon
    MehrunesFlagon
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    MajBludd wrote: »
    Buy the mats from the traders

    and support bots
  • Linaleah
    Linaleah
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    Linaleah wrote: »
    Linaleah wrote: »
    The grind is not needed. If you need to grind then you are not really playing the game. Main reason I don’t do PvE is that after you get the gear you want there’s no reason to do the content. Once you get what you need you have ran through the content so many times there’s no fun or challenge.

    If you’re not having fun what are you doing. I like crafting cause I can make gear just the way I want it a little weaker then most dropped sets but adding jewelry with the materials needed is like not having it in game at all.

    You’re not getting it. For a lot of people the long arduous grind is fun. Personally I PVP a lot, but when I’m not in PVP like 80% of the time I’m just running around picking flowers. I’ll do this for like 3 hours on a Sunday while sipping coffee just to relax.

    It took my about 18 months to get 9 traits on everything else. No issue at all if this takes me a long while. If it’s 3 months before I can get 3 gold pieces of jewelry so be it. I got a lot of coffee.

    Hey all the love to you but if I have three hours of a weekend to spend on the game I want them to count. If I need to make armor or weapons I can just gather what I need no problem even when I farm for them. With jewelry you need to farm nodes and dolmens/dungeons to get a piece of jewelry that breaks down to a raw material literally 1/10 of what you need to even refine it. Getting raw materials from a finished piece which it self is not a heavy drop and you have a pointless grind on your hands.

    You have 3 hours to sit back and relax farming more power to you, I don’t have that time to just pick flowers.
    I can spend a whole week farming and still not have enough for 3 purple pieces. That’s not okay. I have too much things I can do with that time things I actually enjoy. I don’t sub to farm I sub to enjoy the game.

    Then do something else and buy the jewelry in a few weeks. Regardless of how you do it, it’s not gonna be quick.

    Quick is not my point here if I need armor and have no metal for some reason I can in less then a day in just an hour farm what I need. To even make a crafted white ring or necklace is ridiculous.
    I’m a crafter I should not need to buy anything to get what I need I need food I make it armor and weapons I accept that I all have lower stats that’s fine with me. I put in the work to get enough skill points to do all the crafting on my main and still play him. I don’t mind putting in work but weeks of farming or outright buying stuff is not okay.

    You loss that whole do it yourself if it takes you a month to do so. Buying mats should be easier and faster then farming, farming should be reasonable weeks of searching to make or upgrade is not reasonable. No other crafting works this way.

    We all know it’s like this so trail and dungeons gold drops stay “rare” but we can upgrade everything else jewelry has entered that group of things we can change, so do it all that’s way not half baked.

    to the bit i put in bold...

    how is it ridiculous? 10 plat for a ring 15 for a neck. getting that amount of material is trivial.

    you mean 100 and 150, right?

    i'm talking about the material used to make the ring and the neck. 10 and 15. farming the dust is no more difficult than farming anything else.

    I'm talking about that material as well. you need 10 times as much mats for cp 160. granted, its the same as other crafting skills, so it doesn;t bother me. upgrade materials on the other hand? DO.

    having to grind 10 times as long for upgrade materials while we don't even have hirelings for jewelry bringing us extra tempers, etc? is NUTS. (and then there's trait stones.. some of which require a lot of extra specialized grind)

    mostly I was just correcting your 10 and 15. its 10 times that. not horrible, but still a very different number.

    i edited my post..... perhaps if you read that.

    and maybe if you reread mine, you will notice that it WAS also edited. to add exactly what bothers me. did you miss the "its on par with other crafting skills, so it doesn;t bother me? not to mention.. what the heck is the point of crafting cp 150 stuff anyways, unless you are doing it for writs? and in that case... may I introduce you to master writs? you know the ones that require that you at a minimum upgrade to purple?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • MajBludd
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    @mehrunesflagon, I have mats for sale. I'm not a bot. Do you think everyone selling items at traders are bots?
  • Rawkan
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    Then don't do it. The number of pointless threads about people doing stuff they don't enjoy is baffling. No one is holding a gun to your head. Games are meant to be fun, not work.
  • RoseVex
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    I think that this is going to be like when they introduced cp160 gear and the mats for it. You could only get them by deconning gear and you only got one piece of it. But now we have the nodes for them. So maybe after several months, jewellery crafting will be changed to be more like in line with the other crafting skills
    She who is only a little thing at the first, but thereafter grows until she strides on the earth with her head striking heaven.

