I've been brainstorming a few ideas for a lore-friendly and balanced necromancy skill tree. this is what I've come up with. Since the original posts I've thought alot about the comments and the changes to the game overall in 1.6 and reworked many of the core ideas as well as fleshing out a full class rather than one skill line. I've also updated the buffs/debuffs based on the changes in 1.6
Firstly it occurs to me that very few people were on board with the idea of requiring fresh corpses to reanimate minions and also my idea for requiring body parts instead.
Furthermore, if it is to become a full class, the requirements for summoning should only be the amount of magicka required to cast the spell I.E. the same as minion summoning spells for the other classes. That being said, I still really don't like that the Sorc minion skills are toggles so all minion skills will last a default 60s but can be increased by passives and spells. Each minion skill changes to another skill when summoned that commands the minion to perform a specific action or empowers the minion when activated. Command skills cost the same amount of magicka that the minion skill costs.
Minions cannot be healed by normal healing spells. This is not intended to make your army more difficult to maintain, but instead to keep minions from stealing heals from your allies. any spell that does not specifically say that it heals your minions, will not heal your minions.
-Reanimation- this tree focuses on raising and maintaining a minion army to do your bidding
--skills--
-active-
Reanimate Corpse - raises a corpse from the ground to fight for you that performs basic melee attacks. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Vile Fountain" which when activated commands the minion to vomit on the target, dealing disease damage.
Revenant (morph of reanimate corpse) - raises a corpse from the ground to fight for you that performs basic melee attacks that heal itself for 14/16/18/20% of the damage done. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Vampiric bite" which when activated commands the minion to bite the target, dealing damage and healing itself for 150% of the damage done.
Necrotic Kamikazee (morph of reanimate corpse) - raises a corpse from the ground to fight for you that performs basic melee attacks. lasts for 60 seconds and cannot be healed by normal means. this minion deals 12/13/14/15% increased damage. Once summoned, this skill becomes "Necrotic Detonation" which when activated commands the minion to charge the target and explode, dealing a large amount of disease damage to nearby enemies.
Call of Death - Calls out a target, forcing your minions to attack it and inflicting minor fracture and minor breach for 4/6/8/10 seconds. Your minions deal 10/12/14/16% bonus damage to this target.
Call of the Leech (Morph of Call of Death) - Calls out a target, forcing your minions to attack it and inflicting minor fracture and minor breach for 10 seconds. Your minions deal 16% bonus damage to this target. Each of your minions' attacks against this target heals the attacking minon for 1x/1.5x/2x/2.5x the damage done
Call of the Horde (Morph of Call of Death) - Calls out a target, forcing your minions to attack it and inflicting minor fracture and minor breach for 10 seconds. Your minions deal 16% bonus damage to this target. Allies can activate the "Heed the Call" synergy granting the Major Berserk buff for 10 seconds.
Reanimate Warrior - raises a corpse from the ground to fight for you that wields a two-handed sword and performs basic melee attacks. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Blade sweep" which when activated commands the minion to swing it's sword at all enemies in a 10 meter cone in front of it.
Dread Executioner (Morph of Reanimate Warrior) - raises a corpse from the ground to fight for you that wields a two-handed axe and performs basic melee attacks that deal additional 14/16/18/20% bonus bleed damage over 6 seconds. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Dread Execution" which when activated commands the minion to perform a heavy attack against the target, dealing 140/160/180/200% bonus damage to targets below 30% health.
Ravenous Barbarian (Morph of Reanimate Warrior) - raises a corpse from the ground to fight for you that dual wields axes and performs basic melee attacks that deal additional 14/16/18/20% bonus bleed damage over 6 seconds. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Ravenous Maul" which when activated commands the minion to unleash a barrage of strikes against all enemies in melee range.
Vile Feast - when cast on a nearby dead body, your undead minions will leap to it and feast for 5/4/3/2 seconds, restoring 100% of their health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 5/4/3/2 seconds.
