Do you really? Because complaining about store offerings and high prices tells me otherwise.Now I understand ZOS is a company, they need to find ways to make money for ESO to continue and that the more money they make means more content and things we love going forwards.
Jeremiah87 wrote: »I really like the Idea of these Boss/Dungeon themed Outfit packs but I do agree it would be much more beneficial to the games health to put them where they make sense - into these dungeons as rare drops from the boss. That way ZOS would be bringing a fresh incentive to old content.
NupidStoob wrote: »Motifs exclusive to crown crates is where we should draw the line.
Do you really? Because complaining about store offerings and high prices tells me otherwise.Now I understand ZOS is a company, they need to find ways to make money for ESO to continue and that the more money they make means more content and things we love going forwards.
ZoS' decision to go F2P is why we're seeing these store offerings and prices. If the player base didn't complain about $15/mo to play a game as expansive as ESO, then it's extremely likely we would have had cheaper prices in the store.
But here's the reality, and this is coming from someone who works in software: 2% of the people pay for 100% of the service.
This is a typical average, and it sucks. People expect software to be free now, and this isn't just about gaming. Look at the apps on your phone. How many do you think people actually paid for?
This leaves several models open: ads (which, lol, is never a model) or services.
The Crown Store is a service, not part of the game. The digital goods sold there isn't where ZoS makes its money. It makes its money on the purchase of Crowns needed to transact with the store.
Many companies use the 2% model to balance out their development, and trust me when I say it sucks, because it's never consistent. There are periods where people come in, or leave, but the revenue stream is never consistent.
The only way to make revenue streams consistent is by enacting a fee for the service, aka, the subscription.
But we already know what will happen if ZoS makes a subscription mandatory: the majority of free players will leave.
So, to prevent the exodus and continue to generate revenue, they offer the Crown Store with the hopes that as they work further changes, people will become ESO+ members voluntarily.
I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
***
Changing gears just a bit as I speak personally, the only thing I despise about the Crown Store is how it treats subscribers.
ESO+ members should have direct access to EVERY ITEM SOLD in the Crown Store, not behind gambling items.
This could probably even entice more people to sub ESO+ just to get the things they want, with the caveat that the moment the sub is closed, so too are the items (much like the craft bag).
Just my two Septims.
Oh, and I went ahead and agreed with you anyway.
There are no mounts obtainable within the game beyond the base horses you can buy for gold (or now get one rewarded via level up system).Hearts_Wake wrote: »Ive always wondered why there arent mounts rewarded for some achievements. Dont think theres a single one. Correct me of wrong pls. So i can go do that thing.
I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
Juju_beans wrote: »I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
I wouldn't worry too much. Activision and Ubisoft reported that over 50% of their revenue last year came from microtransactions.
I remember Activison's numbers ...$7 billion in revenue with $4 billion of that coming from microtransactions.
Geroken777 wrote: »Juju_beans wrote: »I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
I wouldn't worry too much. Activision and Ubisoft reported that over 50% of their revenue last year came from microtransactions.
I remember Activison's numbers ...$7 billion in revenue with $4 billion of that coming from microtransactions.
Please remember that NOT ALL companies make money from micro transactions. Owner of Witcher 3 for example has swore that they will never add micro transactions and this is earning them money as well.
EvilAutoTech wrote: »The worst part of the motif being a crate exclusive is that you cannot count on it not being included in the master writ system.
I have read that motif styles exclusive to holiday events or the crown store are excluded from master writs. This morning I created an epic pair of sturdy ancestor silk Breaches of Lamae in skinchanger for six vouchers.
Geroken777 wrote: »Please remember that NOT ALL companies make money from micro transactions. Owner of Witcher 3 for example has swore that they will never add micro transactions and this is earning them money as well.
Geroken777 wrote: »Juju_beans wrote: »I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
I wouldn't worry too much. Activision and Ubisoft reported that over 50% of their revenue last year came from microtransactions.
I remember Activison's numbers ...$7 billion in revenue with $4 billion of that coming from microtransactions.
Please remember that NOT ALL companies make money from micro transactions. Owner of Witcher 3 for example has swore that they will never add micro transactions and this is earning them money as well.
Project RED is an outlier as publisher. Also Witcher 3 was a single player game and not an MMO.
There are no mounts obtainable within the game beyond the base horses you can buy for gold (or now get one rewarded via level up system).Hearts_Wake wrote: »Ive always wondered why there arent mounts rewarded for some achievements. Dont think theres a single one. Correct me of wrong pls. So i can go do that thing.
anitajoneb17_ESO wrote: »There are no mounts obtainable within the game beyond the base horses you can buy for gold (or now get one rewarded via level up system).Hearts_Wake wrote: »Ive always wondered why there arent mounts rewarded for some achievements. Dont think theres a single one. Correct me of wrong pls. So i can go do that thing.
If I remember correctly the giant flee... errr... Nix-Ox... is free.... not sure what package it comes with, Morrowind perhaps ?
Geroken777 wrote: »Juju_beans wrote: »I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
I wouldn't worry too much. Activision and Ubisoft reported that over 50% of their revenue last year came from microtransactions.