    Sovali - AD Dunmer DK tank
    Vinicia - DC warden tank
    Viratha - AD Altmer sorcerer DPS
    Melicine - Breton templar healer
  • Linaleah
    Linaleah
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    Rawkan wrote: »
    Then don't do it. The number of pointless threads about people doing stuff they don't enjoy is baffling. No one is holding a gun to your head. Games are meant to be fun, not work.

    precicely games are meant to be fun, not work. except... my fun involves crafting furniture and then decorating houses with it.

    so they release a new house... and then make recipes for new furniture that matches said house.... beyond prohibitive and grindy to craft? this is actualy WORSE the morrowind and clockwork city put together.

    and even that aside, different people have different goals for the game and this system? it was supposed to help along those goals. instead it feels like its punishing you for even considering using it.

    what is the point of adding a system to the game that is supposed to be fun.. and then making it as unfun as humanly possible???
    Edited by Linaleah on June 6, 2018 10:25AM
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • neverwalk
    neverwalk
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    Disenchanting is what is missing from this SO CALLED Elder Scrolls game.
  • dtsharples
    dtsharples
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    If you PVP a lot, you can buy those Jewellery Boxes from the vendor and de-con the blue (occasionally Purple) jewellery you get inside. 20k AP per box so not too much.
    Definitely the quickest way I found to level JC, but then I had a couple of Million AP going spare.

    And don't forget the JC timer reduce scrolls you can buy for writ token vouchers - 10 vouchers per 'day'.

    Edited by dtsharples on June 6, 2018 10:39AM
  • Violynne
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    Why, pray tell, would you implement a new concept in the game that takes MONTHS to reap the benefits???
    ZoS knows people are going to grind JC to the max. Each time they log in, they're greeted with a full screen advert of "sales" of the Crown Store.

    Don't believe for a second this design isn't intentional.

  • Feanor
    Feanor
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    The solution to the grind for me was just not bothering. JC at rank 10 at the moment, some traits researched, and just plodding along as it goes.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • jedtb16_ESO
    jedtb16_ESO
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    Linaleah wrote: »
    Linaleah wrote: »
    Linaleah wrote: »
    The grind is not needed. If you need to grind then you are not really playing the game. Main reason I don’t do PvE is that after you get the gear you want there’s no reason to do the content. Once you get what you need you have ran through the content so many times there’s no fun or challenge.

    If you’re not having fun what are you doing. I like crafting cause I can make gear just the way I want it a little weaker then most dropped sets but adding jewelry with the materials needed is like not having it in game at all.

    You’re not getting it. For a lot of people the long arduous grind is fun. Personally I PVP a lot, but when I’m not in PVP like 80% of the time I’m just running around picking flowers. I’ll do this for like 3 hours on a Sunday while sipping coffee just to relax.

    It took my about 18 months to get 9 traits on everything else. No issue at all if this takes me a long while. If it’s 3 months before I can get 3 gold pieces of jewelry so be it. I got a lot of coffee.

    Hey all the love to you but if I have three hours of a weekend to spend on the game I want them to count. If I need to make armor or weapons I can just gather what I need no problem even when I farm for them. With jewelry you need to farm nodes and dolmens/dungeons to get a piece of jewelry that breaks down to a raw material literally 1/10 of what you need to even refine it. Getting raw materials from a finished piece which it self is not a heavy drop and you have a pointless grind on your hands.

    You have 3 hours to sit back and relax farming more power to you, I don’t have that time to just pick flowers.
    I can spend a whole week farming and still not have enough for 3 purple pieces. That’s not okay. I have too much things I can do with that time things I actually enjoy. I don’t sub to farm I sub to enjoy the game.

    Then do something else and buy the jewelry in a few weeks. Regardless of how you do it, it’s not gonna be quick.

    Quick is not my point here if I need armor and have no metal for some reason I can in less then a day in just an hour farm what I need. To even make a crafted white ring or necklace is ridiculous.
    I’m a crafter I should not need to buy anything to get what I need I need food I make it armor and weapons I accept that I all have lower stats that’s fine with me. I put in the work to get enough skill points to do all the crafting on my main and still play him. I don’t mind putting in work but weeks of farming or outright buying stuff is not okay.

