What's glitchy about frags on the over load bar? I don't get it lol if you are doing the blob build you need blast not frags and you have to hard cast it lol
I think the build is hilarious
brandonv516 wrote: »I LOVE fighting Magsorcs using Overload when I'm on my Magplar. Total Dark and Defensive Posture are very nice to have!
IZZEFlameLash wrote: »EXCUSE ME, it takes more than 1 second of GCD if you use execute.
On the receiving end not the giving end. Kind of like how my DBoS + Dizzy + reverse slice all hits inside of one GCD
Emma_Overload wrote: »Nobody I'm trying to kill lets me stand there and hard cast anything. Just trying to hit any competent stamina build with an overload is laughably difficult.
Emma_Overload wrote: »Nobody I'm trying to kill lets me stand there and hard cast anything. Just trying to hit any competent stamina build with an overload is laughably difficult.
cool so you wouldn't be affected if this was adjusted.
but no seriously this is a bigger problem in small scale where the sorc is being a sneakyboi in the backline. maybe even using crouch, who knows.
It's a gank build. Get caught, take the L, survive the burst and you get the W.
I think it overperforms for a gank, but its not wiping groups solo or 1vXing. Same could be said for a wrecking blow into onslaught, however they can't do it from a distance, or even a decent snipe > ambush > incap/onslaught.
I do like to see non-nb ganks for a change.
As a competent player with a sufficient amount of health, its annoying to be effectively 100-0 in 1 gcd, but fool me once etc. I am sure you went back and toweled said sorc up.
In small group, they can turn the odds pretty quick, but they are a one trick pony with totally dodge-able offense.
You should have joined the hundreds of magSorcs laughing on PTS when they changed the empower to work with light attacks @ 40%. Zip, zip, dead. We brought this concern up in the sorcerer balance forums along with RC over performing. We were literally laughing saying is this what they want us doing? They changed the imbue weapons portion, but left the real killer 40% empower alive and strong.
Can't blame magSorcs at this point. We're just using our low cost single target burst Ultimate that we've asked so long for
Emma_Overload wrote: »Nobody I'm trying to kill lets me stand there and hard cast anything. Just trying to hit any competent stamina build with an overload is laughably difficult.
Poor console players with their gamepads.. with their much heightened situational awareness due to the lack of an addon to tell them when projectiles are coming.. with their sharpened reflexes honed from having to listen for the subtle audio que of a snipe being launched from max range, or a crystal frag being hardcasted from stealth... Someone get those peasants a miat's.
/s
Miats was disabled a while ago man... but even if it wasn’t console wouldn’t need it, they just need a mouse so they can look behind them without wasting 5 seconds.
Console is ridiculously less situationally aware due to the significantly increased time it takes them to pan the camara and that’s why I don’t watch their streams - it makes me so nervous because they can’t check their blind spots without losing their target lol.
So yes it will hurt console more because console players won’t see it coming as easily.
Yeahhh that's quite a few misconceptions I imagine are formed from inexperience. Have you played on console? Used a controller perhaps?
I personally have several custom gamepads, and anyone who is serious enough to stream should probably invest in one aswell. You can adjust your stick dead zones, acceleration rate, actual sensitivity, etc. Watch some of "React Faster"s clips and youll see that my camera pans at
more or less the same rate as many popular PC streamers. Situational awareness isn't based exclusively on your visual ability, it comes also from learning the audio ques and animations associated with every ability/proc/effect in the game. PC players are complacent when it comes to this, as up until this patch they had live combat information spoon fed to them in large, impossible to miss ques from their respective add-ons. Even ques such as "break free" "dodge now" etc are not available on console and due to the much more significant lag, it can be difficult to even know that you've been ccd in certain situations were there is not a visual or audio affect for you to associate with a cc. Quick reaction time and ability to distinguish different affects and audio ques, aswell as in depth game knowledge separate the good players from the bad on console.