I remember Activison's numbers ...$7 billion in revenue with $4 billion of that coming from microtransactions.
Please remember that NOT ALL companies make money from micro transactions. Owner of Witcher 3 for example has swore that they will never add micro transactions and this is earning them money as well.
Project RED is an outlier as publisher. Also Witcher 3 was a single player game and not an MMO.
I honestly used to say "but hey at least we have Bethesda" because I felt they were good guys. Since that BE3 where they announced Fallout 4 it's been down hill and I've lost the ability to say that.lordrichter wrote: »Geroken777 wrote: »Juju_beans wrote: »I sure as hell wouldn't want to be a bean counter in this setup. The balance sheets must be total nightmares, and I can only imagine how many game development ideas have been cut because of the lack of a strong, consistent revenue stream.
I wouldn't worry too much. Activision and Ubisoft reported that over 50% of their revenue last year came from microtransactions.
I remember Activison's numbers ...$7 billion in revenue with $4 billion of that coming from microtransactions.
Please remember that NOT ALL companies make money from micro transactions. Owner of Witcher 3 for example has swore that they will never add micro transactions and this is earning them money as well.
Project RED is an outlier as publisher. Also Witcher 3 was a single player game and not an MMO.
I wish Bethesda was a little more outlier as a publisher. I know what has been said about the ESO Crown Store and the philosophy, but I honestly believe that there is no monetization option that is really off the table. That includes the full range of Free to Play Pay To Win. In my mind, it is only a matter of time, and if it isn't ESO, it will be the next game.
Changing gears just a bit as I speak personally, the only thing I despise about the Crown Store is how it treats subscribers.
ESO+ members should have direct access to EVERY ITEM SOLD in the Crown Store, not behind gambling items.
This could probably even entice more people to sub ESO+ just to get the things they want, with the caveat that the moment the sub is closed, so too are the items (much like the craft bag).
Just my two Septims.
Oh, and I went ahead and agreed with you anyway.
So this is part rant, part constructive feedback. You've been warned.
After seeing the showing of the new "boss weapon packs" available in the Crown Store yesterday, I have to ask if there is a game system ZOS' marketing team isn't going monetise as much as possible.
For those not aware of what I am talking about there seems to be packs for sale in the Crown Store which are new items for the Outfit System which change your themed around a boss.
Images courtesy of Alcast.
My gripes with this comes from what could have been an interesting mechanic to bring life back to old content has most likely become another pay to unlock pack (note it's not 100% confirmed these are store only yet).
This isn't the first instance of a new system being done in a way which it can be monetised either, it's not even the only monetisation used for the Outfit System.
List of Monetised Systems.
Housing
Crown only decorations.
Crown Crate only decorations.
Housing slots locked behind subscription.
Transmutation
Additional token slots locked behind subscription.
Outfit System
Outfit slots per character and sold for insane amounts ($14.99 each!)
Crown Store only outfit items (Summerset pre-order, Summerset Crown Store)
Edit: New motif exclusive to Crown Crates and distributed in pages (Thanks to @Carbonised for info later in the thread)
I wouldn't be entirely against the above being in the store if they were better priced ($15 for a single outfit slot usable by a single character!) or something we could still earn in game (Mundus Stones not attainable in game) however it's that sad part of gaming these days where everything is sold for real money rather than being attainable through the gameplay.
Now I understand ZOS is a company, they need to find ways to make money for ESO to continue and that the more money they make means more content and things we love going forwards. But... I can't say seeing the trend above I am really excited for new features which are developed if each one is going to have parts locked behind real money purchases.
I've often made the joke about ESO becoming more like SWTOR and whilst we are far from that this trend of making every new system in a way which it can then be monetised is kind of heading that route.
/endrant
Remember to like, favourite and subscribe. If you have your own thoughts on ZOS monetisation leave a comment in the comments section below!
OrdoHermetica wrote: »This is actually pretty key in my distaste for the Crown Store. I am a subscriber because I want to support the game. I pay for it, every single month, because I know that subs are some of the only steady and reliable sources of the income, and because I know that the more subs they have, the fewer absurd cash grabs they have to rely on in other ways.
But also, as one of those subscribers, I'd really appreciate it if I was treated as a paying customer, thanks. I bought this game at full price and I continue to subscribe to it, so A.) it'd be great if I didn't feel like I was logging into a free-to-play Facebook game every day I log in (especially bad in PTS right now), and B.) I had the option to actually buy the things I want to buy without the artificial scarcity hoops. Because, again, I bought the game; I'm subscribing; and I want to spend even more money in the cash store. Make that easy for me.
If they did that, they'd have yet another perk to offer people considering ESO+, and they'd have a significant part of the core, enduring members of the community - their optional subscribers - much more satisfied with how things are going.
lordrichter wrote: »I think most people playing the game on a regular basis are ESO Plus. If they did what you suggested, they would probably lose revenue. Any small revenue change that they make to ESO Plus is multiplied by a large number of people. Pretty soon, they are losing a ton of revenue from someone who is already paying them more, today.