There is nothing wrong with defile. It is a easily countered debuff. Players need to learn to purge.
Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Major:Mystrius_Archaion wrote: »FYI, we're talking about Major Defile.
Name another Major level buff or debuff that is so easy to apply and keep up 100% of the time without some caveat that cancels it if you do something else(like Rapid Maneuvers major expedition requiring a boatload of stamina and dropping if you do any other skill).
It's too easy to trigger and maintain Major Defile, and it's really only useful against players.
I can agree with this. This set is far to effective as you merely need to get in the center of action and you are bound to trigger it against virtually everyone. I took some of my newby guildies into BGs and found considerable success by just having one of them wear Durocks and another wear Riposte.Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
then also all sets applying defile needs a rework, especially duroks bane, since it allows permanent major defile on every enemy hitting you.
Toc de Malsvi wrote: »Major:Mystrius_Archaion wrote: »FYI, we're talking about Major Defile.
Name another Major level buff or debuff that is so easy to apply and keep up 100% of the time without some caveat that cancels it if you do something else(like Rapid Maneuvers major expedition requiring a boatload of stamina and dropping if you do any other skill).
It's too easy to trigger and maintain Major Defile, and it's really only useful against players.
Brutality
Sorcery
Savagery
Ward
Resolve
Fracture+Breach
You can cancel out Major Defile. With either vitality or mending. Or you can build to brut force your way through it. I play with Major defile and against it all the time.
Funnily enough I find plenty of people who heal right through defile like I am not hitting them. And still hit me like a truck.
I myself deal with defile fine, it sucks because it hurts healing but I am just as likely to die because someone put Major Breach or Major Fracture on me and made me more susceptibile to burst.
Toc de Malsvi wrote: »The only reason people are so upset by defile is because it is actually somewhat effective against players utilizing S&B and block. You can weedle them down better where as Fracture or Breach is less effective versus block boys.
Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Toc de Malsvi wrote: »Major:Mystrius_Archaion wrote: »FYI, we're talking about Major Defile.
Name another Major level buff or debuff that is so easy to apply and keep up 100% of the time without some caveat that cancels it if you do something else(like Rapid Maneuvers major expedition requiring a boatload of stamina and dropping if you do any other skill).
It's too easy to trigger and maintain Major Defile, and it's really only useful against players.
Brutality
Sorcery
Savagery
Ward
Resolve
Fracture+Breach
You can cancel out Major Defile. With either vitality or mending. Or you can build to brut force your way through it. I play with Major defile and against it all the time.
Funnily enough I find plenty of people who heal right through defile like I am not hitting them. And still hit me like a truck.
I myself deal with defile fine, it sucks because it hurts healing but I am just as likely to die because someone put Major Breach or Major Fracture on me and made me more susceptibile to burst.
ZOS has repeatedly nerfed the available sources of Mending and Vitality, in some cases completely removing sources of them from the game. It's disingenuous to suggest parity between them and Defile. What's more, the other counter to Defile (which you don't mention), critical heals, is also getting a huge nerf this patch.Toc de Malsvi wrote: »The only reason people are so upset by defile is because it is actually somewhat effective against players utilizing S&B and block. You can weedle them down better where as Fracture or Breach is less effective versus block boys.
I agree that Defile is a necessary counter to builds built around block-casting heals. That's not why it's a problem. The issue is that it's even more effective against those of us who don't run builds like that. You're going to Lethal Arrow my 2H/DW medium stamplar just as well as you will a healtank. It's bad design when the specific counter to one strong variety of build is detrimental to many other build types that don't need to be countered in that specific way.
Toc de Malsvi wrote: »Major:Mystrius_Archaion wrote: »FYI, we're talking about Major Defile.
Name another Major level buff or debuff that is so easy to apply and keep up 100% of the time without some caveat that cancels it if you do something else(like Rapid Maneuvers major expedition requiring a boatload of stamina and dropping if you do any other skill).
It's too easy to trigger and maintain Major Defile, and it's really only useful against players.
