Can I just say how nice it is to be able to line up a room of hanging ceiling braziers by using Position, figuring out roughing how far apart the "middle" is for each ceiling arch, and then being able to go down the line and set them all perfectly straight?
- Added a new /house command.
* Just type /house followed by the full or partial name (or your own nickname) for the house and you will automatically teleport there.
Just an FYI since I fought and fought and fought with that dock area entrance. If you slide the smaller platform underneath at a 1° angle up it will load you in and after a few seconds pop you out of the water.
I still say whoever designed that needs to be spanked.
So totally NOT HoG caused, but still thinking adding additional item options like with MC would be awesomesauce.
Hauteecole_Rider16 wrote: »Hey, I"ve used EHT in a limited manner. Simply because I'm not building on the scale as many others do, but I am interested in some of its functions.
However trying to figure this out on my own is a daunting aspect. And while your tutorial videos are helpful for many, they do not help me, because I have a difficult time following the actions in the video. Speaking with a good friend of mine, who has a visual impairment, it seems I am not the only one with that problem. Is it possible to write a basic tutorial explaining what the different elements of the UI do and situations where you would want to use them? With screenshots?
Thanks!
First, thank for this addon, great job ! Awesome for RP
I don't think the " Triggers " section work if I'm not in the house, I'm right ? Except if the visitor have the addon maybe ?
Even if i'm in my house, some option like " You enter a location " " you leave a location " " you play an emote " does not work for visitors, I believe it must be hard to implement.
When I turn a light on/off, it play an animation scenes ( in my case, a door open slowly), is there a way to prevent the animation to triggers 2/3 times in a row ? Because some of my visitor ( while I'm in the house) turn the light on ... off ... on ... and off ... and it look weird
an option that play animations scenes if you are " in combat " ( attack a dummy or duel with another player ) would be awesome !
https://youtu.be/XEUzYL0LK6c
@Apherius O..M..G.. That bank... it's amazing. Excellent work! It looks great and, on top of that, you took even further steps and made it interactive! Thank you so much for sharing that with us... it's so nice to see people starting to use the new Essential Housing Tools features!
- Triggers cannot work unless you are in the house and have Essential Housing Tools enabled. The animation, events, etc. all is coming from Essential, so it's necessary that you be there. Of course, if the game's API is expanded to allow me know other players' locations in your houses, read the state of items in your houses remotely and update furniture/lights/etc in your houses remotely ( @ZOS_ChipHilseberg ) then I would definitely invest the work needed to make Triggers and Scenes work even while you are outside of a house.
- The "You enter a location" and "You leave a location" and "You play an emote" trigger options are difficult to capture for anyone but yourself at the moment. I do plan to add limited support for Group Members, as the game's API does give me access to their X and Z coordinates. Unfortunately, for anyone not in your group, I have no access to their precise location even when they are in your home. I do understand the need for this outside of housing, but it would be amazing if we could get access to other players' locations while in your own home at least for this purpose. (Not to mention, it's kind of creepy that people can enter your home and you really have no way of knowing who it is.)
- The repeated trigger activation is intended to be a "feature" (a real one ) for chaining events together; but, your feedback is very helpful. To help you, I will add an option for a trigger "Cooldown," which will allow you to specify the minimum time that must elapse before the trigger can run again. If that's not what you want though, let me know and we can talk about an alternative solution.
- I will most definitely also add a new trigger condition for "You enter combat" and "You leave combat" so that you can set up those triggers. I will see if I can also add a toggle for those conditions to activate with either a target dummy, a player or both - I will let you know if it is possible to do that part.
Again, thanks for sharing that video with us and keep up the great work
@Apherius That bank is awesome. Great job, really cool uses of the triggers. Glad you suggested combat triggers as well. It’s not something I would have though of but something I will definitely use.
shadowlightmaster wrote: »Hello!! i have nothing to say about how much i love this addon. i have just started to exploring its functions and i am really excited.
Only thing i noticed(and it is also written,btw) is that when restoring a house from backup , items you have added after backup are not removed. Is there a way to remove these items,i haven't noticed yet?Or,if the problem is technical, maybe to gather all these items in a specific spot of the house(set by each player?) in order to be removed manually by the user? Could this be a future function?
