GreenSoup2HoT wrote: »Its bad content. Its spawn kill the add's or be killed. Would be nice if it actually had more thought put into it then just a dps test.
Stuck on the last stage for 2 months - will keep going until it’s done and then never again. My ping from Aus is 360 which makes it seemingly close to impossible.
Sheezabeast wrote: »How long has it been since you tried Veteran Maelstrom Arena?
LadyLethalla wrote: »Stuck on the last stage for 2 months - will keep going until it’s done and then never again. My ping from Aus is 360 which makes it seemingly close to impossible.
@DoTHurts I'm in Australia on ADSL2 + and I'm pleased to say it IS possible... I've completed it 5 times now; the 4th was on a Saturday when I usually wouldn't attempt it (after 11am) but the other four were done very early morning.
Keep trying it, you'll get it eventually.
LadyLethalla wrote: »Stuck on the last stage for 2 months - will keep going until it’s done and then never again. My ping from Aus is 360 which makes it seemingly close to impossible.
@DoTHurts I'm in Australia on ADSL2 + and I'm pleased to say it IS possible... I've completed it 5 times now; the 4th was on a Saturday when I usually wouldn't attempt it (after 11am) but the other four were done very early morning.
Keep trying it, you'll get it eventually.
@LadyLethalla thanks, that’s encouraging - must admit I was beginning to wonder! Made it up to the crystals maybe 20 times and down once, keep getting stunned and the lag is horrible.
Yea, I had several times in PUG group dungeons players with vMA bow and they were bad. I wondered the same: you beat vMA which I will never do, but in group play you play bad and your DPS is bad, too.On a side note: I recently seen a <300cp player with the Stormproof title in a vet dungeon. I thought it was strange because they were really struggling, couldn't follow the mechanics or stay alive. How in the hell can you do VMA but can't do a non-dlc vet dungeon!?
It's like modern startegy games on higher difficulty - AI is not smarter - it has just access to more resources (script cheat) so it can more spam.Completed Vet a few times and then never went back because I refuse to play content that is nothing but RNG one shots and non skill based luck of RNG or Lag or Bugs....
ZOS need to tone down this RNG one shot crap and make content challenging in other ways.
Yea, I had several times in PUG group dungeons players with vMA bow and they were bad. I wondered the same: you beat vMA which I will never do, but in group play you play bad and your DPS is bad, too.
Marvinthebeast wrote: »Currently at stage 4. Is there any weapon trait for insta-killing dwemer machinery?
Marvinthebeast wrote: »Currently at stage 4. Is there any weapon trait for insta-killing dwemer machinery?
Most trash mobs in vMA die from 1-2 hits regardless of trait, if you go with a decent one like infused, precise, nirnhoned or sharpened if your DPS is decent. Arena 4 is one of the easiest IMO, you just gotta focus the bigger adds (sphere ones), and stack the small ones (spiders) so they die from AoE. The intermediate stage mini-bosses are also pretty easy to deal with. The last boss is pretty straight forward. While he's moving stay melee, otherwise he will electrocute you. When he stops and starts spewing flame put your AoE down, hit him with an ultimate and burst. The strategy depends a bit on class & build, for magicka is simpler because you can stay ranged and just heavy/light attack him on top of the DoTs straight into execute. Normally he should drop right there.
Marvinthebeast wrote: »Marvinthebeast wrote: »Currently at stage 4. Is there any weapon trait for insta-killing dwemer machinery?
Most trash mobs in vMA die from 1-2 hits regardless of trait, if you go with a decent one like infused, precise, nirnhoned or sharpened if your DPS is decent. Arena 4 is one of the easiest IMO, you just gotta focus the bigger adds (sphere ones), and stack the small ones (spiders) so they die from AoE. The intermediate stage mini-bosses are also pretty easy to deal with. The last boss is pretty straight forward. While he's moving stay melee, otherwise he will electrocute you. When he stops and starts spewing flame put your AoE down, hit him with an ultimate and burst. The strategy depends a bit on class & build, for magicka is simpler because you can stay ranged and just heavy/light attack him on top of the DoTs straight into execute. Normally he should drop right there.
Yeah, just kidding about trait. Playing with my templar healer, with some gear and skill changes for vMA. My spell damage is around 2200, trying to keep up rotation while struggling to stay alive, adds are not dying as quick as they should. Until now had problems with sustain cause mag regen was too low, now its 1600 and will try again, I'm sure I will do it.
Thanks for your advice.