    You loss that whole do it yourself if it takes you a month to do so. Buying mats should be easier and faster then farming, farming should be reasonable weeks of searching to make or upgrade is not reasonable. No other crafting works this way.

    We all know it’s like this so trail and dungeons gold drops stay “rare” but we can upgrade everything else jewelry has entered that group of things we can change, so do it all that’s way not half baked.

    to the bit i put in bold...

    how is it ridiculous? 10 plat for a ring 15 for a neck. getting that amount of material is trivial.

    you mean 100 and 150, right?

    i'm talking about the material used to make the ring and the neck. 10 and 15. farming the dust is no more difficult than farming anything else.

    I'm talking about that material as well. you need 10 times as much mats for cp 160. granted, its the same as other crafting skills, so it doesn;t bother me. upgrade materials on the other hand? DO.

    having to grind 10 times as long for upgrade materials while we don't even have hirelings for jewelry bringing us extra tempers, etc? is NUTS. (and then there's trait stones.. some of which require a lot of extra specialized grind)

    mostly I was just correcting your 10 and 15. its 10 times that. not horrible, but still a very different number.

    i edited my post..... perhaps if you read that.

    and maybe if you reread mine, you will notice that it WAS also edited. to add exactly what bothers me. did you miss the "its on par with other crafting skills, so it doesn;t bother me? not to mention.. what the heck is the point of crafting cp 150 stuff anyways, unless you are doing it for writs? and in that case... may I introduce you to master writs? you know the ones that require that you at a minimum upgrade to purple?

    cp150 stuff? writs and to level up my other crafters. haven't seen a master writ yet, though there is time for that.
  • AlnilamE
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    Blanco wrote: »
    im enjoying the grind.

    No, he's right.

    Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.

    I don't think you realize the grind just yet...

    So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.

    So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry. :/

    Think about it. ONE.

    Summerset has been out for two weeks.
    The Moot Councillor
  • AndyTGD
    AndyTGD
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    While its something we all wanted for making completely crafted sets, Jewelry crafting, as it stands, fulfills two main purposes for ZOS:
    1. To give you something to waste time grinding on.
    2. To fill your inventory and bank with unnecessarily large numbers of items and sub-items to force players into considering an ESO+ membership
    .
  • Fleshreaper
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    You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.

    Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.

    Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.

    Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.

    Just don’t make burner accounts. :)
  • lihentian
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    Blanco wrote: »
    im enjoying the grind.

    No, he's right.

    Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.

    the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........

    the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..


    I don't think you realize the grind just yet...

    So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.

    So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry. :/

    Think about it. ONE.

    Maybe, juuuust maybe,

    Gold Jewelry still isn't meant to be given out like a participation trophy.

    not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..

    also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...

    p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?
    Edited by lihentian on June 6, 2018 1:09PM
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    lihentian wrote: »
    Blanco wrote: »
    im enjoying the grind.

    No, he's right.

    Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.

    the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........

    the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..


    I don't think you realize the grind just yet...

    So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.

    So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry. :/

    Think about it. ONE.

    Maybe, juuuust maybe,

    Gold Jewelry still isn't meant to be given out like a participation trophy.

    not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..

    also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...

    p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?

    Sure ... and you can too ... if you work for it.

    Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.

    If it takes too long for you then it simply isn’t for you.

    There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.

    Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.

    Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.

    Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.

    That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.
    Edited by THEDKEXPERIENCE on June 6, 2018 1:32PM
  • Linaleah
    Linaleah
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    ✭✭✭✭✭
    You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.

    Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.

    Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.

    Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.

    Just don’t make burner accounts. :)

    rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.

    mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.

    and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.

    and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Crafts_Many_Boxes
    Crafts_Many_Boxes
    ✭✭✭✭✭
    Anyone who's saying that the grind for upgrading jewelry is okay because it gives you a long term goal, you're being delusional.

    A long term goal should be something like a tough-to-obtain mount or a cool title or weapon skin. To have to grind for an estimated 104 hours or pay 4 million gold for a set of golden jewelry, which is for one set of potentially dozens of sets your characters use and could easily become obsolete within the next 6 months, is insanity.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Linaleah wrote: »
    You really have to point the finger of blame at yourself and players like you. When you go out and max JC on Monday, then by Wednesday you'd be on the forums complaining that the game is dead because it's too easy and there is nothing to do. Mats will build up over time and this way crafted jewelry doesn't have to nerfed into the useless oblivion. Because that's exactly what will happen if the mats to easily obtainable, the end product is going to be junk. The easier it is, the less it's worth.

