They used to have caps on the number of targets AOEs can affect.
Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
Vilestride wrote: »GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
If you think that's all it takes then you're doing it wrong.
IxSTALKERxI wrote: »It's not needed? If you can't kill a large group of players with the changes already made, then you will never be able to kill them.
After recent AoE cap removal, in theory a 24 man is no stronger than a 6 man survivability wise, with the exception of retreating maneuvers and having access to a higher amount of negates. Other than that the only advantage they have is more damage / higher sustain. It's never been easier in ESO history to wipe a raid than it is now.
IxSTALKERxI wrote: »It's not needed? If you can't kill a large group of players with the changes already made, then you will never be able to kill them.
After recent AoE cap removal, in theory a 24 man is no stronger than a 6 man survivability wise, with the exception of retreating maneuvers and having access to a higher amount of negates. Other than that the only advantage they have is more damage / higher sustain. It's never been easier in ESO history to wipe a raid than it is now.
ya what? You proceed to list every advantage they have, even excluding healing and support tools which matter, yet suggest they are no stronger than a six man? I'm confused.
GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
GrumpyDuckling wrote: »Is it intended gameplay when 25+ players can ball-up together, all within 8 to 15 meter range of one another, and run around on top of each other while healing through everything and destro-ultimate training through anyone they want?
If it is intended gameplay, then why is it intended?
Ok, I must be doing something wrong while raid leading.Vilestride wrote: »GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
If you think that's all it takes then you're doing it wrong.
That's all the strategy it takes....Not only is that all the strategy it takes they went out of their way to add multiple things to the game to make that strategy fool proof so even the dumbest person can achieve it.
I've yet to see a Ball group not rely on a crutch in this game given to them by ZoS....
The biggest nerf to ball groups will be silver leash, once people learn to use it effectively
If you want to oversimplify how bomb groups work, then sure. You're absolutely right.GrumpyDuckling wrote: »Vilestride wrote: »It's intended and teamwork should always be a strong strategy.
I like the idea of teamwork, but not much strategy is involved in just stacking up on crown and spamming heals and ultimates.
WuffyCerulei wrote: »I feel one of the morphs of the new skill, Time Stop, will be very interesting with ball groups. The morph, Borrowed Time, negates 5000 points of healing received if the target is stunned. This should screw up ball groups a bit.