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New form of fun pvp

Micah_Bayer
Micah_Bayer
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Bounty hunting. Ah...that would be amazing. Gathering some info off of the bounty sheet of the whereabouts of the so called hunted was last seen which updates every five minutes would be awesome and fun. Too many thieves are roaming about without a care in the world.
Edited by Micah_Bayer on May 21, 2018 11:22AM
  • Micah_Bayer
    Micah_Bayer
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    Wouldn't work.

    Just imagine being on the hunt, hours of hard work, tracking your prey with your Witcher sen-- uhm, scratch the last part. Anyway, your target sees you and goes all "OGM OMG OMG. he's here! mom pull the plug! PULL DA PLUG! aaaah aaaaaaaaaah AAAAAAAAAAAAAH!"

    That would be so much fun lol..The rewards part would be difficult..Might have to make it worth the effort in tracking someone down. But ya know I just thought if people liked role-playing as a dark brotherhood character or Morag tong as many do, one might have to actually have to assassinate something other than an npc with one button.
    Edited by Micah_Bayer on May 21, 2018 11:32AM
  • ShadowMonarch
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    Guessing this is in response to my thread here, https://forums.elderscrollsonline.com/en/discussion/413724/new-forms-of-pvp-how-would-you-feel#latest
    Every option in this thread is meant in a way to not impact pve play at all, or the play of people who want nothing to do with it. If you think there is a flaw in the system please go to that thread and read both the first and 2nd post and then comment below on it why and in a constructive manor if you agree or disagree or think the specific examples could be improved.

    The bounty system in SWG would work by if X killed Y in certain pvp situations then Y would have the option to put up his own gold as a bounty on player X, there was a minium requirement of 100k so players didn't get troll 1g bountys. Then players that were hunting, in that game called Bounty Hunters, would have the option to get the mission from a terminal, which is was limited on how many people could take the mission ie attack and hunt the target at once, and would begin a in game process of tracking their target and hunting them down, upon a sucessful hunt of a player the reward would be the gold that Y used to put on X's head. There was no way to check the bounty on your own head and when you took the bounty of another player you couldn't see their name until you came face to face and were fighting them.

    This system meant that Pve'ers and players who were not interested did not have to ever be effected by it, it was simply a system for pvpers.
    Wouldn't work.

    Just imagine being on the hunt, hours of hard work, tracking your prey with your Witcher sen-- uhm, scratch the last part. Anyway, your target sees you and goes all "OGM OMG OMG. he's here! mom pull the plug! PULL DA PLUG! aaaah aaaaaaaaaah AAAAAAAAAAAAAH!"

    In as passed game that this would occur in there was a system so when you logged out your character in combat wouldn't disappear from the world for 3mins, which meant if you logged out in combat or shut off the PC/pulledtheplug/ectect, you would be guaranteed to come back dead. (which isn't really a big deal if you die in eso, you don't lose anything, sure the other player gained the bounty but you haven't lost anything.) Its just another form of pvp for pvpers to have fun with and it saw great success in swg.
    Edited by ShadowMonarch on May 21, 2018 12:06PM
  • Turelus
    Turelus
    Community Ambassador
    Bounty systems don't work unless they have very weird limitations.

    You just get the events which happened on EVE Online for years until they made a system (which isn't compatible with ESO)

    When your bounty is high enough, you let a friend kill you and keep the money yourself.
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  • vegabondgamer
    The only thieves with bounties are in those towns murdering NPC's because there's no guard. Hunting them? Unlikely, you know where they are.
  • BaylorCorvette
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    Bounty Hunting in Star Wars Galaxies was amazing. Especially when Jedi's had perma death.
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  • Inhuman003
    Inhuman003
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    Tournaments 1v1, 3v3, 5v5 plus brackets
  • lionofjudah7
    lionofjudah7
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    Give us a new zone like ic but in the jungle with diff world bosses n npcs etc and a new currency
  • Vizier
    Vizier
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    I'd rather they add more PvP objectives throughout Cyrodiil. For instance break up each Keep's territory using the delves, towns, priories.roads, bridges, etc. Make them capturable and comparable or just under keep tower values. Maybe they cause significant impact on the campaign value and strength of keeps. This would spread out the fighting in Cyro and maybe even allow them to up the pop caps. It would promote small group play and give the whole map strategic value.
    Edited by Vizier on June 2, 2018 5:58AM
  • dwemer_paleologist
    dwemer_paleologist
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    Bounty hunting. Ah...that would be amazing. Gathering some info off of the bounty sheet of the whereabouts of the so called hunted was last seen which updates every five minutes would be awesome and fun. Too many thieves are roaming about without a care in the world.