Renewing Feast - (morph of Vile Feast) when cast on a nearby dead body, your undead minions will leap to it and feast for 2 seconds, restoring 100% of their health and refreshing their duration at the end of the feast. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds
Vile Explosion - (morph of Vile Feast) when cast on a nearby dead body, your undead minions will leap to it and feast for 2 seconds, restoring 100% of their health. Nearby allies can activate the "Cannibalism" synergy, and join the feast, restoring 30% health over 2 seconds. Deals disease damage to nearby enemies at the end of the feast. this damage is increased by 4/6/8/10% for each minion and ally fed
Reanimate Warlock - raises a corpse from the ground to fight for you that performs basic ranged attacks that deal magic damage. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Vile Empowerment" which when activated empowers the minion to deal additional disease damage with attacks for 10 seconds.
Plague Lord - (morph of Reanimate Warlock) raises a corpse from the ground to fight for you that performs ranged attacks that deal magic damage. Attacks made by this minion deal 14/16/18/20% bonus disease damage. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Plague Curse" which when activated commands the minion to curse the ground beneath the target's feet, dealing disease damage to nearby enemies every second for 10 seconds.
Blasphemous Martyr - (morph of Reanimate Warlock) raises a corpse from the ground to fight for you that performs basic ranged attacks that deal magic damage and heal allies by 140/160/180/200% of the damage done. lasts for 60 seconds and cannot be healed by normal means. Once summoned, this skill becomes "Unholy Sacrifice" which when activated commands the minion to sacrifice itself to heal nearby allies.
-Ultimate-
Ritual of the Lich - Raises 5 corpses from the ground to fight for you that perform basic melee attacks. lasts for 10/12/14/16 seconds and cannot be healed by normal means. Destroys ALL active minions after 10/12/14/16 seconds. Once summoned, this skill becomes "Necrotic Frenzy" which when activated empowers the minions with minor berserk for 10 seconds.
Ritual of the Horde - (morph of Ritual of the Lich) Raises 6/7/8/9 corpses from the ground to fight for you that perform basic melee attacks. lasts for 18 seconds and cannot be healed by normal means. Destroys ALL active minions after 18 seconds. Once summoned, this skill becomes "Necrotic Frenzy" which when activated empowers the minions with minor berserk for 10 seconds.
Ritual of the Flesh - (morph of Ritual of the Lich) Raises a Flesh Atronach from the ground that has 1.5x/2x/2.5x/3x increased health but deals minimal damage. lasts for 18 seconds and cannot be healed by normal means. Destroys ALL active minions after 18 seconds. Once summoned, this skill becomes "Dread Roar" which when activated commands the minion to taunt the target for 5 seconds.
-passive-
Necromantic Endurance - Minions last 10/20/30% longer
Necromantic Resolve - Undead minions have 5/10% increased health
Wall of Flesh - Increases your armor rating by 1/2% per active minion
Army of the Damned - When a minion is killed it has a 10/20% chance to respawn instantly (this includes minions destroyed by command and ritual skills, but not those that decayed naturally I.E. their timer ran out)
-Corruption- This tree focuses on cursing your enemies with disease damage and healing your allies
--skills--
-active-
Blood Curse - deals disease damage over time and inflicts major defile for 10/12/14/16 seconds. Only one target can be cursed at a time.
Plague (morph of Blood Curse) - deals disease damage over time and inflicts major defile for 16 seconds. Only one target can be cursed at a time. If target is killed while plague is active, it deals disease damage every second for 10/12/14/16 second to nearby enemies while they remain near the corpse.
Leeching Curse (morph of Blood Curse) - deals disease damage over time. and inflicts major defile for 16 seconds. While Leeching Curse is active it heals nearby allies for 20/30/40/50% of the damage done.
Cursed Land - Creates an area of corruption at the target location, dealing disease damage to enemies every 2 seconds. Enemies within the area are inflicted with Minor Defile.
