MisterBigglesworth wrote: »Maybe they should add a 1v1v1v1v1v1v1v1v1v1v1v1 mode?
Premade groups want this too. There's a GvG scene waiting to explode if players didn't have to jump through hoops to arrange them in Cyrodiil.
Go beyond adding a premade queue and give us the ability to host GvG matches with spectator support too.
@ZOS_BrianWheeler ESO PVP needs GvG support!
Please do not move this to battlegrounds subforum where this will die, please keep this in general so that the devs can see
https://www.elderscrollsonline.com/en-us/news/post/26355
"We want everybody to be able to enjoy the fast-paced action of the PvP Battlegrounds, so we're making them part of ESO's base game. This means that when ESO: Summerset and Update 18 launch, you'll be able to queue for and play Battlegrounds, even if you don't own ESO: Morrowind! Even better, with Update 18, we're also introducing new daily PvP Battlegrounds rewards, giving you even more reasons to enjoy the 4v4v4 arenas. As a reminder, there are currently five different Battlegrounds game modes: Team Deathmatch, Capture the Relic, Domination, Chaosball, and Crazy Kings. There are also six unique Battlegrounds maps: Ald Carac, Ularra, Foyada Quarry, Arcane University, Deeping Drome, and Mor Khazgur. Now more than ever, the Battlegrounds are where you want to be for deadly, small-scale PvP matches. "Anotherone773 wrote: »KiraTsukasa wrote: »You know, people whine about this nonstop on the Bungie forums. It's a team game, you make your team, you work together, you win. It's not a hard concept. I don't get why anyone thinks a bunch of lone wolves running off doing whatever they want should dominate teams working together. It's stupid. If you're tired of getting steamrolled, stop being a lone wolf, get a team together, and get good.
Premades have the following advantages:
* Can use builds that compliment each other. So they can work basically "raid buffed".
* Communication. They often have voice communication that the entire team is in. This alone offers a significant advantage.
* You know each members strengths and weaknesses before the BG even loads.
The whole purpose of group finder is for people who dont have premades in ANY game. And im pretty sure every BG ive been in i went through GROUP FINDER.
I dont care if i get a bad team. That guy that plays every match as deathmatch and could careless about objectives. That other one that runs around aimlessly not close to any objective or player. The one that runs by a flag but not even through its circle to start the transfer...just a couple meters outside of it. All of that is fine. But that team needs to be put against a group with similar problems. IE: One that is made up of random players. Not against a coordinated buffed premade.
Im pretty sure the only people who actually do battleground and like premades mixed with full PUG are the ones who farm them. I have yet to meet one solo PUGGER, again in any game, that thinks its a good idea or fair. Its a balance flaw in every game with BGS, and its one of the few "features" that ZOS borrowed from other games. They couldnt borrow something like awesome battlegrounds or creative objectives... nope it had to be lets mix premade with random.
As a reminder, please do something about premade groups, the excuse was that the population wasn't going to be big enough for premades and pugs to be separated but now battlegrounds are going to be base game so now the population is going to be healthy enough for separate ques. If you do not separate the ques then you will alienate and shoo away potential pvpers who are going to not going to want to be steam rolled by a coordinated group of players and so battlegrounds will reship dead. The premades that want a challenge want this change but the premades that want no resistance in their ap farms will say "this is a learn to socialize and a get gud issue"Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
This I can live with, it would be fun to play against the friends you que with
Please do not move this to battlegrounds subforum where this will die, please keep this in general so that the devs can see
https://www.elderscrollsonline.com/en-us/news/post/26355
"We want everybody to be able to enjoy the fast-paced action of the PvP Battlegrounds, so we're making them part of ESO's base game. This means that when ESO: Summerset and Update 18 launch, you'll be able to queue for and play Battlegrounds, even if you don't own ESO: Morrowind! Even better, with Update 18, we're also introducing new daily PvP Battlegrounds rewards, giving you even more reasons to enjoy the 4v4v4 arenas. As a reminder, there are currently five different Battlegrounds game modes: Team Deathmatch, Capture the Relic, Domination, Chaosball, and Crazy Kings. There are also six unique Battlegrounds maps: Ald Carac, Ularra, Foyada Quarry, Arcane University, Deeping Drome, and Mor Khazgur. Now more than ever, the Battlegrounds are where you want to be for deadly, small-scale PvP matches. "Anotherone773 wrote: »KiraTsukasa wrote: »You know, people whine about this nonstop on the Bungie forums. It's a team game, you make your team, you work together, you win. It's not a hard concept. I don't get why anyone thinks a bunch of lone wolves running off doing whatever they want should dominate teams working together. It's stupid. If you're tired of getting steamrolled, stop being a lone wolf, get a team together, and get good.
