rikimm16_ESO wrote: »
dwemer_paleologist wrote: »StaticWave wrote: »dwemer_paleologist wrote: »Biased poll, as there is ALOT more in eso that is Far greater threat and Far more dangerous then the 3 you have mentioned here.
Actually those are the most dangerous.. Oblivion damage goes through all mitigation, bleeds ignore resistance, and defile + befoul cp makes your healing non existent. Idk what other "greater threat" you have in mind but those 3 are the most cancerous offensive things in eso pvp.
all ultimates, is another one, fall damage, the list is very long.
just claiming that 3 things are the greatest and none other exist is just not true.
oblivion damage cant be stoped but if you cast purge on the sloads set D.O.T. it will remove that D.O.T.
This poll is a f****** joke.dwemer_paleologist wrote: »Biased poll, as there is ALOT more in eso that is Far greater threat and Far more dangerous then the 3 you have mentioned here.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Peekachu99 wrote: »Argonian, heavy Armor and minor mending/ vitality and you’ve pretty much negated Defile completely—even moreso in CP campaigns. Add major mending, plus healing sets and major vitality to the mix and you’ve negated PVP healing debuffs in general.
Problem is, people don’t like that they have to build for counter play and can’t just glass cannon nuke someone into the ground. Work on your build before blaming one set/ move. That’s a crutch and deflection for your inability to play and theorycrafting.
Peekachu99 wrote: »Argonian, heavy Armor and minor mending/ vitality and you’ve pretty much negated Defile completely—even moreso in CP campaigns. Add major mending, plus healing sets and major vitality to the mix and you’ve negated PVP healing debuffs in general.
Problem is, people don’t like that they have to build for counter play and can’t just glass cannon nuke someone into the ground. Work on your build before blaming one set/ move. That’s a crutch and deflection for your inability to play and theorycrafting.
The combination of Argonian with certain heavy Armour sets (or anything really) is quite the cheese as well. Of course you can negate defiles and debuffs completely. Not everyone likes to play a tanky character that needs to crutch on other cheese to get his kills though. Fighting cheese with cheese is possible but only further demonstrates the issues.
Peekachu99 wrote: »Peekachu99 wrote: »Argonian, heavy Armor and minor mending/ vitality and you’ve pretty much negated Defile completely—even moreso in CP campaigns. Add major mending, plus healing sets and major vitality to the mix and you’ve negated PVP healing debuffs in general.
Problem is, people don’t like that they have to build for counter play and can’t just glass cannon nuke someone into the ground. Work on your build before blaming one set/ move. That’s a crutch and deflection for your inability to play and theorycrafting.
The combination of Argonian with certain heavy Armour sets (or anything really) is quite the cheese as well. Of course you can negate defiles and debuffs completely. Not everyone likes to play a tanky character that needs to crutch on other cheese to get his kills though. Fighting cheese with cheese is possible but only further demonstrates the issues.
What you call cheese is just effective use of stats, smart counterplay and min-maxing. There’s nothing cheese about using game mechanics to their intended advantage lol.
“Man goes to a race then complains that no one is walking to the finish line like he is. Cheaters! CHEEEEESE!”
/s
How about methods for mitigation: Over Healing, Shield Stacking, Cloak Spam, Perma-Blocking?
People forget how powerful top end pvp'ers have become. They run around with their Immortal Builds so people had to come up with counters.
Get some perspective and quit your whining.
@Peekachu99
Actually your analogy would be like this:
A couple of people equipping prosthetics so they are as fast as Usain Bolt in the race...
@Peekachu99
Actually your analogy would be like this:
A couple of people equipping prosthetics so they are as fast as Usain Bolt in the race...
I’d rather fight with cost poisons on me than major defile. I’m confident under which circumstances I perform better.
@Anastian you’re telling me that “countering” half the healing from vigor alone is stronger than reducing 45% of all healing done? No sir.
