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Is ZOS ever going to introduce Spell Schools?

  • Zachary_Shadow
    Zachary_Shadow
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    I hope they do add spellcrafting in the game at some point. It's one of the systems they've revealed that I've been the most excited for. Tons of exploration, harvesting, leveling, etc. all for one system. To those who don't want it for the simple purpose that it would "unbalance the game", there are so many ways they can balance it. They can outright say the spells from spellcrafting can't be used in PvP, but I doubt that would happen.

    There are, of course, going to be spell combinations that are going to be seen as better as others, some even considered OP, but they can work from there and fix those problems. It's a math problem, whether it be damage, range, etc. There are many ways they can balance it, so I hope they add spellcrafting at some point so we can get access to all the schools of magic we love from previous games.
  • srfrogg23
    srfrogg23
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    I think the closest ESO will get to the old spell schools from other TES games will be new weapon or independent skill lines.
  • TheShadowScout
    TheShadowScout
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    srfrogg23 wrote: »
    I think the closest ESO will get to the old spell schools from other TES games will be new weapon or independent skill lines.
    That is my take on it as well.

    I can't really see them just discarding things they already invested resources in, and doing them anew... but adding something else, no problem.
    :):p:D
  • Chadak
    Chadak
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    I've never understood why Zeni thought they needed to screw up the classless Elder Scrolls system in favor of what feels like an ubiquitously inferior, pointlessly different class system.

    I don't like it. I've never liked it. I like the game in general and I can't complain too much about making do with what we've got, but I usually try not to think too hard about what I feel it should have been.

    It's got Elder Scrolls on the tin, but they D&D 4th Edition'd the ever-loving bleep out of it.

    Guess Wizards of the Coast aren't the only people that can violently rip defeat out of the jaws of victory.
  • HowlKimchi
    HowlKimchi
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    Keep the thought for "FallOut Online"... ;)

    Hnggg a Fallout MMO with similar mechanics to ESO would be a dream come true.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • Pendrillion
    Pendrillion
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    SkillzMFG wrote: »
    Tryxus wrote: »
    Alteration: DK, Warden and certain Mages Guild spells
    Conjuration: Warden (Animal Companions), Sorc (Daedric Summoning)
    Destruction: Staves, Ardent Flame, Storm Calling, Winter's Embrace, etc, ...
    Illusion: NB (Shadow skills)
    Mysticism: Psijic Order
    Restoration: Templar, Warden, Staff
    Thaumaturgy: uhm... see Alteration? :p

    Enchanting and Alchemy are crafting skills
    Instead, they made up some fluff about how ESO is set in a time period -before- the universal acceptance of the schools of magic.

    Hence why everything is there, just not categorized like 3rd/4th Era ppl are used to

    That's not even the third of the spells that should be in game. Where's Muffle? Spell cloaks? Ironskin? Fireballs? Ice Spikes? Lightning Bolts?

    Oh a Skyrim enthusiast...

    You are aware that most of those spells were developed for TES V and did not appear in earlier ES games... In some form or other they were always present of course... Also you have Ice Spike as one form of Winter embrace in the warden class skill lines... At least in a way... The shoot out of the ground and pierce the enemies. And if you ever have played Sorc you won't be asking about Lightning bolts... Theres even an ultimate for that...

    Also the Mages Guild was technically only formed a few years back... A lot of the categorisations and new discoveries in the arcane magic are yet to be done. They did a lot of that. Standardisation of procedure and writing instructional stuff for the Guild. Takes time and all...
  • SkillzMFG
    SkillzMFG
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    SkillzMFG wrote: »
    Tryxus wrote: »
    Alteration: DK, Warden and certain Mages Guild spells
    Conjuration: Warden (Animal Companions), Sorc (Daedric Summoning)
    Destruction: Staves, Ardent Flame, Storm Calling, Winter's Embrace, etc, ...
    Illusion: NB (Shadow skills)
    Mysticism: Psijic Order
    Restoration: Templar, Warden, Staff
    Thaumaturgy: uhm... see Alteration? :p

    Enchanting and Alchemy are crafting skills
    Instead, they made up some fluff about how ESO is set in a time period -before- the universal acceptance of the schools of magic.

    Hence why everything is there, just not categorized like 3rd/4th Era ppl are used to

    That's not even the third of the spells that should be in game. Where's Muffle? Spell cloaks? Ironskin? Fireballs? Ice Spikes? Lightning Bolts?

    Oh a Skyrim enthusiast...

    You are aware that most of those spells were developed for TES V and did not appear in earlier ES games... In some form or other they were always present of course... Also you have Ice Spike as one form of Winter embrace in the warden class skill lines... At least in a way... The shoot out of the ground and pierce the enemies. And if you ever have played Sorc you won't be asking about Lightning bolts... Theres even an ultimate for that...

    Also the Mages Guild was technically only formed a few years back... A lot of the categorisations and new discoveries in the arcane magic are yet to be done. They did a lot of that. Standardisation of procedure and writing instructional stuff for the Guild. Takes time and all...