Premades have the following advantages:
* Can use builds that compliment each other. So they can work basically "raid buffed".
* Communication. They often have voice communication that the entire team is in. This alone offers a significant advantage.
* You know each members strengths and weaknesses before the BG even loads.
The whole purpose of group finder is for people who dont have premades in ANY game. And im pretty sure every BG ive been in i went through GROUP FINDER.
I dont care if i get a bad team. That guy that plays every match as deathmatch and could careless about objectives. That other one that runs around aimlessly not close to any objective or player. The one that runs by a flag but not even through its circle to start the transfer...just a couple meters outside of it. All of that is fine. But that team needs to be put against a group with similar problems. IE: One that is made up of random players. Not against a coordinated buffed premade.
Im pretty sure the only people who actually do battleground and like premades mixed with full PUG are the ones who farm them. I have yet to meet one solo PUGGER, again in any game, that thinks its a good idea or fair. Its a balance flaw in every game with BGS, and its one of the few "features" that ZOS borrowed from other games. They couldnt borrow something like awesome battlegrounds or creative objectives... nope it had to be lets mix premade with random.
As a reminder, please do something about premade groups, the excuse was that the population wasn't going to be big enough for premades and pugs to be separated but now battlegrounds are going to be base game so now the population is going to be healthy enough for separate ques. If you do not separate the ques then you will alienate and shoo away potential pvpers who are going to not going to want to be steam rolled by a coordinated group of players and so battlegrounds will reship dead. The premades that want a challenge want this change but the premades that want no resistance in their ap farms will say "this is a learn to socialize and a get gud issue"Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
This I can live with, it would be fun to play against the friends you que with
simple solution get in a premade group you're self
exeeter702 wrote: »It should have never been 4v4v4 BGs to begin with. This is such a terrible design for so many reasons it puts me almost at a loss of words and i would give anything to be able to sit down with wheeler and just understand how on earth this was decided on.
Setting aside the rediculous loppsided nature of 3 way objective based small scale instanced pvp and all the issues that inherently brings out, premades were always going to be an issue right from the start, and anyone familiar with with systems like this in mmos smelled the *** from a mile away. Separate queues for premades were never the solution, full stop, period. Queue times would be downright inexcusable and all but destroy and desire for premade groups to even bother since system in place would not only find one other 4 man premade queuing at the same time, but TWO. Player base for bgs is small enough as it is, and BGs becoming part of the base game will not have a significant impact on this since most premade groups are players thay value pvp and likely bought access morrowind just for BGs already. There will be an influx of nee players for sure, but premade queues would still be complete trash.
I repeat, BGs SHOULD NOT HAVE BEEN 3 way. They should have been mapped out for two teams of 8 players, with each bg map being its own game mode so you can actually solidify objectives desgined around the geography of the map. A 8v8 map designed around CTF would never logically work on a map designed around KotH. When you establish this standard, it becomes insanely easy to develop objectives that facilitate actual pvp while incentivizing objective play and making sure not spreading out all 8 players on a team all but garuntees a loss (i say this because there are countless morons that seem to think 8v8 would end up being a mess with stacking ults and clumping up which is complete nonsense).
Then you restrict premades to only being able to queue up as a 4 man team at most. Said premade will then only ever be placed in a group with 4 other solos or 2 other duos, or a trio and a solo. Then the matchmaking will prioritize premade groups to match them against. It will first make a pass for any other 4 man premade in queue to place them against, if non then it searches for a trio, then a duo untill the pools of players a full.