    i would love it.
    i hope this happens.
    please increase sneak speeds.
    playing since beta 2013
    PC NA

  • AuldWolf
    AuldWolf
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    Honest question: Unexpected ganking aside, would this be that different from duelling?
  • DeadlyPhoenix
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    I was really hoping with the dark brotherhood dlc we would be able to accept contracts to kill other players. After all, we make a lot of people mad in this world so surely there would be several willing to perform the black sacrament to have a player taken out.
  • Serjustin19
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    There used to be bounty hunting (gold wise unofficially) now there a bounty for receiving teabag's, unofficially by my Guild leader and friend. Teabag's because I refuse go back ad in pvp (at this time) so in way bounty still in game. It's rather if you find them, or you find people who does to you. Especially say person (like my friend) keeping scores of how much. Supposedly it's 30 teabag's I suppose to get. But received 4 so far. (unofficially still a bounty)
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  • evoniee
    evoniee
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    Ah, it seems interesting to have thqt kinda quest to add for darkbrotherhood dlc. But make sure dont make the hunted get some loss.
    I think its okay to make the quest once per 24 hours.and if yhe hunter killed by hunter, the mission fail and not available for 24 hours.
  • DuskMarine
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    ZOS_Holden wrote: »
    Hi there, @Micah_Bayer.

    Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.

    if done right itd be a great idea..........but as the current pvp is cough unplayable due to stutter cough cough itd be probly the worlds worst idea ever.
  • Arobain
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    rolling at all the thieves making millions of gold saying " NO! " at this great idea lol
  • Micah_Bayer
    Micah_Bayer
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    ZOS_Holden wrote: »
    Hi there, @Micah_Bayer.

    Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.

    Thank you for giving your opinion on the idea. I just thought of it because it would be more immersive and add an extra layer to the justice system. It seems kind of bare bones atm with nothing but unkillable guards to be worried about.
  • Davor
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    What happens if we kill the bounty hunter? Do we get to keep his loot? There has to be a big trade off for failing and especially dying. So if the bounty hunter looses what he wears PERMANENTLY and the person who killed him keeps it, it could be fair.

    It would make you think twice before trying to kill someone if you loose your armour/weapon you worked so hard to het and be able to loose it and start over again to regain it.
  • Prabooo
    Prabooo
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    ZOS_Holden wrote: »
    Hi there, @Micah_Bayer.

    Bounty hunting as a new form of pvp sounds like a great idea and we can definitely imagine the fun, tense moments a system like that could lead to in-game! We obviously can't promise this idea will make it in game, but thanks for sharing we really appreciate it.

    <3 Project yer dreams... and let them go...


  • ShadowMonarch
    ShadowMonarch
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    MrGarlic wrote: »
    No.

    There would be some hardened PvP player(s) with heavy armour PvP gear loitering at every crafting drop off point just waiting for someone to accidentally loot something instead of putting their crafting items into the boxes. Then they would pounce on the unfortunate crafter and kill them.

    What about the sneak-thief (in full medium sneak gear) trying hard to pickpocket risky nobles in search of that elusive throne blueprint. One slip-up or bad lag moment later, 5 PvPers pounce on him/her/mer and kill them without chance of a fight back.

    Insta-death.

    Where's the fun in that? Seriously?

    The disparity between sneak-gear and PvP gear is too far apart to allow this to happen. Sneak-thieves would have absolutely no survival chance.

    The whole concept is just so heavily weighted in favour of the PvP aspect that it could end up ruining an entirely enjoyable section of the game.

    You clearly based your opinion off of your own depiction of the system.
  • SugaComa
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    Yes and no ... Personally I think when you die that person gets a bounty on their head for killing you , that bounty increases with every kill they get untill they die then instead of the message you avenged X by killing y

    It says something about avenging and claiming your bounty you get a reward for the worthy but it's cash isn't 250 it's the bounty claimed on that person
  • JamieAubrey
    JamieAubrey
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    Bounty hunting. Ah...that would be amazing. Gathering some info off of the bounty sheet of the whereabouts of the so called hunted was last seen which updates every five minutes would be awesome and fun. Too many thieves are roaming about without a care in the world.

    Suspect last seen at Alessia bridge

    5 min update

    Suspect last seen at Alessia bridge

    5 min update

    Suspect last seen at Alessia bridge

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  • Doctordarkspawn
    Doctordarkspawn
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    The entire notion was disproved back when the PVP part of the justice system was dis-mantled.

    It wont work unless in Cyro and even then, it's likely going to need more work than is worth it.

    Do it, and I guarentee the justice system will never see use again.
    Edited by Doctordarkspawn on June 9, 2018 2:53AM
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