    Pretty much. A few years ago 1 rubedite ingot cost an astronomical amount and the tears flowed like rivers. Fast forward to now and 80% of the player base has 2000 of these things just lying around collecting dust.

    Within a few months mats will be everywhere, the prices will drop and everyone will have their gold jewelry.

    Take it from a 76ers fan who lived through The Process. The future seems so far off sometimes, but it comes much faster than you’d think if you just Trust the Process.

    Just don’t make burner accounts. :)

    rubedite didn't just fall in price just because. rubedite and other cp 150+ materials fell in price becasue one tamriel made it possible to farm them ANYWHERE, instead of select few places.

    mats being easier to obtain =/= final product is junk. people still use crafted gear, its just not as prohibitive and instead - actualy works like decent option for starter gear for players hitting cp 160 and considering end game.

    and the thing is.... if concern is that it will make golden vendor obsolete... will it? will it really? if jewelcrafting upgrade mats are brought in line with other crafting professions - it will not make gold vendor obsolete, if pricing trends of tempers indicate anything. but it WILL make it ON part with gold vendor, making it an option rather then the only way.

    and last but not least. this is another friendly reminder that upgrade materials are ALSO used in furniture crafting. while there is only one pattern so far that uses gold temper (the clock), LOT of little new clutter items - use blue and purple and green upgrade mats. and they use them in exact same numbers as recipes from other professions, DESPITE EFFECTIVELY NEEDING 10 TIMES MORE OF THEM, thanks to grain system. this is NOT acceptable.

    And before One Tamriel, the release of Wrothgar also made the materials gatherable.

    So expect a similar change to jewelcrafting with the next major update.

    Personally, I'm hoping for a jewelry hireling at the very least.
    The Moot Councillor
  • quadraxis666
    quadraxis666
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    They'll change it don't worry. Soon all raw mats you find in the overworld will be brought in line with jewelry crafting, picking ancestor silk for example, will yield one ancestor thread. Ten of these items can be refined into one ancestor silk!
    Mining rubedite will yield one rubedite dust. Ten of these items can be refined into one rubedite ore, and ten of those can be refined into one rubedite ingot!
    You get the idea. it's an awesome system they're making the game more exciting!
  • Apache_Kid
    Apache_Kid
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    ✭✭✭✭
    lihentian wrote: »
    Blanco wrote: »
    im enjoying the grind.

    No, he's right.

    Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.

    the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........

    the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..


    I don't think you realize the grind just yet...

    So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.

    So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry. :/

    Think about it. ONE.

    Maybe, juuuust maybe,

    Gold Jewelry still isn't meant to be given out like a participation trophy.

    not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..

    also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...

    p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?

    Sure ... and you can too ... if you work for it.

    Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.

    If it takes too long for you then it simply isn’t for you.

    There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.

    Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.

    Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.

    Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.

    That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.

    Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.

    It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.
  • Cpt_Teemo
    Cpt_Teemo
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    ✭✭✭
    They'll change it don't worry. Soon all raw mats you find in the overworld will be brought in line with jewelry crafting, picking ancestor silk for example, will yield one ancestor thread. Ten of these items can be refined into one ancestor silk!
    Mining rubedite will yield one rubedite dust. Ten of these items can be refined into one rubedite ore, and ten of those can be refined into one rubedite ingot!
    You get the idea. it's an awesome system they're making the game more exciting!

    The base materials don't do that for JC its only for the tempers
  • quadraxis666
    quadraxis666
    ✭✭✭✭✭
    Cpt_Teemo wrote: »
    They'll change it don't worry. Soon all raw mats you find in the overworld will be brought in line with jewelry crafting, picking ancestor silk for example, will yield one ancestor thread. Ten of these items can be refined into one ancestor silk!
    Mining rubedite will yield one rubedite dust. Ten of these items can be refined into one rubedite ore, and ten of those can be refined into one rubedite ingot!
    You get the idea. it's an awesome system they're making the game more exciting!

