I've been brainstorming a few ideas for a lore-friendly and balanced necromancy skill tree for a really long time. this is what I've come up with. Since the original posts I've thought alot about the comments and the changes to the game overall and reworked many of the core ideas.
Firstly it occurs to me that very few people were on board with the idea of requiring fresh corpses to reanimate minions and also my idea for requiring body parts instead.
Therefore, the requirements for summoning would only be the amount of magicka/stamina required to use the ability I.E. the same as minion summoning spells for the other classes. That being said, I still really don't like that the Sorc minion skills are toggles so all minion skills will last until defeated but will decay* over time. Each minion skill changes to another skill when summoned that commands the minion to perform a specific action or empowers the minion when activated. Command skills cost the same amount of magicka/stamina that the minion skill costs.
Minions cannot be healed by normal healing spells. This is not intended to make your horde more difficult to maintain, but instead to keep minions from stealing heals from your allies. any spell that does not specifically say that it heals your minions, will not heal your minions.
*every 10 seconds your minions are alive, they will gain a stack of Necrosis. Each stack of Necrosis will deal disease damage every second to the minion
--skills--
-active-
Reanimate Corpse - raises a corpse from the ground to fight for you that performs basic melee attacks. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Vile Fountain" which when activated commands the minion to vomit on the target, dealing disease damage over 6 seconds. Costs stamina. Minion damage scales on your weapon damage and max stamina.
Revenant (morph of reanimate corpse) - raises a corpse from the ground to fight for you that performs basic melee attacks that heal itself and its master for 14/16/18/20% of the damage done. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Vampiric bite" which when activated commands the minion to bite the target, dealing damage and healing itself and its master for 150% of the damage done. Costs stamina. Minion damage scales on your weapon damage and max health.
Necrotic Kamikazee (morph of reanimate corpse) - raises a corpse from the ground to fight for you that performs basic melee attacks that deal magic damage. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Necrotic Detonation" which when activated commands the minion to charge the target and explode, dealing magic damage to nearby enemies. Costs magicka. Minion damage and explosion damage scales on your spell damage and max magicka.
Call of Death - Calls out a target, forcing your minions to attack it and inflicting major fracture and major breach for 4/6/8/10 seconds. Your minions deal 20/30/40/50% bonus damage to this target. Costs magicka.
Call of the Leech (Morph of Call of Death) - Calls out a target, forcing your minions to attack it and inflicting major fracture and major breach for 10 seconds. Your minions deal 50% bonus damage to this target. Attacks against this target heal the attacker, including minions. Costs magicka.
Call of the Horde (Morph of Call of Death) - Calls out a target, forcing your minions to attack it and inflicting major fracture and major breach for 10 seconds. Your minions deal 50% bonus damage to this target. Allies can activate the "Heed the Call" synergy granting the Major Berserk buff for 10 seconds. Costs magicka.
Reanimate Warrior - raises a corpse from the ground to fight for you that wields a two-handed sword and performs basic melee attacks. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Blade sweep" which when activated commands the minion to swing it's sword at all enemies in a 10 meter cone in front of it. Costs stamina. Minion damage scales on your weapon damage and max stamina.
Dread Executioner (Morph of Reanimate Warrior) - raises a corpse from the ground to fight for you that wields an enchanted two-handed axe and performs basic melee attacks that deal additional 14/16/18/20% bonus magic damage over 6 seconds. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Dread Execution" which when activated commands the minion to perform a heavy attack against the target, dealing 300/365/430/500% bonus damage to targets below 50% health. Costs magicka. Minion damage scales on your spell damage and max magicka.
Ravenous Barbarian (Morph of Reanimate Warrior) - raises a corpse from the ground to fight for you that dual wields axes and performs basic melee attacks that deal additional 14/16/18/20% bonus bleed damage over 6 seconds. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Ravenous Maul" which when activated commands the minion to unleash a barrage of strikes against all enemies in melee range. Costs stamina. Minion damage scales on your weapon damage and max stamina.
Vile Feast - when cast on a nearby dead body, your undead minions will leap to it and feast for 5/4/3/2 seconds, restoring 100% of their health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 5/4/3/2 seconds. Costs magicka
Renewing Feast - (morph of Vile Feast) when cast on a nearby dead body, your undead minions will leap to it and feast for 2 seconds, restoring 100% of their health and removing 2/4/6/8 decay stacks. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds. Costs magicka.
Vile Explosion - (morph of Vile Feast) when cast on a nearby dead body, your undead minions will leap to it and feast for 2 seconds, restoring 100% of their health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds. Deals magic damage to nearby enemies at the end of the feast. this damage is increased by 4/6/8/10% for each minion and ally fed. Costs magicka. Explosion damage scales on your spell damage and max magicka
Reanimate Warlock - raises a corpse from the ground to fight for you that performs basic ranged attacks that deal magic damage. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Vile Empowerment" which when activated empowers the minion to deal additional damage with attacks for 10 seconds. Costs magicka. Minion damage scales on your spell damage and max magicka.
Plague Lord - (morph of Reanimate Warlock) raises a corpse from the ground to fight for you that performs ranged attacks that deal disease damage. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Plague Curse" which when activated commands the minion to curse the ground beneath the target's feet, dealing disease damage to nearby enemies every second for 10 seconds. Costs stamina. Minion damage scales on your weapon damage and max stamina.
Blasphemous Martyr - (morph of Reanimate Warlock) raises a corpse from the ground to fight for you that performs basic ranged attacks that deal magic damage and heal allies near the target. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Unholy Sacrifice" which when activated commands the minion to sacrifice itself to heal allies for a large amount. Costs magicka. Minion damage and healing scales on your spell damage and max magicka.
-Ultimate-
Ritual of the Lich - Raises a powerful lich from the ground to fight for you that perform basic melee attacks. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Necrotic Frenzy" which when activated empowers your minions with minor berserk for 10 seconds. Minion damage scales on your weapon damage or spell damage, whichever is higher.
Ritual of the Horde - (morph of Ritual of the Lich) Raises 2/3/4/5 corpses from the ground to fight for you that perform basic melee attacks. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Necrotic Frenzy" which when activated empowers your minions with minor berserk for 10 seconds. Minion damage scales on your weapon damage or spell damage, whichever is higher.
Ritual of the Flesh - (morph of Ritual of the Lich) Raises a Flesh Atronach from the ground that has 1.5x/2x/2.5x/3x increased health. lasts until defeated and cannot be healed by normal means. Once summoned, this skill becomes "Dread Roar" which when activated commands the minion to taunt the target for 5 seconds. Minion damage scales on your max health.
-passive-
Necrotic Resolve - your minions take 25/50% less disease damage
Necrotic Empowerment - Each stack of Necrosis will increase the damage/healing of command and sacrifice skills by 1/2%
Necromantic Training - share your knowledge of the necromantic arts with another player once every 7 days
Endurance of the Dead - Your undead minions have 10/20% increased max health
Wall of Flesh - Increases the armor rating and spell resistance of nearby allies by 2% per active minion
Army of the Damned - When a minion is sacrificed it has a 25/50% chance to be reanimated instantly at no cost.
Edited by stimpy986b14_ESO on August 30, 2016 3:26AM