But as for the sorc gank build, I hope to see them on console. 9/10 times anyone using overload is more or less clueless.
Who would be a good console streamer for me to watch? I’d love watch one without getting claustrophobic
You should have joined the hundreds of magSorcs laughing on PTS when they changed the empower to work with light attacks @ 40%. Zip, zip, dead. We brought this concern up in the sorcerer balance forums along with RC over performing. We were literally laughing saying is this what they want us doing? They changed the imbue weapons portion, but left the real killer 40% empower alive and strong.
Can't blame magSorcs at this point. We're just using our low cost single target burst Ultimate that we've asked so long for
Yeahhh that's quite a few misconceptions I imagine are formed from inexperience. Have you played on console? Used a controller perhaps?
I personally have several custom gamepads, and anyone who is serious enough to stream should probably invest in one aswell. You can adjust your stick dead zones, acceleration rate, actual sensitivity, etc. Watch some of "React Faster"s clips and youll see that my camera pans at
more or less the same rate as many popular PC streamers. Situational awareness isn't based exclusively on your visual ability, it comes also from learning the audio ques and animations associated with every ability/proc/effect in the game. PC players are complacent when it comes to this, as up until this patch they had live combat information spoon fed to them in large, impossible to miss ques from their respective add-ons. Even ques such as "break free" "dodge now" etc are not available on console and due to the much more significant lag, it can be difficult to even know that you've been ccd in certain situations were there is not a visual or audio affect for you to associate with a cc. Quick reaction time and ability to distinguish different affects and audio ques, aswell as in depth game knowledge separate the good players from the bad on console.
But as for the sorc gank build, I hope to see them on console. 9/10 times anyone using overload is more or less clueless.
LittlePinkDot wrote: »Poor console players with their gamepads.. with their much heightened situational awareness due to the lack of an addon to tell them when projectiles are coming.. with their sharpened reflexes honed from having to listen for the subtle audio que of a snipe being launched from max range, or a crystal frag being hardcasted from stealth... Someone get those peasants a miat's.
/s
Miats was disabled a while ago man... but even if it wasn’t console wouldn’t need it, they just need a mouse so they can look behind them without wasting 5 seconds.
Console is ridiculously less situationally aware due to the significantly increased time it takes them to pan the camara and that’s why I don’t watch their streams - it makes me so nervous because they can’t check their blind spots without losing their target lol.
So yes it will hurt console more because console players won’t see it coming as easily.
Yeahhh that's quite a few misconceptions I imagine are formed from inexperience. Have you played on console? Used a controller perhaps?
I personally have several custom gamepads, and anyone who is serious enough to stream should probably invest in one aswell. You can adjust your stick dead zones, acceleration rate, actual sensitivity, etc. Watch some of "React Faster"s clips and youll see that my camera pans at
more or less the same rate as many popular PC streamers. Situational awareness isn't based exclusively on your visual ability, it comes also from learning the audio ques and animations associated with every ability/proc/effect in the game. PC players are complacent when it comes to this, as up until this patch they had live combat information spoon fed to them in large, impossible to miss ques from their respective add-ons. Even ques such as "break free" "dodge now" etc are not available on console and due to the much more significant lag, it can be difficult to even know that you've been ccd in certain situations were there is not a visual or audio affect for you to associate with a cc. Quick reaction time and ability to distinguish different affects and audio ques, aswell as in depth game knowledge separate the good players from the bad on console.
But as for the sorc gank build, I hope to see them on console. 9/10 times anyone using overload is more or less clueless.
Who would be a good console streamer for me to watch? I’d love watch one without getting claustrophobic
Can you explain this clausterphobia on console?
Are you thinking they all play in 1st person?
I dont get it. I can play with the camera view out as far as it can go and I can see 360 degrees around me, I do not need turn around.
Another question off topic, I noticed you said you use dizzying swing plus reverse slice. Why reverse slice and not executioner?