@Peekachu99 actually, major vitality+Argonian in heavy is not enough to return your healing to pre-defile levels, you’ll still have something like a 46% healing modifier in Cyrodiil because defile is 45% reduced healing AFTER bonuses. My mageblade build with Heavy+Argonian+25% healing done/received(CP, set bonuses, Siphoning passives) has a defiled cloak heal of ~5k on a 9k tooltip. With 0 modifiers it’s a 11.5k heal, as you can see defile is stronger than you claim, if I drank a vitality pot and had a crit heal I’d negate most of the defile, but Major vitality either has really low uptime or huge opportunity cost because you sacrificed jewelry glyphs for potion cooldown. That’s still not counting I could never get back to my 13.5k+ crit heal before defile
Peekachu99 wrote: »
I’d rather fight with cost poisons on me than major defile. I’m confident under which circumstances I perform better.
@Anastian you’re telling me that “countering” half the healing from vigor alone is stronger than reducing 45% of all healing done? No sir.
@Peekachu99 actually, major vitality+Argonian in heavy is not enough to return your healing to pre-defile levels, you’ll still have something like a 46% healing modifier in Cyrodiil because defile is 45% reduced healing AFTER bonuses. My mageblade build with Heavy+Argonian+25% healing done/received(CP, set bonuses, Siphoning passives) has a defiled cloak heal of ~5k on a 9k tooltip. With 0 modifiers it’s a 11.5k heal, as you can see defile is stronger than you claim, if I drank a vitality pot and had a crit heal I’d negate most of the defile, but Major vitality either has really low uptime or huge opportunity cost because you sacrificed jewelry glyphs for potion cooldown. That’s still not counting I could never get back to my 13.5k+ crit heal before defile
No, in that example the 45% is with both MAJOR and MINOR defile active. If someone has that setup they literally have no damage 1v1 and can be easily avoided, CC’d or burst down in a group. Also, a Vitality pot lasts 13-15s (I’m away from the game and don’t remember), unless you haven’t maxed out your alchemy (then you shouldn’t be PVPING at all tbh). Furthermore, it can be easily cycled and or added with major mending for around 30s of +30% or +60% healing, plus speed or lingering health, too—trust me, it makes you unkillable. I do agree that Defile is a bit too strong, though removing it from the game as some of these people are crying for would be a terrible move.
What I would like to see is a simple consolidation of stats. I have no idea why we have three healing stats all of which affect slightly different aspects of healing. Just give us a “healing” stat and call it a day.
Peekachu99 wrote: »@Peekachu99
Actually your analogy would be like this:
A couple of people equipping prosthetics so they are as fast as Usain Bolt in the race...
Um, I’m married to an amputee, and you can’t just ‘equip’ a prosthetic lol. I have no idea what you’re trying to say in that analogy. What I said actually made sense in the English language.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »They already nerfed bleed at one point.
Defile isn't used to by everyone in PvP because it doesn't necessarily need to be constantly applied and it just doesn't fit with some builds, but it is useful in its current state. Maybe in BGs, it's overused, but that is a different mode of PvP. Stop calling for nerfs to things that only affect one little slice of gameplay. If it gets nerfed for BGs, then it gets nerfed for mainstream PvP, and if it gets nerfed in PvP, then PvE can kiss it goodbye as well.
Sloads is a counter to Sorc shields and NB cloaks, and contrary to popular belief, there are actually ways to avoid and mitigate it. Not everyone will be running Sloads because it doesn't fit with every build, it doesn't give you resistance or anything else necessary in PvP and just makes you more of a glass cannon. So you can get the notion that "everyone in Cyrodiil will be running Sloads" out of your head.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
dwemer_paleologist wrote: »StaticWave wrote: »dwemer_paleologist wrote: »Biased poll, as there is ALOT more in eso that is Far greater threat and Far more dangerous then the 3 you have mentioned here.
Actually those are the most dangerous.. Oblivion damage goes through all mitigation, bleeds ignore resistance, and defile + befoul cp makes your healing non existent. Idk what other "greater threat" you have in mind but those 3 are the most cancerous offensive things in eso pvp.
all ultimates, is another one, fall damage, the list is very long.
just claiming that 3 things are the greatest and none other exist is just not true.
oblivion damage cant be stoped but if you cast purge on the sloads set D.O.T. it will remove that D.O.T.
here we going again, again and again
just cast purge to remove sload...but before your purge will remove 5 other dots before it will catch to remove sload
dwemer_paleologist wrote: »Biased poll, as there is ALOT more in eso that is Far greater threat and Far more dangerous then the 3 you have mentioned here.
Name 3 individual things more dangerous than this list, I’ll wait