    I've been playing TES games since Morrowind but I also like Skyrim. However I think that adding Levitation, Light, Sound and other weird Spells from earlier TES games would be very hard to pull off in ESO therefore I didn't mention them. I also main a Sorcerer so both of your arguments are invalid :D

    I get that it takes time but let's be honest, they had enough time to classify the spells since we (the Vestige) did pretty much all the other work for them.
  • TheShadowScout
    TheShadowScout
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    Chadak wrote: »
    I've never understood why Zeni thought they needed to screw up the classless Elder Scrolls system in favor of what feels like an ubiquitously inferior, pointlessly different class system...
    TES games were not always "classless". Skyrm was that, yes, but there have been classes in TES games...
    Although to be fair, all those classes were more like... starting point presets, and you could learn everything if you spent enough effort in those older TES games.

    Now, I can see why they choose a class system for a MMO.

    Because with a classless system, they for one would not have been able to add such "impressive, most impressive" spells, as otherwise everyone would rock the same super-effective build... and for another, they could add a touch of rock-paper-scissors to the classes to make it good for people to group up and balance each other weaknesses instead of everyone doing everything on their own...
    If nothing else, having classes makes those things easier.

    Though I personally would have gone with a "lockout" system instead... like, have all skill lines available from the start, and then make your character choose... pick this skill line, lock that one; pick that skill line, lock this one; (like... pick fire magic, lock water magic and vica versea, pick air magic, lock earth magick and the same from the other side, pick aedric, lock daedric and the other way 'round, pick restoration, lock siphoning magic and reverse, pick light/illusion, lock dark magic, and reverse, pick nature, lock death magic, etc.)
    Make your choices as the game proceeds... would also have been a much better feel in character progress when you have such choices spread out all over the game, yes? And make for far more diverse characters...
    Alas... paths not taken.
    Maybe some other game, someday.
    Keep the thought for "FallOut Online"... ;)
    Hnggg a Fallout MMO with similar mechanics to ESO would be a dream come true.
    I know, right?
    Half the mechanics from ESO (worldbuilding, combat, etc.), half the mechanics from FallOut (characterbuilding)... and if they want to make me extatic, they could fo it "M" from the start and push the limits of that setting, both in grittyness and various adult themes that made the original fallouts seem to alive as a background...
    Bonus points if they would make it so the game changes widely depending on your character. Especially in the fallout setting, humans would in many cases have widely different experiences then mutant or ghoul characters... heck, they could take a page from the first DragonAge game and let people start in different places depending on their characters, possibly even with different secondary mainstories... raise the replay value that way...
    Buuuut, I guess that's a different discussion, to be had elsewhere. ;)
  • swippy
    swippy
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    SkillzMFG wrote: »
    Rawkan wrote: »
    Hopefully not.

    Please elaborate? Why wouldn't you want the Spell Schools introduced?

    seems like that's already been done. the other games (the numbered ones) have established and explored that idea already, and the next one will probably revisit that system. this is our chance to work with raw magicka, before it's all been organized and codified to crap by guild authoritarians.
  • swippy
    swippy
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    SkillzMFG wrote: »
    Tryxus wrote: »
    Alteration: DK, Warden and certain Mages Guild spells
    Conjuration: Warden (Animal Companions), Sorc (Daedric Summoning)
    Destruction: Staves, Ardent Flame, Storm Calling, Winter's Embrace, etc, ...
    Illusion: NB (Shadow skills)
    Mysticism: Psijic Order
    Restoration: Templar, Warden, Staff
    Thaumaturgy: uhm... see Alteration? :p

    Enchanting and Alchemy are crafting skills
    Instead, they made up some fluff about how ESO is set in a time period -before- the universal acceptance of the schools of magic.

    Hence why everything is there, just not categorized like 3rd/4th Era ppl are used to

    That's not even the third of the spells that should be in game.

    Where's Muffle?

    much like Cloak on the Nightblade

    Spell cloaks?

    you can get that function from Lightning Form and its morphs

    Ironskin?

    very much like Annulment or Radiant Ward or Barrier or Obsidian Shield

    Fireballs?

    i can shoot those from the right staff

    Ice Spikes?

    those too

    Lightning Bolts?

    yep

    so that's covered.
  • SkillzMFG
    SkillzMFG
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    swippy wrote: »
    SkillzMFG wrote: »
    Tryxus wrote: »
    Alteration: DK, Warden and certain Mages Guild spells
    Conjuration: Warden (Animal Companions), Sorc (Daedric Summoning)
    Destruction: Staves, Ardent Flame, Storm Calling, Winter's Embrace, etc, ...
    Illusion: NB (Shadow skills)
    Mysticism: Psijic Order
    Restoration: Templar, Warden, Staff
    Thaumaturgy: uhm... see Alteration? :p

    Enchanting and Alchemy are crafting skills
    Instead, they made up some fluff about how ESO is set in a time period -before- the universal acceptance of the schools of magic.

    Hence why everything is there, just not categorized like 3rd/4th Era ppl are used to

    That's not even the third of the spells that should be in game.

    Where's Muffle?

    much like Cloak on the Nightblade

    Spell cloaks?

    you can get that function from Lightning Form and its morphs

    Ironskin?

    very much like Annulment or Radiant Ward or Barrier or Obsidian Shield

    Fireballs?

    i can shoot those from the right staff

    Ice Spikes?

    those too

    Lightning Bolts?

    yep

    so that's covered.

    You know that's not the same thing. 'Very much alike' doesn't cut it...
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