Corrupted Ground (Morph of Cursed Land) - Creates an area of corruption at the target location, dealing disease damage to enemies every 2 seconds. Enemies within the area are inflicted with Minor Defile. Heals allies while they stand in the area.
Aura of Suffering (Morph of Cursed Land) - Creates an area of corruption at your feet, dealing disease damage to enemies every 2 seconds. Enemies within the area are inflicted with Minor Defile. Deals increased damage and scales/costs based on weapon damage and max stamina.
Stench of Death - While toggled, you deal minor disease damage every 1 second to enemies in melee range. You will also take minor disease damage every 2 seconds
Terrifying Presence - (morph of Stench of Death) While toggled, you deal minor disease damage every 1 second to enemies in melee range. You will also take minor disease damage every 2 seconds. Each tick from your stench has a 5% chance to inflict 1/2/3/4 seconds of fear on enemies.
Oppressive Gloom - (morph of Stench of Death) While toggled, you deal minor disease damage every 1 second to enemies in melee range. You will also take minor disease damage every 2 seconds. Increases the radius of your aura to 7/9/11/13 meters. Each Tick from your stench has a 2/4/6/8% chance to set enemies off balance.
Blight the Sky - Creates a cloud of corruption above the targeted area granting allies within Minor Evasion for 8/10/12/14 seconds. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 3 seconds.
Acid Rain (Morph of Blight the Sky) - Creates a cloud of corruption above the targeted area granting allies within Minor Evasion for 15 seconds. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 3 seconds. Deals disease damage every second to enemies within the area
Aura of Darkness (Morph of Blight the Sky) - Creates a cloud of corruption above your head granting nearby allies Minor Evasion for 15 seconds. You also gain Major Evasion for the duration. Allies can activate the "Shroud of Corruption" synergy to gain invisibility for 3 seconds.
Blood Sacrifice - Sacrifice your own health to channel a healing funnel into the most wounded ally for 3 seconds. healing is increased to 150/175/200/250% based on your ally's missing health.
Blood donor (Morph of Blood Sacrifice) - Sacrifice your own health to channel a healing funnel into the most wounded ally for 3 seconds. healing is increased to 250% based on your ally's missing health. Lowers health cost and increases healing done by 14/16/18/20%
Blood Shield (Morph of Blood Sacrifice) - Sacrifice your own health to channel a healing funnel into the most wounded ally for 3 seconds. healing is increased to 250% based on your ally's missing health. Grants Major Protection to yourself and your ally while channeling and for 1/2/3/4 seconds afterwards.
-Ultimate-
Lich Transformation- Your basic light and heavy attacks will deal disease damage but consume ultimate. lasts until toggled or you run out of ult.
Commander of the Dead (morph of Lich Transformation) - Your basic light and heavy attacks will deal disease damage but consume ultimate. lasts until toggled or you run out of ult. You and your undead minions gain minor resolve and minor ward while toggled.
Dark Priest - (morph of Lich Transformation) - Your basic light and heavy attacks will deal disease damage but consume ultimate. lasts until toggled or you run out of ult. Heavy attacks heal nearby allies for 40/60/80/100% of the damage done
-passive-
Corrupted blood - increases disease damage done and disease resistance by 3/6/9%
Vile Potency - Increases duration of corruption skills by 10/20%
Necromantic Restoration - Increases healing done with corruption skills by 8/16%
Plague Conduit - Casting corruption skills grant minor Heroism once every 4/2 seconds
-Frozen Heart- This tree focuses on dealing cold damage and self preservation
--skills--
-active-
Ice Spike - Hurl a shard of ice at your target, dealing physical damage and then cold damage over 6 seconds.
Icy Spear (morph of Ice Spike) - Hurl a shard of ice at your target, dealing physical damage and then cold damage over 6 seconds. Deals increased initial physical damage and interrupts enemies. Scales/costs based on weapon damage and max stamina.