My stamwarden doesnt have an execute, so why use reverse slice?
montiferus wrote: »Yeahhh that's quite a few misconceptions I imagine are formed from inexperience. Have you played on console? Used a controller perhaps?
I personally have several custom gamepads, and anyone who is serious enough to stream should probably invest in one aswell. You can adjust your stick dead zones, acceleration rate, actual sensitivity, etc. Watch some of "React Faster"s clips and youll see that my camera pans at
more or less the same rate as many popular PC streamers. Situational awareness isn't based exclusively on your visual ability, it comes also from learning the audio ques and animations associated with every ability/proc/effect in the game. PC players are complacent when it comes to this, as up until this patch they had live combat information spoon fed to them in large, impossible to miss ques from their respective add-ons. Even ques such as "break free" "dodge now" etc are not available on console and due to the much more significant lag, it can be difficult to even know that you've been ccd in certain situations were there is not a visual or audio affect for you to associate with a cc. Quick reaction time and ability to distinguish different affects and audio ques, aswell as in depth game knowledge separate the good players from the bad on console.
But as for the sorc gank build, I hope to see them on console. 9/10 times anyone using overload is more or less clueless.
Very well said. It gets really old hearing the perceived superiority PC players have over console.
montiferus wrote: »Yeahhh that's quite a few misconceptions I imagine are formed from inexperience. Have you played on console? Used a controller perhaps?
I personally have several custom gamepads, and anyone who is serious enough to stream should probably invest in one aswell. You can adjust your stick dead zones, acceleration rate, actual sensitivity, etc. Watch some of "React Faster"s clips and youll see that my camera pans at
more or less the same rate as many popular PC streamers. Situational awareness isn't based exclusively on your visual ability, it comes also from learning the audio ques and animations associated with every ability/proc/effect in the game. PC players are complacent when it comes to this, as up until this patch they had live combat information spoon fed to them in large, impossible to miss ques from their respective add-ons. Even ques such as "break free" "dodge now" etc are not available on console and due to the much more significant lag, it can be difficult to even know that you've been ccd in certain situations were there is not a visual or audio affect for you to associate with a cc. Quick reaction time and ability to distinguish different affects and audio ques, aswell as in depth game knowledge separate the good players from the bad on console.
But as for the sorc gank build, I hope to see them on console. 9/10 times anyone using overload is more or less clueless.
Very well said. It gets really old hearing the perceived superiority PC players have over console.
EDIT/DISCLAIMER: this is not a nerf sorc thread. 95% of sorcs don’t use overload as their main source of damage. 100% of good sorcs don’t. This is about a particular build that utilizes overload + hardcast frags. If you don’t hardcast your frags, don’t get defensive... and if you do get defensive because you do hardcast your frags... don’t tell me to learn to play... I mean, you’re the one hard casting frags ...
Anyway, Thank god not many people have caught on yet.
I figured I'd get out in front of this one and make a "nerf" or a "qq" thread first.
Anyway, the combo is a glitchy c-frag done on the overload bar in such a way that the overload light attack and the cfrag hit around the same time. put an execute on first and voila.
my 27k HP heavy armor stam DK in full impen got dropped in less than a second.
Old normal - overload builds were squishy because to stack max mag meant weak light attacks, and to stack light attack dmg meant weak shields.
New normal - Why not both?
EDIT: do i need to "git good"? yeah. Could i have roll dodged it? yeah. Could i have one shot the sorc right back by reflecting it? yeah.. and it's hilarious when a the mag sorc i play with who started this whole craze whines about that happening to him because he EXPLODES.
but just because I still have to git good doesn't mean we can ignore the poor console players with their gamepads. They're so helpless with those gamepads. They have to block first just to rolldodge... thats not very easy for themthey'll get blown up with no rebuttal.... let's end this tragedy before it begins.
TL: DR: nerf sorc. (but really just overload light attacks)