It seems I make one of these threads every year or so. I guess it just baffles me that it's been years since ESO launched and we still don't have necromancy despite necromancers being A: a major part of the story and B: playable in every prior elder scrolls game. I also understand that being a necromancer would conflict pretty severely with the main story quest at multiple points so here's an idea. After defeating Molag Bal and completing the story quests, Abnur Tharn contacts you and asks to meet in the Harborage where he trains you in the necromantic arts.
It occurs to me that not much has changed with the base game since the last post so instead of simply updating I've reworked the idea from the ground up so that the dev team (if they ever read this) would see that there are many ways to implement necromancy. If you'd like to see my older posts, you can click below. With this variation on the idea, instead of having an army of zombies, you'll have a single powerful minion, and several support skills, each of which has an additional effect for your minion.
Necromancy Skill Line (2016)Necromancer Class (2015)
--skills--
-Ultimate- (obtained at rank 1)
Flesh Atronach - (toggle) Construct a powerful undead minion to fight for you. The minion remains at your side until destroyed. Once constructed, this skill becomes "Vile Fountain" which commands the minion to vomit diseased bile at its feet, dealing disease damage and inflicting minor defile to enemies for 10 seconds (7/8/9/10 meter radius). This minion's damage is based on your weapon or spell damage, whichever is higher.
Bone Colossus (Morph of Flesh Atronach) - (toggle) Construct a powerful undead minion to fight for you. The minion remains at your side until destroyed. Once constructed, this skill becomes "Dread Roar" which commands the minion to let loose a terrifying roar, inflicting nearby enemies with major maim, minor cowardice, and minor uncertainty for 10 seconds. This minion's damage is based on your max health and its health is increased by 25/50/75/100%.
Ritual of the Lich (Morph of Flesh Atronach) - (toggle) Construct a powerful ranged undead minion to fight for you. The minion remains at your side until destroyed. This minion's attacks heal the most injured ally for 50/55/60/65% of the damage done. Once constructed, this skill becomes "Blasphemous Martyr" which commands the minion to sacrifice itself to grant you and your allies a damage shield that absorbs 100% of their max health in damage. This minion's damage (and subsequently healing) is based on your weapon or spell damage, whichever is higher.
-Active-
Blood Curse - deals magic damage over time and inflicts major defile for 5/6/7/8 seconds. Only one target can be cursed at a time. Using this skill commands your minion to attack the targeted enemy and your minion deals 25/30/35/40% more damage to this enemy. Costs magicka and scales based on spell damage and max magicka.
Plague (morph of Blood Curse) - deals disease damage over time and inflicts major defile for 10 seconds. Only one target can be cursed at a time. Using this skill commands your minion to attack the targeted enemy and your minion deals 50% more damage to this enemy. If target is killed while plague is active, it deals disease damage every second for 10/12/14/16 second to nearby enemies while they remain near the corpse. Costs stamina and scales based on weapon damage and max stamina.
Leeching Curse (morph of Blood Curse) - deals magic damage over time. and inflicts major defile and minor lifesteal for 10 seconds. Only one target can be cursed at a time. Using this skill commands your minion to attack the targeted enemy and your minion deals 50% more damage to this enemy. Costs magicka and scales based on spell damage and max magicka.
Vile Feast - when cast on a dead body, your undead minion will leap to it and feast for 5/4/3/2 seconds, restoring 100% of its health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 5/4/3/2 seconds. no cost.
Empowering Feast - (morph of Vile Feast) when cast on a dead body, your undead minion will leap to it and feast for 2 seconds, restoring 100% of its health and granting it major berserk for 10/12/14/16 seconds at the end of the feast. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds. No cost.
Vile Explosion - (morph of Vile Feast) when cast on a dead body, your undead minion will leap to it and feast for 2 seconds, restoring 100% of its health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds. Deals disease damage to nearby enemies at the end of the feast and deals increased damage for each ally fed. No cost. Explosion damage scales on weapon damage and max stamina.
Stench of Death - You and your minion deal magic damage every second to nearby enemies for 10/12/14/16 seconds. Costs magicka and scales based on max health. 8m radius.
Terrifying Presence - (morph of Stench of Death) You and your minion deal magic damage every second to nearby enemies for 16 seconds. Each tick has a 15% chance to inflict 4 seconds of fear. Costs magicka and scales based on spell damage and max magicka. 8/10/12/14m radius.
Oppressive Gloom - (morph of Stench of Death) You and your minion deal disease damage every second to nearby enemies for 16 seconds. Each Tick has a 35/40/45/50% chance to set enemies off balance. Costs stamina and scales based on weapon damage and max stamina. 8m radius.
Death's Grasp - The hands of the dead claw up from the ground to grasp at the feet of your enemies. Enemies standing in the targeted area are immobilized for 3 seconds. While your minion stands in the area, it is immobilized but also immune to pull, knockback, and fear for the duration. Costs magicka, 8m radius, lasts 5/6/7/8 seconds.
Clawing Grasp (morph of Death's Grasp) - The hands of the dead claw up from the ground to grasp at the feet of your enemies. Enemies standing in the targeted area are immobilized for 3 seconds and bleed for 10 seconds. While your minion stands in the area, it is immobilized but also immune to pull, knockback, and fear for the duration. Costs stamina and bleed damage scales on max stamina, 8m radius, lasts 10 seconds.
Hands of Doom (morph of Death's Grasp) - The hands of the dead claw up from the ground to pull your enemies down. Enemies standing in the targeted area are knocked down for 2/2.2/2.4/2.6 seconds. While your minion stands in the area, it is immobilized but also immune to pull, knockback, and fear for the duration. Costs magicka, 8m radius, lasts 10 seconds.
Blight the Sky - Creates a cloud of corruption above the targeted area for 8/10/12/14 seconds granting allies Minor Evasion while they remain in the area. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 2 seconds. Your minion gains major evasion while in the area. Costs magicka.
Acid Rain (Morph of Blight the Sky) - Creates a cloud of corruption above the targeted area for 15 seconds granting allies Minor Evasion while they remain in the area. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 2 seconds. Your minion gains major evasion while in the area. Deals disease damage every second to enemies within the area. Costs stamina, damage scales on weapon damage and max stamina.
Aura of Darkness (Morph of Blight the Sky) - Creates a cloud of corruption above your head granting nearby allies Minor Evasion for 15 seconds. You and your minion also gain Major Evasion for the duration. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 2 seconds. Costs magicka.
-passive-
Corrupted Blood - Increase damage done by necromancy abilities by 1/2% per necromancy ability equipped.
Soul Reaping - Restore magicka or stamina (whichever pool is lower) when anything dies within 20 meters of you (4/2 second cooldown).
Forbidden Knowledge - Share your knowledge of the dark arts with another player once every 7 days (this grants the first rank of necromancy. They will need to play the questline to advance)
Ravenous Undead - Killing an enemy grants your minion major expedition for 10/15 seconds
Necrotic Empowerment - Activating a necromancy ability grants your minion Empower for 5 seconds.
Meat Shield - While within 8 meters of your undead minion, you and your allies gain a 10% max health damage shield for 6 seconds. The shield is reapplied every 6 seconds.
I look forward to your feedback