When you have a 4 man premade in an 8 man party standard, the advantage is much less reduced and almost never becomes a complete blowout.
In order of best case scenario for premades and general matchmaking with enough players queueing up, your team comps end up such as
4+4
3+1+4
3+3+2
4+2+2
Etc etc.
In 8 man objective based bgs, a premade of 4 defintely has an advantage but not THAT significant of an infulence.
Eso bgs as they currently stand are trash and it doesnt even matter of premades are allowed to dominate.
Dude the best part of BG is it is 3 way.
Why? Being on either end of constant "pug stomping" is exceedingly boring. Even when I have had "premade" groups lately, it's all been really casual; bring whatever character with whatever build, and attack whatever target, oftentimes not using any voice chat at all.Please do not move this to battlegrounds subforum where this will die, please keep this in general so that the devs can see
https://www.elderscrollsonline.com/en-us/news/post/26355
"We want everybody to be able to enjoy the fast-paced action of the PvP Battlegrounds, so we're making them part of ESO's base game. This means that when ESO: Summerset and Update 18 launch, you'll be able to queue for and play Battlegrounds, even if you don't own ESO: Morrowind! Even better, with Update 18, we're also introducing new daily PvP Battlegrounds rewards, giving you even more reasons to enjoy the 4v4v4 arenas. As a reminder, there are currently five different Battlegrounds game modes: Team Deathmatch, Capture the Relic, Domination, Chaosball, and Crazy Kings. There are also six unique Battlegrounds maps: Ald Carac, Ularra, Foyada Quarry, Arcane University, Deeping Drome, and Mor Khazgur. Now more than ever, the Battlegrounds are where you want to be for deadly, small-scale PvP matches. "Anotherone773 wrote: »KiraTsukasa wrote: »You know, people whine about this nonstop on the Bungie forums. It's a team game, you make your team, you work together, you win. It's not a hard concept. I don't get why anyone thinks a bunch of lone wolves running off doing whatever they want should dominate teams working together. It's stupid. If you're tired of getting steamrolled, stop being a lone wolf, get a team together, and get good.
Premades have the following advantages:
* Can use builds that compliment each other. So they can work basically "raid buffed".
* Communication. They often have voice communication that the entire team is in. This alone offers a significant advantage.
* You know each members strengths and weaknesses before the BG even loads.
The whole purpose of group finder is for people who dont have premades in ANY game. And im pretty sure every BG ive been in i went through GROUP FINDER.
I dont care if i get a bad team. That guy that plays every match as deathmatch and could careless about objectives. That other one that runs around aimlessly not close to any objective or player. The one that runs by a flag but not even through its circle to start the transfer...just a couple meters outside of it. All of that is fine. But that team needs to be put against a group with similar problems. IE: One that is made up of random players. Not against a coordinated buffed premade.
Im pretty sure the only people who actually do battleground and like premades mixed with full PUG are the ones who farm them. I have yet to meet one solo PUGGER, again in any game, that thinks its a good idea or fair. Its a balance flaw in every game with BGS, and its one of the few "features" that ZOS borrowed from other games. They couldnt borrow something like awesome battlegrounds or creative objectives... nope it had to be lets mix premade with random.
As a reminder, please do something about premade groups, the excuse was that the population wasn't going to be big enough for premades and pugs to be separated but now battlegrounds are going to be base game so now the population is going to be healthy enough for separate ques. If you do not separate the ques then you will alienate and shoo away potential pvpers who are going to not going to want to be steam rolled by a coordinated group of players and so battlegrounds will reship dead. The premades that want a challenge want this change but the premades that want no resistance in their ap farms will say "this is a learn to socialize and a get gud issue"Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
This I can live with, it would be fun to play against the friends you que with
simple solution get in a premade group you're self
Apache_Kid wrote: »This is like the 4th thread you've made about this recently.
I solo queue into BGs the majority of the time I play and have won many matches. Very rarely will i come in last. Have beaten plenty of pre-mades with a Pug group. There is nothing wrong with people playing with friends.
