MLGProPlayer wrote: »Vanthras79 wrote: »I hope it does make it's way into the game at some point. The game is just not an Elder Scrolls game with out them. As for that petty balance remarks that everybody loves to make... Math majors know how to make things balanced. Ranges could be set for things like power and duration to create balance-able parameters. Honestly, I am shocked that all of you have a lack of imagination. Imagination drives innovation and forward thinking. It sounds like some people prefer to give up, and feed the wrong wolf.
Math majors also know that math isn't magic. It's bound by rules.
So WHAT will they offer Stamina players to offset/counter Spellcrafting?!? Seems to me this would suddenly turn the game into Elder Mages Online... so yes, right now the game is 'balanced' as far as what it offers both Magicka and Stamina players. Adding Spellcrafting would give Magicka players a HUGE advantage over Stamina players and I believe that is probably why the whole Spellcrafting idea was dropped.
Who says you can't craft a Stamina-based ability?
MLGProPlayer wrote: »
They scrapped it because this is an MMO, not a single player TES game. It needs to be balanced, unlike a single player game.
Vanthras79 wrote: »So WHAT will they offer Stamina players to offset/counter Spellcrafting?!? Seems to me this would suddenly turn the game into Elder Mages Online... so yes, right now the game is 'balanced' as far as what it offers both Magicka and Stamina players. Adding Spellcrafting would give Magicka players a HUGE advantage over Stamina players and I believe that is probably why the whole Spellcrafting idea was dropped.
Who says you can't craft a Stamina-based ability?
Half of these arguments may be made by people who fear that magicka>stamina if such a thing were to happen. I think there needs to be something separate for stamina players. The fighter's guild could send stam toons off to learn the fighting stances of other cultures, and gain new stamina abilities in the process.
3. People who bash any innovative thread for no other reason than to bash other people's ideas
Vanthras79 wrote: »I think there needs to be something separate for stamina players. The fighter's guild could send stam toons off to learn the fighting stances of other cultures, and gain new stamina abilities in the process.
Theyre all in the game already but just not under a specific school.
Like nightblade invisibility is under Illusion, but because its unique to that class, they cant have it under a school of magic where any class can use it.
Next Chapter: Skyrim. Psijic order sends you to Winterhold to investagate the College of Winterhold, where you will learn spell-crafting. Well this is what i dream of for 2019 chapter.
Spell-crafting, along with many awesome things that were to come, went out the door with Paul Sage. They have already said they scrapped ther plans for spell-crafting.
Vanthras79 wrote: »So WHAT will they offer Stamina players to offset/counter Spellcrafting?!? Seems to me this would suddenly turn the game into Elder Mages Online... so yes, right now the game is 'balanced' as far as what it offers both Magicka and Stamina players. Adding Spellcrafting would give Magicka players a HUGE advantage over Stamina players and I believe that is probably why the whole Spellcrafting idea was dropped.
Who says you can't craft a Stamina-based ability?
Half of these arguments may be made by people who fear that magicka>stamina if such a thing were to happen. I think there needs to be something separate for stamina players. The fighter's guild could send stam toons off to learn the fighting stances of other cultures, and gain new stamina abilities in the process.
These 'counter arguments' are probably made by:
1. People who fear that they will lose their precious balance that, frankly, doesn't even exist.
2. Those who already have cheesy one-shot or unkillable builds and are afraid they'll have to use a bit of skill once a change has been made
3. People who bash any innovative thread for no other reason than to bash other people's ideas
4. Circle jerking people who are farming awesomes while making unfunny/unconstructive answers
Vanthras79 wrote: »So WHAT will they offer Stamina players to offset/counter Spellcrafting?!? Seems to me this would suddenly turn the game into Elder Mages Online... so yes, right now the game is 'balanced' as far as what it offers both Magicka and Stamina players. Adding Spellcrafting would give Magicka players a HUGE advantage over Stamina players and I believe that is probably why the whole Spellcrafting idea was dropped.
Who says you can't craft a Stamina-based ability?
Half of these arguments may be made by people who fear that magicka>stamina if such a thing were to happen. I think there needs to be something separate for stamina players. The fighter's guild could send stam toons off to learn the fighting stances of other cultures, and gain new stamina abilities in the process.