Brutality
Sorcery
Savagery
Ward
Resolve
Fracture+Breach
You can cancel out Major Defile. With either vitality or mending. Or you can build to brut force your way through it. I play with Major defile and against it all the time.
Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
- Defile CP star goes up to 55%
- Major Defile goes from a 30% to a 46% healing reduction debuff.
- Minor Defile goes from a 15% to a 23% healing reduction debuff.
Not totally sure how the two would stack with each other, or furthermore how any of this stacks with Battle Spirit. Either way the CP star is far too strong.
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Toc de Malsvi wrote: »Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Applying defile using Snipe isn't quite "easy", outside of trying to gank players fighting other players. You open your self up to interrupts, long flight time, iconic sound.
If a NB spams Snipe from stealth there is a decent chance it will glitch out and the target wont hear or see animations until they are dead. This is a glitch though it is not how the skill is supposed to function and it is not how the skill functions in live interactive combat.
Lets pretend you get an initial Lethal Arrow on someone for the 10 second debuff. Now they are in your face attacking you, you fight for a bit without using Lethal Arrow. Now you want to reapply Major defile, so you try to Snipe again, they dodge roll, you try again, they interrupt/stun you. You break free and try again, they passively dodge from shuffle/Blur, you try again, they step behind a pillar/lampost and LoS you. This will continue until they let you snipe them because either they do not want to expend the resources to stop you, or they think they can kill you regardless. It is not so "easy" as applying say Reverberating Bash.
SshadowSscale wrote: »I play non cp sotha sil pvp stamina build in medium armor and I cant say that I have a problem with defiles....I can heal myself just fine so I dont know what your going on about....and I have ran into alot of the unkillable tanks on NA server so they do still exists....I can think of three from this weekend alone
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Scrubs with access to 70% defiles are absolutely devastating if you can't purge it.
Defiles make Xv1 even easier for scrubs like so many other things in this game.
LeifErickson wrote: »Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
So you are basically saying the ones who outnumber the others should always win.
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Scrubs with access to 70% defiles are absolutely devastating if you can't purge it.
Defiles make Xv1 even easier for scrubs like so many other things in this game.
If you’re dieing to scrubs then maybe you are a scrub? Also most people do not invest 100 points into befoul and have both major and minor befoul to proc on cooldown, so please be more realistic. On average you will likely only face between 40-50% decrease healing, which is fairly easy to deal with/counter...especially against scrubs.
Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Scrubs with access to 70% defiles are absolutely devastating if you can't purge it.
Defiles make Xv1 even easier for scrubs like so many other things in this game.
If you’re dieing to scrubs then maybe you are a scrub? Also most people do not invest 100 points into befoul and have both major and minor befoul to proc on cooldown, so please be more realistic. On average you will likely only face between 40-50% decrease healing, which is fairly easy to deal with/counter...especially against scrubs.
LeifErickson wrote: »Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Scrubs with access to 70% defiles are absolutely devastating if you can't purge it.
Defiles make Xv1 even easier for scrubs like so many other things in this game.
If you’re dieing to scrubs then maybe you are a scrub? Also most people do not invest 100 points into befoul and have both major and minor befoul to proc on cooldown, so please be more realistic. On average you will likely only face between 40-50% decrease healing, which is fairly easy to deal with/counter...especially against scrubs.
Since when is fighting multiple people solo with 40-50% decrease healing "fairly easy to deal with/counter?"
WTB your build
LeifErickson wrote: »Joy_Division wrote: »Joy_Division wrote: »Currently, defile is way too strong for how trivial it is to apply. I don;t mind strong debuffs, but there should be some sort of effort needed to tag a player with that debuff. Spamming Reverb Bash, which also puts an obnoxious stun that sometimes, for whatever reason, takes forever to break is not it.
I disagree. The biggest problem with defile at the moment is related to sets like duroks and cyrodiils crest where you can apply the defile to multiple targets with little to no effort and with little to no cooldown. Reverb bash is an active single target skill. While you can continuously apply the debuff to a player, it’s just that...a single player.