BGs being base game doesn't necessarily mean that there will be enough players in to allow for multiple queues. The people still need to play. It almost always takes me a few minutes to find a match when I'm solo-queing and there is only 1 queue. What will my search times look like with multiple queues? I like the one queue because it's going to put me into a match as fast as possible.
Let them see what the population of BGs is like after this change. If they feel there is enough players maybe we will get more than 1 queue.
Anomanderake wrote: »Queque should be separate. A ranking sistem is ridocolus, just penalize skill and build. A premade / pug i just fair, it’s all about the skill and the build (wich is a skill) of the players.
[...]
Ranking system would make the communtity only saltier without monthly balancing changes. Or at least every 3 months... #nogoodidea
On the contrary. A ranking system means you get paired up with players of as similar performance level (not necessarily skill level, if the game isn't balanced properly) as possible. Whereas if you (only) seperate the queue based on groupsize, more skilled or organized players will compete against inexperienced or casual groups while a few exceptional players dominate the solo queue.
This [premade only queue] won't solve the problem of premades. Not all premades are organized groups in voice. The problem with organized premades stems from the 4v4v4 system itself and IMO cannot be "fixed" until that is changed. Three teams is too chaotic for disorganized groups, thus giving a huge advantage to more organized groups as the organized group will use their potential for superior numbers during every single match to their advantage.
Because of this reason, there is no way to balance a premade vs premade vs premade match when two of those premades is a group of friends casually queueing together and one premade is a serious group using voice. The organized group will always backdoor the other two groups and win every time, simply because they're more organized. Creating a premade only queue will only lead to people who would have otherwise wanted to group with their friends deciding not to form a group of 4 to avoid the same premades they want to avoid solo queueing. People should be allowed to form a group of 4, queue for a bg, and casually have fun, but going up against one or even two well organized premades every queue will ruin the experience for them.
The solution is balancing out premades with pugs on their team. This is what every other game does. A high ranking premade (group of 4) is paired up with 4 low ranking pugs and put against a pug queue of 8 average players, or two premades on either team are paired up with pugs so that it's premade/pugs vs premade/pugs. A new 4v4, premade only queue will be added for groups who want to play against other premades, and the other queue that has premades grouped with pugs (8v8 for example) would be for people who want to queue up and casually pvp.
Every other game does it this way, and they do it this way for a reason. With three teams, even if all of the above problems were magically solved with theoretically perfect matchmaking, you would still lose 2 out of every 3 games. Loss-Loss-Win-Loss-Win-Loss--does that sound fun to anyone? No one likes losing that much more than they win regardless of their skill. Even the absolute best players would struggle to reach a 40% win rate.
tl;dr the entire system needs an overhaul
Anomanderake wrote: »On the contrary. A ranking system means you get paired up with players of as similar performance level (not necessarily skill level, if the game isn't balanced properly) as possible. Whereas if you (only) seperate the queue based on groupsize, more skilled or organized players will compete against inexperienced or casual groups while a few exceptional players dominate the solo queue.
What's the problem with the pvp dominate by better players?
The problem is just when you want to fight without a Group and you are forced to compete with groups.
There is a good player in the opponent's team? Focus him or flee. That's all.
Edit: you really want to lead to an exploiting sistem where people lose several matches just to be low-ranked and then return to farm noob? Yes, it should'nt happen, but you know, under 50 is full of veteran with gold tier equip. If there is a way to exoploit a sistem, someone will exploit him.
Note: a solo / premade queue is less exploitable. Evene if premades can just queue at the same time, they can be splitted. Solo/premade is actually the only simple and fair option.
Anomanderake wrote: »On the contrary. A ranking system means you get paired up with players of as similar performance level (not necessarily skill level, if the game isn't balanced properly) as possible. Whereas if you (only) seperate the queue based on groupsize, more skilled or organized players will compete against inexperienced or casual groups while a few exceptional players dominate the solo queue.
Edit: you really want to lead to an exploiting sistem where people lose several matches just to be low-ranked and then return to farm noob? Yes, it should'nt happen, but you know, under 50 is full of veteran with gold tier equip. If there is a way to exoploit a sistem, someone will exploit him.