    The base materials don't do that for JC its only for the tempers

    Your sarcasm detector is so broken..
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Apache_Kid wrote: »
    lihentian wrote: »
    Blanco wrote: »
    im enjoying the grind.

    No, he's right.

    Now with transmutation being in the game (which was good), the game needed a new grind. Let jewel crafting be it.

    the real question is.. is it worth the grind? are crafting set the best in slot? no i don't think so, especially after the summerset nerf.. is this the only way to acquire jewelry? not in this world..........

    the game need grind, but that only apply to end game worthy stuff, i doubt much people would waste their time upgrade/craft those junk... they are not best in slot, they waste tons of time..


    I don't think you realize the grind just yet...

    So, for every dust- you have to get ten to make a plating... (which is RNG based) Those platings require at least 8 legendary mats to create one piece of jewelry at the legendary quality.

    So- look at it this way: I've been running around and collecting seams to get dusts to convert to platings to convert to jewelry... but after about a month... I can only create ONE epic (purple) quality jewelry. :/

    Think about it. ONE.

    Maybe, juuuust maybe,

    Gold Jewelry still isn't meant to be given out like a participation trophy.

    not so sure, as far as i know gold jewelry are sort of a common drop in trial.. even if jewelry upgrade cost just like any other crafting profession, it still cost 50k to upgrade one piece of jewelry and 150k to upgrade a full set..

    also most trial have far better things to farm then gold jewelry.. like achievement, equipment, some have skin/custome/motif/etc...

    p.s. one question does it hurt you that other player have better equipment? maybe in pvp.. but in pve don't you want all your group member to be stronger, even the slightest?

    Sure ... and you can too ... if you work for it.

    Honestly man, what would your reaction be today if within 2 weeks of launch everyone had crafted gold jewelry? It’s something many of have waited years for and you want to trivialize it.

    If it takes too long for you then it simply isn’t for you.

    There are thousands of ways to play this game - just on this thread someone said that they are basically a home designer which blows my mind - and person who does nothing but pick flowers and crafts stuff is just as fine as someone who goes for trial runs. In many ways that person might even be more hardcore about their chosen pursuit.

    Different people get fun out of different things. I find fun - or maybe fulfillment is a better word - by overcoming ridiculous hurdles. It’s why I play golf games with no green grid, and have begged for a full loot PVP campaign since beta.

    Simply put, if the grind isn’t for you then do something else. It’s patently obvious that some folks are actually excited about it.

    Side story: year one of console was an arms race of PC transfers with maxed characters against noobs. Year one was dominated by the transfers. But by year two, the transfers had lost their gap and were overrun by people who were grinding every day. By the end of year 2 many of the previously dominate PVPers were left in the dust because some folks who took a long while doing everything had a mountain of mats they were collecting while the original great players were pew-pew-pewing each other in Cyrodiil. Now the original “greats” were left begging from the original “noobs”. I saw it many, many times.

    That is exactly what will happen here. If you want this jewelry bad enough you have to make a decision ... do you want you and everyone else to be awesome today or do you want JUST YOU to be awesome tomorrow? I know which one I’d choose.

    Most people find ridiculous hurdles fun when the hurdle is a dungeon or trial that is difficult to complete.... you know, something that takes skill. This "hurdle" is ridiculous (your word) because it's a competition of who has the least responsibilities and the most free time. There is no skill or thought used in mindlessly running a farming route and hitting a button to mine a mat. The only people excited about this are those with a decisive lack of personal responsibilities that allow them to spend hours farming mats for their personal gold gain. There is nothing fun about moving the thumbstick on my controller forward til i see a node and hitting "A". You would have to be the most easily amused being of all time to find a two-button combination repeated over countless hours to be enjoyable.

    It's not just a grind, its a mindless grind, someone having gold crafted jewelry doesn't even mean anything except that they had a lot of gold lying around or way too much free-time on their hands. I can't even imagine finding fulfillment from some so mind-numbingly tedious. Until they change the ridiculous 10x cost to upgrade mats jewelry is merely a transmuting system for most players. Which is absurd when you consider how much we paid for it.

    I really appreciate the assumptions about who is ok with jewelcrafting taking time. They are always wrong.

    But if you disagree with how it's implemented, don't participate. ZOS will look at the data and if they find people are not working on jewelcrafting because they find the grind unsurmountable, they will change it.
    The Moot Councillor
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