People getting Xv1ed would probably appreciate if defile wasn't so easy to apply.
You don’t balance the game around xv1 scenarios. And if you’re getting Xv1’d, you’re either going to die anyway in which case it doesn’t matter...or you’re fighting scrubs in which it still doesn’t matter.
Scrubs with access to 70% defiles are absolutely devastating if you can't purge it.
Defiles make Xv1 even easier for scrubs like so many other things in this game.
If you’re dieing to scrubs then maybe you are a scrub? Also most people do not invest 100 points into befoul and have both major and minor befoul to proc on cooldown, so please be more realistic. On average you will likely only face between 40-50% decrease healing, which is fairly easy to deal with/counter...especially against scrubs.
Since when is fighting multiple people solo with 40-50% decrease healing "fairly easy to deal with/counter?"
WTB your build
Im pretty sure I already put my gear sets in this topic...as for the rest of it, just make intelligent choices like having more than 1 healing skill, putting points into vigor, using pots, using los, etc...you know basic l2p things.
I rarely have serious issues with defile...healing in this game is rather insane and some players can even still heal through all that healing reduction.
LeifErickson wrote: »Toc de Malsvi wrote: »Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Applying defile using Snipe isn't quite "easy", outside of trying to gank players fighting other players. You open your self up to interrupts, long flight time, iconic sound.
If a NB spams Snipe from stealth there is a decent chance it will glitch out and the target wont hear or see animations until they are dead. This is a glitch though it is not how the skill is supposed to function and it is not how the skill functions in live interactive combat.
Lets pretend you get an initial Lethal Arrow on someone for the 10 second debuff. Now they are in your face attacking you, you fight for a bit without using Lethal Arrow. Now you want to reapply Major defile, so you try to Snipe again, they dodge roll, you try again, they interrupt/stun you. You break free and try again, they passively dodge from shuffle/Blur, you try again, they step behind a pillar/lampost and LoS you. This will continue until they let you snipe them because either they do not want to expend the resources to stop you, or they think they can kill you regardless. It is not so "easy" as applying say Reverberating Bash.
This made up situation is not the problem. The problem is when you are sniping someone from 30 meters away while they are dealing with other players right in front of them. If you are sniping people like you are saying in this post, you are not doing it right. You snipe people who will not be able to get to you. And that is when it is overpowered.
Toc de Malsvi wrote: »LeifErickson wrote: »Toc de Malsvi wrote: »Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Applying defile using Snipe isn't quite "easy", outside of trying to gank players fighting other players. You open your self up to interrupts, long flight time, iconic sound.
If a NB spams Snipe from stealth there is a decent chance it will glitch out and the target wont hear or see animations until they are dead. This is a glitch though it is not how the skill is supposed to function and it is not how the skill functions in live interactive combat.
Lets pretend you get an initial Lethal Arrow on someone for the 10 second debuff. Now they are in your face attacking you, you fight for a bit without using Lethal Arrow. Now you want to reapply Major defile, so you try to Snipe again, they dodge roll, you try again, they interrupt/stun you. You break free and try again, they passively dodge from shuffle/Blur, you try again, they step behind a pillar/lampost and LoS you. This will continue until they let you snipe them because either they do not want to expend the resources to stop you, or they think they can kill you regardless. It is not so "easy" as applying say Reverberating Bash.
This made up situation is not the problem. The problem is when you are sniping someone from 30 meters away while they are dealing with other players right in front of them. If you are sniping people like you are saying in this post, you are not doing it right. You snipe people who will not be able to get to you. And that is when it is overpowered.
So you are saying you should only Snipe players when it is overpowered otherwise you shouldn't Snipe. Perhaps you can see the flaw in your own logic?
It isn't made up I have a lot of experience with it, ganking is not the only use or purpose of Snipe. Standing from range spamming Snipe is effective only when you out number a group or have the protection of walls. Spamming Snipe from range is actually the least effective method outside of getting a glitch. You will bring someones health down only for them to dodge roll heal and walk out of LoS, out of range, or charge you. You will have often expended lots of stamina in vain.