These 'counter arguments' are probably made by:
1. People who fear that they will lose their precious balance that, frankly, doesn't even exist.
2. Those who already have cheesy one-shot or unkillable builds and are afraid they'll have to use a bit of skill once a change has been made
3. People who bash any innovative thread for no other reason than to bash other people's ideas
4. Circle jerking people who are farming awesomes while making unfunny/unconstructive answers
lol.
Last post since this thread is now pointless, but thank you for the entertaining responses and not being receptive to opposing views all the while trying to claim that those who do not share your viewpoint are the sole culprits.
They didn't make it up, they lifted the idea from existing lore.TheShadowScout wrote: »Instead, they made up some fluff about how ESO is set in a time period -before- the universal acceptance of the schools of magic.
From The Black Arts On Trial, a book that first appeared in TES IV: Oblivion.The 'Schools' of magicka are, as we know, artificial constructs, originally formulated by Vanus Galerion to divide and thereby simplify study. They have changed many times throughout the years, but at their heart, every Master knows, they are all linked together.
Sorry if you misunderstood then.I understand your attachment to the traditional system we're used to, but I don't have a problem with ESO doing it differently. There are issues with implementation, but the basic concept is sound as long as we accept the class system in general (which I'm not a fan of because it's a holdover from the time when ZOS had the wrong vision of the game).
Assets for a "spellbook" UI that reference the different magical schools were added to the client a few months back:
https://de.reddit.com/r/elderscrollsonline/comments/83aau2/datamining_there_appears_to_be_some_new/
So yes, eventually they will probably introduce them in some fashion. I have my fingers crossed for some news at E3.

MLGProPlayer wrote: »TheShadowScout wrote: »
The thing is, this entire system of spellcrafting was pretty much complete back in the 2016 and for whatever reason that I will never come to understand, they chose to halt or maybe even scrape the entire thing.
The Elder Scrolls is a series of games known for the freedom they present the player with first and everything else always came after that and for someone who plays spellcaster, this is a crucial and core aspect of the game, just like poisons and similar stuff are to a sneaky character and I see not reason not to implement it in the game and ZOS clearly agreed with me back in the 2016 but changed their mind for whatever reason.
They scrapped it because this is an MMO, not a single player TES game. It needs to be balanced, unlike a single player game.
Assets for a "spellbook" UI that reference the different magical schools were added to the client a few months back:
https://de.reddit.com/r/elderscrollsonline/comments/83aau2/datamining_there_appears_to_be_some_new/
So yes, eventually they will probably introduce them in some fashion. I have my fingers crossed for some news at E3.
SidewalkChalk5 wrote: »Disregard the naysayers. Extremely flexible spellcrafting is possible and can be perfectly balanced. It's a simple task that any semi-competent development team could pull off. 75% of the task is simply developing a standard cost formula with the right characteristics and the other 25% is defining reasonable boundaries for crafted spell effects. It's not a difficult task at all. The question is whether the will exists to make it happen, not the technical feasibility or difficulty.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
shadowwraith666 wrote: »SidewalkChalk5 wrote: »Disregard the naysayers. Extremely flexible spellcrafting is possible and can be perfectly balanced. It's a simple task that any semi-competent development team could pull off. 75% of the task is simply developing a standard cost formula with the right characteristics and the other 25% is defining reasonable boundaries for crafted spell effects. It's not a difficult task at all. The question is whether the will exists to make it happen, not the technical feasibility or difficulty.
the limits and costs for spell making could be tied to a spell crafting skill line with hard caps and combination limits to prevent making of game-breaking spells, this would also rebalance the crafting skill lines by adding a 6th crafting skill line
in TES 3 and oblivion magnitudes and durations were tied to your levels in the various schools of magic and the various spell effects that were acquired from spells that you bought
in ESO ZOS could create spell effect scrolls which could found in random loot or sold from the mages guild and learned in the same way as recipes or motifs
MLGProPlayer wrote: »Impossible to balance an MMO with spell crafting.
How is it unbalanced if everyone pretty much has access to the same spells? That's not how it works dudeLegendaryMage wrote: »
Way too much time has passed and this still isn't in the game. I'm afraid they've given up on it.