Chilling Grasp (morph of Ice Spike) - Hurl a shard of ice at your target, dealing physical damage and then cold damage over 6 seconds. Deals increased damage over time and slows the target by 30% for the duration.
Ice Flesh - grants major resolve and major ward for 8/12/14/16 seconds and deals cold damage to nearby enemies every 2 seconds
Icy Bulwark (morph of Ice Flesh) - grants major resolve and major ward for 18/22/24/26 seconds and deals cold damage to nearby enemies every 2 seconds.
Ice Infusion (morph of Ice Flesh) - grants major resolve and major ward for 20 seconds and deals cold damage to nearby enemies every 2 seconds. Heavy attacks deal 12/13/14/15% additional cold damage. Costs/scales based on weapon damage and Max stamina.
Frozen Breath - Deals cold damage to enemies in a 6/8/10/12 meter cone in front of you every 0.5 seconds while channeling for 3 seconds.
Frozen Gale (morph of Frozen Breath) - Deals cold damage to enemies in a 12 meter cone in front of you every 0.5 seconds while channeling for 3 seconds. Each tick has a 14/16/18/20% chance to knock targets back 10/12/14/16 meters.
Crippling Breath (morph of Frozen Breath) - Deals cold damage to enemies in a 12 meter cone in front of you every 0.5 seconds while channeling for 3 seconds. roots affected enemies in place and inflicts Major Maim while channeling.
Frozen Shield - Creates a damage shield that lasts 6/7/8/9 seconds and absorbs a small amount of damage. When the shield is depleted it deals heavy cold damage to nearby enemies.
Frozen Aegis (morph of Frozen Aegis) - Creates a damage shield that lasts 10 seconds and absorbs a small amount of damage. When the shield is depleted it deals heavy cold damage to nearby enemies. Blocking attacks has a 8/10/12/14% chance to replenish the shield.
Frozen Vengeance (morph of Frozen Aegis) - Creates a damage shield that lasts 6/7/8/9 seconds and absorbs a small amount of damage. When the shield is depleted it deals heavy cold damage to nearby enemies. Melee attacks against the shield deal cold damage to the attacker.
Frozen Weapon - Freeze your weapon, granting Major Brutality for 14/16/18/20 seconds. Attacks slow enemies by 30% for 2/3/4/5 seconds.
Frozen Magicka (morph of Frozen Weapon) - Freeze your weapon, granting major Sorcery for 20 seconds. Attacks slow enemies by 30% for 5 seconds. Decrease magicka cost of spells by 4/6/8/10% for the duration
Frozen Leech (morph of Frozen Weapon) - Freeze your weapon, granting Major Brutality for 20 seconds. Attacks heal you for 14/16/18/20% of the damage done and slow enemies by 30% for 5 seconds.
-Ultimate-
Ice storm - Create a snowstorm at the target location for 8/12/14/16 seconds, dealing cold damage to enemies within every second and slowing them by 30% for the duration.
Blizzard (morph of Ice Storm) - Create a snowstorm at the target location for 18/20/22/24 seconds, dealing cold damage to enemies within every second and slowing them by 30% for the duration. Area has a 20/30/40/50% increased radius.
Hail Storm (morph of Ice Storm) - Create a hail storm at the target location for 18 seconds, dealing cold damage to enemies within every second and slowing them by 30% for the duration. Each damage tick has a 8/10/12/14% chance to interrupt enemies.
-passive-
Ice Veins - Increases damage of Frozen Heart attacks by 3/6/9%
Frozen Guardian - Decreases stamina cost of blocking by 5/10%
Brutal Storm - Increased weapon damage by 1/2% for each Frozen Heart skill slotted
Below Zero - Every 30 seconds, when your magicka or Stamina is depleted, you have a 25/50% chance to activate your next Frozen Heart skill for free
I look forward to your feedback
Edited by stimpy986b14_ESO on March 12, 2015 8:50AM