Thanks in advance for any reply
@Apherius That bank is awesome. Great job, really cool uses of the triggers. Glad you suggested combat triggers as well. It’s not something I would have though of but something I will definitely use.
Thank , R_K added a new combat-based triggers 3 days ago in case you did not know ? I can't wait to test this !
Thank for this @R_K
Between, there is a little bug with the new version, the " If you leave a location " triggers is bugged, if you watch my video you will see the bank door closes at 0:05 when I leave the location near the entrance door.
but now the animation scene repeat again and again when I'm out of the area (near the entrance door)
Tell me if you need more info.
shadowlightmaster wrote: »Hello!! i have nothing to say about how much i love this addon. i have just started to exploring its functions and i am really excited.
Only thing i noticed(and it is also written,btw) is that when restoring a house from backup , items you have added after backup are not removed. Is there a way to remove these items,i haven't noticed yet?Or,if the problem is technical, maybe to gather all these items in a specific spot of the house(set by each player?) in order to be removed manually by the user? Could this be a future function?
Thanks in advance for any reply
@shadowlightmaster Hi there Shadow! That's a really good question. To be honest, there actually is no technical limitation behind why my design for the Restore Backup function intentionally does not remove items added since the backup was created. Rather, I omitted any code that would remove those items as I thought that most players would not necessarily want that and, knowing how many of us [myself included often times] don't necessarily read every single prompt a program gives us, I figured that I would be better of safe than sorry.
Since you brought it up though - and since I personally would rather have Essential do as you said - I will go ahead and add that as an option. I may do a "Type 'CONFIRM' to continue" kind of prompt to try to force people to read the accompanying warning that I must include about items being removed, etc.
Thank you for the feedback by the way. Expect this feature to be added in an upcoming release very soon.
shadowlightmaster wrote: »Great.....the idea was to create a haunted house using the restore function(in the day all normal,but at night or when full moon is up....things are changing),so auto-removing items would really help me in that.Thank you again,looking forward to see it in game!
shadowlightmaster wrote: »Great.....the idea was to create a haunted house using the restore function(in the day all normal,but at night or when full moon is up....things are changing),so auto-removing items would really help me in that.Thank you again,looking forward to see it in game!
@shadowlightmaster
Oh, then I should probably mention that you can accomplish what you are looking to do for your Haunted House with Selections today without having to wait for the Backup/Restore change.
If you are looking to create multiple layouts for the same house, you can do so with the following steps. It looks like a lot, but it's actually quite straightforward. I'm just very verbose in my instructions...NOTE: This has effectively saved your entire house with the current layout, allowing you to restore it at a later time to that configuration.
- Set up the house with your "normal" set up.
- On the Select tab, choose "Select All" from the selection type drop down. All items in the house will be selected.
- Enter a name for the Selection (such as "Normal Layout").
- Click Save.
NOTE: This will remove all of the items from your home, into your inventory (make sure that you have room - or perform this step multiple times if needed, storing away items each time into your Bank or Storage Coffers/Chests)
- Since all of your items are currently selected, you can now:
- Click Copy & Paste.
- Click Cut & Copy Current Selection.
With both layouts saved as Selections, you can now remove all of the items at any given time (using Select All, then Copy & Paste > Cut & Copy Current Selection) and restore the opposite layout's Selection by:
- Set up the house with your "spooky" set up and then repeat the steps to save them as a Selection:
- On the Select tab, choose "Select All" from the selection type drop down. All items in the house will be selected.
- Enter a name for the Selection (such as "Spooky Layout").
- Click Save.
Within a few moments, all of the items should be rearranged back to their positions at the time that you saved that Selection.
- On the Select tab, choose the saved Selection from the saved selections drop down at the top.
- Click "Fix Now" at the top to automatically place all of the Selection's items into the house (from your inventory, bank and/or storage coffers and chests).
- Click "Revert to Last Save".
And just a quick note here: Due to a game crash that can result from using the game's API to place Collectible furnishings, those are never placed back into the home automatically as part of this process (I do not want people thinking that my add-on is crashing their game ); so Collectible furnishings would just have to be replaced manually (such as your Banker, Mounts and Pets).