I would much rather have 3 people spamming Snipe at me than 3 people spamming curse as I can mitigate large numbers of Snipes with one dodge roll, I cannot mitigate Curses in the same way. This game is not balanced around Xv1 and shouldn't be.
That isn't to say that smaller groups shouldn't be able to win, that is to say the game should not be nuetered to favor small groups of elite players. Being in an organized group is already advantageous. Being better than your opponents is already advantageous.
Good groups already largely run S&B on one bar because of how strong it is to be able to bar swap and hold block through burst. They do not need anymore help with it.
I run a medium build and I can assure you Major Defile is fine, it sucks but it is not anywhere close to a guaranteed death. From my own experience of surviving it, as well as from my experience of facing a few good players that shrugged it off with little regard. If you are having trouble with Major Defile you are likely either expecting to win fights that you shouldn't, or you do not have a balanced build and lack healing power.
LeifErickson wrote: »Toc de Malsvi wrote: »LeifErickson wrote: »Toc de Malsvi wrote: »Synapsis123 wrote: »It's just the durations that need to be toned down. Most of the major defile sources last 10 seconds and are easy to reapply.
Applying defile using Snipe isn't quite "easy", outside of trying to gank players fighting other players. You open your self up to interrupts, long flight time, iconic sound.
If a NB spams Snipe from stealth there is a decent chance it will glitch out and the target wont hear or see animations until they are dead. This is a glitch though it is not how the skill is supposed to function and it is not how the skill functions in live interactive combat.
Lets pretend you get an initial Lethal Arrow on someone for the 10 second debuff. Now they are in your face attacking you, you fight for a bit without using Lethal Arrow. Now you want to reapply Major defile, so you try to Snipe again, they dodge roll, you try again, they interrupt/stun you. You break free and try again, they passively dodge from shuffle/Blur, you try again, they step behind a pillar/lampost and LoS you. This will continue until they let you snipe them because either they do not want to expend the resources to stop you, or they think they can kill you regardless. It is not so "easy" as applying say Reverberating Bash.
This made up situation is not the problem. The problem is when you are sniping someone from 30 meters away while they are dealing with other players right in front of them. If you are sniping people like you are saying in this post, you are not doing it right. You snipe people who will not be able to get to you. And that is when it is overpowered.
So you are saying you should only Snipe players when it is overpowered otherwise you shouldn't Snipe. Perhaps you can see the flaw in your own logic?
It isn't made up I have a lot of experience with it, ganking is not the only use or purpose of Snipe. Standing from range spamming Snipe is effective only when you out number a group or have the protection of walls. Spamming Snipe from range is actually the least effective method outside of getting a glitch. You will bring someones health down only for them to dodge roll heal and walk out of LoS, out of range, or charge you. You will have often expended lots of stamina in vain.
I would much rather have 3 people spamming Snipe at me than 3 people spamming curse as I can mitigate large numbers of Snipes with one dodge roll, I cannot mitigate Curses in the same way. This game is not balanced around Xv1 and shouldn't be.
That isn't to say that smaller groups shouldn't be able to win, that is to say the game should not be nuetered to favor small groups of elite players. Being in an organized group is already advantageous. Being better than your opponents is already advantageous.
Good groups already largely run S&B on one bar because of how strong it is to be able to bar swap and hold block through burst. They do not need anymore help with it.
I run a medium build and I can assure you Major Defile is fine, it sucks but it is not anywhere close to a guaranteed death. From my own experience of surviving it, as well as from my experience of facing a few good players that shrugged it off with little regard. If you are having trouble with Major Defile you are likely either expecting to win fights that you shouldn't, or you do not have a balanced build and lack healing power.
This game doesn't favor small groups at all though. And nerfing major defile doesn't buff small groups, it buffs everyone. Major defile is too good in every aspect of pvp - small, medium, large group.