Anotherone773 wrote: »KiraTsukasa wrote: »You know, people whine about this nonstop on the Bungie forums. It's a team game, you make your team, you work together, you win. It's not a hard concept. I don't get why anyone thinks a bunch of lone wolves running off doing whatever they want should dominate teams working together. It's stupid. If you're tired of getting steamrolled, stop being a lone wolf, get a team together, and get good.
Premades have the following advantages:
* Can use builds that compliment each other. So they can work basically "raid buffed".
* Communication. They often have voice communication that the entire team is in. This alone offers a significant advantage.
* You know each members strengths and weaknesses before the BG even loads.
The whole purpose of group finder is for people who dont have premades in ANY game. And im pretty sure every BG ive been in i went through GROUP FINDER.
I dont care if i get a bad team. That guy that plays every match as deathmatch and could careless about objectives. That other one that runs around aimlessly not close to any objective or player. The one that runs by a flag but not even through its circle to start the transfer...just a couple meters outside of it. All of that is fine. But that team needs to be put against a group with similar problems. IE: One that is made up of random players. Not against a coordinated buffed premade.
Im pretty sure the only people who actually do battleground and like premades mixed with full PUG are the ones who farm them. I have yet to meet one solo PUGGER, again in any game, that thinks its a good idea or fair. Its a balance flaw in every game with BGS, and its one of the few "features" that ZOS borrowed from other games. They couldnt borrow something like awesome battlegrounds or creative objectives... nope it had to be lets mix premade with random.
Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
This is actually the perfect time for a separate queue for pugs and group now. I really hope they do it so everyone can enjoy it, not just pre madea.Juju_beans wrote: »Maybe it should be premade vs premade and another one for pugs.
Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
Spacemonkey wrote: »OR
it should just look for 12 players, group or pug, and mix the teams before the match starts.
RIP premades, ; playing AGAINST your buddies is fun too.
The matchmaking games I played allowed and did this since it balanced teams based on player rankings, so often the 2 best players of the group would end up on opposing teams. Sometimes its frustrating , sometimes its great. And when they end up on the same team, its because you KNOW your in for a challenging match vs unknowns.
Seraphayel wrote: »I really hope they're introducing separate queues but I don't think so. And I don't know the reason for this. Are they ignorant or just unwilling? They can't be unaware of the issues because they're voiced since Morrowind hit PTS.
Getting farmed as a pug group is no fun. And there's nothing you can do about it. I had this situation yesterday (again). A premade group with totally overpowered and perfectly equipped characters that were mostly unkillable. They just occupied our base and we either had to stay in our spawn zone or just jump down and getting killed within 5s to just repeat the same procedure. They had two DPS focusing and you couldn't do anything about it. You died. Every time. Even with a healer at your back. Their damage was so incredible that there was basically nothing you could do except leaving the battleground or camping in your safe zone.
Is that fun? Do you really want to discourage battleground newcomers by premades farming pugs? The number of battleground players is already quite low.
SidewalkChalk5 wrote: »Why? Just make your own group. Pugging is a choice, and if you don't like the consequences of that choice then stop doing it.
SidewalkChalk5 wrote: »Why? Just make your own group. Pugging is a choice, and if you don't like the consequences of that choice then stop doing it.
Have the mmr be tied to the guild name that you enter premades under. Even if not all players are members but potentially friends. This way various members in the guild can represent the team mmr by assigning the guild of choice as the designated mmr they are trying to improve and they will in return face similarly ranked teams.
SidewalkChalk5 wrote: »Why? Just make your own group. Pugging is a choice, and if you don't like the consequences of that choice then stop doing it.
Arkangeloski wrote: »Easy... get with friends talk builds and strategies and get a solid group. I do understand pre-mades have the advantage due to the comunication aspect and group synergy (wich is the only advantage) But what you are asking is to nerf group play in a group based game mode... that is f**** bonkers!! i know it can be anoying lol but nobody is blocking you from forming your own squad, if you want to play solo be ready for rng based groups with no mics no objectives and just playing every single mode like a pvp death match lol. Good luck mate honestly, but i dont see anything chaging in the near future.
Arkangeloski wrote: »Easy... get with friends talk builds and strategies and get a solid group.