Princess_Ciri wrote: »I realised I may have originally posted this in the wrong place so posting again:
Experienced a bug in Cloudrest today during vet +1.
https://i.imgur.com/Gh9edpJ.jpg
The mini boss was stuck in the air and couldn't be interrupted, which made things tricky. We assumed this is a bug and not a design feature because it only happened the one time (but I have heard that other groups experienced it too).
stileanima wrote: »Posting again with actually the correct videos this time.
The Overloaded Weapon text prompt that should warn you that the mechanic is about to happen sometimes does not appear on your screen. Perhaps it's to do with Synergy prompts taking priority?
In the first video below, you can see that the Overloaded Weapon text warning appears exactly as it should, before the mechanic occurs. In the second video, the prompt does not appear until after my weapon has already become Overloaded, and you can see the text flickering between my active Synergies and the Overloaded indicator. The Synergy prompt is also on my screen where the Overload prompt should be immediately before my weapon becomes Overloaded.
The videos were helpful so thank you for compiling those. After watching, it seems like everything is functioning correctly. The visual and audio queues for the debuff are visible when they should be visible. Those same warnings are not always going to be present should you acquire the Voltaic Current debuff from somewhere other than Belanaril. Be sure to careful read the combat tips as they will change depending on how the debuff is administered.stileanima wrote: »Posting again about the lack of a warning under some circumstances for Overloaded Weapon.
According to ZOS_Seiffer, the Overload warning is supposed to happen in this way if there is no text prompt:
However, you can see in the first two examples in the following video that neither the 2-3 pulses of shock effects nor the telltale sound occur to warn me that Overloaded Weapon is incoming. In the second example in particular, only 1 shock pulse fires from my character's body nearly immediately before Overload occurs.
In the last two examples in the same video, those things DO happen (as well the text notification being present), leaving ample reaction time to prepare for the mechanic.
Additionally, in the second video I previously linked in my above post, neither the 2-3 shock effects nor the sound occur, leaving no way to anticipate the mechanic.
We have definitely heard this feedback and are taking a look at how this ability interacts with CC immunity.jbjondeaueb17_ESO wrote: »I don't know if it's a bug or intended but on the "lightning" boss you have at some moments 8 circles moving slowly on basically 2 directions who are stunning people through everything, even if they have CC immunity at this time.
I understand stuns going through block, but through CC immunity feels really weird, especially that there are other sources of stun during this fight.
The screenshots are appreciated. We are taking steps to prevent accessing the locations you were able to get to.it took me less than 30 minutes to get out of the raid map, maybe you should fix that :P
We are improving the visibility of the blocking telegraph that triggers when the Yaghra Monstrosity casts Corpulence. The telegraph will be a bit larger. We are also making the blocking and interrupt telegraphs on Z'Maja's abilities a bit larger and easier to see. Thanks for the feedback!The telegraph of the Yaghra Monstrosities is really hard to see. The yellow telegraph lines around the head are too small and/or too thin, which is really hard to see against the transparent, purple enemy. Can we get a red aura around the enemy instead of the yellow spike lines; something colored similar to the Red Orb attack from Z'Maja? I think that would make it easier to see and thus know when to dodge the attack.
Really want to see this changed, so posting in this thread too so its not overlooked.
There's a bug in a trial where when you get any mechanic on you (dmg, root etc) game just locks your skills, you cant use them, and when you are moving (not sprinting) you lose stamina, if you have low stamina at that moment and you just run (spend all stamina) it will automatickly unlock spells, but if not, you need to wait 5-6 seconds.
Yes, yesterday.. But it only happens for me on +1..