I say just make the change appearance token from the crown store actually override the graphical effects of vampirism.
ZoS makes money and those who want to change it can.
Nuff said.
DeadlyRecluse wrote: »As long as half of cyrodiil is slamming dawnbreakers down, I consider the extra damage from that to be sufficient in terms of vampire drawbacks.
MLGProPlayer wrote: »Agreed. Vampirism has no meaningful gameplay drawbacks at the moment.
You get 10% resource regen in exchange for a little bit of extra fire damage (negated almost completely by CP passives) and slightly reduced health regen (the most useless stat in the game, you wouldn't notice its absence if it was at 0).
MLGProPlayer wrote: »Agreed. Vampirism has no meaningful gameplay drawbacks at the moment.
You get 10% resource regen in exchange for a little bit of extra fire damage (negated almost completely by CP passives) and slightly reduced health regen (the most useless stat in the game, you wouldn't notice its absence if it was at 0).
MLGProPlayer wrote: »Agreed. Vampirism has no meaningful gameplay drawbacks at the moment.
You get 10% resource regen in exchange for a little bit of extra fire damage (negated almost completely by CP passives) and slightly reduced health regen (the most useless stat in the game, you wouldn't notice its absence if it was at 0).
Tis a matter of opinion. Those are significant drawbacks for me, for just 10% resource recovery (which is as insignificant to me as you say health recovery is to you). I think that in terms of balance according to the numbers, vampirism strikes a good one between positives and negatives, or at least is not overpowered, considering all the hard counters. Anything beyond that ventures more into "this is how it affects me" territory.
Vercingetorix wrote: »Considering that we get our strain of Vampirism in ESO directly from the source (the first vampire), we are supposed to be stronger and more resilient than those with lesser strains of Vampirism. Appearance is a non-factor for many when there are an abundance of skins available to completely cover it up. The fire weakness is the primary drawback and it is significant enough that careless players can be killed by it. I see no issue with Vampirism in ESO as it is now. Werewolves on the other hand... they need some attention as there's hardly a reason for being one.
itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
MLGProPlayer wrote: »itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
That might be the case in PvP, but certainly not in PvE where vampirism is considered BiS. Fire damage in PvE is insignificant and predictable and CP passives negate almost all the extra damage.
MLGProPlayer wrote: »itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
That might be the case in PvP, but certainly not in PvE where vampirism is considered BiS. Fire damage in PvE is insignificant and predictable and CP passives negate almost all the extra damage.
itscompton wrote: »MLGProPlayer wrote: »itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
That might be the case in PvP, but certainly not in PvE where vampirism is considered BiS. Fire damage in PvE is insignificant and predictable and CP passives negate almost all the extra damage.
CP passives certainly do not negate the extra damage. All other things such as race and armor being equal the Vampire will still be taking 25% more damage from fire than the non-vamp. Since CP damage reduction applies to both vamp and non-vamp it's totally valid to say when you have 21K health and a fire damage mechanic hits you for 25K instead of 20K you died because you were a Vamp.
MLGProPlayer wrote: »itscompton wrote: »MLGProPlayer wrote: »itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
That might be the case in PvP, but certainly not in PvE where vampirism is considered BiS. Fire damage in PvE is insignificant and predictable and CP passives negate almost all the extra damage.
CP passives certainly do not negate the extra damage. All other things such as race and armor being equal the Vampire will still be taking 25% more damage from fire than the non-vamp. Since CP damage reduction applies to both vamp and non-vamp it's totally valid to say when you have 21K health and a fire damage mechanic hits you for 25K instead of 20K you died because you were a Vamp.
I can't think of a single PvE scenario where you can take unavoidable fire damage of that size though.
MLGProPlayer wrote: »itscompton wrote: »MLGProPlayer wrote: »itscompton wrote: »I totally disagree with the assessment there are not enough drawbacks to being a Vampire. Try actually playing as one in PvP. The extra damage from fire is huge in Cyrodiil and I cured Vamparism on my main because I was sick of seeing eye of the storm fire damage on my recap for 25K plus. And fighting a MDK was a sure fire death sentence. My survivability skyrocketed after I cured myself. The regen isn't missed at all, what I do miss is the sneak speed.
That might be the case in PvP, but certainly not in PvE where vampirism is considered BiS. Fire damage in PvE is insignificant and predictable and CP passives negate almost all the extra damage.
CP passives certainly do not negate the extra damage. All other things such as race and armor being equal the Vampire will still be taking 25% more damage from fire than the non-vamp. Since CP damage reduction applies to both vamp and non-vamp it's totally valid to say when you have 21K health and a fire damage mechanic hits you for 25K instead of 20K you died because you were a Vamp.
I can't think of a single PvE scenario where you can take unavoidable fire damage of that size though.
MLGProPlayer wrote: »
99.9% of endgame players are vampires. That wouldn't be the case if they had actual drawbacks. You're gimping yourself for endgame if you aren't a vampire.
MLGProPlayer wrote: »
99.9% of endgame players are vampires. That wouldn't be the case if they had actual drawbacks. You're gimping yourself for endgame if you aren't a vampire.
Your statistic is BS and I am calling it.
SolidusPrime wrote: »No thank you. Their drawbacks are already good enough in my opinion.
You mention negating fire damage w/ champion points - you don't think that in itself is a drawback? They aren't "ignoring" the fire vulnerability, they are dumping a bunch of champion points into a node to lessen it. I chose to put the points elsewhere and fire damage messes me up good. And like every other PvE fight has some type of fire in it. People are still flinging around Dawnbreakers like they are going out of style, too.